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Topics - Ryan_Singer

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1
DFRPG / Factions for DF:A in San Francisco
« on: January 06, 2017, 05:13:13 PM »
The PayPal Mafia


Goal: Use favors from the Fae to support favored startups

Obstacle: Summer is sabotaging Winter-sponsored Vaccine Biotech

Resources: Unseelie Magic, Tremendous money, Silicon Valley Connections

Weakness: Heavily Invested in particular startups, paranoid

Aspects: Zero to One, With Us or Against Us

Next steps: Solidify hold over VC market

2
DFRPG / DFRPG in Space!
« on: March 20, 2011, 10:45:39 PM »
Hi Everyone!

Thought you might be interested in hearing about the new campaign I'm playing in. We're using the DFRPG system, but it remains unclear as to whether the game is set in the Dresden-verse.

It all started as a one-shot. The GM said: "We are going to start a game using DFRPG. There are no limits to character concept, and we are going to do on-the-fly character generation. Everyone pick a high concept and a trouble."  One of the players, eager to test the "no limits" part, said he wanted to play a duck with genius-level intelligence in a robotic human-suit. The GM said yes. I decided to return to a character I loved in my first play-through of Mutants and Masterminds, and chose a retired God of Destiny/Fate, who was now walking the world in human form. The last player in our group chose a Zen Stoner like the main character in The Big Lebowski.

This is when the GM threw us a curve ball. He started us in a 1950's style diner/cafe, in a free-floating space station! The space station was soon under attack by insectoid hive-minded aliens, and we had to survive. I blew them up with a complexity 17 ritual that we paid off by burning many, many fate points, and we escaped the devastation aboard the Duck's ship, The Errant Fowl.

Session 2 is on Tuesday.

3
DFRPG / Example combat with heavy declaration use
« on: December 08, 2010, 08:19:32 PM »
Hi Everyone,

I remember reading a post about a gunfight in a dark warehouse demonstrating how a declaration every exchange can really enhance combat and make it much more exciting and flavorful. Now I can't find it with Google. Does anyone have the link?

4
DFRPG / Animated Scorpion
« on: November 17, 2010, 08:12:33 AM »
The Scorpion from Storm Front:
Quote
ANIMATED SCORPION
High Concept: Animated Scorpion Skills
Athletics: Good (+3) Fists: Great (+4) Endurance: Good (+3) Might: Fair (+2)
Most other skills default to Mediocre.
Stunts
Tough on the Environment (Fists):
+2 on attacks meant to destroy non-living
barriers (doors, desks, elevator ceilings).
Powers
Claws (Venomous) [–3] “Human” Form [+1] Inhuman Strength is
unavailable until the scorpion has enough available energy to grow into a gorilla- sized threat.
Inhuman Strength [–2] Stress
Mental oo   Physical oooo   Social oo Notes
Nasty little things with Mediocre initiative, Great attack & defense, Weapon:2 stingers that can poison you. When gorilla-sized: Weapon:4 stingers, poison at full potency.
Total Refresh Cost: –5

Could someone help me create a spell to create/ animate this? I'm not quite sure where to start.

5
DFRPG / Eberron and other fantasy settings
« on: November 15, 2010, 01:37:40 AM »
Has anyone here ever run a DFRPG game in a setting other than the Dresdenverse? The magic system is a fine replacement for D&D style magic, and I'm becoming a big fan of the play style and mechanics. I'm considering running a DFRPG game in the city of Sharn, in the Eberron setting. Any thoughts?

6
DFRPG / Invoking an Aspect as lightweight spellcasting
« on: November 11, 2010, 09:44:49 PM »
Something Becq said in another thread gave me a pretty cool idea for a minor-talent like character. Basically, the character is a pure mortal with the Refresh bonus, but the high concept "Hedge Wizard".

"Spells" are cast by invoking this aspect for effect. This can do minor magic effects like lighting fires, creating light, etc. It can also be used to put a temporary aspect on the caster, the scene or another character, allowing a free tag related to what the spell was supposed to do. Wizards, of course, can invoke their concept for these uses as well, but the point of this thread is to discuss the balance of a  "normal human" doing so.

This is nowhere near as powerful as channeling or ritual, but allows for a flavorful range of minor effects. Prestidigitation for DFRPG.

Any thoughts?

7
DFRPG / An Eruv is a threshold and can support wards
« on: November 05, 2010, 10:34:19 AM »

8
DFRPG / You wouldn't like me while I'm angry...
« on: November 02, 2010, 05:09:11 AM »
Had an interesting discussion with my GM today, and found out that a medium-octane hulk is actually a doable DFRPG character concept. Check it:
Code: [Select]
+1 Human Form
*-1 Beast Change
*-4 Supernatural Strength
*-4 Supernatural Toughness
=
8 Refresh

The bigger the catch on the toughness, the more refresh available. Not a bad start. The Bruce Banner side would have all brainy and social skills, and the Hulk side would be awesome with Fists, Might and Athletics. The character's trouble could be "you wouldn't like me when I'm angry", and compels could force the change. Gard's Berserker stunt would also be appropriate and compellable. This character has a deep shopping list of things to spend earned refresh on, including recovery powers and mythic strength and toughness. I may post a sample skill list for both forms.

9
DFRPG / My take on Soulfire
« on: October 30, 2010, 11:08:28 PM »
I'm sure this has come up before. I'm not satisfied with how the RPG stats soulfire. Here's how I'd do it.

Soulfire
-5 Refresh

Soulfire is sponsored magic. Without Evocation or Thaumaturgy, Soulfire provides Channeling (Holy Fire) and Ritual (Blessings). Like other sponsored magic packages, Soulfire provides a 1 refresh discount each for Evocation and Thaumaturgy.

Any spell cast with Soulfire can have the *Holy* aspect, which satisfies some monster's catch. In addition, the caster can spend a Fate Point to satisfy the catch on anything, as per the SotC ability.

Instead of the standard fate point economy of Sponsored Magic, Soulfire uses the Hunger Track, using Conviction to set it's length and defend against attacks. Every fate point borrowed from Soulfire represents 2 points of hunger stress. At the end of a scene, add up your hunger stress, and defend against an attack at that level using conviction. Shifts of damage generate by this attack either generate mental and physical consequences based on fatigue, or restrict access to spellcasting powers.

Any thoughts?

10
DFRPG / Riposte (weapons stunt)
« on: October 26, 2010, 06:03:59 AM »
Hi Everyone,

Could someone demonstrate how they think Riposte (Weapon's stunt) works?

Code: [Select]
Riposte: On a successful defense with Weapons,
you may sacrifice your next action to turn that
defense into an immediate and automatically
successful attack. Your attacker must be within
range of your weapon, and if you’re mounting a
full defense (page 199) you do not get the benefit
of the +2 bonus when your defense roll converts
to an attack roll.

So, I'm defending with weapons. Some badguy rolls a +4 Fists attack, I defend with a roll of +5 on Weapons. I choose to Riposte. What happens?

My DM suggests that I hit for 4 stress (1 shift plus Weapon:3). Any thoughts?

11
DFRPG / Delan Frost, Half-Sidhe Dilettante
« on: October 25, 2010, 08:44:47 PM »
Hi Everyone,

Character I'm considering playing in a new game. I still need to figure out three more aspects. I'll see if any of the other players want a co-star.

Code: [Select]
Character Name: Delan Frost
Player Name: Ryan
High Concept: Half-Sidhe Dilettante
Trouble: Mab wants me
Aspects:
Cold Shoulder
Fickle as a Fae

Powers:
-3 Unseelie Magic
-3 Thaumaturgy
-6 Mythic Recovery
+4 The Catch (Cold Iron)
-1 Marked by Power (Mab)
=
-9

Skills:

Superb +5: Discipline
Great +4: Lore, Conviction
Good +3: Resources, Rapport, Athletics
Fair +2: Endurance, Contacts, Weapons, Presence
Average +1: Empathy, Alertness, Performance, Deceit, Fists

Magic Items:
Bracelet of Decay: +1 Entropomancy Power and Control
Chisel of enchanting: +1 Enchanted Items power
Ring of Protection: 5 Block or 2 Armor, once per session, 1 mental stress each after
1 potion slot (5 shifts)

12
DFRPG / Item Crafting resembles D&D Spellcasting
« on: October 17, 2010, 04:23:45 AM »
It seems to me that a decent Item Crafter doesn't need evocation to be a pretty badass spellslinger.

Say we have a guy with no other powers but Ritualist (Crafter) and Refinementx2.
Lore: Superb
Discipline: Great
Conviction: Great

6 Focus Item Slots (2 from Ritual, 4 from Refinement)
=
Focus Item (4 slots) Belt of enchanting- +2 to crafting power and frequency
Enchanted item 1 -Staff of Power- Weapon:7 Ranged Force Attack, aim with Discipline. No Backlash or fallout - 3 uses/session for free, then 1 mental stress per use.
Enchanted item 2 -Robe of Armor- Block 7 or Armor:3, as a free reaction - 3 uses/session for free, then 1 mental stress per use.
4 Potion slots, each potion is effect worth 7 shifts - 3 uses per session per potion. Get to Declare new potions every session, and can declare in scene with a fate point or lore roll


This isn't a bad suite of combat powers, and only for 3 refresh.
4 Potion slots means 4 vancian-style choose per session spells, able to cast each 3x per session. The potions can even be designed on the fly maneuvers, or even <=7 shift thaumaturgy effects, also this can be improved to 9 shifts by invoking or taking a compel debt.
The two enchanted items, OTOH, function as evocation rotes with 3 free castings per session. The block is even reflexive, ala Harry's duster.

This comes down to a caster that is capable of fast, cheap rituals, and is a match for a starting wizard as an evocator.

The rest of the refresh can be spent on stunts, or used for FATE Points to invoke more powerful Potions.

13
DFRPG / Green Lantern
« on: October 15, 2010, 10:42:29 PM »
Character: Det. Hal Raynor, ret.
Player: Ryan
Template: None
High Concept: Supernatural Cop
Trouble Aspect: Poor Sharona
Adjusted Refresh: 5

Phase One Aspect: Follow the evidence
Grew up in Menlo Park. Met future wife in college at SFSU, became a cop, and rose up the ranks to Homicide Detective.

Phase Two Aspect: Where the Law can't Go
Wife left him for an affair with a hotel manager by the name of Nicolas Raith. Turned up dead of no apparent cause a few months later. His investigation hit official and unofficial roadblocks left and right, and was shelved as cold. He had a breakdown and took early retirement.

Phase Three Aspect: I hunt Shadows and Raith's
Guest Star: Elayne Raith (White Court Vampire)
Taking off on his own to hunt down Nic Raith and demand answers resulted in Hal being buried in an avalanche of power, money and danger. After saving Hal from her brother, Elayne explained the politics of the supernatural to him, and let him know that there is law, but it is very different than the mundane law he is used to. Hal swears to retun to challenge Nic Raith to a formal duel once he's ready.

Phase Four Aspect: Green Lantern Ring
Guest Star: Doc Havoc (Wizard)
Delving deep into the supernatural scene using his investigation skills, Hal bumps up against the White Court, the Red Court and the White Council. After helping a Wizard take down a dangerous fanatic weilding a powerful magic ring, Hal claims it for himself and names himself the protector of San Francisco from all the supernatural.

Phase Five Aspect: ??
Guest Star: ??
??

Skills:

Great (+4)
Conviction, Discipline, Investigation
Good (+3)
Fists, Intimidation, Contacts
Fair (+2)
Endurance, Guns, Burglary
Average (+1)
Sholarship, Resources, Empathy, Lore, Might, Deceit, Rapport, Driving

Stunts and Powers:
+2 Green Lantern Ring (Obvious during use, glows green, can't hide the light)
* +1 Feeding Dependency (The ring is powered by life force/magic. It can feed off the user with mental and physcal consequences, or it can be used against other living or magical creatures to feed off of them)
* -1 Supernatural Toughness (force field, doesn't work again wood, can be researched using Lore)
* -2 Breath Weapon (can do Weapon:2 force attacks up to one zone away using Discipline)
* -1 Wings (can fly)
* -2 Channelling (Green Force Constructs, +1 Power and Control)
* -0 Human Guise (once Supernatural Toughness blocks a hit, or the wings come out, Hal is surrounded by a glowing green. This is part of the Green Lantern Ring Aspect, and can be tagged to improve aim when making ranged attacks against Hal)
* -0 Wizard's Constitution (very low-grade recovery boost basically just automatically provides the neccessary treatment to start recovering from any physical consequence)

Stunts:
-1 Footwork
-1 Interrogator

14
DFRPG / DFRPG on Google Wave.
« on: July 07, 2010, 06:42:04 AM »
Game is still recruiting, as no one has turned in characters yet. It's set in San Francisco. Here is the link.

Google Wave is now open to everyone, so you can access that link with any gmail account. Hope to see you there!

15
DFRPG / The Laws of Magic and non-mortal casters
« on: June 30, 2010, 10:07:27 PM »
Hi Everyone,

I'm having trouble finding a rule in YS. I'm starting up a DFRPG game based in San Francisco (we'll be physically playing in Redwood City, and are still recruiting!).

One of my players wants to play an intelligent Zombie (artifact of a ritual gone wrong). We've statted him as having Kemmlerian necromancy as a package like Seelie Magic, which is not normally allowed under the rules, but I'm making an exception as he is basically a walking necromantic battery.

My question is a simple one: If he kills a human with Magic, does he get the Lawbreaker stunt?

In game, the Warden's won't go after him, as he'll be the accorded ambassador of Colma, a city-state of the dead.

I haven't decided yet how stringent to be with the Laws of Magic when it comes to him.

--
Ryan

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