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The Dresden Files => DFRPG => Topic started by: Crion on July 07, 2010, 07:36:41 PM
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My friends and I are always on the prowl for more games, for information, and more approaches to getting things done. For us, it's not unheard of to take an idea from one game, whether a story hook or an actual mechanic, and toss it into another.
I was wondering if anyone did anything similar with Fate/Dresden? If so, what did you pull, and how did you implement it?
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Yeah, Deadlands because I am running the game in New Mexico I have taken some of the monsters and concepts bringing them into the modern era. I am also using of the information from Boomtown or Bust for some of the history of the area and various towns lost or still in existence today.
World of Darkness: both oWoD and nWoD have some great concepts story arcs and villains to bring in. That is Vampire, Werewolf, Mage, Changeling, Demon, Hunter, Wraith, Mummy etc. I am using the Vampire: Kindred of the East supplement to create my version of the Jade Court.
Call of Cthullu, dear God how can you not?
I am using Legend of the Five Rings, D&D Oriental Adventures and White Wolf's Werewolf: Hengeyokai to create Kitsune. I am working on trying to make them more of Japanese legend not just Werefoxes.
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Yeah, Deadlands because I am running the game in New Mexico I have taken some of the monsters and concepts bringing them into the modern era. I am also using of the information from Boomtown or Bust for some of the history of the area and various towns lost or still in existence today.
World of Darkness: both oWoD and nWoD have some great concepts story arcs and villains to bring in. That is Vampire, Werewolf, Mage, Changeling, Demon, Hunter, Wraith, Mummy etc. I am using the Vampire: Kindred of the East supplement to create my version of the Jade Court.
Call of Cthullu, dear God how can you not?
I am using Legend of the Five Rings, D&D Oriental Adventures and White Wolf's Werewolf: Hengeyokai to create Kitsune. I am working on trying to make them more of Japanese legend not just Werefoxes.
Nice amalgamation there! WoD is a great fit overall, but it leads me to ask: have you considered looking into White Wolf's Scion when it comes to dealing with the scion templates?
Random note of my own: Anyone here ever hear of the RPG "Unhallowed Metropolis"? That has a few interesting ideas revolving around incurring debt to a power that would be rather interesting to implement. . .
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Not a game I own, Scion. I heard of it. I think I have enough material right now. Probably a good idea for someone to use.
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Steve Jackson Games- GURPS Supplements.
As source materials for ancient magicks, cultures, (Rome, Greece, Celts, Vikings, Voodoo....) and different systems of magical thought they are superb. The supplements also give reference sources for further research.
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In Nomine is a good source of inspiration in the area of angels and demons. I also like its take on the etherial realm, which corresponds well to the Nevernever. One element that I might use is the idea that when a mortal dreams, they create a temporary demesne in the Nevernever. If you're in the Nevernever, and know where to look, it's possible to enter someone's dream realm, and do any number of things. I'd guess that the demesne boundary would probably count as a threshold, though.
Another great source for general ideas is the Suppressed Transmission, by Ken Hite (who wrote the Chicago Chapter in Our World). It was a regular column on the Pyramid on-line magazine, and selected essays from the first two years have been collected and published in two volumes by Steve Jackson Games. I highly recommend them.
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Yes, I know unhallowed Metro. I kinda know one of the writers.
The first thing I look to is the prior fate game, the early 20th century pulp game: Spirit of the century. Fate stunt trees, minions, etc.
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One element that I might use is the idea that when a mortal dreams, they create a temporary demesne in the Nevernever. If you're in the Nevernever, and know where to look, it's possible to enter someone's dream realm, and do any number of things. I'd guess that the demesne boundary would probably count as a threshold, though.
Bob tells us in Grave Peril that wizards, at least, do create temporary demesnes--at least sometimes they do. It doesn't even seem that the demesne boundary is a threshold; Kravos' ghost has no trouble getting into Harry's dream in the book, but Bob does say that the "owner" of the demesne carries some unspecified "home field advantage."
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Not quite on topic, but in the same vein, I did a thread on converting Old World of Darkness White Wolf stuff to the DFRPG.
It can be found here:
http://www.jimbutcheronline.com/bb/index.php/topic,19083.0.html
More directly on-topic, Witchcraft by Eden Studios has numerous easily stealable ideas for organizations and creature types, as well as forms of magic and other such things.
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Bought Starblazers and Legends of Anglerre.
Still reading but I think I'll import the organization rules into DFRPG.
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World of Darkness: Chicago
Damnation city
Skinchangers
World of Darkness: Inferno
Reliquaries
I'm a white wolf boy so I have plenty of options..:)
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It's hard to beat D&D for monster concepts. Isn't hard to convert the general idea to the FATE system.
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For those who remember, Palladium's Beyond the Supernatural may also do well as an influence. I prefer the first edition, myself, as that's what I played back in the day before I realised how awful the Palladium system actually is. Great concepts and settings, bad system execution.
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Chill, by Pacesetter Games, and its supplements is another modern-day horror/fantasy game to mine for ideas. The ninja-vampire sounds ridiculous...but it had one of the most horrific feeding rituals around. (No fangs...it broke people in half with brute force and drank their blood.)
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Chill, by Pacesetter Games, and its supplements is another modern-day horror/fantasy game to mine for ideas. The ninja-vampire sounds ridiculous...but it had one of the most horrific feeding rituals around. (No fangs...it broke people in half with brute force and drank their blood.)
In the Dresden RPG, Harry asks if he can play a Ghoul/Ninja and Billy says he could. So not as ridiculous as you thought.
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In the Dresden RPG, Harry asks if he can play a Ghoul/Ninja and Billy says he could. So not as ridiculous as you thought.
It's not as hard as they act like later in the book either. Just have a decent resource score and you'll be able to buy all the meat you need to eat easily. (To stick to the ghoul ninja thing for a bit).
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Ars Magica is an excellent source of inspiration for Wizard characters. Things like the Form and Effect bonus tables would be a great source for ideas on creating enchanted and focus items.
Ars Magica supplements, such as 'The Mysteries' would be awesome sources to draw from to create secret societies, as well as interesting magical traditions.
Also, the Faeries supplement has a huge amount of information that would easily be compatible with the Dresdenverse Fae.
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I'm a serious tabletop RPG junkie, so here's some of the games that will likely be influencing my upcoming game;
- Fireborn - A game where you get to play reincarnated dragons in a modern world re-awakening to magic. The dragons in this system are incredibly complex beings, with many established concepts challenged in the genre with new twists. What I May Use - There are a number of beasties that I loved in this universe that I will look into converting over, and a number of the Sire Dragons make for some interesting Dresdenverse dragons.
- Shadowrun - The classic genre mixing game of Mystic Fantasy meets Cyberpunk, and a world also where magic and tech do not get to mix with each other. What I May Use - I have always liked the Essence system for the game (the limit of how far a human can be enhanced with tech implants vs. magical integrity) which might help me with my negative refresh house rules (http://www.jimbutcheronline.com/bb/index.php/topic,19346.0.html). I also love how creatures in the world have mutated into mythical critters, giving me yet another source for a bestiary.
- (Original) World of Darkness - Dark Modern Fantasy RPG where players get to be the things that go bump in the night. What I May Use - I want to make a modified scale of roleplay traits based on negative refresh similar to the various "Humanity" scales in the different games.
- Grimm - Children get lured into a magical dimension where the fairy tales of old have been trapped and become twisted with the ages. A great game for fans of dice lite RPing. What I May Use - An extensive and creative spell list, as well as learned abilities that might make for some good inspiration for Stunts.
- Call of Cthulhu - I doubt I need to even explain this title... What I May Use - The Great Old Ones. Seriously, I love these beings as antagonists, especially since they do not need to follow the same reasoning or causality as beings of this world.