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The Dresden Files => DFRPG => Topic started by: Sanctaphrax on February 02, 2013, 06:45:15 AM

Title: Law Talk
Post by: Sanctaphrax on February 02, 2013, 06:45:15 AM
As you all know, we spend a lot of time talking about the Laws of Magic. Especially the first one.

It'd be nice if we could keep all that discussion in one place instead of letting it spill all over the forum.

So, here's a thread for Law talk. If you feel the need to discuss what is and what is not Lawbreaking, do it here.

And now for some links to previous discussions. They're organized by the issue being discussed. Some discussions are linked under multiple issues.

1. How Does Accidentally Killing People With Magic Work?

http://www.jimbutcheronline.com/bb/index.php/topic,24800.0.html (https://www.paranetonline.com/index.php/topic,24800.0.html)
http://www.jimbutcheronline.com/bb/index.php/topic,18670.0.html (https://www.paranetonline.com/index.php/topic,18670.0.html)
http://www.jimbutcheronline.com/bb/index.php/topic,24546.0.html (https://www.paranetonline.com/index.php/topic,24546.0.html)
http://forum.rpg.net/showthread.php?601817-DFRPG-Non-Lethal-Evocation (http://forum.rpg.net/showthread.php?601817-DFRPG-Non-Lethal-Evocation)
http://www.jimbutcheronline.com/bb/index.php/topic,24028.0.html (https://www.paranetonline.com/index.php/topic,24028.0.html)

2. Does X Count As Killing With Magic?

http://www.jimbutcheronline.com/bb/index.php/topic,17662.0.html (https://www.paranetonline.com/index.php/topic,17662.0.html)
http://www.jimbutcheronline.com/bb/index.php/topic,17726.0.html (https://www.paranetonline.com/index.php/topic,17726.0.html)
http://www.jimbutcheronline.com/bb/index.php/topic,17410.0.html (https://www.paranetonline.com/index.php/topic,17410.0.html)
http://www.jimbutcheronline.com/bb/index.php/topic,17583.0.html (https://www.paranetonline.com/index.php/topic,17583.0.html)
http://www.jimbutcheronline.com/bb/index.php/topic,3544.0.html (https://www.paranetonline.com/index.php/topic,3544.0.html)
http://www.jimbutcheronline.com/bb/index.php/topic,36719.0.html (https://www.paranetonline.com/index.php/topic,36719.0.html)
http://www.jimbutcheronline.com/bb/index.php/topic,24028.0.html (https://www.paranetonline.com/index.php/topic,24028.0.html)

3. Is Sponsored Magic Subject To The Laws?

http://www.jimbutcheronline.com/bb/index.php/topic,18296.0.html (https://www.paranetonline.com/index.php/topic,18296.0.html)
http://www.jimbutcheronline.com/bb/index.php/topic,19301.0.html (https://www.paranetonline.com/index.php/topic,19301.0.html)
http://www.jimbutcheronline.com/bb/index.php/topic,19574.0.html (https://www.paranetonline.com/index.php/topic,19574.0.html)
http://www.jimbutcheronline.com/bb/index.php/topic,19561.0.html (https://www.paranetonline.com/index.php/topic,19561.0.html)
http://www.jimbutcheronline.com/bb/index.php/topic,18574.0.html (https://www.paranetonline.com/index.php/topic,18574.0.html)
http://www.jimbutcheronline.com/bb/index.php/topic,16270.0.html (https://www.paranetonline.com/index.php/topic,16270.0.html)
http://www.jimbutcheronline.com/bb/index.php/topic,30067.0.html (https://www.paranetonline.com/index.php/topic,30067.0.html)
http://www.jimbutcheronline.com/bb/index.php/topic,35871.0.html (https://www.paranetonline.com/index.php/topic,35871.0.html)
http://www.jimbutcheronline.com/bb/index.php/topic,36015.0.html (https://www.paranetonline.com/index.php/topic,36015.0.html)
http://www.jimbutcheronline.com/bb/index.php/topic,29919.0.html (https://www.paranetonline.com/index.php/topic,29919.0.html)
http://www.jimbutcheronline.com/bb/index.php/topic,26767.0.html (https://www.paranetonline.com/index.php/topic,26767.0.html)
http://www.jimbutcheronline.com/bb/index.php/topic,23885.0.html (https://www.paranetonline.com/index.php/topic,23885.0.html)
http://www.jimbutcheronline.com/bb/index.php/topic,30762.0.html (https://www.paranetonline.com/index.php/topic,30762.0.html)
http://forum.rpg.net/showthread.php?591109-Dresden-Files-RPG-Questions-about-Sponsored-Magic (http://forum.rpg.net/showthread.php?591109-Dresden-Files-RPG-Questions-about-Sponsored-Magic)
http://rpg.stackexchange.com/questions/15442/are-changelings-with-sponsored-magic-subject-to-the-laws-of-magic (http://rpg.stackexchange.com/questions/15442/are-changelings-with-sponsored-magic-subject-to-the-laws-of-magic)
http://www.jimbutcheronline.com/bb/index.php/topic,24028.0.html (https://www.paranetonline.com/index.php/topic,24028.0.html)

4. Does An X Count As Human For Law Purposes?

http://www.jimbutcheronline.com/bb/index.php/topic,24796.0.html (https://www.paranetonline.com/index.php/topic,24796.0.html)
http://www.jimbutcheronline.com/bb/index.php/topic,19301.0.html (https://www.paranetonline.com/index.php/topic,19301.0.html)
http://www.jimbutcheronline.com/bb/index.php/topic,18124.0.html (https://www.paranetonline.com/index.php/topic,18124.0.html)
http://www.jimbutcheronline.com/bb/index.php/topic,26767.0.html (https://www.paranetonline.com/index.php/topic,26767.0.html)
http://forum.rpg.net/showthread.php?526259-Dresden-Files-Help! (http://forum.rpg.net/showthread.php?526259-Dresden-Files-Help!)
http://www.jimbutcheronline.com/bb/index.php/topic,24028.0.html (https://www.paranetonline.com/index.php/topic,24028.0.html)

5. Are Enchanted Items Subject To The Laws?

http://www.jimbutcheronline.com/bb/index.php/topic,18296.0.html (https://www.paranetonline.com/index.php/topic,18296.0.html)
http://www.jimbutcheronline.com/bb/index.php/topic,17410.0.html (https://www.paranetonline.com/index.php/topic,17410.0.html)
http://www.jimbutcheronline.com/bb/index.php/topic,19761.0.html (https://www.paranetonline.com/index.php/topic,19761.0.html)
http://www.jimbutcheronline.com/bb/index.php/topic,3544.0.html (https://www.paranetonline.com/index.php/topic,3544.0.html)

6. How Much Can You Mess With Somebody's Head Without Breaking A Law?

http://www.jimbutcheronline.com/bb/index.php/topic,20153.0.html (https://www.paranetonline.com/index.php/topic,20153.0.html)
http://www.jimbutcheronline.com/bb/index.php/topic,18788.0.html (https://www.paranetonline.com/index.php/topic,18788.0.html)
http://www.jimbutcheronline.com/bb/index.php/topic,17627.0.html (https://www.paranetonline.com/index.php/topic,17627.0.html)
http://www.jimbutcheronline.com/bb/index.php/topic,30067.0.html (https://www.paranetonline.com/index.php/topic,30067.0.html)
http://forum.rpg.net/showthread.php?508245-DFRPG-Evocation-Magic (http://forum.rpg.net/showthread.php?508245-DFRPG-Evocation-Magic)

7. How Do The Laws Work With Spells That Are Intended To Break The Law But Don't, Or That Are In A "Grey Area" Law-wise?

http://www.jimbutcheronline.com/bb/index.php/topic,16618.0.html (https://www.paranetonline.com/index.php/topic,16618.0.html)
http://www.jimbutcheronline.com/bb/index.php/topic,3494.0.html (https://www.paranetonline.com/index.php/topic,3494.0.html)
http://www.jimbutcheronline.com/bb/index.php/topic,3544.0.html (https://www.paranetonline.com/index.php/topic,3544.0.html)

8. Does Consent Matter?

http://www.jimbutcheronline.com/bb/index.php/topic,17627.0.html (https://www.paranetonline.com/index.php/topic,17627.0.html)
http://www.jimbutcheronline.com/bb/index.php/topic,18788.0.html (https://www.paranetonline.com/index.php/topic,18788.0.html)
http://www.jimbutcheronline.com/bb/index.php/topic,3593.0.html (https://www.paranetonline.com/index.php/topic,3593.0.html)

9. Do The Laws Matter To Non-Spellcasting Powers?

http://www.jimbutcheronline.com/bb/index.php/topic,17829.0.html (https://www.paranetonline.com/index.php/topic,17829.0.html)
http://www.jimbutcheronline.com/bb/index.php/topic,16618.0.html (https://www.paranetonline.com/index.php/topic,16618.0.html)
http://www.jimbutcheronline.com/bb/index.php/topic,31367.0.html (https://www.paranetonline.com/index.php/topic,31367.0.html)
http://www.jimbutcheronline.com/bb/index.php/topic,30067.0.html (https://www.paranetonline.com/index.php/topic,30067.0.html)

I'm sure I missed a least a few questions and discussions. If something belongs up here, post it and I'll add it.
Title: Re: Law Talk
Post by: Deadmanwalking on February 03, 2013, 05:03:39 AM
Excellent idea. Basically bumping to keep it available.

My opinions (by order of discussion linked above):

1. It's using magic with intent that grants Lawbreaker. So you have to intend someone to die to break the First Law, intend to transform them to break the Second, etc. Motivation (ie: why you're doing it) on the other hand, couldn't matter less. The Wardens may not be quite this forgiving, though.

2. Depends on X. Sometimes.

3. Yes, it is. It may be from outside you, but it still requires you to will it to happen. To believe in it completely, and that's what twists you. In game terms, it still uses your Conviction and Discipline, not your sponsor's, so it still grants you Lawbreaker. The Wardens may have a hard time prosecuting, though, depending on your patron.

4. Depends on X. And, IMO, how you perceive X. Morgan could probably kill Thomas without getting Lawbreaker because he sees him as a monster. Harry couldn't. This doesn't extend to actual humans, who you get Lawbreaker for killing regardless of how monstrous you think they are.

5. Depends on how they work. Harry's force rings? Probably. A Warden's Sword? No.

6. Very little. Mostly only to repair existing damage, and even then only with consent. You can look as much as you like if you have consent, though.

7. Depends on the spell, and mostly on Intent. See my mentions of intent above.

8. On the Third Law yes (because of how it's worded), on the Fourth Law a little bit sometimes (again, based on wording) on any of the others, no, not at all.

9. No, they explicitly do not. You've paid that price as part of buying the power in question. The rest of these are just my personal opinion, but this one is straight from the creators of the game.
Title: Re: Law Talk
Post by: Magicpockets on February 03, 2013, 09:07:28 AM
Here's my take on it. As always, it's my personal opinion:
1. Agree with Deadmanwalking.

2. Mostly no.

3. Depends on the kind of sponsored magic. Generally no, since the twisting, in my understanding, requires the caster to use his own internal magic for it to corrupt. Is the caster a lawbreaker in the eyes of the White Council? Likely. Does he acquire lawbreaker powers, making further attempts at breaking the laws stronger? I doubt it.

The one exception to this rule would IMO be Kemmlerian Necromancy, since it isn't so much sponsored by an external source but rather something taught to a wizard. Also, it requires Evocation+Thaumaturgy, implying that it only expands your natural abilities, not grant you actual spellcasting when you lack it.

4. My personal take:

5. Depends. Warden swords are created with the express purpose of not violating the first law, but an enchanted item designed to mindrape someone might be pushing it. When in doubt, I ask myself whether a mundane item of the same type could have accomplished the same. E.g. Magical Gun/Sword: Fair game; Reanimation potion: not so much.

6. As long as no stress, consequences, blocks or maneuvers are used, it would be fine.

7. I'd rule that the lawbreaker bonus only applies to actions intended to further break the law.

8. I'm inclined to say no, unless self-inflicted.

9. No, because it only applies to spellcasting powers.
Title: Re: Law Talk
Post by: narphoenix on February 03, 2013, 04:18:13 PM
1. The line is: is your spell the last act of will between the kill or no? Intent doesn't matter, per:

Quote from: jimbutcher
But if the substance of the consequences of the act itself does not have its own inherent quality of good or evil, then how can the /intentions/ behind it determine a similar quality?  "Really, I was only trying to provide a better quality of life for my family and my employees.  It wasn't my intention to destroy that particular species of flower in the rain forest that cures cancer."  "I was just trying to give those Injuns some blankets.  It wasn't my intention to expose them to smallpox and wipe out hundreds of thousands of innocent people."  "I just wanted to get that book finished while working two jobs and finishing a brutal semester of grad school.  It wasn't my intention to screw up the name of Bianca's personal assistant whose death had motivated her to go all power hungry to get revenge on Harry."

There's some old chestnut about good itentions serving as base level gradiant on an expressway that goes somewhere, but I can't remember the specifics right now.    While I agree that the /intentions/ of the person taking action are not without significance, they carry far less weight than the /consequences/ of that action. 

So, to use an example that's been used before: if you Forzare someone off of a cliff, Lawbreaker. If you Forzare someone into the oath of an oncoming car (with a driver) no Lawbreaker, but the Wardens won't be happy.

2.

WCV: No. Elaine was extremely willing to roast Pirscilla like a Thanksgiving turkey, and she's trying to avoid White Council attention.

Red Court Infected/White Court Virgins: Hm. Probably. They have enough humanity to resist The Hunger, so.

Denarians: Hell no (pardon the pun). Luccio, ie, the Warden Captain, was willing to (and did) roast those fuckers.

Fae Knights: Hm. Before I would have said yes, but in light of CD and the revelation of the archetype thing, I have become more inclined to say no.

Minor Practitioners: Yes.

Were-things: Depends on form. If shapeshifted, no. If human, yes.

Pure Mortals, Wizards, and True Believers: Yes

5. If they are magical effects, yes (Like Harry's force rings). If they are not (like the Warden Swords), no.

6. If you subvert their will, 4th Lawbreaker. If you see inside their head without permission, 3rd Lawbreaker. If they gave you permission, no Lawbreaker (otherwise, Harry would be guilty of violating the 3rd Law in WN)

7. No opinion.

8. Not on the 1st or 2nd Law. 3rd Law yes. 4th Law maybe. 5th, 6th, and 7th, no.

9. No.
Title: Re: Law Talk
Post by: Theonlyspiral on February 04, 2013, 04:20:18 PM
1. I'd have to look at the situation. Sometimes it wold be appropriate (Pushed onto a freeway, and that kind of skirting) but if there is an unintended consequence then definitely not.

2. Case by case basis.

3. I'd have to say Yes. 100%.

4. The big thing I'm sure of is that for things like Denarians or other beings who are possessed it would be a huge cluster-cuss to adjudicate in play.

5. Things like the Warden Sword is a no. Force Rings, full on Love Potions? Yes.

6. I really am not sure...I'd say something like a Jedi Mind Trick would be ok, but nothing stronger.

7. The big thing for me is Intent. If you try to break a la and believe in it, then you get it. On the other side, if it's an accident then we might see mitigating factors.

8. Yes.

9. I really had never given it much thought.
Title: Re: Law Talk
Post by: InFerrumVeritas on February 04, 2013, 05:02:55 PM
1-How does accidentally killing people with magic work?
In our game, killing with magic requires will to gain Lawbreaker.  However, the Wardens largely don't care and will head chop, unless you can get a respected member of the council to go for bat for you.  Note that this doesn't mean that you can throw fire all over the place and say "well I didn't mean to kill them so I shouldn't have to take Lawbreaker…"  This is for "oops, the falling building killed a fireman as he was evacuating people, an hour after I left" and other accidental, highly unlikely, and difficult to foresee events.

2-Does X count as killing with magic?
Very context dependent.  Table should come to agreement before it comes up.

3-Is Sponsored Magic subject to the Laws?
Yes, unless you're compelled to kill.  If you're sponsor is forcing you to do it, it doesn't taint your soul.  Otherwise, it does.  The Wardens may or may not be in a position to prosecute depending on your sponsor. 

Related note, most Sponsored Magic practitioners don't hex when not throwing magic around (but could hex when actively casting).  The magic isn't inside them, just available.

4-Are Enchanted Items subject to the Laws?
Yes. 

5-How much can you mess with somebody's head without breaking a Law?
You can repair magical/psychic damage only (that is, consequences caused by Supernatural Powers).  Looking is okay with consent, and only with consent (as this is not an invasion).  Putting to sleep, inciting emotional response, etc are all fine.  Dealing a mental consequence breaks the Law hard (as it is lasting and relatively permanent damage if untreated).

6-How do the laws work with spells that are intended to break the law but don't, or that are in a "grey are" Law-wise?
This is two different questions.  If you intend to break the law but don't, you don't get Lawbreaker, but the Wardens will come after you if they find out.  "Grey areas" will usually warrant Warden suspicion and possibly action, but won't earn you Lawbreaker.  You only get the bonuses from Lawbreaker stunts when doing something which would earn you that stunt in the first place.

7-Does consent matter?
Depends on the Law.  1-No; 2-Temporary transformations don't break the law with consent, permanent transformations always do because they destroy the target's self, healing is always fine; 3-Yes, you can look but don't touch with consent; 4-Enthralling means you're taking consent away, so no; 5-No; 6-No; 7-No.

8-Do the Laws matter to non-spellcasting powers?
The Laws matter, but I would never make you take Lawbreaker.  If you're human and flavoring your powers as coming from Magic, I'd make you change an aspect.  If you're not human, who cares?  The Wardens'll try to kill you when politically expedient either way.
Title: Re: Law Talk
Post by: Theonlyspiral on February 04, 2013, 05:07:12 PM
4-Are Enchanted Items subject to the Laws?
Yes. 
Even Warden Swords? If they Grant Lawbreaker then what is the point? Why don't they just use guns and be over it?
Title: Re: Law Talk
Post by: Taran on February 04, 2013, 05:51:59 PM
Even Warden Swords? If they Grant Lawbreaker then what is the point? Why don't they just use guns and be over it?

Haru had an interesting point on warden swords.  If you're using it as a sword to kill someone, then it isn't magic but your own innate swordsmanship that is killing.  If you use the magic of the sword to boost the damage, then you're using magic.  There's some debate about whether the weapon 6 counts as an unnaturally sharp sword that, narratively, only comes into play when you activate it, or if it's just a normal sword that only becomes unnaturally sharp when you activate it.

The point though is this:  If I have a magic staff that can shoot off a weapon 5 fire attack 1/session, and you use it to kill someone, then you're using it to break the law.  If you use that same staff to bash someone's head in, then it's not magic and therefore no Lawbreaking.
Title: Re: Law Talk
Post by: Theonlyspiral on February 04, 2013, 06:21:01 PM
So with the Weapon 3 it would be cool, but the Weapon 6 would count as lawbreaker? That seems reasonable. Personally I like the IoP version better myself.
Title: Re: Law Talk
Post by: InFerrumVeritas on February 04, 2013, 06:28:20 PM
So with the Weapon 3 it would be cool, but the Weapon 6 would count as lawbreaker? That seems reasonable. Personally I like the IoP version better myself.

That's my reasoning.  If it's just a normal sword, it's fine.  You always wouldn't get Lawbreaker if you beat someone over the head with a crystal ball.  You only get Lawbreaker if using Magic in an enchanted item, not the item itself.
Title: Re: Law Talk
Post by: Theonlyspiral on February 04, 2013, 07:18:14 PM
That's my reasoning.  If it's just a normal sword, it's fine.  You always wouldn't get Lawbreaker if you beat someone over the head with a crystal ball.  You only get Lawbreaker if using Magic in an enchanted item, not the item itself.
So how do people feel about Items of Power?
Title: Re: Law Talk
Post by: Sanctaphrax on February 04, 2013, 10:17:32 PM
Narratively speaking, warden swords are not activated. They're always that sharp.

The 3 times/session thing is a mechanical approximation.

At least, that's how I remember it.

PS: What do you guys think we should do with this thread? Should it be stickied, put on the Resources board, or just left to sink and then linked to when Law fights start?
Title: Re: Law Talk
Post by: Tedronai on February 04, 2013, 10:29:38 PM
So how do people feel about Items of Power?
The treatment of IoPs for purposes such as this depends, imo, almost entirely on the narrative source of the particular IoP.
If the narrative of the IoP includes the use of the holder's own will in the same manner as with innate spellcasting capabilities, then using that IoP to kill in that manner may very well justify Lawbreaker (and would similarly benefit from any resultant bonuses, even if the mechanical representations of the powers granted by the IoP do not include conventional spellcasting powers).
This is the same treatment that I give to 'non-spellcasting powers' used as mechanical approximations of narrative spellcasting powers, such as 'Breath Weapon' used to represent a highly-practiced offensive spell that can be cast repeatedly without exhausting the Practitioner. 

PS: What do you guys think we should do with this thread? Should it be stickied, put on the Resources board, or just left to sink and then linked to when Law fights start?

Resources Board would be my preference.
Title: Re: Law Talk
Post by: Hick Jr on February 04, 2013, 11:34:01 PM
I'd recommend stickying it or putting it on the Resource board. Letting it sink is letting it be forgotten. And oh my god i'm going to avoid this thread and everything it discusses like the plague.
Title: Re: Law Talk
Post by: Theonlyspiral on February 04, 2013, 11:42:37 PM
I'd recommend stickying it or putting it on the Resource board. Letting it sink is letting it be forgotten. And oh my god i'm going to avoid this thread and everything it discusses like the plague.
I think we should sticky it here. More Exposure. Also I was excited to have a friendly and spirited debate about the laws...
Title: Re: Law Talk
Post by: Hick Jr on February 05, 2013, 12:00:06 AM
Hmm. Spiral has a point. And the Laws and how they're played are arguably the most divisive thing on the boards. I avoid Law threads like nuclear minefields because it's generally just rehashes of old opinions and arguments.
Title: Re: Law Talk
Post by: Sanctaphrax on February 09, 2013, 05:56:45 AM
I don't really want to let this sink...I guess I'll report it to the mods and ask them to sticky or Resource it.
Title: Re: Law Talk
Post by: Deadmanwalking on February 09, 2013, 08:32:39 AM
Ooh, stickied. cool.
Title: Re: Law Talk
Post by: Theonlyspiral on February 09, 2013, 05:04:59 PM
So the Seventh Law.

We have a Character in our game that's hunting a specific outsider and his seven mortal servants. Last night she managed to get some information when one of his servants had a moment of lucidity and contacted her. She tried to start researching her opponents by talking to some people who might be in the know (Ghosts of her ancestors who fought, Athena, ancient library) and I warned that if she pushed any further it would be bordering on a Seventh Law violation. Go deep enough and it would be one for sure. I did tell her there was plenty of information available if she wanted, but she backed off. Now I feel justified in this warning but one of the players approached me after the game and informed me that a couple people were upset by it. Do you guys think this was out of line?
Title: Re: Law Talk
Post by: Deadmanwalking on February 09, 2013, 05:12:19 PM
Personally? Yes. Assuming you meant giving her the Lawbreaker Power. You need to use magic in order to get Lawbreaker, that's abundantly clear in the rules. 'Mundane' research (including asking people questions) shouldn't get it for you any more than shooting or stabbing someone with a mundane weapon should get you Lawbreaker - First, or performing plastic surgery should get you Lawbreaker - Second.

Now, if you just meant the Wardens might get upset and come after her if they found out, that's another matter and much more reasonable. But...they might still think you meant the Power, so clarify.
Title: Re: Law Talk
Post by: Lavecki121 on February 09, 2013, 05:14:09 PM
I feel she would only have violated the seventh law if she contacted an actual outsider, and even then I think it would only count if the outsider was on the other side if the gates. Any information collected from this side I don't think would violate that law.
Title: Re: Law Talk
Post by: blackstaff67 on February 09, 2013, 05:44:22 PM
I feel she would only have violated the seventh law if she contacted an actual outsider, and even then I think it would only count if the outsider was on the other side if the gates. Any information collected from this side I don't think would violate that law.
Seconded.  When I ask my Storyteller whether or not I have to take a Lawbreaker stunt due to invoking "I have so-snd-so's Grimoire" she said: "No.  The book itself isn't magical though the data is.  What you do with the data using you free will determines a Lawbreaker.  Mind you, the Wardens would NOT be happy discovering you possessed such a book, they'd at least want to confiscate the book and you'd be an object of suspicion for anything bad that happened in your locale, but accessing the book in and of itself won't confer Lawbreaker."

And that's good enough for me.   
Title: Re: Law Talk
Post by: blackstaff67 on February 11, 2013, 12:16:03 AM
So the Seventh Law.

We have a Character in our game that's hunting a specific outsider and his seven mortal servants. Last night she managed to get some information when one of his servants had a moment of lucidity and contacted her. She tried to start researching her opponents by talking to some people who might be in the know (Ghosts of her ancestors who fought, Athena, ancient library) and I warned that if she pushed any further it would be bordering on a Seventh Law violation. Go deep enough and it would be one for sure. I did tell her there was plenty of information available if she wanted, but she backed off. Now I feel justified in this warning but one of the players approached me after the game and informed me that a couple people were upset by it. Do you guys think this was out of line?
I find myself in the unenviable position of having to reverse myself, particularly as the RAW say that it is the only law not necessarily predicated upon casting a spell.  Period.

That said, it's rather difficult for me as a player to accept a Lawbreaking stunt for unintentionally violating this law; for all intents and purposes, simply reading about the bloody things is a violation and can potentially confer Lawbreaker on you, which...golly, would it give a bonus to fighting Outsiders since other Lawbreaker stunts give bonuses when you opt to use magic to violate the law that gave you the stunt?  Again, my emphasis is that no spell need be cast to violate the 7th Law; I guess my question is whether or not continued non-magical research would confer Lawbreaker status and the ensuing stunt and how/what bonus the Lawbreaker stunt would confer.
Title: Re: Law Talk
Post by: Tedronai on February 11, 2013, 01:37:17 AM
I'm not convinced that merely reading about outsiders should necessarily confer Lawbreaker.
I interpret the language of the Law to forbid seeking knowledge FROM Beyond and not OF Beyond.  Otherwise, anyone simply asking a Warden what an Outsider IS would gain lawbreaker, and warrant execution, let alone the hoop-jumping that would be necessary simply to let the Wardens have the knowledge to enforce this particular Law.
Title: Re: Law Talk
Post by: Theonlyspiral on February 11, 2013, 04:28:25 PM
In the Specific incident in question, the Character (and Player) know what an outsider is and that knowledge of them is forbidden. Her family has picked some stuff up over the past 20 generations (the time they have been hunting this specific being) but they've mostly been unable to make progress. The character in question lives with a Warden.

Now in terms of knowledge she picks up personally in play that's not an issue. The Wardens don't just blast clean your memory. However in this case the Goddess Athena was offering her a book the council thought destroyed that contained a good deal of detailed information about the outsider and his mortal servants through the years.

Given some expansion does this change what people think?
Title: Re: Law Talk
Post by: blackstaff67 on February 11, 2013, 05:15:20 PM
The exact wording of the law is "Never seek Knowledge and Power from Beyond the Outer Gates."  The 2nd paragraph says that even doing research on the Gates and its inhabitants is verboten and is not conditioned upon casting a spell.

RAW, yeah, she's going into dark gray/black territory.  I'd guess this is a subject the WC treats as "Sorry, you know too much;" rather like the Shadow Hunter folks.  That said, as it ain't about using a spell that warps your soul, it's hard for me to see how doing research will actually confer a Lawbreaker status/stunt upon a PC.  I guess ignorance is a multifaceted thing indeed--"Sorry, BOb, you've read too much about them and now your soul is stained with the knowledge you have."
Title: Re: Law Talk
Post by: Theonlyspiral on February 11, 2013, 05:34:31 PM
I've always understood it to be the same as Knowledge in Lovecraft. On one hand it makes you better able to fight, but the knowledge itself is inherently tainted and corrupt. The more dangerous you are to the enemy the more compromised your ability to act.
Title: Re: Law Talk
Post by: Lavecki121 on February 11, 2013, 08:57:16 PM
I wouldnt think of it like that for instance in Cold Days
(click to show/hide)
Title: Re: Law Talk
Post by: Theonlyspiral on February 11, 2013, 09:50:30 PM
Harry knows basically nothing about them though. He has no substantial information. He knows how they feel to his magical senses, that they are assaulting the gates, that there are 3 walkers and the walkers are knights. What else does Harry know?
Title: Re: Law Talk
Post by: Tarion on February 12, 2013, 12:35:30 AM
I'm curious as to whether this forum considers my position on the Laws to be fundamentally unfair.  Controversial, I'm fine with, as I see virtually every position on the Laws can (and is) protested, but I'm less cool with reading the Laws in a way that's unfair to spellcasters.

My general position is that if you're regularly throwing around lots of shifts of power aimed at mortals, you're going to be risking Lawbreaking, or at least the Wardens.  As far as I'm concerned, there's no such thing as absolutely "safe" magic when you're throwing it at humans.  Sleep magic is shown to be potentially lethal at high-powers with Agatha Hagglethorn.  When Harry does it in Turn Coat, he says it's considered "grey magic".  The mind fog is considered a violation in Summer Knight.

So if you're going to consistently throw around masses of power, and then try to narrate it as "and they all took enough damage to be Taken Out, while somehow surviving" I'm probably going to balk and suggest that you're pushing it beyond the "realm of reason".  For me, the "World of Cardboard (http://tvtropes.org/pmwiki/pmwiki.php/Main/WorldOfCardboardSpeech)"* nature of Wizards in the Dresdenverse is a key part of the setting.  It's like Luccio said in Turn Coat:
Quote
And for gaining control over others, for gathering great power to oneself, there is no better tool than black magic... Without resorting to black magic, the amount of damage an individual can inflict on mortal society is limited... the Laws of Magic are not about justice... They are about restraining power

That just doesn't fit with Wizards who are able to frequently and safely disable other humans.

And even if you are regularly burning someone close to death and leaving them, or putting people into comas, or anything else of the sort, you're certainly going to have the Wardens sitting on your ass, just waiting for you to push it.  In fact, I don't see them messing around with people who get even close to breaking the Laws.  According to canon they're not too concerned about whether or not you're actually guilty.     
 
*"I feel like I live in a world made of cardboard, always taking constant care not to break something, to break someone. Never allowing myself to lose control even for a moment, or someone could die" (http://www.youtube.com/watch?v=etPYl1OQoqk)
Title: Re: Law Talk
Post by: Vargo Teras on February 12, 2013, 12:59:15 AM
The thing is, Fate mechanics are somewhat narrative. I agree that it's unreasonable to knock someone out harmlessly with a Weapon:12 fireball, but I'd suggest that a Weapon:12 terramantic spell should be able to painfully but non-lethally pin my enemies to the ground for long enough that I can either hogtie or shoot them (with a nice non-magical revolver), either of which is a taken-out result which doesn't lead to a Lawbreaker stunt.
Title: Re: Law Talk
Post by: Tarion on February 12, 2013, 01:11:35 AM
The thing is, Fate mechanics are somewhat narrative. I agree that it's unreasonable to knock someone out harmlessly with a Weapon:12 fireball, but I'd suggest that a Weapon:12 terramantic spell should be able to painfully but non-lethally pin my enemies to the ground for long enough that I can either hogtie or shoot them (with a nice non-magical revolver), either of which is a taken-out result which doesn't lead to a Lawbreaker stunt.
And doing that occasionally would be fine for me.  But I think that if you're repeatedly hitting people with that degree of force (remember, shooting someone with a handgun is a weapon 2.  A grenade is a weapon 4.  Weapon 12 is three times that stopping power) crushing people seems like a serious risk.

And if you're leaving corpses that have been battered with magic before death, the Wardens would be knocking on your door. 
Title: Re: Law Talk
Post by: Sanctaphrax on February 12, 2013, 01:37:46 AM
(remember, shooting someone with a handgun is a weapon 2.  A grenade is a weapon 4.  Weapon 12 is three times that stopping power)

No it isn't.
Title: Re: Law Talk
Post by: Deadmanwalking on February 12, 2013, 04:23:44 AM
Sleep spells are almost violations of the Fourth Law, not the First.

And an electricity-as-tazer spell or spirit-based blood choke should be able to take someone out without killing 'em pretty well.

But at heart, no, I don't think making people worry about this is unfair, but I'd suggest you're doing it the wrong way, because you're violating the rules to achieve that effect.

Instead, I suggest Compels on their High Concept. If they accept, using magic on those poor mortals is too dangerous and they either don't do it or risk Lawbreaker, if they refuse the Compel, they find a non-lethal spell. Do this every time it comes up and everyone has to be pretty careful, but the rules remain unchanged and there's no unfairness. You can do the same thing on a cop shooting people or other such situations, too.
Title: Re: Law Talk
Post by: Lavecki121 on February 12, 2013, 04:36:40 AM
No it isn't.
I agree with you, I just wanted to take a moment and admire how much you like to explain your views. Makes me giggle
Title: Re: Law Talk
Post by: Tedronai on February 12, 2013, 04:44:44 AM
I suppose my take on that would depend on what you mean by 'consistently' and 'masses of power', respectively.
I'm not really sure that there is a viable definitive line that one can cross on those measures, either, but the issue is quite definitely subject to the gaming group's assessment of plausibility and their tolerance of that being stretched.  But that is where (and by whom) the decision must be made.  There is no universal, game-and-group-spanning metric for determining which spell (or other attack) is capable of disabling an opponent non-lethally (or even which one is capable of doing so LETHALLY), and which is not.
The group as a whole must come to some sort of agreement (or at least compromise) on these issues.  This is not the place for GM fiat.
Title: Re: Law Talk
Post by: Tarion on February 12, 2013, 01:08:52 PM
No it isn't.
Could you elaborate on this?

Because I was very careful to avoid saying something like "three times that deadly", or "three times that force".  But in terms of stress, it really does have three times the stopping power (in the sense of being able to "incapacitate the target where it stands"), which implies to me that it's going to convey a decent amount of force.
Sleep spells are almost violations of the Fourth Law, not the First.
Yeah, I realise I didn't specifically state that, but I'm talking in terms of all of the Laws, not just the first.
Quote
And an electricity-as-tazer spell or spirit-based blood choke should be able to take someone out without killing 'em pretty well.
I'm not sure about the blood choke, but tasers have quite a death toll.  They're not non-lethal, they're just less-lethal. 
Quote
But at heart, no, I don't think making people worry about this is unfair, but I'd suggest you're doing it the wrong way, because you're violating the rules to achieve that effect.
Which rule?  Because the rules are quite clear that it needs to be within the limits of reason.  And as the guy who's most familiar with setting and the rules, what I say is essentially going to serve as my group's limits of reason.  That's why I'm concerned about being unfair - I don't want my reading of the setting to be unnecessarily punitive, when it's essentially going to be taken as canon.
Quote
Instead, I suggest Compels on their High Concept. If they accept, using magic on those poor mortals is too dangerous and they either don't do it or risk Lawbreaker, if they refuse the Compel, they find a non-lethal spell. Do this every time it comes up and everyone has to be pretty careful, but the rules remain unchanged and there's no unfairness. You can do the same thing on a cop shooting people or other such situations, too.
I do like this take on it, and it was probably a large part of how I was going to go about it in the first place. 
Title: Re: Law Talk
Post by: Theonlyspiral on February 12, 2013, 04:41:28 PM
In terms of the specifics: I would say it all comes down to the narrative of the spell. If someone is hit head on by a 10 shift Fireball, I do have trouble seeing them taken out but alive if they are a regular person. On the other hand if they use a Gravity Hammer to force G-Forces and make them pass out? Or hit them with a wave of icy cold water? I could buy that.

In general your stance on the laws should mirror what the table wants: If they want a game where magic is dangerous and full of pitfalls, where moral quagmires are common, then a stricter reading of the laws is called for. If they just want to have a fun action game, then it hurts noone to let them cut loose.
Title: Re: Law Talk
Post by: Sanctaphrax on February 12, 2013, 09:18:42 PM
Could you elaborate on this?

Because I was very careful to avoid saying something like "three times that deadly", or "three times that force".  But in terms of stress, it really does have three times the stopping power (in the sense of being able to "incapacitate the target where it stands"), which implies to me that it's going to convey a decent amount of force.Yeah, I realise I didn't specifically state that, but I'm talking in terms of all of the Laws, not just the first.

Stress is not really a direct representation of in-game reality. A raging (D&D-style) barbarian hitting you with a big axe could be anywhere from weapon 3 to weapon 7 depending on how the GM decides to stat the barbarian up. Exact same barbarian, exact same in-story situation, totally different weapon rating.

Plus, even when a stress bonus does correspond to an in-game concept it's not necessarily one that would logically make an attack more lethal. The classic example is a damage stunt representing exceptional skill. More skilled fighters are less likely, not more likely, to accidentally kill someone.

And multiplication doesn't work very well with stress. Three 4-stress hits are not equal to one 12-stress hit.
Title: Re: Law Talk
Post by: Theonlyspiral on February 14, 2013, 05:09:58 PM
So here's another question for everyone: The Formor. Now the Formor use augmented servitors, modified by magic and (likely) alchemy to become less like Human Beings, and more like the Formor themselves. In Ghost Story
(click to show/hide)
neither seems very concerned. Would you slap lawbreaker on someone who hit a Formor servitor with a gout of fire? Or would they be in the clear?
Title: Re: Law Talk
Post by: Lavecki121 on February 14, 2013, 05:25:43 PM
I would consider that their humanity has been taken away at that point and that they are just shells that can be controlled. But that may just be me. Its probably a good idea to not try and kill them with magic though because IC you probably wouldnt be able to know.
Title: Re: Law Talk
Post by: Deadmanwalking on February 14, 2013, 06:39:06 PM
I'd count 'em as Human. Unlike Renfields, their mentality doesn't seem to have been effected overly much, they just get cool powers, and to me that says 'still human'. They also appear to be able to ignore thresholds, which just supports the 'still human' thing.

For the scene in Ghost Story, Molly's way past caring about the Laws at that point, and Harry's dead. Which both seem like every bit as valid reasons not to care as anything else.
Title: Re: Law Talk
Post by: Mrmdubois on February 14, 2013, 09:59:40 PM
The servitors of the Fomor have had their free will completely removed.  Their only concern is how to benefit their masters regardless of how that might be done.

For instance, when Listen is dealing with Corpsetaker he mentions that he would happily die if it benefited master in some small way.

Lacking free will, they're no longer mortal.
Title: Re: Law Talk
Post by: Deadmanwalking on February 14, 2013, 10:55:43 PM
The servitors of the Fomor have had their free will completely removed.  Their only concern is how to benefit their masters regardless of how that might be done.

For instance, when Listen is dealing with Corpsetaker he mentions that he would happily die if it benefited master in some small way.

Lacking free will, they're no longer mortal.

We have zero indications this is magically enforced or created, though.
Title: Re: Law Talk
Post by: Theonlyspiral on February 14, 2013, 10:57:53 PM
Where do you think his mad fanaticism came from if not magic?
Title: Re: Law Talk
Post by: Deadmanwalking on February 14, 2013, 11:01:42 PM
Where do you think his mad fanaticism came from if not magic?

Having been raised in a Fomorian Cult? I mean, they have children they raise...raising them to worship them is logical, and a lot less effort (after the first generation) than magical mind control. I mean, where does any mad fanaticism come from?

This is the model Nicodemus uses, after all.
Title: Re: Law Talk
Post by: Theonlyspiral on February 14, 2013, 11:04:26 PM
So if they had been Magically purged it would be all good, but if it was raised in the cult then it would be a lawbreaker situation?
Title: Re: Law Talk
Post by: Deadmanwalking on February 14, 2013, 11:26:07 PM
So if they had been Magically purged it would be all good, but if it was raised in the cult then it would be a lawbreaker situation?

Depends on how 'magically purged' we're talking. If they're Renfield-level mindless and unreachable, then they don't count. If it's subtler than that ala Peabody's stuff, they'd probably still count as Human even if magicked somewhat. Being raised in a cult they'd definitely qualify as human, though.
Title: Re: Law Talk
Post by: blackstaff67 on February 15, 2013, 12:04:57 AM
So here's another question for everyone: The Formor. Now the Formor use augmented servitors, modified by magic and (likely) alchemy to become less like Human Beings, and more like the Formor themselves. In Ghost Story
(click to show/hide)
neither seems very concerned. Would you slap lawbreaker on someone who hit a Formor servitor with a gout of fire? Or would they be in the clear?
I suggest a re-read of pages 207-8, I believe that technically speaking you may be in error, with respect.  And that's why they're off the hook, because the bad guys exercised Free Will; to be honest, if a player pulled that in my game and the NPC's did that, I'd hesitate to slap Lawbreaker on the player.  Free Will gives the ability to choose and sometimes, we choose to make the wrong decision or choice.

And yeah, what Deadmanwalking said about Free Will and stuff like that.
Title: Re: Law Talk
Post by: Mrmdubois on February 15, 2013, 02:04:39 AM
I hadn't considered them being raised in a cult, that actually sounds pretty likely and means they probably qualify as mortal.

In that specific instance though, yeah I think the servitor that stepped into the fire suicides by magic.  He didn't have to step into the flames, and they were not purposefully set up to kill or Harry would have just hit them with it instead of setting up a barrier.
Title: Re: Law Talk
Post by: Lavecki121 on February 15, 2013, 02:21:39 AM
Msn. I didn't even think of that, mostly because I forgot, but yea that's totally suicide on that guys part
Title: Re: Law Talk
Post by: Mrmdubois on March 18, 2013, 05:13:31 AM
As the dao of Terry Pratchett tells us, there's a lot of ways to commit suicide.  Like walking in the Shades, or picking a fight in the Broken Drum, threatening Vimes family, etc.  Same holds true in the Dresdenverse.
Title: Re: Law Talk
Post by: vultur on April 03, 2013, 02:34:48 AM
My take on enchanted items and the Laws:

If you aim it with Discipline, like Harry's force ring, it's using your will to control the effect, so it counts as magic for the First Law.

If you use Weapons (or Guns... or Fists), like a Warden Sword, you're using your mundane weapon skill to control a weapon that just happens to be magically deadly, so it doesn't count.

What do you think?
Title: Re: Law Talk
Post by: blackstaff67 on April 03, 2013, 03:18:28 AM
Yeah, using magic in any form to kill is A Bad Thing.  Mind you, using it to misdirect, distort, warp or misinform or mislead is perfectly okay.  Which is why I have no problem making a construct for my wizard, filling it with nitroglycerin, then possessing it after putting my features on it to take to a drug deal or the like is perfectly okay.  If the other guy chooses to exercise Free Will and shoot at me, too bad for him.  Mind you, I make sure there aren't any innocents nearby and I make sure it takes place at night so my spirit won't be fried by the sun, but it's perfectly 1st Law legal.

Come to think of it, speaking of ways around the laws, pretty sure it's okay for vanilla mortals to research information of the Outsiders without violating the 7th Law. 
Title: Re: Law Talk
Post by: Mrmdubois on April 03, 2013, 03:51:58 AM
It's not, but it's more likely to go unnoticed.

Reason being that the 7th Law is the only one that can be broken just by doing the research.

I wouldn't bother forcing Lawbreaker on someone for that though, especially non-casters since it would do nothing for them.  An Aspect change at most, or no change at all depending.
Title: Re: Law Talk
Post by: Crazy Wilhelm on April 13, 2013, 11:10:49 PM
Not sure if this is precisely the proper place to ask, but what's the Fourth Law say about a simulated reality scenario? Creating a false life and false experiences for a child, for instance, to create a fictitious "past" for the subject in question? Questions of magical viability aside, how illegal is something like this? No direct mental coercion or force, just the dynamic deception of the senses into perceiving a series of places and events that are entirely imaginary as true and visceral.
Title: Re: Law Talk
Post by: blackstaff67 on April 14, 2013, 01:43:47 AM
If you mean generating illusions via Spirit that anyone can see, then simulated reality is fine.  A wee bit unethical (I know the movie you're thinking of  ;D ) especially when applied to children, but probably not an out-and-out 4th Law violation...though the Wardens would probably be watching you and making a dossier.
Title: Re: Law Talk
Post by: Tedronai on April 15, 2013, 01:21:26 AM
Even 'beaming' the illusion directly to the sensory aparatus of a specific individual such that only that person experiences the false stimuli shouldn't likely be lawbreaking, so long as you don't skip the sensory organs and jump straight to inserting the illusion into the mind (which really would be much easier, and who's to say those Wardens will ever find out, or are even right when they say it's a bad idea...*evil-grin*).
Title: Re: Law Talk
Post by: Crazy Wilhelm on April 15, 2013, 10:29:56 AM
Cool, thanks for the input. I kinda thought that it might be okay, albeit veering pretty hard into the dubious realm of questionable pursuits. I figured if there was nothing invasive or coercive about it, heads wouldn't necessarily have to roll.
Title: Re: Law Talk
Post by: Tedronai on April 15, 2013, 02:06:31 PM
Do keep in mind that it is entirely plausible for the point at which 'heads need to roll' to be entirely distinct from the point at which souls begin to be corrupted, and that either one of them might plausibly precede the other.
Title: Re: Law Talk
Post by: blackstaff67 on April 16, 2013, 09:47:45 AM
That would beg the question of whether or not it's within the White Council's Charter to execute people that, while not necessarily Lawbreakers, are still rather unsavory blemishes 'pon the face of the world and worth removing.  If technical details prevented Morgan from taking down Dresden, they'd protest these people as well.
Title: Re: Law Talk
Post by: Vairelome on April 16, 2013, 11:01:26 AM
That would beg the question of whether or not it's within the White Council's Charter to execute people that, while not necessarily Lawbreakers, are still rather unsavory blemishes 'pon the face of the world and worth removing.  If technical details prevented Morgan from taking down Dresden, they'd protest these people as well.

It seems pretty clear that Warden enforcement varies based on the politics of the moment.  Harry gets away with decent legal arguments because of Morgan's own integrity--which another Warden might well not have--and the fact that Morgan knows that Eb is Harry's mentor/patron.
Title: Re: Law Talk
Post by: Tedronai on April 16, 2013, 02:27:04 PM
No, it rests solely on the concept that human interpretation can differ from universal fact.
If the White Council, through its Wardens, interpret's an individual's actions to be Lawbreaking, then it would clearly be within it's Charter to take the appropriate steps.
If you accept that the White Council is made of individuals, who can be wrong, then it follows logically that they may in some instances lop the head off an individual who has broken no Laws.
Title: Re: Law Talk
Post by: vultur on April 18, 2013, 04:07:24 AM
I honestly don't understand the criteria for the Fourth Law. Some emotion effects (love potion in SmF) don't count, but some (Molly's phobia spell in PG) do. Elaine's mind fog spell is treated as at least semi-lawbreaking in SK, yet she doesn't seem to have been twisted by it. And Elaine has those memory-implanting-spark rings.

I guess the difference is supposed to be that the love potion intensifies a pre-existing emotion whereas the phobia spell creates one from whole cloth. But Elaine's memory-spark ring inserts something totally new...

I mean, I get that Molly's phobia spell is waaay more destructive. But what I don't see is why one is a violation of free will ("enthralling") and one isn't. Either emotions are "data" that the will can act based on, and modifying them doesn't affect free will; or they're more integral, and it does. But I don't see how you can have it both ways, at least if you're trying for a broadly applicable rule.
Title: Re: Law Talk
Post by: Mrmdubois on April 18, 2013, 07:00:38 PM
The love potion was basically really strong liquor, she even got the hangover!  In all seriousness though, what it's described as doing is lowering inhibitions.  Which means that anything she did to Harry were things she wanted to do anyway, the potion just made her more likely to act on them.  The effects were temporary and incapable of doing long term mental damage.  At most it probably would have left the imbiber with the idea that, "Man, I did something really stupid there.  What made me so desperate?"  There might be some need for recovery involved but it's not nearly as intense.  Also, keep in mind, Harry never intended to use it, so ideally there would have been no one under its influence, and since potions go stale in a day or so there would have also been no evidence.

The Fear spell Molly used on the other hand was designed with long term effects in mind, indeed as part of her standards for success.  As for the damage done, even just days after casting it Molly's bf developed paranoia and basically started going crazy.  He got the soft serve version of Black Court Renfield Creation.

There's also the question of whether or not what you do with an enchanted item counts as Lawbreaking.  Could be that because the enchanted item is one step removed from the caster doing it himself directly that serves to keep it from being a Law violation.  Though that excuse seems flimsy to me.  Especially considering that's basically what Peabody did to the entire White Council.  Actually, if what Peabody did was Lawbreaking then obviously the love potion Harry made was Lawbreaking too since both of them made the recipient of the material more likely to act on their impulses.  The difference is that Harry didn't get caught.  Also remember that mind mojo is really hard to catch without using the Sight, and even then it can apparently be done subtly enough to make it very difficult to detect.  So it's likely that most wizards with the facility for it really push the edges on this particular field of magic.

Suggestions are apparently a grey area or okay as mentioned in Turn Coat, since Harry uses suggestion laced wards to protect his little storage unit hideout. 

Ok, I'm betting Peabody didn't actually break any Laws with his ink.  He broke Laws in regards to mind controlling Wardens much more completely, and he was going to die anyway because he was a mole who betrayed the White Council.  The inks would have come up for consideration in their role of influencing the White Council and the Senior Council in particular, but any charges that they were a Law violation would have been dropped.  Any use of them as evidence of undermining the council would have stuck though.

So, love potion, basically a short term suggestion.  Fear spell, long term compulsion.  Short term suggestion is okay, long term compulsion violates the Law.  Which makes sense, enthrallment implies long term servitude.
Title: Re: Law Talk
Post by: vultur on April 19, 2013, 03:41:02 AM
The love potion was basically really strong liquor, she even got the hangover!  In all seriousness though, what it's described as doing is lowering inhibitions.  Which means that anything she did to Harry were things she wanted to do anyway, the potion just made her more likely to act on them.  The effects were temporary and incapable of doing long term mental damage.


Eh, depends on the situation and the person affected, IMO. I think that sort of thing could do serious damage to certain personalities.  Depending  on how strong the effect is, of course ... but is Fourth Law violation really a matter of degree/intensity like that?
Quote
Also, keep in mind, Harry never intended to use it, so ideally there would have been no one under its influence, and since potions go stale in a day or so there would have also been no evidence.

Yeah, but the RPG book explicitly claims it's not a Fourth Law violation.

Quote
The Fear spell Molly used on the other hand was designed with long term effects in mind, indeed as part of her standards for success.

Sure, but why does the timescale determine whether it violates free will or not?

Quote
As for the damage done, even just days after casting it Molly's bf developed paranoia and basically started going crazy.

Well, sure, I agree it's way more damaging - as I said in the original post.


Quote
He got the soft serve version of Black Court Renfield Creation.

Hmm, I really disagree there. Renfield-ization seems to make you a slave to the commands of the Black Court vampire, in addition to shattering the mind totally so you're non-functional even when the Blampire isn't ordering you around.
What Molly did seems to me to be a straightforward intense phobia (that happens to be non-naturally induced) - really nasty, but not the same sort of thing at all.

(Come to think of it, I'm honestly not sure why it was so destructive - one would think that once the fear had driven him to avoid drugs, it wouldn't get "triggered" much anymore.)


Quote
So, love potion, basically a short term suggestion.  Fear spell, long term compulsion.  Short term suggestion is okay, long term compulsion violates the Law.  Which makes sense, enthrallment implies long term servitude.

But what about short term compulsions or long term suggestions? Both are totally imaginable ("shoot that guy" vs. long-term induced love or fear. Honestly, I'm not sure how what Molly did qualifies as a compulsion rather than a suggestion, it's entirely emotional and not a "DO this right now", that's my entire question about it.)
Title: Re: Law Talk
Post by: blackstaff67 on April 19, 2013, 05:23:22 PM
My only Law question is really 7th Law territory, given that it's not even predicated on casting a spell (though the bullet summary merely says "You've reached for/accepted power from the Outsiders").  Apparently even researching data about the Outsiders (and maybe their weaknesses?) qualifies as a Law Violation severe enough to warrant Warden intervention.  Heck, it can be argued that merely possessing the data can warrant a violation.

My question would be at what point you would award/inflict a Lawbreaker stunt?  My personal opinion is when you actually use a ritual or magic to gain control or contact them, while mere mundane research (while justifying warden intervention) would NOT call for a Lawbreaker stunt.
Title: Re: Law Talk
Post by: Tedronai on April 19, 2013, 05:31:32 PM
The 7th Law forbids 'seeking beyond', not 'seeking of beyond'.
Title: Re: Law Talk
Post by: Mrmdubois on April 22, 2013, 12:26:05 AM
For the 4th Law I think degree and intensity absolutely matter.  It determines if, how much and how long to recover from any mental damage done.  A short compulsion/suggestion effect is going to be a lot easier for a mortal to do there thing and rationalize it away.

I agree though that even short lived effects could do some serious damage to the right sorts of people.  One of the reasons that even just avoidance suggestions like Harry built fall into a grey enough area for Morgan to bristle.

I think time scale also matters because its the difference between mugging a person at gun point and selling them into slavery.  Both are punishable offenses, one is worse than the other though. 

The reason I compared the fear spell to a minor version of becoming a Renfield is because of the long term effects.  Jason started losing his sanity and could potentially have become a gibbering wreck like a Renfield.  Also remember that more than just a fear of drugs had been implanted because Molly was pissed at him, which is why it kept getting set off even after he got out of the drug scene.  Plus he was still addicted to drugs, he was also afraid of drugs.  This paradox is what broke the minds of Molly's friends, what caused the dissonance in their subconscious, if it could have been rationalized it might have been less damaging.  If the effect was less intense, or shorter in duration then it also would have done less damage, and might just fall under the compulsion/suggestion umbrella.  Of course to get the results Molly wanted it would have required reapplication, an enough of that could have done the same damage eventually.  Who is exactly what Peabody was doing, so maybe on top of intensity, and duration a third factor of frequency should be added.
Title: Re: Law Talk
Post by: blackstaff67 on April 22, 2013, 12:01:36 PM
Keep in mind that Harry's "suggestion" spell could be more accurately modeled as a briefly successful Social attack aimed at keeping people away/persuading them not to look closer.  Little to do with messing with Free Will.

What Molly did was actually remove long-term Free Will AND make her victims (Cos that's what they were) vulnerable to Phobophages.
Title: Re: Law Talk
Post by: Lavecki121 on April 22, 2013, 09:00:01 PM
The 7th Law forbids 'seeking beyond', not 'seeking of beyond'.

Quote from:
Characters can also stumble across the
Seventh Law, thanks to the particulars of its
wording: namely, the prohibition against even
researching the Outside
. A GM looking to put a
particularly nasty choice in front of her players
could easily “hide” a piece of knowledge within a
forbidden tome of Outsider lore. And if a life is
on the line, isn’t it worth the risk? (The Outsiders
of your game would certainly hope so.
Title: Re: Law Talk
Post by: Tedronai on April 22, 2013, 09:22:19 PM
I reject any premise that labels (cosmic truth) Lawbreaker any who so much as types 'What is an Outsider?' into a google search.
The Wardens may enforce as they will, but that interpretation on the cosmic truth of the 7th Law leads only to absurdity.
Title: Re: Law Talk
Post by: blackstaff67 on April 23, 2013, 03:31:44 AM
I reject any premise that labels (cosmic truth) Lawbreaker any who so much as types 'What is an Outsider?' into a google search.
The Wardens may enforce as they will, but that interpretation on the cosmic truth of the 7th Law leads only to absurdity.
Seconded.  I'd have to rule that trying to establish contact with them would justify a Cosmic lawbreaker while merely researching them would 'merely' draw Warden interest (were they to find out).
Title: Re: Law Talk
Post by: Theonlyspiral on April 23, 2013, 04:24:38 PM
Here's a second law question: We have a character in our game who is an alchemist. Now, normally the transforming of another comes with lawbreaker...but if they asked you to transform them, would you still stick the character with the stunt?

Hypothetical: Our intrepid alchemist is kidnapped by a ghoul who wants to be immortal. The Alchemist creates a drought with enough shifts to take him out...fluffed in game as transmuting him to Gold. Would this break the second law?
Title: Re: Law Talk
Post by: Tedronai on April 23, 2013, 06:52:33 PM
I don't recall that law's stance on non-humans, but the fact that the target is willing does not get you a pass.
Title: Re: Law Talk
Post by: Cadd on April 23, 2013, 07:42:14 PM
On that topic: Do any law get a pass from a willing target? I'd think the Third Law would actually be possibly to work around, with informed consent, as that wouldn't be "invading", but the others can't really be worked around, can they?
Title: Re: Law Talk
Post by: Tedronai on April 23, 2013, 07:55:10 PM
Yeah, the 3rd Law is the only one that might reasonably be bypassed by 'consent' without some other finagling.

Some other Laws might be bypassed by not violating them directly yourself and instead creating a situation that allows the prospective subject to cause those effects to themselves (a potential canon example that was brought up recently on these boards might be a stationary wall of fire that someone chooses to step into, resulting in their prompt fiery death).  This is a contentious area of, at best, 'grey' magic.
Title: Re: Law Talk
Post by: Lavecki121 on April 25, 2013, 05:13:34 AM
I don't recall that law's stance on non-humans, but the fact that the target is willing does not get you a pass.

I'm not sure any of the laws count for/against non humans

I reject any premise that labels (cosmic truth) Lawbreaker any who so much as types 'What is an Outsider?' into a google search.
The Wardens may enforce as they will, but that interpretation on the cosmic truth of the 7th Law leads only to absurdity.

I agree but I think the idea was the more knowledge about them in the world, the easier it is for them to get into our world. So nobody should learn it because then more outsiders would get in.
Title: Re: Law Talk
Post by: Tedronai on April 25, 2013, 05:21:22 AM
I agree but I think the idea was the more knowledge about them in the world, the easier it is for them to get into our world. So nobody should learn it because then more outsiders would get in.

Next character idea:
irredeemable warlock makes a habit of sneaking into White Court functions, screams out the name of powerful outsiders at the top of his lungs, uses Outsider sponsored magic to facilitate his escape, then laughs as the Wardens are forced to execute each other for their knowledge
Title: Re: Law Talk
Post by: Lavecki121 on April 25, 2013, 05:40:23 PM
I assume you meant white council? If so that would be hilarious. You should totally do this  :P

EDIT: Better yet make him a mental mancer and have him implant all his knowledge on his victems.
Title: Re: Law Talk
Post by: Tedronai on April 25, 2013, 06:27:58 PM
I assume you meant white council?
Yes, my bad.

If so that would be hilarious. You should totally do this  :P

EDIT: Better yet make him a mental mancer and have him implant all his knowledge on his victems.

My point being that I do not believe such things should warp an individual's soul in such a way as would be represented by Lawbreaker.
Fundamentally, I do not believe Lawbreaker should be able to be imposed by one on another.
Title: Re: Law Talk
Post by: Lavecki121 on April 25, 2013, 07:16:20 PM
I understand. I feel the same way. I was simply stating how I assumed the book was conveying that.

There is a reason Mab had the Grimm Tales written you know  ;)
Title: Re: Law Talk
Post by: Tedronai on April 26, 2013, 12:53:28 PM
You insinuate that Mab,
(click to show/hide)
, had a book published to diseminate information about Outsiders that would increase Outsiders' influence in this reality?
Title: Re: Law Talk
Post by: blackstaff67 on April 26, 2013, 03:29:13 PM
The White Council disseminates books about powerful rituals and the like to reduce the power of said rituals.  I also think that the Powers contacted are in our Reality (they carry membership cards). 

Releasing a Father of all Necronomicons regarding Outsiders, on the other hand, would probably be A Bad Thing, assuming the rules are correct.

Title: Re: Law Talk
Post by: Lavecki121 on April 26, 2013, 04:35:47 PM
What Is that story that Thomas stars in. It is in side jobs, read that.

This
You insinuate that Mab,
(click to show/hide)
, had a book published to diseminate information about Outsiders that would increase Outsiders' influence in this reality?
is not what I was saying
Title: Re: Law Talk
Post by: Mrmdubois on May 01, 2013, 05:04:24 PM
That book was for maintaining a fae presence in our reality, not "Outsiders for Dummies."
Title: Re: Law Talk
Post by: Lavecki121 on May 01, 2013, 06:05:15 PM
Right. That was my point. If a book like that existed for outsiders it would have the same effect. IMO.
Title: Re: Law Talk
Post by: Troy on May 01, 2013, 10:12:37 PM
I have a question: Does the Law apply to every mortal practitioner? I know it applies to the White Council. Do they consider their jurisdiction to include every human being that practicing magic in any way, shape, or form? So, you have a warlock -- say, a psychomancer -- completely unaware of the White Council. One day a Warden shows up on his doorstep and decapitates him. Is that kosher? Do they get a trial? An education? Doom of Damocles? A reprieve because of their ignorance?

What about people that aren't quite human but can do magic? Obviously if someone falls under the auspices of the Fae or the Courts of Vampires, they consider that their problem. But what about some a changeling or some other Scion that chooses to remain human or something, but they are a spellcaster. Do they fall under the White Council's jurisdiction? Are they "mortal practitioners?"
Title: Re: Law Talk
Post by: Lavecki121 on May 01, 2013, 10:34:01 PM
Short answer: Yes; Yes; Yes; No; No; No; No; Yes; Yes

The last two are IMO and there may be some debate on that. The difference I see is that in your example the changling made a choice to stay human so thats why I went with yes.
Title: Re: Law Talk
Post by: Tedronai on May 01, 2013, 11:53:38 PM
If a Changeling who is also a Practitioner Chooses to be Human, then there is no longer any doubt as to jurisdiction, and the Wardens may feel quite free to chop away.

A Changeling, by definition, has not Chosen to be Human.  They have, at most, chosen to remain a half-kind.


Note the capitalization, there.  It's important.
Title: Re: Law Talk
Post by: Troy on May 02, 2013, 01:01:12 AM
Whose jurisdiction do half-kind fall under?
Title: Re: Law Talk
Post by: Tedronai on May 02, 2013, 01:15:23 AM
This is not a subject well discussed in the fiction (I don't recall much, if any, exposure to practitioner-half-kind), but it is implied that, where Changelings are concerned, the Faerie Courts have jurisdiction.
Title: Re: Law Talk
Post by: blackstaff67 on May 09, 2013, 12:58:22 PM
Under 1st Law violations, I've noted near everything possible regarding it, save the exceptions mentioned in Storm Front, namely 1) self-defense and 2) defending the innocent/defenseless. 

White Council aside, if I magic-kill someone attacking the innocent/defenseless (say, a church or boy scout troop, to give clear-cut examples), will the Cosmos give me a pass?
Title: Re: Law Talk
Post by: Theonlyspiral on May 09, 2013, 03:09:13 PM
My gut says no. If you outright end him with a fireball and he's human, then yeah you're taking lawbreaker.
Title: Re: Law Talk
Post by: Mrmdubois on May 09, 2013, 05:50:25 PM
Keep in mind that narratively that means you believed with our entire being that the person you killed needed to die.  You're pretty likely to have been doing that to the bogeymen that have been coming after you too though and for some reason they don't stain your soul.  A lot of picking up Lawbreaker has to do with self perception, not just the outside mechanics of Wardens coming after you.  So there's a lot of factors to take into consideration when you break a Law.  Do you think you did?  Do they think you did?  Will you actually take the power?  A lot of that can come down to context.
Title: Re: Law Talk
Post by: Lavecki121 on May 09, 2013, 05:59:43 PM
I think there is also a differentiation between: "This person must die" and "I dont want to die"
Title: Re: Law Talk
Post by: Tedronai on May 09, 2013, 09:18:42 PM
More relevant than the question of whether the deceased 'needed to die', I believe, is the question of whether the practitioner has the right to decide who needs to die.  That, I believe, is much more likely key to the corruption of the soul.
Title: Re: Law Talk
Post by: Crazy Wilhelm on May 10, 2013, 01:20:15 PM
Why not just incapacitate the target when you take them out and turn them over to the proper authorities?
Title: Re: Law Talk
Post by: blackstaff67 on May 10, 2013, 04:33:44 PM
Assume multiple targets that a) posses Inhuman Qualities and b) disdain for mortal authorities.  Note that it's rather hard to merely incapacitate someone with Evocation given it's short duration.  You're going to have to inflict damage to stop them, period.

Technically you can say, "I'm aiming to batter their legs to the point of uselessness" and then roll to hit.  You can then (if you win) define taking them out as exactly that, but these folks aren't interested in meekly surrendering.  We're looking at something/someone brainwashed into having most of Free Will removed; we talking "I hate these people to the point of fanaticism and I will not surrender to them" levels that we may face (rather like Denarian mortal cultists). 
Title: Re: Law Talk
Post by: Mrmdubois on May 10, 2013, 06:01:23 PM
Incapacitation is very possible with the narrative control that players share with the GM.  It's pretty much impossible to be forced to or accidentally kill without Compels being involved.  Which in game means that you never have to be in a position of taking Lawbreaker when you don't want to if you never push the boundary cases, like killing in self defense.  The grey areas are grey because they're up for lots of individual interpretation and you wander into them at your peril.
Title: Re: Law Talk
Post by: Crazy Wilhelm on May 10, 2013, 10:32:17 PM
You shouldn't let hate cloud your judgment, though. Incapacitate and Apprehend are the watchwords of the day. I mean, I guess your character could be some "morally grey" feller that flippantly executes folks, but then we would have reached one of those there Ethical empasse-thing-a-ma-jigs.
Title: Re: Law Talk
Post by: blackstaff67 on May 11, 2013, 03:20:14 AM
Fair enough   ;D
Title: Re: Law Talk
Post by: Crazy Wilhelm on May 11, 2013, 09:00:54 PM
It is a good point though, considering the case where some characters just can't really ask anybody for help with things like this. What do you do with the baddies if and when you can defeat them? Do you just trust that some day they'll stop trying to get back at you if you don't kill them? I mean, you could just kill them, and keep killing them, but is that the road you want to go down? It can be tough to be a pariah-creature.
Title: Re: Law Talk
Post by: Tedronai on May 11, 2013, 09:10:49 PM
Incapacitate them with magic, then stomp their faces in with your boot in a purely mundane, if quite messy, fashion.  Remove your boot.  Burn or otherwise render it useless as evidence in the mundane justice system (magic helps here, too).

Wardens use swords instead of boots, but swords draw attention, and are cliche.
Title: Re: Law Talk
Post by: vultur on May 12, 2013, 02:47:27 AM
Keep in mind that narratively that means you believed with our entire being that the person you killed needed to die.  You're pretty likely to have been doing that to the bogeymen that have been coming after you too though and for some reason they don't stain your soul.

I think this is because, in the Dresdenverse, there's a very real metaphysical difference between mortals and full-on supernaturals. Supernaturals aren't really people in the fullest sense (I think there's a WoJ saying that with reference to Bob). A mortal has all this potential/conflict/free will, etc bound up with its life and existence that a random faerie or spirit or Blampire doesn't.

 There are certainly edge cases -- generally arising when you've got a mortal and a monster sharing space in one mind (White Court vampire, hexenwolf, Denarian), or a mortal and a proto-monster/influence like a Red Court infection or (maybe) a Knight's Mantle -- but the extreme cases (normal mortals/minor talents and practitioners/people of faith on one hand, and pure supernaturals like Rampires, Blampires, spirits and demons, etc on the other hand) are quite clear.
Title: Re: Law Talk
Post by: Mrmdubois on May 12, 2013, 07:09:34 PM
Just because they're not human and lack the same basics in terms of free will and all that doesn't mean you're not reinforcing a mindset that goes, "Kill 'em." Killing anything with magic promotes fantastic racism, it's just a lot harder to feel bad for vampires and other predators because they usually have it coming.
Title: Re: Law Talk
Post by: ReaderAt2046 on May 14, 2013, 10:58:57 AM
Keep in mind that narratively that means you believed with our entire being that the person you killed needed to die.  You're pretty likely to have been doing that to the bogeymen that have been coming after you too though and for some reason they don't stain your soul.  A lot of picking up Lawbreaker has to do with self perception, not just the outside mechanics of Wardens coming after you.  So there's a lot of factors to take into consideration when you break a Law.  Do you think you did?  Do they think you did?  Will you actually take the power?  A lot of that can come down to context.

This is part of the point I'm trying to get at. I keep seeing people say that breaking the First Law corrupts because it means you believe that you have the right to decide who lives and dies, but if on a fundamental level, what you believe is "Protect these innocents" or "punish this murderer", shouldn't that be what is enforced?
Title: Re: Law Talk
Post by: Troy on May 14, 2013, 12:28:07 PM
This is part of the point I'm trying to get at. I keep seeing people say that breaking the First Law corrupts because it means you believe that you have the right to decide who lives and dies, but if on a fundamental level, what you believe is "Protect these innocents" or "punish this murderer", shouldn't that be what is enforced?

Surely, as a wizard, you can protect people without killing anyone. And isn't saying "punish this murderer" nearly the same as "this person needs to die" if punishment means killing him?
Title: Re: Law Talk
Post by: ReaderAt2046 on May 14, 2013, 12:33:14 PM
And isn't saying "punish this murderer" nearly the same as "this person needs to die" if punishment means killing him?

Of course, that's why you would be justified in killing him. The point I'm trying to get at is that the RAW seem to say that doing a good thing for a good reason can turn you evil, which doesn't make any kind of sense.
Title: Re: Law Talk
Post by: Tedronai on May 14, 2013, 04:43:36 PM
You presume that killing can ever be a 'good thing', whatever of the reasons.
Title: Re: Law Talk
Post by: Mr. Death on May 14, 2013, 04:48:52 PM
It's about power--power over someone else, taking the choices away from someone else, is a huge deal in Dresden. Killing a mortal with magic is a bad thing because you're using your power to subjugate and destroy someone else. You're taking away their choices and their life. You're removing their free will--and because you're doing it with magic, you're believing that it's your right to do such a thing.
Title: Re: Law Talk
Post by: ReaderAt2046 on May 14, 2013, 04:50:31 PM
@ Tedronai: Well, yes. What about the Wardens tracking down and killing warlocks? What about the execution of murderers? What about soldiers in war? What about defending the innocent from some crazy attacker? Etc, etc.
Title: Re: Law Talk
Post by: ReaderAt2046 on May 14, 2013, 04:52:38 PM

I suppose what drives me nuts about this specific instance is that it's sort of a real-world violation of the Fourth Law. This is basically the only circumstance (that I can see) under which the GM can say, in essence, "I don't care whether you want to play a good guy, you are going to play a bad guy".
Title: Re: Law Talk
Post by: polkaneverdies on May 14, 2013, 05:01:59 PM
We should avoid the touchy topic of whether or not any killing can be justified  and stick to "can it be done without breaking the law?".

Simple answer: yes to wardens might not shorten you. Ex: Dresden

No to avoiding magical smackdown. Ex: Dresden
Title: Re: Law Talk
Post by: Mr. Death on May 14, 2013, 05:02:39 PM
I suppose what drives me nuts about this specific instance is that it's sort of a real-world violation of the Fourth Law. This is basically the only circumstance (that I can see) under which the GM can say, in essence, "I don't care whether you want to play a good guy, you are going to play a bad guy".
I don't see how it's saying that at all.
Title: Re: Law Talk
Post by: ReaderAt2046 on May 14, 2013, 05:11:45 PM
I don't see how it's saying that at all.

Because you have your character heroically fighting against the crazy guy with the ax (or something like that) and then the GM says "Ok, now you're an evil murderer and you have to change your personality to reflect that", when you (and your character) are absolutely certain that you aren't in the wrong. Or even the GM actually taking your character away from you for trying to be a hero.

Hmm... maybe I could make this work by imagining that the Lawbreaker bonus in this specific case reflects less homicidal mania and more the sort of psychic conditioning that soldiers get to train them to fight and kill when necessary.
Title: Re: Law Talk
Post by: Mr. Death on May 14, 2013, 05:23:45 PM
Because you have your character heroically fighting against the crazy guy with the ax (or something like that) and then the GM says "Ok, now you're an evil murderer and you have to change your personality to reflect that", when you (and your character) are absolutely certain that you aren't in the wrong. Or even the GM actually taking your character away from you for trying to be a hero.

Hmm... maybe I could make this work by imagining that the Lawbreaker bonus in this specific case reflects less homicidal mania and more the sort of psychic conditioning that soldiers get to train them to fight and kill when necessary.
First, no, you're grossly exaggerating the effect and the immediacy. It's not an instant change, any more than smoking one cigarette instantly turns you into a chain smoker. There's a reason the Lawbreaker power has it so it changes the more you break that law--one kill with magic isn't going to turn you into Bloodbath McEvilwizardington. But one kill with magic will make you somewhat more likely to kill with magic again, and it's a cumulative effect.

Secondly, you seem to be operating from the impression that a character has to kill (or even, oddly, that they have to kill to be a hero?), when that's pretty much never the case. Outside of a compel, it's always the player's choice how a Taken Out result goes.

And if you do kill once with magic, it doesn't ever mean "Ok, now you're an evil murderer and you have to change your personality to reflect that," it means, "Okay, now you're the sort of person who believes they can kill with magic, change one aspect to reflect that."

Here's the key words: "when you (and your character) are absolutely certain that you aren't in the wrong" is exactly why there's the laws of magic. Some of the worst atrocities in history were caused by people who were "absolutely certain" that they're not wrong. It's exactly that mindset--"I'm completely right for killing this person," via lawbreaker, becomes, "I'm right for killing," and eventually works itself up to, "I'm always right for killing, and you deserve to die because I said so."
Title: Re: Law Talk
Post by: Sanctaphrax on May 14, 2013, 10:00:11 PM
Reader, your moral code doesn't correspond very well to the one assumed by the rules of this game.

Fortunately, you have the authority to change those rules.

You can make Lawbreaker non-mandatory, you can allow people to avoid it if they're acting for good reasons, you can make it less about morality and more about methodology.
Title: Re: Law Talk
Post by: vultur on May 15, 2013, 02:47:28 AM
Just because they're not human and lack the same basics in terms of free will and all that doesn't mean you're not reinforcing a mindset that goes, "Kill 'em." Killing anything with magic promotes fantastic racism,

But that's the fundamental difference. In the Dresdenverse, it's not analogous to racism, because people (of whatever group) are people. Red Court Vampires or demons are not people. We have authorial word on the fact that there is a fundamental, metaphysical distinction there.  In the DV, the difference is very real.

The idea is that a human being, a person, can still decide to turn their life around, and if they're killed, all that potential, everything they could be, is killed. But Kalshazzak is always going to eat you if he gets the chance, he can't change that, can't even want to change that any more than a worm can grow wings.

See the WoJ about how a Black Court Vampire would still recognize its relatives from life, but it wouldn't actually make the BCV any less likely to prey on them.
Title: Re: Law Talk
Post by: Mrmdubois on May 15, 2013, 06:57:39 AM
I'm not actually disagreeing with you or I don't think I am anyways.

My point isn't that every instance of killing with magic will net you Lawbreaker, it's simply that whenever you use magic to kill you're more likely to do it again because you believe it to be right.

It is analogous to racism in that supernatural creatures are deemed "acceptable" targets.  Which is the only comparison to racism that I intended to draw.  Obviously you're going to dehumanize the inhumane, or you would be smart to anyways.
Title: Re: Law Talk
Post by: Troy on May 16, 2013, 09:21:05 PM
Because you have your character heroically fighting against the crazy guy with the ax (or something like that) and then the GM says "Ok, now you're an evil murderer and you have to change your personality to reflect that", when you (and your character) are absolutely certain that you aren't in the wrong. Or even the GM actually taking your character away from you for trying to be a hero.

Hmm... maybe I could make this work by imagining that the Lawbreaker bonus in this specific case reflects less homicidal mania and more the sort of psychic conditioning that soldiers get to train them to fight and kill when necessary.

How many people are going to die by your magic because you're "doing the right thing?"

That's the question the White Council's asking when they find you and put you on trial to behead you. That's the question they wrestled with over the centuries. Imagine back in the day before there was a White Council. They probably let people off the hook, trusting that they were sincere when they said "I had not choice" or "It was the right thing to do" or "I didn't mean to." Hundreds of years of this... maybe thousands of years... of mortal practitioners using their power over others, warping their own souls, until Pure Mortals discovered them and the torches and pitch forks came out.

They've seen it before. They've heard it before.
They aren't interested making the mistake of leniency.
I'm not sure how this addresses the issue of the Lawbreaker power... only to say it's a slippery slope...

My main point of contention is that you can find another way to solve the problem rather than breaking one of the Laws of Magic. In my estimate that means that when you break one of the Laws your only complaint should be about your lack of restraint, creativity, or resourcefulness. A great and powerful wizard named Albus Dumbledore once said (I'm paraphrasing): "There will come a time when you will have to make a choice between what is easy and what is right. Choose wisely."

That's what Lawbreaker is about.
Title: Re: Law Talk
Post by: ReaderAt2046 on May 17, 2013, 10:08:31 PM

I think I see the disconnect here. I had forgotten that, as Lucio put it, "The Laws have nothing to do with right or wrong," so I was assuming that breaking the Laws made you evil.

Also, I remembered something I read that seems to present a good parallel. The army discovered a long time ago that all humans have a sort of mental block against killing other humans, hardwired into our emotions. So what they do is they take recruits and they subject them to battlefield conditions: chaos, explosions, noise, etc, and they have them "kill" targets over and over until the very instincts of the soldiers have been rewritten, so that when they are under stress their default setting is "Kill!". All armies have to do that, the good as well as the bad. Perhaps breaking the First Law does the same sort of thing.
Title: Re: Law Talk
Post by: Troy on May 17, 2013, 10:47:00 PM
I think I see the disconnect here. I had forgotten that, as Lucio put it, "The Laws have nothing to do with right or wrong," so I was assuming that breaking the Laws made you evil.

Also, I remembered something I read that seems to present a good parallel. The army discovered a long time ago that all humans have a sort of mental block against killing other humans, hardwired into our emotions. So what they do is they take recruits and they subject them to battlefield conditions: chaos, explosions, noise, etc, and they have them "kill" targets over and over until the very instincts of the soldiers have been rewritten, so that when they are under stress their default setting is "Kill!". All armies have to do that, the good as well as the bad. Perhaps breaking the First Law does the same sort of thing.

Exactly!

Elsewhere on the forums it's pointed out the Laws are one part "don't do this because it's bad" and one part "this is damages your soul."

I try not to look at things with judgment, I just try to look at the truth of the situation. In the Dresdenverse, certain acts of magic damage a person's soul. That's a fact. It's not a judgment call, it's not saying a Lawbreaker is a bad person or a good person, or evil or saintly. It's saying that some acts of magic change you and if you keep doing it, you're going to be changed forever. Maybe it's like heroine? I don't consider anyone "evil" for using heroine, but I'm not going to pretend that doesn't affect a person in damaging ways.

I think that's the point behind the Lawbreaker Power. It's sort of the reason Batman and Superman won't kill anyone, the reason Wolverine hates killing people, the reason Professor X doesn't rewrite the entire world's minds to love and accept mutant kind, the reason the Sam Winchester is an alcoholic who believes he doesn't deserve happiness. Stuff like that.
Title: Re: Law Talk
Post by: ReaderAt2046 on June 27, 2013, 01:06:28 PM

Two interesting hypothetical scenarios:

1. Does it break the First Law if you kill someone with a spell intended to be non-lethal? (I.e. Wizard John Conrad has a "mystic Tazer" rote that is intended to paralyze and knock out, but sometimes it can cause heart attacks or otherwise kill, just like with a real Tazer.)

2. Do you get the Lawbreaker bonus on spells that don't technically break the Law again, but are very similar thematically? For example, suppose that pretty early on, before getting rid of his Lawbreaker (First) power, Harry goes up against a Red Vamp and tries to blow it up. Would he get the +1 from the Lawbreaker to his attack rolls?
Title: Re: Law Talk
Post by: Tedronai on June 27, 2013, 01:49:16 PM
Two interesting hypothetical scenarios:

1. Does it break the First Law if you kill someone with a spell intended to be non-lethal?
Yes.  Though, this will only happen if A) the player want it to or B) the GM Compels the player, and the player accepts (a GM compelling a character where the player has no choice but to accept, with the result that the character loses Refresh, is generally considered a 'dick move').

2. Do you get the Lawbreaker bonus on spells that don't technically break the Law again, but are very similar thematically?
Technically, no.  Individual GMs may be more lenient at their discretion.
Title: Re: Law Talk
Post by: toturi on July 12, 2013, 12:47:25 AM
How many people are going to die by your magic because you're "doing the right thing?"

My main point of contention is that you can find another way to solve the problem rather than breaking one of the Laws of Magic. In my estimate that means that when you break one of the Laws your only complaint should be about your lack of restraint, creativity, or resourcefulness. A great and powerful wizard named Albus Dumbledore once said (I'm paraphrasing): "There will come a time when you will have to make a choice between what is easy and what is right. Choose wisely."

That's what Lawbreaker is about.
Creativity and/or resourcefulness covers about nearly all of how any problem can be solved. There will come a time when a choice has to be made between what is selfish and what is selfless. Someone is holding the world hostage, the only way you can stop him is to kill him with magic (you do not have the resources to do otherwise, and the time contraints greatly limit your creativity). Do you save the world and damn your soul or save your soul and let the world burn? Choose wisely indeed. I think this is what Lawbreaker is truly about.
Title: Re: Law Talk
Post by: Hick Jr on July 12, 2013, 03:40:41 AM
Creativity and/or resourcefulness covers about nearly all of how any problem can be solved. There will come a time when a choice has to be made between what is selfish and what is selfless. Someone is holding the world hostage, the only way you can stop him is to kill him with magic (you do not have the resources to do otherwise, and the time contraints greatly limit your creativity). Do you save the world and damn your soul or save your soul and let the world burn? Choose wisely indeed. I think this is what Lawbreaker is truly about.

As a GM, isn't that kind of a dick move to the guy playing the wizard? Railroading him into taking Lawbreaker?
Title: Re: Law Talk
Post by: Tedronai on July 12, 2013, 04:58:37 AM
It might be (it probably is), but on the other hand, the group may have explicitly asked for a game where such choices were a distinct possibility.

It could happen.

The point being, communication is key - on this issue as with any other.
Title: Re: Law Talk
Post by: Troy on July 12, 2013, 02:49:35 PM
Creativity and/or resourcefulness covers about nearly all of how any problem can be solved. There will come a time when a choice has to be made between what is selfish and what is selfless. Someone is holding the world hostage, the only way you can stop him is to kill him with magic (you do not have the resources to do otherwise, and the time contraints greatly limit your creativity). Do you save the world and damn your soul or save your soul and let the world burn? Choose wisely indeed. I think this is what Lawbreaker is truly about.

I think I will always argue that there is another way as long as the protagonist has something like magic at his disposal. You don't have to damn your soul to save the world. That seems like a weak justification for every bad thing that could happen.

I also find it hard to believe that you couldn't think of an alternative to Lawbreaking in order to stop someone from "holding the world hostage" or "letting it burn."
Title: Re: Law Talk
Post by: toturi on July 12, 2013, 11:17:11 PM
I think I will always argue that there is another way as long as the protagonist has something like magic at his disposal. You don't have to damn your soul to save the world. That seems like a weak justification for every bad thing that could happen.

I also find it hard to believe that you couldn't think of an alternative to Lawbreaking in order to stop someone from "holding the world hostage" or "letting it burn."
I can make the same argument. But with the caveat that given enough time and resources. I could think of several alternatives but they all require time to prepare or a lot more resources. Which in my example, the character would not have.
Title: Re: Law Talk
Post by: Troy on July 12, 2013, 11:51:35 PM
I can make the same argument. But with the caveat that given enough time and resources. I could think of several alternatives but they all require time to prepare or a lot more resources. Which in my example, the character would not have.

Making the opposite argument would be like the infamous Kobayashi Maru test of Starfleet. Or even the "lifeboat" game. You would have to construct a scenario and place a rule on me (or yourself) that the only way to resolve this scenario for the win is to use your magic to kill another human being (or otherwise be a Lawbreaker).

That's dramatic, I won't argue with that. And if that's how your group wants to roll, it makes for awesome stories. But it's not the truth. It's a box. It's a fiction you've constructed for your story and it removes a certain amount of agency from the player. And, like James T Kirk, that's what I would argue against.
Title: Re: Law Talk
Post by: Tedronai on July 13, 2013, 12:07:21 AM
Making the opposite argument would be like the infamous Kobayashi Maru test of Starfleet. Or even the "lifeboat" game. You would have to construct a scenario and place a rule on me (or yourself) that the only way to resolve this scenario for the win is to use your magic to kill another human being (or otherwise be a Lawbreaker).
Well, you'd either have to kill a human with magic, or cheat (ie. use a solution sufficiently far outside the imagined options of the framer of the challenge that they did not prepare for it and so could not prevent its successful implementation).
Title: Re: Law Talk
Post by: toturi on July 13, 2013, 05:28:52 AM
Making the opposite argument would be like the infamous Kobayashi Maru test of Starfleet. Or even the "lifeboat" game. You would have to construct a scenario and place a rule on me (or yourself) that the only way to resolve this scenario for the win is to use your magic to kill another human being (or otherwise be a Lawbreaker).

That's dramatic, I won't argue with that. And if that's how your group wants to roll, it makes for awesome stories. But it's not the truth. It's a box. It's a fiction you've constructed for your story and it removes a certain amount of agency from the player. And, like James T Kirk, that's what I would argue against.
But it would well be within the bounds of the setting and I would argue even well within the supposed themes of the DFRPG.
Title: Re: Law Talk
Post by: Troy on July 13, 2013, 10:57:30 PM
But it would well be within the bounds of the setting and I would argue even well within the supposed themes of the DFRPG.

Yes, indeed.
Title: Re: Law Talk
Post by: Hick Jr on July 14, 2013, 02:28:17 AM
Speaking as a DFRPG player and someone who played a paladin in D&D 3.5, this kind of "do this wrongbad thing or let her die/world burn/villain win" type of thing is infuriating. Really. In DND, taking the bad option turned your character into a joke. Here, it might actually turn him into an NPC. It's dramatic, yes, but it's also hackneyed and extremely rude if your player hasn't already discussed becoming a Lawbreaker, and what that means for his character.
Title: Re: Law Talk
Post by: blackstaff67 on October 28, 2013, 02:55:37 AM
At the risk of being blasted for opening a necro'd thread, I have a 7th Law question.  Our group (WC Wizard, Sorcerer, and a Champion of God) have acquired a library (of sorts) that may provide data on fighting Outsiders.  Can either of the first two read it w/o picking up Lawbreaker?  If no, can the CoG peruse it w/o picking Lawbreaker?  Since she is not a "spellcaster" is she even capable of picking up 7th Lawbreaker?  If so, then am I right in asserting it is the only Lawbreaker stunt even a "vanilla mortal" can pick up?   
Title: Re: Law Talk
Post by: Taran on October 28, 2013, 03:07:39 AM
I don't know what the right answer is.  That Law is a bit weird.  You could skip past it and let the CoG use his "guide my hand" ability to find the right answers without risking himself to corruption.

Or maybe it'll corrupt him and that would be fun too!
Title: Re: Law Talk
Post by: Sanctaphrax on October 28, 2013, 04:34:11 AM
Necroing this thread is totally appropriate. That's why it's stickied.

Anyway, I recommend against handing out Seventh Lawbreaker to non-casters. It doesn't present an interesting story, it just subtracts from an abstract mechanical number and throws off the game's balance.

But some kind of corrupting mental attack/Aspect change could be cool.
Title: Re: Law Talk
Post by: Mr. Death on October 28, 2013, 12:18:58 PM
Generally speaking, I tend to take it as the seven laws of magic can only be broken by, well, doing magic. So finding a book about Outsiders wouldn't, on its own, break the Law. But if you took that book and used it to try and summon an Outsider, that would.
Title: Re: Law Talk
Post by: Taran on October 28, 2013, 10:22:41 PM
But some kind of corrupting mental attack/Aspect change could be cool.

As you research you slowly get corrupted, represented by mental attacks.  The longer you research, the stronger the pull/attacks.  Aspects can represent
(click to show/hide)

I agree that Lawbreaker should only be for spell-casters.
Title: Re: Law Talk
Post by: Serack on November 19, 2013, 12:04:46 PM
Sanctaphrax, as a "curator" I love the work you did here.

I'll probably be going through some of these links later to see what kinds of insights they have that pertain to the canon proper.
Title: Re: Law Talk
Post by: Sanctaphrax on November 19, 2013, 10:18:37 PM
Thanks, Serack. Very kind of you to say so.

Hope the links are useful in a non-gaming context.
Title: Re: Law Talk
Post by: Serack on November 24, 2013, 11:58:46 AM
Thanks, Serack. Very kind of you to say so.

Hope the links are useful in a non-gaming context.

Ok, I finally published a topic I've been building that does some heavy thinking about "Law Breaking" and black magic.  It's not gaming centric, but those that are wrestling with this topic might find it insightful. 

Law Breaking Vs Black Magic [Spoilers for everything] (http://www.jimbutcheronline.com/bb/index.php/topic,39794.0.html)
Title: Re: Law Talk
Post by: blackstaff67 on December 04, 2013, 06:21:15 AM
An incident came up in-game recently:
Party captures a ghoul that did a car-bomb on the local Club Zero that also caught the local watering hole of the region's paranormal community (yes, the local Neutral Grounds was across from Club Zero.  Somebody thought they'd get a two-for-one deal).  In any event, the party had a sorcerer in the group.  Upon being asked why he didn't just invade teh ghoul's mind, he replied:  "Third AND Fourth Law violations there."  Party's reply:  "That exists to protect mortals."  "Doesn't matter--not gonna do it, 'specially with a WC Wizard a few blocks away."  He also claimed that in Storm Front, holding a demon by its name was a 4th law violation.  I have the guy a Fate Point for his self-Compel.

I had to give it to him, he erred on the side of caution.  Was he being too conservative, given that a ghoul is as far from human as a critter gets without being an Outsider?

Title: Re: Law Talk
Post by: Sanctaphrax on December 04, 2013, 06:30:52 AM
From a pure rules stand-point he was being too conservative. But his attitude sounds like a sensible one for a sorcerer to have. His character hasn't read the rule-books and doesn't know what his Refresh total is, after all.
Title: Re: Law Talk
Post by: jaythejay on May 18, 2014, 07:17:31 AM
My character is a werewolf (the learned kind like the Alphas). if he kills a human while transformed, a la teeth, claws, or even knocking off a building, is he breaking the 1st law since his magically augmented form contributed to the kill?
Title: Re: Law Talk
Post by: Rossbert on May 18, 2014, 12:48:13 PM
I would say no, but he might want to feel bad anyway.
Title: Re: Law Talk
Post by: Sanctaphrax on May 18, 2014, 04:57:31 PM
He should be fine.

Apart from the normal trauma of having killed someone, of course.
Title: Re: Law Talk
Post by: Katarn on June 02, 2014, 05:53:22 AM
I have a lawbreaker question regarding Binder, in Turn Coat.  Would he be guilty of:

*First Law?  A Grey Suit (acting in his will) kills a Warden.
*Fourth Law?  Binding "Grey Suit" Fae to his will.  Morgan's reaction to Harry summoning Toot-Toot in Storm Front supports this- Binder definitely bound the fae to his whims.
Title: Re: Law Talk
Post by: Sanctaphrax on June 02, 2014, 06:36:15 PM
-Dunno. I generally use wyvern's approach: if the summon has its own free will and can disobey/take initiative, you're fine. If it's just a puppet, you're guilty.

-No. Morgan was just harassing Harry. (Actually it probably has more to do with Jim not being quite sure what he was doing with the series yet, but whatever.) Non-humans don't count.
Title: Re: Law Talk
Post by: Melendwyr on July 10, 2014, 11:55:32 PM
You're not supposed to seek out information or power from beyond the Outer Gates.  No one ever said anything about seeking out information about topic.

You'd have to learn something about the Outer Gates, and what's beyond them, simply to know whether or not you're breaking the Seventh Law.
Title: Re: Law Talk
Post by: Tedronai on July 11, 2014, 11:13:42 PM
Knowing that the Seventh Law of Magic forbids seeking knowledge from beyond the Outer Gates is itself knowledge of the Outer Gates and knowledge that something exists beyond them.  That is knowledge 'of beyond the Outer Gates'.

If that's all it took to break the Law, then the entire Council, and every lesser Practitioner they ever cautioned against breaking the Laws, would be Lawbreakers.

Thankfully, that's not knowledge 'sought beyond the Outer Gates', so the Wardens don't have to go around decapitating each other until the last one gets the dubious honour of decapitating themself.
Title: Re: Law Talk
Post by: bobjob on July 24, 2014, 08:55:26 PM
The Last Warden.

(http://www.mattsmoviereviews.net/Images/highlanderimage01.jpg)
Title: Re: Law Talk
Post by: JGray on August 02, 2014, 10:56:56 PM
I find myself wondering if the laws, when it comes down to it, aren't basically all about free will. Every law boils down to that. Harry didn't seem concerned with killing Lord Raith's thrall bodyguards, for example. Nor Marva's renfields (beyond the shame that it had to be done in the first place). In both those cases, they were humans who were so torn apart psychically they no longer had free will. Nor did they have any hope of recovery.

So... if the first law about killing someone? Or about using magic to end someone's ability to use free will?
Title: Re: Law Talk
Post by: solbergb on August 03, 2014, 03:27:23 AM
I lean toward the idea that the First, Second and Fourth are about free will, and probably necromancy too...it's the part that enslaves souls that seems problematic.   The time travel, outer gates are more likely about not destroying the universe even when it's tempting to solve problems that way.   Invading thoughts might be a free will thing, or might be more of the "wizards really like privacy" along the lines of "It's bad luck to kill wizards, and we invented a death curse technique we teach even apprentices just to drive that home".

Of course I also have a theory that the lawbreaking powers in DFRPG are enforced by various factions in the universe, with the divine/diabolic covering the free-will side of the equation, the enemies of outsiders (for spoiler reasons I won't be more specific) enforcing that law and maybe the white council itself running massive rituals to enforce the third law, plus time travel.   But I could be completely wrong :)  It's an idea I'd be likely to play with if I was running a DFRPG game, until JB's future books illuminate more of the cosmos.

It's ok to deprive mortals of free will with stuff entirely made by mortals.  Shoot a mortal with a gun made by mortals and all the decisions that went into ending that mortal's life were pretty much a sum of all choices made.  Things get fuzzier when a Renfield shoots a mortal or when a conjured sword slashes a throat, but I see this as a limitation of those enforcing the laws of magic more than the principle of the thing.  At some point it becomes an act of will to use magic to deprive a mortal of free will and the "enforcers" punish/reward the practitioner with a permanent change in their own ability to make choices.   You become more like the Fey, unable to act except according to your "nature" instead of having the full range of free will you had before.
Title: Re: Law Talk
Post by: Tedronai on August 03, 2014, 09:51:20 AM
IF there were active entities involved in 'enforcing' the 'cosmic truth' portion of the Laws, it would NOT be the entities that OPPOSE those actions.
Breaking a Law once makes the individual MORE likely to do so again.  The Council wants people to NOT kill, forcibly transform, time-travel, etc.  That's why they decapitate Lawbreakers.  Making people more likely to do those things would be imbecilic.
Title: Re: Law Talk
Post by: solbergb on August 03, 2014, 01:28:58 PM
The lawbreaking feats leave a mark that can be detected via Sight and Soulgaze, which shows who can be decapitated and who can not.  The use of magic to break the laws actually turns on the person doing it, reducing their free will until eventually they're raving lunatics that are unable to do anything but behave that way.  The aspects they create are double-edged, as are all aspects.  Getting lawbreaker 1 makes you better at killing, and worse at any other option. 

In the case of Killing, physical and mental transformation, and outsiders, it's pretty obvious who would provide the "you're better at it" part and who would provide the "and you become incapable of keeping it subtle, so you get caught/executed/self-destruct" part.  The time travel and invading minds part is more problematic, but both are impossible to prove without leaving some traces and for all we know there are adversaries trying to spin off alternate realities and I'd say the Oblivion wars provide enough on both sides to result in the mind-reading lawbreaking.   The unknowns are why I find it interesting as a plot point.  If you assume, say, Denarians are working to encourage more killing with magic and Knights of the Cross & their boss are trying to reduce killing with magic, and the extension works pretty well with known groups for several laws, then you get interested in the remaining laws and discovering the truth behind it is a whole campaign worth of story.
Title: Re: Law Talk
Post by: jstomel on September 09, 2014, 05:01:45 PM
I agree that you can seek knowledge about the outer gates so long as it doesn't come from beyond the outer gates. So using a library that has information about how to fight outsiders is fine, so long as the book isn't from outside.

As for the lawbreaking feats leaving a mark that can be detected by the sight and soulgaze, my understanding is that such things are indicators but may not be completely reliable. Otherwise the wardens would have a much easier job. The Korean warlock that they mentioned confirming guilt by soulgaze in PG was so far over the bend that it was probably fairly easy to see, especially for someone of the Merlin's skill. It is also my understanding that such things are easier to detect the more recently they have been used. In Backup,
(click to show/hide)
Title: Re: Law Talk
Post by: blackstaff67 on October 13, 2014, 12:13:05 AM
Lawbreaker the 1st question:  Wizard A (A PC) tries to fight Outsiders by getting blood samples from the to use in a Thaumaturgic Ritual to destroy it, ignorant of the fact the blood he is using in fact belongs to a fellow wizard B (another PC).   Ritual goes off, but winds up killing Wizard B.  Lawbreaker or not?
Title: Re: Law Talk
Post by: Sanctaphrax on October 13, 2014, 02:01:32 AM
I'd say yes. Morally I wouldn't condemn the wizard, but the Laws don't have a whole lot to do with morals.

I hope that didn't actually happen in-game.
Title: Re: Law Talk
Post by: blackstaff67 on October 13, 2014, 09:42:01 AM
Actually, now that you mention it... 
Title: Re: Law Talk
Post by: RexQuondamRexqueFuturus on October 13, 2014, 06:30:45 PM
Yeah, that did happen in game. It was so bad it made me post after lurking for a looooong time.

I'm of two minds on the lawbreaker on that mishap.  Wizard B was of unknown living status. He was phasing in and out of reality as it happened. He could have been dying or already dead. We had just "saved" a dozen people who ended up being dead and THEN turning into outsider puppets ready to eat faces.

Wizard B also isn't dead. The strange nature of the dimension of reality we were in prevented his death in ways unknown.

As a Co-GM with Blackstaff67 and another gentleman I don't think is in this discussion I am at a loss. This isn't clear cut. The whole party was at war with a massive outsider incursion. Massive enough to call in Winter Fey en masse to repel it. Act of War, casualties happen.

Wizard A had no way to know that an innocent would be harmed. Wizard A also could have been justified because everything remotely human nearby was outsider tainted.

We had a similar situation where Wizard B killed a family by accident as collateral damage when he magically caused a car crash, not by hexing. There wasn't a lawbreaker issued there either.

Harry torched a house once.  Warden Morgan's sword didn't snicker snack through Harry's neck.

Fuzzy grey areas.

Title: Re: Law Talk
Post by: Haru on October 13, 2014, 06:46:50 PM
Fuzzy grey areas.
When you are in a fuzzy grey area, don't look for a black and white solution.

I think an interesting solution could be to not give the character a law breaker (I don't like forcing powers on a character, anyway), but make resolving the non-death of Wizard B part of the next story arc. Maybe there's a taint on Wizard A's soul for what he did, but because everything was so fuzzy, it can be washed away, if only he could find Wizard B (or what's left of him). Maybe hearing his ghost say "I forgive you" is enough to let go of the guilt.
With a premise like "prevented his death in ways unknown", there's all kinds of crazy stuff you can do.

Btw., one of my player's wizard's death was prevented by turning him into a solid marble statue that his spirit is bound to.

Fuzzy grey areas are where the story happens. ;)
Title: Re: Law Talk
Post by: Sanctaphrax on October 13, 2014, 06:52:27 PM
If the victim isn't dead, the Law wasn't broken.

Regardless, I don't recommend forcing a Power on the "killer".
Title: Re: Law Talk
Post by: RexQuondamRexqueFuturus on October 13, 2014, 07:19:24 PM
That's what I was leaning towards. Wizard B came back and is as alive and well as ever. A bit scarred from the debacle, but, eh. Not toast.

I did not see law breaker there. I do see Wizard B tossing a mean right hook at Wizard A though.
Title: Re: Law Talk
Post by: killking72 on December 20, 2014, 06:33:15 AM
I lean toward the idea that the First, Second and Fourth are about free will, and probably necromancy too...it's the part that enslaves souls that seems problematic.
I think this is the most correct way to look at it. The general idea of the laws is that you're using your magic to destroy the free will of another human, and that's why killing vampires, humans enthralled by people, fairies, etc, isn't really that bad because they don't have free will anymore. Traveling against the currents of time essentially destroys the decisions made by people with free will in the whole timeline you just made split off. Enthralling(4), killing(1), and destroying someones mind(3) all make it now unable for a person to make decisions.
Title: Re: Law Talk
Post by: blackstaff67 on August 12, 2015, 05:12:10 PM
Will I be spoiling much by discussing Lawbreaking in the Paranet Papers?  Looking at Moira in the Las Vegas chapter, a few issues spring to mind...
Title: Re: Law Talk
Post by: Sanctaphrax on August 12, 2015, 10:57:02 PM
You should be fine. The spoiler policy applies to the events of the novels, not the RPG.

And actually, I'm not sure there's such a thing as a spoiler right now. Fred Hicks said

Quote from: iago
The general rule when determining whether or not something is a spoiler is this:

Did it come out this year?
Is it from a book that is currently only available in hardcover form?
Do I have any doubts about whether or not it's a spoiler?

and Skin Game came out in May 2014. It's available in paperback now.
Title: Re: Law Talk
Post by: Hogeyhead on February 26, 2016, 10:05:20 PM
Okay I haven't used these forums a lot and I know the first law is discussed a lot, and I know that my query has probably been dealt with in the past, but, and I haven't read the whole thread to look to see if it's in there, but it's hundreds of posts long or something, so excuse me.

So in my game I am the only one flinging around evocation at all, (well someone just took runic magic, but he won't be attacking with it, and it's not mortal magic anywho) and the ruling on how the first law is broken is pretty harsh.

How it is ruled is that if I damage any mortal with evocation (even by accident or fallout or anything equivalent) whether or not they die I gain the lawbreaker stunt. Because I intended or caused harm it is enough to count as black magic.

From what I understand on the forums from what little I've read you really need to actually kill someone to break the law, like bare minimum, but well I'm not the story teller. The books actually show wizards attacking mortals with magic very rarely, but every once in a while it happens. With harry the story teller's argument is that yes he's breaking the law, he already has the stunt after all. But Morgan attacks Harry with magic in Dead beat, and his argument is yes, Morgan just broke the first law. Personally I don't feel that's the case, I mean Morgan's character is such that he wouldn't break the law even in a rage.

I don't think anything will change this ruling, and I've sort of come to terms with it, and he allows magic weapons to not count depending on what exactly they do, so my +3 weaponry +3 damage value sword if fine, so it's not really a problem per say... It can just become a problem very fast accidentally.

Am I wrong in thinking that you need to actually kill to break the law?
Title: Re: Law Talk
Post by: Mr. Death on February 26, 2016, 10:35:05 PM
You absolutely have to kill to break the law. That's the whole point of the law. If your GM is ruling that any harm to a mortal via magic is breaking the law, he's flat out wrong about how the game world works.
Title: Re: Law Talk
Post by: Cadd on February 27, 2016, 02:40:16 AM
I agree completely with Mr Death.

Now, what might be a grey area is how the Wardens police magic, as opposed to the "natural law" aspect of the Laws of Magic.

Any mortal practitioner that routinely slings about magic harming mortals is running a very high risk of actually killing someone sooner or later, and thus showing something of a disregard for the laws. Wardens might take preemptive action if said practitioner doesn't calm down after a stern talking to.

It's easy to conflate, but the laws really have two components. One is the "human law" that the White Council, primarily through the Wardens, police. The other is the "natural law" aspect of warping the users psyche, this happens even if no one else alive knows the law was broken but only if the law was actually broken.

It's this second part that the Lawbreaker [-1] power/stunt actually represents.
Your magic has to result in a death for the First Law to be broken. It doesn't matter if it was unintended, it likewise doesn't matter if you meant for the target do die but they survived. Death = Lawbreaker, No death = Not lawbreaker.
Several of the other laws are a little bit less clear on when the metaphysical law has been broken and should result in the Lawbreaker power, but the first law is crystal clear.
Title: Re: Law Talk
Post by: blackstaff67 on February 27, 2016, 05:26:30 AM
Okay I haven't used these forums a lot and I know the first law is discussed a lot, and I know that my query has probably been dealt with in the past, but, and I haven't read the whole thread to look to see if it's in there, but it's hundreds of posts long or something, so excuse me.

So in my game I am the only one flinging around evocation at all, (well someone just took runic magic, but he won't be attacking with it, and it's not mortal magic anywho) and the ruling on how the first law is broken is pretty harsh.

If you are using Runic Magic (a version of Sponsored Magic) and you use it to kill, you will absolutely take Lawbreaker unless your Sponsor is willing to take the karmic hit for you, forcing you to take probably at least one point of Debt--I admit I forget how much Debt the Sponsor charges for absorbing the Lawbreaker hit.  That's my understanding of it.  I'm hoping heads mor erudite on the topic than mine will gently correct me if I am wrong.
Title: Re: Law Talk
Post by: dragoonbuster on February 27, 2016, 06:50:48 AM
If you are using Runic Magic (a version of Sponsored Magic) and you use it to kill, you will absolutely take Lawbreaker unless your Sponsor is willing to take the karmic hit for you, forcing you to take probably at least one point of Debt--I admit I forget how much Debt the Sponsor charges for absorbing the Lawbreaker hit.

This is definitely a house-rule whatever it is. There's no RAW provision for this. And I don't think I'd allow it in my game...if you're breaking Laws, you're breaking Laws.
Title: Re: Law Talk
Post by: blackstaff67 on February 27, 2016, 02:49:42 PM
This is definitely a house-rule whatever it is. There's no RAW provision for this. And I don't think I'd allow it in my game...if you're breaking Laws, you're breaking Laws.
That would certainly put forward the case that some Sponsors (like Mab) may prefer their proxies to gradually lose Free Will, so long as they still remain effective and bound to them.   The last line Michael speaks at the end of Skin Game comes to mind.
Title: Re: Law Talk
Post by: Mr. Death on February 27, 2016, 03:00:13 PM
I will add, at several points in the series, Harry says that there is a precedent for leniency on breaking the first law if A. it was in defense of your life or B. it's against practitioners of the dark arts (which, one presumes, overlaps with A).

Note this applies to the White Council's enforcement, not to the 'universal law' part.

So if, for instance, while dueling a warlock who was trying to kill you, you killed him with magic, you'd get the Lawbreaker power, but the White Council might let you keep your head.
Title: Re: Law Talk
Post by: Hogeyhead on February 27, 2016, 06:06:42 PM
You guys say that if you use runic magic to kill you would get the law breaker trait? Okay first of all I should mention that it's being ruled like the non sponsored version of seelie magic (or unseelie) which is not necessarily sponsored magic, it's just the innate magic of the fey. In this case he's the son of Odin so he learns runic magic. Fey don't gain the lawbreaker trait for killing with magic, and I don't think changelings do (with seelie magic, not say evocation) so I would think that runic magic would follow the same rules. Of course myself being recently being made a warden would probably need to object if I saw it. (Not that my character would really care much if he didn't gain the stunt)

Am I misunderstanding this? If so we were about to rule wrong.
Title: Re: Law Talk
Post by: Cadd on February 27, 2016, 06:15:45 PM
If the user of the magic is considered mortal, they would get Lawbreaker. If the user is not considered mortal, there's no Lawbreaker. What power is used is irrelevant as long as it's magic fluff-wise, what matters is who is doing it.

Of course, what constitutes a mortal in this case is somewhat fuzzy. Wizzards are mortal. Fae are not. Changelings (and other scions)? Good question. Neither the source material nor the game books specify this.

I'd probably not give Lawbreaker, but instead mandate further refresh spent gliding toward the non-mortal parentage, to represent embracing that side further. You're essentially choosing your non-mortal heritage over your mortal heritage.
Title: Re: Law Talk
Post by: Hogeyhead on February 27, 2016, 07:05:50 PM
Well we have decided that if a mortal kills a changeling/scion with magic he/she gains the lawbreaker power. I believe this is the official position. This would imply that they are mortal with regards to the law, and would also gain the power for breaking them. This assumes that it is as you say and that it doesn't matter what kind of magic is used.
Title: Re: Law Talk
Post by: Haru on February 27, 2016, 07:18:53 PM
For a changeling, I think you can go 2 ways. If you let them take a lawbreaker, they are sort of going down the mortal road with a corruptible but free will. If you let them take additional powers from their supernatural parent, they are going down the fae route. Either way, it's a good place to enforce the choice.
Title: Re: Law Talk
Post by: Hogeyhead on February 27, 2016, 07:29:07 PM
Well he has already taken inhuman toughness, recovery and strength, and he plans to upgrade some or all of these, also I know he plans to eventually go the god route, but he hasn't taken it yet. That's just it he hasn't chosen yet, so killing him with magic would still be breaking the law, shouldn't the law then apply to him? If not fully then in some way? Also if all this is the case does he hex? We decided that he wouldn't, but is that how it should be?
Title: Re: Law Talk
Post by: Sanctaphrax on February 28, 2016, 12:47:25 AM
Probably worth looking at the links given for questions 3 and 4 in the OP.