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The Dresden Files => DFRPG => Topic started by: bitterpill on February 02, 2011, 11:17:50 PM

Title: The letter not the spirit of the Law
Post by: bitterpill on February 02, 2011, 11:17:50 PM
I was wondering how many of you have come across some wonderfully orginal ways to kill with magic and not get lawbreaker either by mechanic ( i do this which causes this to happen which causes someone to die) or by tecnicality.

One of the coolest ways I have seen this done was with a Scion of Hel who had a sponsored magic called Dark Waltz which meant he could give power to ghost and other spirits he then used his ghost sight to get in contact with the spirit of the people killed by the big bad and used inspire rage to turn them geist and then fed them power via a ritual of 30 complexity. He with ghost speaker directed the now powerful ghosts to the big bads layer and waited until the sounds of screams died down. The GM stated that about 5-10 inocents were killed in the attack but as the scion didn't carry out the attack and it wasn't his will that choose the fate of the people inside he has not tecnically commited a violation of the laws of magic as the ghost were not compeled at any point. He didn't even go beyond reality as the ghosts were in this world and the ghosts themselves requested the power once he offered the possibility so they take full credit for the concequenses (This was all done in downtime so none of the party knew).

As far as i know this is the most convoluted way to comit mass atrocities without breaking the laws of magic, if anyone can out do this I would be really pleased to hear about it.  
Title: Re: The letter not the spirit of the Law
Post by: Bruce Coulson on February 02, 2011, 11:36:24 PM
There has been some serious debates over whether Sponsored Magic, even wielded by a mortal, qualifies under the Laws of Magic.  (It does not, imho.)  So, I'm not sure if this really get around the 1st Law.

The simplest way under the Laws; use magic to contact a spell-caster who is not under the Laws of the White Council.  Then, bargain with them to commit the murder.  Your magic's intent was to contact someone; not a violation.  Even if the intent of that contact was to hire a killer.  As long as you didn't summon them, you should be in the clear.
Title: Re: The letter not the spirit of the Law
Post by: bitterpill on February 02, 2011, 11:46:22 PM
The idea would get by the first law if you assume the ghosts have free-will thats a big assumption but if you assume that then the only thing that the Sponsored Magic did was give power to the Ghosts and that it was the ghost that took the descision to take revenge for its death and commit the murder, That way without the ghost being compelled or summoned (ghost speaker finds ghost allready in the world) the caster can not be held responsible for the actions of the ghost.   
Title: Re: The letter not the spirit of the Law
Post by: TheMouse on February 02, 2011, 11:47:09 PM
When circumventing the Laws, one needs must be careful to do so subtly. If you use that ghost trick a bunch of times and some Warden finds out, they might just nuke you for violation.

As for whether this got you the Lawbreaker Stunt, intention does matter to some degree. If you intend that the target dies when you cast the spell, I'd say that you've still broken the Law. You've used magic to end life.

Even if that's not your intention, if it happens a number of times, you've got to accept that you're not doing enough to prevent it. If you accidentally kill enough people through negligence, doesn't that say a similar thing about you as murder says about someone who kills intentionally. That is, that ending life with magic is fine with you.
Title: Re: The letter not the spirit of the Law
Post by: toturi on February 03, 2011, 12:11:10 AM
It depends on how you view the Laws within the game world. Are the Laws metaphysical "spirit" based or more tangible "letter" based?

Whether you get the Lawbreaker stunt could depend on how your group answers the question. If intention doesn't matter, then killing by accident would force Lawbreaker onto the accidental killer. If intention does matter, then killing by accident wouldn't.

For myself, a mortal would only get the Lawbreaker stunt if the Laws are directly broken through the use of mortal magic. Killing by a roundabout route means that at the least, he does not believe so deeply in his action and that at some level he is not fine with it. Using mortal magic to directly cause the death of another mortal crosses that line, it crosses the metaphysical threshold and it is only once that line is crossed that Lawbreaker comes in.
Title: Re: The letter not the spirit of the Law
Post by: Tallyrand on February 03, 2011, 12:46:23 AM
In my opinion, if you're working to circumvent the law (first law anyway) and you get someone killed, you've broken the law.  The laws of magic aren't rules applied to people, they are more like laws of nature enumerated as best as the wizards could.  Killing with magic doesn't give you the Law Breaker trait because it was against the rules, it gives you it because the Law Breaker trait means that deep in your soul you believe killing people is right. 
Title: Re: The letter not the spirit of the Law
Post by: BumblingBear on February 03, 2011, 12:56:53 AM
In my opinion, if you're working to circumvent the law (first law anyway) and you get someone killed, you've broken the law.  The laws of magic aren't rules applied to people, they are more like laws of nature enumerated as best as the wizards could.  Killing with magic doesn't give you the Law Breaker trait because it was against the rules, it gives you it because the Law Breaker trait means that deep in your soul you believe killing people is right. 

I don't agree with this.

I think the lawbreaker stunt is taken if someone directly kills with magic - like blowing them off a roof or ripping their heart out with thaumatergy.  The direct link to the victim according to Harry feels really good and makes one feel like a god.

Indirectly killing with magic is not the same thing.  That said, a Warden may not take the time to ask you about the fine details and just kill you anyway if rumors of hocus pocus are flying around.
Title: Re: The letter not the spirit of the Law
Post by: BumblingBear on February 03, 2011, 12:58:44 AM
Actually, my favorite method to kill without killing is simply to use a spirit evocation to knock a mortal out and then slit their throat.

The wardens more than likely do this sort of thing all the time.  Those swords are not for show.

Wizards can kill all they want.  They just can't use magic to kill without taking the lawbreaker stunt, and killing mortals does not mean the mundane law won't start looking for you.
Title: Re: The letter not the spirit of the Law
Post by: wyvern on February 03, 2011, 01:01:59 AM
On killing with magic by a roundabout means.  See: YS285.  Summoning (or presumably empowering) a demon (or presumably anything else) with the intent that it will kill for you is a first law violation - you cast magic with the intent that doing so would result in a death.

This is not to say that your game can't have a different interpretation, of course - but I'd say that, by the book, it's pretty clear that you really can't lawyer your way around the laws the way that was described in the original post.
Title: Re: The letter not the spirit of the Law
Post by: Tallyrand on February 03, 2011, 01:02:16 AM
I don't agree with this.

I think the lawbreaker stunt is taken if someone directly kills with magic - like blowing them off a roof or ripping their heart out with thaumatergy.  The direct link to the victim according to Harry feels really good and makes one feel like a god.

Indirectly killing with magic is not the same thing.  That said, a Warden may not take the time to ask you about the fine details and just kill you anyway if rumors of hocus pocus are flying around.

Except that knocking someone off a building IS indirectly killing them and that is clearly defined as being a lawbreaker.  People fall off buildings all the time and survive, you could even rightfully claim it wasn't your intent, but it's breaking the law because you knew that was a likelihood and did it anyway.
Title: Re: The letter not the spirit of the Law
Post by: Tallyrand on February 03, 2011, 01:03:16 AM
Actually, my favorite method to kill without killing is simply to use a spirit evocation to knock a mortal out and then slit their throat.

The wardens more than likely do this sort of thing all the time.  Those swords are not for show.

Wizards can kill all they want.  They just can't use magic to kill without taking the lawbreaker stunt, and killing mortals does not mean the mundane law won't start looking for you.

This I agree with, because you're not killing with your soul, you're killing with a knife, and that is the key difference when it comes to law breaker.
Title: Re: The letter not the spirit of the Law
Post by: Tallyrand on February 03, 2011, 01:05:48 AM
I think that it is worth noting though that my stance on Lawbreaking applies only to the Lawbreaker Power, all of the lawyering and roundabout means very well may protect you from the Wardens, but at least if I were running they wouldn't protect you from losing a refresh.
Title: Re: The letter not the spirit of the Law
Post by: bitterpill on February 03, 2011, 01:10:25 AM
On killing with magic by a roundabout means.  See: YS285.  Summoning (or presumably empowering) a demon (or presumably anything else) with the intent that it will kill for you is a first law violation - you cast magic with the intent that doing so would result in a death.

This is not to say that your game can't have a different interpretation, of course - but I'd say that, by the book, it's pretty clear that you really can't lawyer your way around the laws the way that was described in the original post.

The trick with the Ghosts is that it is not killing for you it is killing for itself, the trick would still work with only incite anger and ghost speaker (both not magic so no risk of lawbreaker) the addition of magic is just quadruple the effectiveness of the Ghost, Summoning usaully involves compelling or bringing things from elsewhere wereas this isn't any different from persuading mortals to kill with Incite Emotion other than epic trolling. 
Title: Re: The letter not the spirit of the Law
Post by: infusco on February 03, 2011, 01:35:58 AM
The laws of magic are far more spirit than letter of the law. The idea behind the Lawbreaker power is that your soul got twisted by a willful decision on your part. In other words, if either intent or hubris resulted in the law being broken, then you're a lawbreaker.

Here are some examples:

- You're facing down a couple of red court vampires in the middle of a plaza swarming with people. You turn around and blast them with your uber firebolt ... and lose control of the spell. You really want those vamps dead but don't want to risk taking injuring yourself, so you instead let loose some of the energy as fallout. And half the spell veers to the side and smokes a small child. BOOM, instant Lawbreaker! You weren't targeting the child, but your hubris caused you to not only use dangerous fire magic in the middle of a crowd, but let the out of control spell turn into fallout instead of backlash.

- You're facing down a couple of red court vampires in the middle of an empty plaza at 4 in the morning. You look around and see no one and have no reason to believe anything living is nearby. Run same scenario, but this time the fallout hits some homeless guy sleeping quietly in some bushes, hidden from view. There I wouldn't have hit the player with Lawbreaker, but depending on his actions afterwards, not to mention repeat occurrences, might do some later. Again, a question of hubris ... the first time was an accident, but several accidents in a row starts to smell pretty smug.

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Title: Re: The letter not the spirit of the Law
Post by: jybil178 on February 03, 2011, 01:39:44 AM
Well.. Unfortunately we get a kinda cold shoulder on some subject somewhat...

On the one part, I'm not sure if imbuing the Ghost with enough power to extract its revenge is worthy of breaking a law, nor is calling the ghosts that are already present.  But summoning the ghosts purposefully could get dangerously close to the 5th law, and imbueing the ghosts with enough power to take their revenge, and then sending them off to take it would also be quite close to 1st law territory...

The thing is, we are told that using magic to cause a gust of wind that blows someone off a roof is first law breaking, but you have harry ((book 3, Grave Peril))
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, and apparently not break any of the laws..  Without some of Harry's set precident, we would assume that the laws were a lot easier to break, but with him skimming by on so many gray zones, it gives us a lot more to think about and consider... >.<
Title: Re: The letter not the spirit of the Law
Post by: toturi on February 03, 2011, 01:40:44 AM
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Title: Re: The letter not the spirit of the Law
Post by: bitterpill on February 03, 2011, 02:05:41 AM
Tecnically acording to the book ghosts aren't the souls of the dead there mearly after images which is why ectomancy isn't breaking the fifth law, summoning them is a bit of grey area but Mort can talk to them as long as he dose not summon them or try to bind them to his will. Arguement Im using is not a moral arguement at the very least a character using ghosts or anyones anger as a weapon to kill is still a murder. The reason that I think it gets of the Lawbreaker charge is because it is done through powers rather than Magic, the same way that using adicitive saliva is not a magic offense neither is ghost speaker or Incite Emotions. This character basicly persuaded the ghost he was there best bet at revenge and when the word went out they came to him, (the world is full of vicitims). The only thing he did with magic was the empowering thing, which I don't think in its own right counts as crime as he was not forcing the power on the ghosts. This is basicly the same case as knocking someone out with the power then stabbing him, the knocking out is not a crime. So the basic question is does the magic count as a first law violation when it dose not directly lead to death. The question is as  Totouri said whether it is intentions or result that count as lawbreaker, if it is intentions then this example counts but if it is results then it dosen't because of the buffer of ghosts own will.
Title: Re: The letter not the spirit of the Law
Post by: Tallyrand on February 03, 2011, 02:08:59 AM
Tecnically acording to the book ghosts aren't the souls of the dead there mearly after images which is why ectomancy isn't breaking the fifth law, summoning them is a bit of grey area but Mort can talk to them as long as he dose not summon them or try to bind them to his will. Arguement Im using is not a moral arguement at the very least a character using ghosts or anyones anger as a weapon to kill is still a murder. The reason that I think it gets of the Lawbreaker charge is because it is done through powers rather than Magic, the same way that using adicitive saliva is not a magic offense neither is ghost speaker or Incite Emotions. This character basicly persuaded the ghost he was there best bet at revenge and when the word went out they came to him, (the world is full of vicitims). The only thing he did with magic was the empowering thing, which I don't think in its own right counts as crime as he was not forcing the power on the ghosts. This is basicly the same case as knocking someone out with the power then stabbing him, the knocking out is not a crime. So the basic question is does the magic count as a first law violation when it dose not directly lead to death. The question is as  Totouri said whether it is intentions or result that count as lawbreaker, if it is intentions then this example counts but if it is results then it dosen't because of the buffer of ghosts own will.

For me that totally depends on how your define your powers.  Yes if you have Addictive Saliva and Spirit Talker with rationalization other than magic then that's not breaking the 1st Law, if on the other hand you say "My character has Addictive Saliva because he's a talented biomancer and it's just a really reliable spell" then it would be.
Title: Re: The letter not the spirit of the Law
Post by: BumblingBear on February 03, 2011, 02:35:21 AM
This I agree with, because you're not killing with your soul, you're killing with a knife, and that is the key difference when it comes to law breaker.

Agreed

I think that it is worth noting though that my stance on Lawbreaking applies only to the Lawbreaker Power, all of the lawyering and roundabout means very well may protect you from the Wardens, but at least if I were running they wouldn't protect you from losing a refresh.

Are you including knocking someone out and killing with a knife?  I don't think so based on your agreement with me.
Title: Re: The letter not the spirit of the Law
Post by: BumblingBear on February 03, 2011, 02:36:53 AM
So... what about sponsored magic?

The community is pretty much in agreement that sponsored magic is not affected by the laws of magic, so couldn't you kill a mortal with say... Summer magic and not lose a point of refresh?
Title: Re: The letter not the spirit of the Law
Post by: infusco on February 03, 2011, 02:39:39 AM
Please note that Lawbreaker only applies to using *magic* to break those laws. Addictive Saliva when inherent, is a supernatural ability that is, well, natural to that particular creature. It kills simply because it's in its nature to kill. Now if Red Court Vampire Sorcerer then turned around a threw a fireball at another mortal, that *would* be a Lawbreaker. Mind you, in that instant, the point is moot as they are already creatures of impulse and desire and don't have a concept of Free Will like mortals do (they are already at negative refresh rates).
Title: Re: The letter not the spirit of the Law
Post by: bitterpill on February 03, 2011, 02:44:28 AM
So if you use Incite Emotion Fear to persuade a NPC the only way out is death then hand them a gun it does not count as Law Breaker, because incite emotion is Natural to WCV and not 'magic', even though the acts kind of share the same will to death which Law breaker seems to be about.  
Title: Re: The letter not the spirit of the Law
Post by: infusco on February 03, 2011, 02:48:38 AM
So... what about sponsored magic?

The community is pretty much in agreement that sponsored magic is not affected by the laws of magic, so couldn't you kill a mortal with say... Summer magic and not lose a point of refresh?

Yes ... but ...

I'd say you wouldn't if the Sponsored Magic is the *only* thing you used. If you use Sponsored Magic to supplement your existing Evocation, and then use your Fire focus and Fire specialization to fry a mortal, you'll get hit with Lawbreaker, regardless how cozy you and the Unseelie Court is. Now if you turned around and used only the Seelie Magic, minus any focuses, rotes, or specializations from Evocation, then you might get away with it.

Anyways, Sponsored Magic has it's own grave perils (tee hee) in the form of those wonderfully addictive free shifts you get in exchange for the IOUs. In other words, when you run out of Fate points and still have a ton of debt points to the Unseelie sponsor , then you'll certainly enjoy the irony in not having succumbed to Lawbreaking when you've effectively become Mab's bitch.
Title: Re: The letter not the spirit of the Law
Post by: infusco on February 03, 2011, 02:50:02 AM
So if you use Incite Emotion Fear to persuade a NPC the only way out is death then hand them a gun it does not count as Law Breaker, because incite emotion is Natural to WCV and not 'magic', even though the acts kind of share the same will to death which Law breaker seems to be about.  

Yup. Pretty much. And now all those players who cried fowl at how overpowered Wizards were are starting to understand the drawbacks.
Title: Re: The letter not the spirit of the Law
Post by: BumblingBear on February 03, 2011, 03:01:16 AM
Yes ... but ...

I'd say you wouldn't if the Sponsored Magic is the *only* thing you used. If you use Sponsored Magic to supplement your existing Evocation, and then use your Fire focus and Fire specialization to fry a mortal, you'll get hit with Lawbreaker, regardless how cozy you and the Unseelie Court is. Now if you turned around and used only the Seelie Magic, minus any focuses, rotes, or specializations from Evocation, then you might get away with it.

Anyways, Sponsored Magic has it's own grave perils (tee hee) in the form of those wonderfully addictive free shifts you get in exchange for the IOUs. In other words, when you run out of Fate points and still have a ton of debt points to the Unseelie sponsor , then you'll certainly enjoy the irony in not having succumbed to Lawbreaking when you've effectively become Mab's bitch.

Trust me... I know.  My character can easily rack up a few debt points in a big battle.  Due to the debt, I was just compelled last weekend to destroy evidence by burning a house to the ground.

It's interesting to know though that I could conceivably use my sponsored magic (and only my sponsored magic) to kill a mortal and not get the lawbreaker stunt.
Title: Re: The letter not the spirit of the Law
Post by: jybil178 on February 03, 2011, 03:05:00 AM
Yes bitterpill...  It has to be actual magic in order to be lawbreaking... Basically, any ability under the Spellcraft section, in the Supernatural Powers chapter, has to abide by the 7 laws... One could technically argue about sponsored magic... Hell, one could even argue that if its true sponsored magic, IE you have evocation, channeling, thaum, or ritual, that the magic that killed someone is yours, just with someone else's juice power it up, while full blown Unseelie, or Seelie Magic might not break the laws... Honestly, I don't know what to think of it... I could fall either way, mostly falling towards it still being lawbreaking...

But we do have precedent that Sponsored Magic, like full blown Unseelie or Seelie Magic, can interact perfectly fine with technology without harming it... IE one of the knights of the courts may not have any issue with technology...  The precedent was set in Last Call, the last short story taking place between Small Favor and Turn Coat...  ((book 10.4, Last Call)) 
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Now that COULD be a big leap in logic, but I think that its followable...  Anyway, the whole reason for that, is that potentially, sponsored magic that comes fully from the sponsor, and isn't just a plug in battery, may be following a different set of rules...
Title: Re: The letter not the spirit of the Law
Post by: bitterpill on February 03, 2011, 03:09:11 AM
Well if its Seelie Magic you could heal a wound and 'forget' to clean the wound thus with your magic you would be reproducing what ever was in the wound a hundred thousand time and possibly killing the person your healing if the wound had any nice bateria, fungus or viral cells, as these types of cells reproduce quicker than most normal cells. This all with the intention of healing so not breaking the Law and on Net Causing more Life than death.  But then Fairy Perspective completly differs from human to begin with moving a life away from a pinnacle concept to a stock concept. Death is for Fae part of life it is only the chain of death that allow life, so using Fae magic to kill would only matter if you believed it mattered. 
Title: Re: The letter not the spirit of the Law
Post by: Tbora on February 03, 2011, 03:11:25 AM
Yup. Pretty much. And now all those players who cried fowl at how overpowered Wizards were are starting to understand the drawbacks.

My solution would be to play a non human Wizard, maybe a full fae Gruff.

Lawbreakers only apply to mortals so you can do whatever you want and no Lawbreaker.

Of coarse this does have some limitations, as for example only mortals can touch the Outer Gates so Mr.Gruff couldn't, and I would be willing to say the same regarding Necromancy, though I could be wrong.
Title: Re: The letter not the spirit of the Law
Post by: BumblingBear on February 03, 2011, 03:56:21 AM
My solution would be to play a non human Wizard, maybe a full fae Gruff.

Lawbreakers only apply to mortals so you can do whatever you want and no Lawbreaker.

Of coarse this does have some limitations, as for example only mortals can touch the Outer Gates so Mr.Gruff couldn't, and I would be willing to say the same regarding Necromancy, though I could be wrong.


How are you doing to do that?  Your gruff would need an extra point of refresh to have free will.

I guess it'd be up to the GM.
Title: Re: The letter not the spirit of the Law
Post by: jybil178 on February 03, 2011, 04:08:31 AM
It'd be completely up to the GM, because technically, even if he has enough refresh to pull it off, it falls off into a completely alien creature that has no human soul, nor has ever had one.  While it may have enough free will to not be utterly controlled by its nature, its still different enough that it would require full ST approval to pull off.  Kinda similar to playing a Red Court Vampire... While you may have enough refresh to keep your 'free will', your now a monster.. But you also technically still have a soul, since ((book 1, Storm Front... I KNOW, this is silly, but I HATE spoilers, and I would much prefer to do my best to not spoil anything, or break the no spoilers rule >.< ))
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...  One would think most monsters wouldn't have anything of a soul, but maybe not...
Title: Re: The letter not the spirit of the Law
Post by: BumblingBear on February 03, 2011, 04:16:00 AM
It'd be completely up to the GM, because technically, even if he has enough refresh to pull it off, it falls off into a completely alien creature that has no human soul, nor has ever had one.  While it may have enough free will to not be utterly controlled by its nature, its still different enough that it would require full ST approval to pull off.  Kinda similar to playing a Red Court Vampire... While you may have enough refresh to keep your 'free will', your now a monster.. But you also technically still have a soul, since ((book 1, Storm Front... I KNOW, this is silly, but I HATE spoilers, and I would much prefer to do my best to not spoil anything, or break the no spoilers rule >.< ))
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...  One would think most monsters wouldn't have anything of a soul, but maybe not...

I forgot all about that.  Thank you for reminding me... hmmm.
Title: Re: The letter not the spirit of the Law
Post by: infusco on February 03, 2011, 04:29:02 AM
You can't play a fae for the simple reason that the fae don't have Free Will. They are creatures driven by compulsion and single minded obsessiveness. If you compelled a fae into doing something in tune with it's nature, it *cannot* refuse. No fate point counter, nothing. This is why the fae are so deeply and even sadistically manipulative ... they're used to driving bargains and creating contracts that cannot be broken, and will always honor a promise ... and will never ever follow the spirit of a contract, but will always follow the it precisely as written and get a good laugh at those who get taken in assuming that spirit of the law and letter of the law are the same thing.

In other words, if you were to play an actual fae, you and the GM would have to come up with one or two Aspects who's compels could never be countered by Fate points. Ever. Ever! Even if it means your enemy finding what your weakness is and then simply exploiting it to your demise.
Title: Re: The letter not the spirit of the Law
Post by: bitterpill on February 03, 2011, 04:31:56 AM
I'm not sure about your interpretation of the fae, Harrys Godmother genuinely seemed to care about Harry's Mother and even tried to resist a very powerful compulsion for her sake.  
Title: Re: The letter not the spirit of the Law
Post by: Drachasor on February 03, 2011, 04:33:06 AM
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No he doesn't.  I just double-checked to make sure.  You must have that confused with something else.
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Title: Re: The letter not the spirit of the Law
Post by: Peteman on February 03, 2011, 04:39:00 AM
So... what about sponsored magic?

The community is pretty much in agreement that sponsored magic is not affected by the laws of magic, so couldn't you kill a mortal with say... Summer magic and not lose a point of refresh?

I'm not of the opinion that sponsored magic allows you to bypass Lawbreaker. I think that's one of the inherent risks of taking sponsored magic. That your sponsor is a dick and tells you to murder people with your soul. That's why Hellfire is so "cheap". Because they want you to accrue as much debt as possible so when they try to corrupt you, you'll have harder time saying no.

That being said, Sponsored are able to use magic to murder without the Wardens hunting you down in the name of the Laws because Sponsored are not under White Council jurisdiction. As long as the Sponsored don't murder any White Council members, then the Wardens would have to use more extreme loopholes to track them down (if a string of refugees in a war devastated third world country, no one with any power is going to notice, but if several high-profile celebrities die in unusual circumstances, then the Wardens might be able to act because the Sponsored is risking involvement of Mortal authorities and no one wants that, though the Sponsored's patron will likely serve his head with a politely worded apology)
Title: Re: The letter not the spirit of the Law
Post by: bibliophile20 on February 03, 2011, 04:39:27 AM
No he doesn't.  I just double-checked to make sure.  You must have that confused with something else.
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I believe the exact section in question is this:
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I just watched her, and absently tossed the handkerchief on the tabletop. Her eyes flicked to it, then up to mine.

I didn’t flinch. I met her bottomless gaze and quirked my mouth up in a little smile, as though I had something more, and worse, to pull out of my hat if she wanted to come after me again. I saw her anger, her rage, and for just a moment I got a peek inside, saw the source of it. She was furious that I had seen her true form, horrified and embarrassed that I had stripped her disguise away and seen the creature beneath. And she was afraid that I could take away even her mask, forever, with my power.

More than anything else, Bianca wanted to be beautiful. And tonight, I had destroyed her illusion. I had rattled her gilded little world. She sure as hell wasn’t going to let me forget that.

She shuddered and jerked her eyes away, furious and frightened at the same time, before I could see any deeper into her-or she into me. “If I had not given you my word, Dresden,” she whispered, “I would kill you this instant.”

It doesn't look like it was a soulgaze; it looks like what a normal person would get looking at another normal person's eyes and trying to assess what's there.  
Title: Re: The letter not the spirit of the Law
Post by: Tbora on February 03, 2011, 04:41:20 AM
You can't play a fae for the simple reason that the fae don't have Free Will. They are creatures driven by compulsion and single minded obsessiveness. If you compelled a fae into doing something in tune with it's nature, it *cannot* refuse. No fate point counter, nothing. This is why the fae are so deeply and even sadistically manipulative ... they're used to driving bargains and creating contracts that cannot be broken, and will always honor a promise ... and will never ever follow the spirit of a contract, but will always follow the it precisely as written and get a good laugh at those who get taken in assuming that spirit of the law and letter of the law are the same thing.

In other words, if you were to play an actual fae, you and the GM would have to come up with one or two Aspects who's compels could never be countered by Fate points. Ever. Ever! Even if it means your enemy finding what your weakness is and then simply exploiting it to your demise.

Wrong.

This is simply covered by compelling the High Concept and a clever bit of GMing. What most people seem to be obsessed with is that refresh = free will. But the thing is that is just a thematic justification for a metagame mechanic easily hand-waved by the player and GM.
Title: Re: The letter not the spirit of the Law
Post by: infusco on February 03, 2011, 04:42:06 AM
I'm not sure about your interpretation of the fae, Harrys Godmother genuinely seemed to care about Harry's Mother and even tried to resist a very powerful compulsion for her sake.  

Oh I'm not implying that fae don't have emotions or concerns of their own, but they are still ruled by their natures. Jim Butcher's done an excellent job of sticking to well known folklore in developing his supernatural creatures, and one of the most common elements found in fairy tales is how the hero (human) triumphs over a fae adversary by doing something an silly as winning a riddle contest or saying it's name outloud (although yes, the latter could just be a True Name usage).
Title: Re: The letter not the spirit of the Law
Post by: infusco on February 03, 2011, 04:51:25 AM
Wrong.

This is simply covered by compelling the High Concept and a clever bit of GMing. What most people seem to be obsessed with is that refresh = free will. But the thing is that is just a thematic justification for a metagame mechanic easily hand-waved by the player and GM.

Actually, this game's very core mechanic is precisely that refresh = free will. It's even one of the basic and inviolate Maxims of the Dresdenverse: Monsters have Nature, Mortals have choice (YS10). To quote the text: "Fae literally cannot step outside their natures or break oaths".

It's why the Lawbreaker rules work as brilliantly as they do. In fact, I find them a better 'dark side' mechanic than any of the Star Wars RPGs. If you break the law, you'll lose a refresh point. Break it a few times, you'll lose another. Afterwards, you'll get a new aspect designed specifically to compel you to break it again. And if enough of those Lawbreakers lower your refresh rate to 0, your character has effectively succumbed to the dark side,
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Title: Re: The letter not the spirit of the Law
Post by: Tbora on February 03, 2011, 04:56:49 AM
Look at Spirit of the Century of any other Fate game that also uses refresh and you won't find that in the book, their they are just treated as basic character points just like those found in DnD or GURPS. The DFRPG is exclusive with the free will thing.

In the end Refresh is just a game mechanic, and anything else is fluff to be hand waved as needed.
Title: Re: The letter not the spirit of the Law
Post by: BumblingBear on February 03, 2011, 05:07:11 AM
Somehow I doubt L. Slate had any problems killing with fae magic.
Title: Re: The letter not the spirit of the Law
Post by: Peteman on February 03, 2011, 05:10:54 AM
Actually, this game's very core mechanic is precisely that refresh = free will. It's even one of the basic and inviolate Maxims of the Dresdenverse: Monsters have Nature, Mortals have choice (YS10). To quote the text: "Fae literally cannot step outside their natures or break oaths".

It's why the Lawbreaker rules work as brilliantly as they do. In fact, I find them a better 'dark side' mechanic than any of the Star Wars RPGs. If you break the law, you'll lose a refresh point. Break it a few times, you'll lose another. Afterwards, you'll get a new aspect designed specifically to compel you to break it again. And if enough of those Lawbreakers lower your refresh rate to 0, your character has effectively succumbed to the dark side

Don't forget you keep accruing those Lawbreaker-tinged Aspects every three times after you break the same Law beyond your second Lawbreaker.
Title: Re: The letter not the spirit of the Law
Post by: infusco on February 03, 2011, 05:14:41 AM
Look at Spirit of the Century of any other Fate game that also uses refresh and you won't find that in the book, their they are just treated as basic character points just like those found in DnD or GURPS. The DFRPG is exclusive with the free will thing.

In the end Refresh is just a game mechanic, and anything else is fluff to be hand waved as needed.

Different games using the same basic mechanics just means they're using the same basic mechanics. The Dresden Files Roleplaying Game, being based on the Dresden Files novels, are very much based around that concept. It's not merely implied but outright stated. Just because *you* consider it irrelevant fluff to be ignored doesn't mean you're right. I apologize if I come off as insulting, but if you wish to play this as if it were SotC, Diaspora, or Starblazer Adventures, then I recommend you simply go play those games and leave the discussion and theorycrafting to those who wish to play the RPG based on Harry Dresden's universe *as is written in the novels and Your Story*
Title: Re: The letter not the spirit of the Law
Post by: BumblingBear on February 03, 2011, 05:15:18 AM
Don't forget you keep accruing those Lawbreaker-tinged Aspects every three times after you break the same Law beyond your second Lawbreaker.

This is why my character will just knock people out with magic and then slit their throats.  Easy peezy.
Title: Re: The letter not the spirit of the Law
Post by: infusco on February 03, 2011, 05:18:59 AM
Don't forget you keep accruing those Lawbreaker-tinged Aspects every three times after you break the same Law beyond your second Lawbreaker.

Oooo, true, had forgotten that you keep swapping all your Aspects. I had assumed you only ever swapped one per Law you break.
Title: Re: The letter not the spirit of the Law
Post by: infusco on February 03, 2011, 05:20:30 AM
This is why my character will just knock people out with magic and then slit their throats.  Easy peezy.

LOL! Actually, I'm pretty damn near certain rendering someone completely vulnerable to a death stroke using magic, even if it's not the magic that directly killed him, would get you a trip down Lawbreaker road.

Remember ... it's all about intent. Plus by knocking him unconscious, you've robbed him of free will and the ability to even remotely defend himself against that which will kill him.
Title: Re: The letter not the spirit of the Law
Post by: Peteman on February 03, 2011, 05:23:23 AM
Oooo, true, had forgotten that you keep swapping all your Aspects. I had assumed you only ever swapped one per Law you break.

Nope. So what happens when you've swapped out all your Aspects and you continue to Lawbreak? Do you swap them out for more intense Aspects?
Title: Re: The letter not the spirit of the Law
Post by: BumblingBear on February 03, 2011, 05:26:48 AM
Your intent when using magic to knock someone out is to knock someone out- that's it.

This is not wizard morality.  It's about certain things being done with magic warping the wielder.

The WARDENS use the method I just described to kill people.  You don't really think that all these warlocks just stand around waiting for their heads to be chopped off, do you?

Actually, an immobilizing evocation block would probably be even easier to do than knocking someone out.

Anyway, the point is that the law is not:

Thou shalt not kill

The law is

Thou shalt not kill with magic

If you kill in self defense, you still have to take the lawbreaker stunt but you won't get axed by the White Council.
Title: Re: The letter not the spirit of the Law
Post by: Tbora on February 03, 2011, 05:29:46 AM
Different games using the same basic mechanics just means they're using the same basic mechanics. The Dresden Files Roleplaying Game, being based on the Dresden Files novels, are very much based around that concept. It's not merely implied but outright stated. Just because *you* consider it irrelevant fluff to be ignored doesn't mean you're right. I apologize if I come off as insulting, but if you wish to play this as if it were SotC, Diaspora, or Starblazer Adventures, then I recommend you simply go play those games and leave the discussion and theorycrafting to those who wish to play the RPG based on Harry Dresden's universe *as is written in the novels and Your Story*

And what I am saying is that the setting is malleable and subject to each gaming groups desires. The game is awesome no doubt, as are the novels, but like anything else they are not perfect and do not cover every scenario. In this case players wanting to play non-human characters. If someone wants to play the youngest of the Gruffs, a demon from the darkest reaches of hell, a spirit of air and intellect, or even one of the Little folk, then I say let them. Nothing should impede upon the overall enjoyment of a game, including the base setting. It is for this reason a GM can either can alter or outright ignore any part of the setting or rules. While I can respect your desire to stay as close to the source material as possible, I also know that for many things its incomplete and can use some fixing up. via hand-waving, if necessary.
Title: Re: The letter not the spirit of the Law
Post by: infusco on February 03, 2011, 05:34:32 AM
And what I am saying is that the setting is malleable and subject to each gaming groups desires. The game is awesome no doubt, as are the novels, but like anything else they are not perfect and do not cover every scenario. In this case players wanting to play non-human characters. If someone wants to play the youngest of the Gruffs, a demon from the darkest reaches of hell, a spirit of air and intellect, or even one of the Little folk, then I say let them. Nothing should impede upon the overall enjoyment of a game, including the base setting. It is for this reason a GM can either can alter or outright ignore any part of the setting or rules. While I can respect your desire to stay as close to the source material as possible, I also know that for many things its incomplete and can use some fixing up. via hand-waving, if necessary.

Mate, I'm not contesting the point that GM's word is law. It's the Golden Rule and it exists in every game for a very good reason. What I'm saying is that when you're involving yourself in a discussion about game and setting mechanics on the game's official forums, you can't go around telling people they are wrong because you house ruled it otherwise. I mean, I could believe a Toyota is a german car, but I'm not about to go to a Toyota dealership and claim to people there that it's german just because it makes sense in my head :P
Title: Re: The letter not the spirit of the Law
Post by: Drachasor on February 03, 2011, 05:37:05 AM
LOL! Actually, I'm pretty damn near certain rendering someone completely vulnerable to a death stroke using magic, even if it's not the magic that directly killed him, would get you a trip down Lawbreaker road.

Remember ... it's all about intent. Plus by knocking him unconscious, you've robbed him of free will and the ability to even remotely defend himself against that which will kill him.

That line of reasoning leads to Lawful Stupid behavior, where Wardens would be a joke since they can't kill anyone because of ridiculously restraining rules.  Intent only matters in terms of the magic.  If you think it is OK to knock someone out with magic, then that's different than thinking it is OK to KILL with magic.  It's the same difference as a police officer thinking it is ok to detain someone he just saw kill someone else, and thinking it is ok to shoot that person when they aren't a threat.  Let's assume it is 100% certain the criminal will get the death penalty, that doesn't make the two acts equivalent.  In the same way, how you use magic follows very different rules than how you use physical or other capabilities.  Killing with magic is different than disabling, even if you plan on killing the person anyway.

Otherwise you get very ridiculously things.  A warden goes to stop a warlock, who has is protecting himself with magic.  The warden knows he has to kill the guy (warlock!), so by your reasoning he can't disable the magic shield, as that's just one of the steps towards killing him.  Similarly, the Warden couldn't use magic to ever help apprehend a warlock, since he's clearly intending to track the guy down (and later kill them).  On the helpless thing, that reasoning leads to a Warden sneaking up on an unconscious warlock having to wake them and make sure they can defend themselves before attacking.  That ends up neutering Wardens so much that they are worthless.

In any case, the Laws of Magic aren't about robbing people of free will in general.  They aren't even necessarily about robbing people of free will (you can imprison someone with magic just fine).  They are about a select set of uses of magic that twist the mind of the practitioner.

This is the same sort of flawed reasoning that can make Paladins very hard to play in D&D.  The Laws aren't about people being nice, fair, generous, friendly, good, evil, or whatnot.  They are about a particular set of behavior AND intent WITH MAGIC and nothing more.  Lose the behavior, lose the intent, or lose the magic, and you don't have a violation.
Title: Re: The letter not the spirit of the Law
Post by: infusco on February 03, 2011, 05:40:10 AM
Your intent when using magic to knock someone out is to knock someone out- that's it.
This is not wizard morality.  It's about certain things being done with magic warping the wielder.
The WARDENS use the method I just described to kill people.  You don't really think that all these warlocks just stand around waiting for their heads to be chopped off, do you?
Actually, an immobilizing evocation block would probably be even easier to do than knocking someone out.
Anyway, the point is that the law is not:
Thou shalt not kill
The law is
Thou shalt not kill with magic
If you kill in self defense, you still have to take the lawbreaker stunt but you won't get axed by the White Council.

I think we'll have to agree to disagree here. It's never been stated in the books that Wardens knock warlocks unconscious and then run them through while they are helpless and unaware of what's going on. In fact, their swords are specifically enchanted to cut through defensive enchantments so that the only that stands between a Warden and a Warlock at that moment is a Warden's very human aim with his sword, and the warlock's very human, and very likely negligible, ability to dodge the fatal strike.
Title: Re: The letter not the spirit of the Law
Post by: Peteman on February 03, 2011, 05:40:26 AM
If you kill in self defense, you still have to take the lawbreaker stunt but you won't get axed by the White Council.

You probably will, even if it was done in self defense. You can pray someone is willing to stick their neck out for you, but Lawbreaking is Lawbreaking and the White Council largely doesn't care about mitigating circumstances.
Title: Re: The letter not the spirit of the Law
Post by: Tbora on February 03, 2011, 05:41:06 AM
Mate, I'm not contesting the point that GM's word is law. It's the Golden Rule and it exists in every game for a very good reason. What I'm saying is that when you're involving yourself in a discussion about game and setting mechanics on the game's official forums, you can't go around telling people they are wrong because you house ruled it otherwise. I mean, I could believe a Toyota is a german car, but I'm not about to go to a Toyota dealership and claim to people there that it's german just because it makes sense in my head :P

The only german automaker I know of is BMW ;)

I suppose I was kind of  a dick and a knee jerk reaction to call you dead wrong in that, while I will give you that is RAW per the books, I still hold that is just one of the things that most groups should take a white out too, if it interferes with their game. But that is just my mind set I guess.
Title: Re: The letter not the spirit of the Law
Post by: BumblingBear on February 03, 2011, 05:52:57 AM
I think we'll have to agree to disagree here. It's never been stated in the books that Wardens knock warlocks unconscious and then run them through while they are helpless and unaware of what's going on. In fact, their swords are specifically enchanted to cut through defensive enchantments so that the only that stands between a Warden and a Warlock at that moment is a Warden's very human aim with his sword, and the warlock's very human, and very likely negligible, ability to dodge the fatal strike.

I mean this without malice, but I'm glad you're not in my game then.

With your laws of magic, wizards would pretty much just be helpless carebears who can only do magic tricks.

It also flies in the face of the spirit of the books.

If wizards were powerless to even knock someone out to kill them, Wardens would not exist, and nobody would be as severely scared of wizards as they are.

I think you're mixing mortality and the laws of magic.  The two do not necessarily mix.

By your line of reasoning, if you made a kinetic shield while people were shooting at you in order to shoot back, THAT would be breaking the laws of magic since you're shielding yourself in order to kill.

That's ridiculous.
Title: Re: The letter not the spirit of the Law
Post by: infusco on February 03, 2011, 06:07:36 AM

By your line of reasoning, if you made a kinetic shield while people were shooting at you in order to shoot back, THAT would be breaking the laws of magic since you're shielding yourself in order to kill.

That's ridiculous.


You're right, that would be ridiculous if that's what I meant. It's a good thing that it's not. I'm saying specifically to use magic to either directly kill someone, or to incapacitate someone beyond any ability to be aware of their very immediate doom. I'm not talking about restraining yourself to use magic in creating a scenario where you'll have the upper hand, which is precisely what a warden does.

And remember, a warden is usually MUCH more powerful than those warlocks they are sent to take down.

The tactics are simple:

Warden runs after warlock and corners him. He starts by creating a personal long lasting block that is a great deal stronger than anything the warlock can throw at him. Then he likely creates a huge zone barrier to cut off the warlock's escape. Then he draws his sword and advances on the warlock. Warlock tries to throw a fireball ... sizzles on warden's shield. Draws a gun and fires on warden ... which also sizzles on warden's shield. Warlock tries desperately to throw up a block of his own which warden counterspells himself or using the enchantments on his sword. Warden draws back with his sword with nothing but his Weapons skill to aid him, and decapitates the warlock who royally failed his Athletics roll to dodge.

Again, it's a question of free will. The warlock had no chance magically, but could still choose to surrender. He could (and likely did) choose to dodge or parry. He *did* have the ability to defend himself and was very much aware of his own actions and the actions of the warlock. He was simply outclassed by not only a master evoker, but a master swordsman as well. Wardens' swords are not merely ceremonial you know. They are very very good at actually using them.

And there is at least one stated example in the books where an accused warlock is brought to trial. Which likely means that the warlock did knock him unconscious and dragged him before the council instead of dispatching him immediately.

By your definition, any wizard could simply bypass the first law by casually wandering around, putting people to sleep, and slitting their throats. Rinse and repeat. That's hubris of the very highest order, mate.
Title: Re: The letter not the spirit of the Law
Post by: Tallyrand on February 03, 2011, 06:09:11 AM
Agreed

Are you including knocking someone out and killing with a knife?  I don't think so based on your agreement with me.

No, I think the knife thing will get you passed the Council and the Laws.
Title: Re: The letter not the spirit of the Law
Post by: BumblingBear on February 03, 2011, 06:16:34 AM
No, I think the knife thing will get you passed the Council and the Laws.

I think that 99.99999% of the community agrees on this one. :)
Title: Re: The letter not the spirit of the Law
Post by: BumblingBear on February 03, 2011, 06:18:53 AM
Actually, since it is up to the person who "wins" to describe what happens to someone who is taken out, wouldn't it be almost impossible to kill someone a player didn't want to? 
Title: Re: The letter not the spirit of the Law
Post by: bitterpill on February 03, 2011, 06:42:57 AM
That true 99% of the time but if your attacking with 10 shifts of hellfire powered fire when you take the enemy out the GM is right to go no you killed him. I would say the same goes for supernatural strength attack as well as they have the reminder 'be careful at this level its very easy to kill someone with a single blow'.  
Title: Re: The letter not the spirit of the Law
Post by: bibliophile20 on February 03, 2011, 06:49:49 AM
That true 99% of the time but if your attacking with 10 shifts of hellfire powered fire when you take the enemy out the GM is right to go no you killed him. I would say the same goes for supernatural strength attack as well as they have the reminder 'be careful at this level its very easy to kill someone with a single blow'.  
Yeah; if a PC claims that they managed a nonlethal attack with, say, a .50 cal sniper rifle, or a bazooka, or a mingun, I'd call shenanigans.  Past Weapon:3, you're attacking with weapons that have the end result not of "dead" but of "fine red mist" or "requiring blotters".  Or, to pull a wonderful bit of imagery, it's like dropping an anvil on an egg... and expecting to have two neat halves of shell, one with the white, one with the yolk.
Title: Re: The letter not the spirit of the Law
Post by: Drachasor on February 03, 2011, 06:53:09 AM
You're right, that would be ridiculous if that's what I meant. It's a good thing that it's not. I'm saying specifically to use magic to either directly kill someone, or to incapacitate someone beyond any ability to be aware of their very immediate doom. I'm not talking about restraining yourself to use magic in creating a scenario where you'll have the upper hand, which is precisely what a warden does.

Which is explicitly not what the First Law is.  It's about the magic itself doing the killing.  Disabling is perfectly fine.

Warden runs after warlock and corners him. He starts by creating a personal long lasting block that is a great deal stronger than anything the warlock can throw at him. Then he likely creates a huge zone barrier to cut off the warlock's escape. Then he draws his sword and advances on the warlock. Warlock tries to throw a fireball ... sizzles on warden's shield. Draws a gun and fires on warden ... which also sizzles on warden's shield. Warlock tries desperately to throw up a block of his own which warden counterspells himself or using the enchantments on his sword. Warden draws back with his sword with nothing but his Weapons skill to aid him, and decapitates the warlock who royally failed his Athletics roll to dodge.

And technically the Warden is stopping the Warlock from engaging in his free will when he counterspells, when he undoes enchantments, when he defends himself.  That's literally taking the choices someone makes and undoing them, making them into nothing but wasted action.  The warden being there to do any sort of law enforcement limits free will, and he's there to end the Warlock's free will.  That's what Law Enforcement is all about and you can't do that with stomping all over the criminal's free will.

Again, it's a question of free will. The warlock had no chance magically, but could still choose to surrender. He could (and likely did) choose to dodge or parry. He *did* have the ability to defend himself and was very much aware of his own actions and the actions of the warlock. He was simply outclassed by not only a master evoker, but a master swordsman as well. Wardens' swords are not merely ceremonial you know. They are very very good at actually using them.

First, if the Warlock surrenders, then he gets killed.  If he doesn't surrender, he gets killed.  It isn't like there's any real choice there.  Not one of any meaning.

Second, the Laws of magic are NOT about the free will of the people you are affecting.  There are innumerable ways to take away someone's choices with magic that don't violate the laws such as imprisoning them.  The laws are magic are exactly what they say on the tin.  The First Law is only about purposefully killing with magic.  The second just transforming with magic.  So on and so forth.  There's no law against mitigating, undoing, or stopping someone from exercising their free will.

By your definition, any wizard could simply bypass the first law by casually wandering around, putting people to sleep, and slitting their throats. Rinse and repeat. That's hubris of the very highest order, mate.

That is allowed.  The Laws of Magic aren't about morality or free will.  They explicitly go over this in the novels.  
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Title: Re: The letter not the spirit of the Law
Post by: jybil178 on February 03, 2011, 06:55:10 AM
Yeah, thats kinda were the "you control what your attacks do" thing kinda falls apart... With that kinda power...  But anyway, to the current subject...  I honestly don't know if the whole putting someone to sleep, or incapacitating them then killing them would break first law or not..  In all honesty, its very similar to the whole, you use a gust of wind, and knock someone off a building..  In fact, they have an even better chance to survive that then you after you knock them out..

The whole point of the matter...  Is they are practically the same thing..  You knock someone off the building, its not you or the magic that kills them.. Its the fall.. But it was your intent to put them in a lethal situation, where they were completely helpless to protect themselves, as they fall to their deaths..

Its just the thought of this, and their similarity that puts me into such bind on the subject... :P
Title: Re: The letter not the spirit of the Law
Post by: sinker on February 03, 2011, 07:06:28 AM
There have been threads about this on the forum before. There likely will be more. It is one of those issues that people rarely agree on and everyone seems to have a very strong opinion on. I won't comment on how one obtains lawbreaker, however this is my two cents.

Lawbreaker should almost never be used to "punish" a player. The only circumstance I believe it is ok to force lawbreaker on a player is if you have repeatedly told them that the action would lead to lawbreaker (everyone else at the table agrees) and they do it anyway. Otherwise you're just being vindictive and doing something that may lead to that player loosing their character and possibly all interest in gaming with you. I'f that's a desirable outcome you might want to ask why they're there in the first place.

In light of this I don't think it's really necessary to heavily define lawbreaker. There will either be an obvious situation (as above), or the player will be inflicting it on him/herself.
Title: Re: The letter not the spirit of the Law
Post by: BumblingBear on February 03, 2011, 07:08:48 AM
Yeah, thats kinda were the "you control what your attacks do" thing kinda falls apart... With that kinda power...  But anyway, to the current subject...  I honestly don't know if the whole putting someone to sleep, or incapacitating them then killing them would break first law or not..  In all honesty, its very similar to the whole, you use a gust of wind, and knock someone off a building..  In fact, they have an even better chance to survive that then you after you knock them out..

The whole point of the matter...  Is they are practically the same thing..  You knock someone off the building, its not you or the magic that kills them.. Its the fall.. But it was your intent to put them in a lethal situation, where they were completely helpless to protect themselves, as they fall to their deaths..

Its just the thought of this, and their similarity that puts me into such bind on the subject... :P

Consider this.

If you knock someone off a roof with magic, you killed them with magic.  Your gust of wind is what propels them off the roof.  It means you made the decision when making the wind to kill.

If you knock someone out with magic and then kill them, it is a BLADE that is killing them.  Not your magic.  The only decision you make when you knock them out is to knock them out.

To some that may seem like a fine line, but it's actually a pretty big difference.

By this line of reasoning, as a GM I would say that if a wizard kills a vampire in an apartment building with magic but the building burns down and kills a few families, whether or not the wizard was thinking about the other people in the building at the time would make the difference on whether they got the law breaker stunt or not.

I will say this again - the laws are not about morality.  At all.  You could be a really terrible, murdering wizard and not break any laws of magic.

I think some of the confusion here is that a few people are getting the laws mistaken for morality.

The laws exist to keep mortal magic users from turning into monsters - pretty much forces of nature for chaos and destruction.  They are not there to keep people from killing each other.
Title: Re: The letter not the spirit of the Law
Post by: Drachasor on February 03, 2011, 07:12:33 AM
Yeah, thats kinda were the "you control what your attacks do" thing kinda falls apart... With that kinda power...  But anyway, to the current subject...  I honestly don't know if the whole putting someone to sleep, or incapacitating them then killing them would break first law or not..  In all honesty, its very similar to the whole, you use a gust of wind, and knock someone off a building..  In fact, they have an even better chance to survive that then you after you knock them out..

Depends on the situation.  You use a gust of wind to knock someone over or have a 5 foot drop, then you are ok.  Knock them off a 10 story building with the exact same spell, and you aren't.  Put someone to sleep at home?  That's ok.  Put them to sleep while swimming or driving?  That's not.

The difference with putting them to sleep and then killing them with a sword is that you are choosing to kill them with the sword.  It is you and the sword doing the killing.  The spell didn't kill anyone there, it just made it easier (the same way disabling their magic with yours or defending yourself with magic makes killing them easier).  In a situation where a chain of events no one controls kills them and it is foreseeable by you (or to be expected), then the spell made it happen and you killed them with that spell.

Obviously there are some grey areas here, but it is a sensible basis to go by.  Otherwise you start saying that disabling a warlock with blocks so they can't use magic or fight you is bad.  Limiting free will with magic is NOT inherently a violation of the Laws of Magic, even if that ends up leading to someone's death (unless it is a foreseeable chain of events with no intelligent being playing a willful role in those events).

Might as well say tricking a Warlock into thinking you are on the roof (with an illusion) so he looks up while you stab him from behind is against the Law then or veiling yourself and striking the hidden blow from a concealed spot.  It's just an unworkable principle that leads to Lawful Stupid behavior and more importantly isn't supported by the books.
Title: Re: The letter not the spirit of the Law
Post by: toturi on February 03, 2011, 11:23:05 AM
With your laws of magic, wizards would pretty much just be helpless carebears who can only do magic tricks.
You sir have been sigged.

Epic quote. Bravo.
Title: Re: The letter not the spirit of the Law
Post by: Peteman on February 03, 2011, 01:45:21 PM
You sir have been sigged.

Epic quote. Bravo.

Don't mess with the carebears.  They'll mindrape you.
Title: Re: The letter not the spirit of the Law
Post by: infusco on February 03, 2011, 02:09:53 PM
Don't mess with the carebears.  They'll mindrape you.

Yup. They hit you with their belly beams and suddenly you turn into this perpetually happy fool. That's 4th law violation right there, lol.

Please don't assume it's about being vindicative as it's not. As a GM, I'd warn players if they were about to commit a lawbreaking act as I see it and give them the chance to reconsider. And I have nothing against players killing humans in my game. I just have an opinion about using magic to render them *completely helpless* with intent to kill. You are welcome to disagree.
Title: Re: The letter not the spirit of the Law
Post by: Drachasor on February 03, 2011, 03:34:02 PM
Please don't assume it's about being vindicative as it's not. As a GM, I'd warn players if they were about to commit a lawbreaking act as I see it and give them the chance to reconsider. And I have nothing against players killing humans in my game. I just have an opinion about using magic to render them *completely helpless* with intent to kill. You are welcome to disagree.

It's just not backed up by the rules, is all.
Title: Re: The letter not the spirit of the Law
Post by: Peteman on February 03, 2011, 03:37:43 PM
Yup. They hit you with their belly beams and suddenly you turn into this perpetually happy fool. That's 4th law violation right there, lol.

Not quite. It's more WCV incite emotion. Plus they ain't human.
Title: Re: The letter not the spirit of the Law
Post by: BumblingBear on February 03, 2011, 04:30:37 PM
You sir have been sigged.

Epic quote. Bravo.

I'm flattered. :P

It's just not backed up by the rules, is all.

Exactly.  If some people want to play that way... fine.  But I would probably almost immediately quit a game that deviated that far from the RAW /and/ cannon /and/ common sense.
Title: Re: The letter not the spirit of the Law
Post by: infusco on February 03, 2011, 04:47:31 PM
Not quite. It's more WCV incite emotion. Plus they ain't human.

True ... they're not wizards. They're just supernatural fuzzy little cartoon bears with cute tattoos.
Title: Re: The letter not the spirit of the Law
Post by: infusco on February 03, 2011, 04:56:39 PM
Exactly.  If some people want to play that way... fine.  But I would probably almost immediately quit a game that deviated that far from the RAW /and/ cannon /and/ common sense.

Well, actually, by RAW and canon, it's very much a grey area. The only thing we know is that Wardens use their sword for the killing blow. It's never actually described how they go about it. And even in the Magic section, it is stated that there's a lot of grey area here, that Wardens can never use magic as a means to that end, and that players and GMs should discuss how to apply and interpret this rule in the game. Personally, I feel that using magic to create a situation where death is completely inescapable and inevitable warrants it. If you yourself disagree, you are welcome to as there are no hard rules regarding it. We indeed do not have to play together. Mind you, given how heated this topic is here, I'll certainly bring it up with my players and get their feedback as their opinion is the one that counts.
Title: Re: The letter not the spirit of the Law
Post by: tymire on February 03, 2011, 07:09:38 PM
Yes it's a grey area, however got to the chapter in the book that talk about death curses.  It specificaly says that wardens have gotten VERY good at avoiding them.  Pretty much this means they take the target unaware or at least fast enough that they don't have time to spit one out or even think about it.

Imo having Morgan in the books was a very bad idea as far as example of a warden.  Because except for what happened at the end of the first book he didn't bother to try to be tricky at all.  Though this could easily have just been his stubborness.

Really when you get right down to it why even bother knocking them out unless you are in combat.  With good use of veils you could be right up next to them, wait till they are asleep, drug them, or just about anything, and well that's that.
Title: Re: The letter not the spirit of the Law
Post by: BumblingBear on February 03, 2011, 09:19:31 PM
Yes it's a grey area, however got to the chapter in the book that talk about death curses.  It specificaly says that wardens have gotten VERY good at avoiding them.  Pretty much this means they take the target unaware or at least fast enough that they don't have time to spit one out or even think about it.

Imo having Morgan in the books was a very bad idea as far as example of a warden.  Because except for what happened at the end of the first book he didn't bother to try to be tricky at all.  Though this could easily have just been his stubborness.

Really when you get right down to it why even bother knocking them out unless you are in combat.  With good use of veils you could be right up next to them, wait till they are asleep, drug them, or just about anything, and well that's that.

Well, with the "means to an end" argument, vieling yourself to sneak up next to someone in order to lop them with your sword would be just like immobilizing them before cutting them.

::shrug::

Personally, I feel that using magic to create a situation where death is completely inescapable and inevitable warrants it.

Paralyzing someone while they're swimming I totally agree with you - because by paralyzing them, any rational person would know you are causing them to die.  Simply knocking someone out is not the same thing.

Quote
If you yourself disagree, you are welcome to as there are no hard rules regarding it.
We indeed do not have to play together.
Agreed.  Although your next statement would lead me to believe it would not be impossible.

Quote
Mind you, given how heated this topic is here, I'll certainly bring it up with my players and get their feedback as their opinion is the one that counts.

That is very sensible of you.
Title: Re: The letter not the spirit of the Law
Post by: Drachasor on February 03, 2011, 09:29:22 PM
Well, actually, by RAW and canon, it's very much a grey area. The only thing we know is that Wardens use their sword for the killing blow. It's never actually described how they go about it. And even in the Magic section, it is stated that there's a lot of grey area here, that Wardens can never use magic as a means to that end, and that players and GMs should discuss how to apply and interpret this rule in the game. Personally, I feel that using magic to create a situation where death is completely inescapable and inevitable warrants it. If you yourself disagree, you are welcome to as there are no hard rules regarding it. We indeed do not have to play together. Mind you, given how heated this topic is here, I'll certainly bring it up with my players and get their feedback as their opinion is the one that counts.

And what's the difference between putting someone to sleep with magic and then killing them verses stopping anything they do (run, defend, attack) with magic and then killing them?  They are both essentially the same thing, except the target gets to experience the latter consciously.  You draw a poor line about the person needs to be "able to surrender" and talk about free will, but there's no reasoning along those lines regarding the Law against killing, that IS something of your own making.  The reason why this line is poor is that it requires a Warden to announce his presence to any warlock he's fighting.  If he takes them by surprise using magic, then he's not letting them exercise free will.  That's the same as putting them to sleep.

Of course, regarding putting them to sleep, is it ok if the Warden asks the person to surrender, and then if they refuse he puts them to sleep according to your rules?  Why is it important that a Warden ask permission to kill the guy when it doesn't matter what their answer is?  (As far as "free will" of the person to be killed goes, which again is not a relevant factor in First Law violations, they already made their choices long before when they violated the Laws of Magic; they've exercised it).

I think the real distinction with killing with magic must lie upon causal chains of events.  If you use a spell that results in a chain of events WITHOUT LIVING ACTORS REQUIRED TO ACT A SPECIFIC WAY that ends in someone dying, then you've killed with magic.  That covers blowing someone off a building, killing directly, putting them to sleep behind the wheel, etc.  If you put someone to sleep and then you kill them with a sword, however, you have to still decide to kill them with that sword or they won't die.  If you say that's against the rules and is breaking the law, then so is disabling someone else's magic and escape routes while defending yourself with magic; you've destroyed all their options except dying with magic in the exact same way as putting them to sleep.  Since you object to the Warden using some physical, non-magical acts to complete the job, how can you draw the line in a reasonable way?  What's the principle at work here?  If a warden does two defenses with a sword and then kills with it, but the rest of the fight and stopping retreat is heavily added by magic, is that against the law?  If not, why not?

To me the only line that is sensible and can work in the game is where the last conscious choice that determines death was done by magic.  There are some grey areas here regarding the complexity of the non-conscious stuff, accidental death, random chance, etc, but that's a very, very reasonable line to draw where anything to one side could be a breaking of the Law and anything to the other is not.
Title: Re: The letter not the spirit of the Law
Post by: bibliophile20 on February 03, 2011, 09:36:41 PM
I'm curious as to where unintentional killings fall under your definitions.  Here's a workable example: Pulling from the classics, a fire spell from a mage starts a fire in a crowded building.  People are killed in the ensuing fire.  Does the wizard get lawbreaker for:
1. The people who burned to death?
2. The people who passed out from smoke inhalation and suffocated?
3. The people who were trampled by the panicking crowd?
Title: Re: The letter not the spirit of the Law
Post by: Drachasor on February 03, 2011, 09:52:08 PM
I'm curious as to where unintentional killings fall under your definitions.  Here's a workable example: Pulling from the classics, a fire spell from a mage starts a fire in a crowded building.  People are killed in the ensuing fire.  Does the wizard get lawbreaker for:
1. The people who burned to death?
2. The people who passed out from smoke inhalation and suffocated?
3. The people who were trampled by the panicking crowd?

Well, going by what I think is the spirit and more or less letter of what is in the book, what I said about Willful Causal Agents, the thing doing the killing was the fire of the building (no will) caused by fire magic) will.  That caused all the deaths one way or another, so they definitely fall on the side of "Potential Violations".  The book recommends looking at Intent at this point, so if the mage intended to kill people, then it is definitely a violation and he gets Lawbreaker.  Beyond that it's a little fuzzy, but I think I'd personally lean towards the idea that if it was reasonable to expect deaths to be caused by casting the spell, then you get law breaker for any deaths that happen.  I do tend to think Harry should have gotten Lawbreaker for burning Bianca's place (but as a 2nd violation, it doesn't actually do anything to him in terms of game mechanics).  That said, if you get compelled to do it by the GM and have no fate points to stop it, then you shouldn't get it.

Compare to the fire being started by a wizard, and another wizard makes a wind that blows the fire onto innocents, lighting them ablaze.  In that the fire kills, but there's a willful act between the casting of the fire spell and the burning people that caused the killing, so the original caster is off the hook.  Weeelll, I suppose there could be an exception if that tag-team was planned so the fire-casting wizard intended to kill people with his fire (with someone's help), but I don't think there should be.  He's not killing someone directly with magic there, even if he intends for them to do.  Clearly an evil guy, but being evil does not mean he's a Lawbreaker.  Same with conjuring a knife so someone can kill their spouse with it.
Title: Re: The letter not the spirit of the Law
Post by: Peteman on February 03, 2011, 11:28:15 PM
I'd say the people trampled to death are not Lawbreaker (the Wizard did not compel anyone to stampede, and the mortals of their own free will decided to panic as opposed to file out orderly or die in the fire [the latter is a jerk thing to say, but the panicked crowd still had free wil]), the others are.
Title: Re: The letter not the spirit of the Law
Post by: Drachasor on February 04, 2011, 12:32:01 AM
I'd say the people trampled to death are not Lawbreaker (the Wizard did not compel anyone to stampede, and the mortals of their own free will decided to panic as opposed to file out orderly or die in the fire [the latter is a jerk thing to say, but the panicked crowd still had free wil]), the others are.

Well, as someone in one of the books says (paraphrasing) "you'd be surprised how little people use free will."
I think the litmus tests should be more like the following:
Did Magic directly violate a law?  (if so, it's a violation, regardless of intent)
Did Magic cause a direct chain of events with no intelligent actors that led to deaths?  (if so it's a violation, though exceptions could be made for long causal chains that are completely unforeseeable...but that's not going to show up in a game).
If not....
1.  Did the wizard intend to kill?
2.  Did the intelligent actors behave in an extremely predictable manner (e.g. crowd panicking) where none of them had to intend to kill someone to make the death happen?
If you have both of those, I think it is definitely a violation. 
(click to show/hide)
  You've set things up so your magic CAN cause a death if people behave as they are likely to.  Note, it is important, imho, that the people you are using in 2. did NOT intend to kill anyone, you are using them to kill by betting on likely behavior resulting in accidents leading to death.  If someone there is deciding to kill and without that it wouldn't happen, then they are the ones responsible, even if you help out by binding, sleeping, whatevering the enemy.

Now, if instead of 1. you have
3.  Did you just recklessly endanger people with magic so death was a real possibility due to your negligence?

2. and 3. together are quite possibly a Law violation.  Yeah, you didn't INTEND it, but you are being extremely sloppy and a cursory examination of what is going on is going to show that your actions are likely to result in death.  (1st law violations don't have to have intent, it just helps make the case clear...lack of intent makes it murkier and possibly not a violation if enough other things aren't in place).

On the other hand, if you just have 1.  Intent but not death, you didn't get a violation.  If you just have 2., but actually knowing 2. was there wouldn't be easy (e.g. you didn't behave recklessly), then I don't think that should be a violation.  If you just have 3, reckless behavior, but no one died, then that's not a violation either.  When these start to get mixed together, imho, is where the grey area exists.
Title: Re: The letter not the spirit of the Law
Post by: Bruce Coulson on February 04, 2011, 05:02:06 PM
One of the things that often gets overlooked in these discussions...

Killing anyone, by any means whatsoever, for any reason whatsoever, should have an effect on the character.  Taking a human life is a traumatic event.  (If it's not, then the murderer has serious psychological issues.)  Even in the heat of rage or fear...after the initial emotion wears off, and the character has time to consider what they've just done...there should be a reaction.

Morgan is a hard-ass because he's killed too many people.  The fact that most of those killings may have been completely necessary and justified doesn't matter.  Part of his soul is darkened.  He's done too much, become too much, to become a light and cheery soul ever again.  It's a common defense mechanism.  Once you become capable of killing a helpless bound victim (again, no matter how justified), part of you is never quite the same.  You have to harden yourself against human feelings...or go insane.

I can easily see an Aspect change for any character who kills.
Title: Re: The letter not the spirit of the Law
Post by: bitterpill on February 04, 2011, 05:07:19 PM
The thing is that for lots of the characters you can play your better than human or different than human for example it does not a long walk for fae changling to have a completly different valuation of life than a normal person, if a summer fae used life magic to incourage the spread of a parasites that eat a person alive that would be causeing more growth than death and might be the correct thing to do from a sellie perspective but not from a human. 
Title: Re: The letter not the spirit of the Law
Post by: Bruce Coulson on February 04, 2011, 05:24:38 PM
A Summer Fae isn't human, and has no free will (in most cases).

A changeling still has free will, and should have some issues with randomly killing people just to spread a plague.  Such an act might propel them towards choosing to become a fae...or renouncing their Fae heritage altogether.
Title: Re: The letter not the spirit of the Law
Post by: My Dark Sunshine on February 04, 2011, 05:34:58 PM
My thoughts are this:

Using magic to put someone to sleep / pin them down, and then killing them with a blade may not offer an instance of Lawbreaker (per GM's discretion), however it is still a morally grey act. Sure, it may prevent you from tainting your soul (black, but you would be shading it grey), but it probably wouldn't prevent a Warden going snicker snack. You are 'using magic to kill', simply not directly. Not to mention blades can more easily be traced, and local law enforcers may come knocking if you're sloppy. Using magic to get you out of that situation could go all kinds of bad.

Although from a roleplaying point of view, if you're the type of person willing to put someone to sleep with magic and kill them, it wouldn't take much to become the type of person that cuts out the latter stage; and just out-right kill them. I'd also expect any such character to have some sort of aspect that makes them that type of person, e.g. "I flirt with the darkness in my soul", which would be compelled accordingly.

Saying that, it could easily be argued that if your intent was to kill from the very start, your magic may mould itself to that intent. Spells are extensions of your will (in a way), if your will is to kill, but your spell to put the target to sleep, the lines may blur. Focus is important in magic and with such double-purposes, things could go badly.

Just my 2 pence. (I'm British, so sue me)

 
Title: Re: The letter not the spirit of the Law
Post by: bitterpill on February 04, 2011, 05:59:09 PM
Wardens are killers, theres no way around it and they use magic to aide them in their job which for the most part is killing, when they kill they don't get lawbreaker as they are acting according to the will of the council it is pretty fair to say though that most wardens are jaded and darkened by their actions to the extent that Morgan couldn't see beyond his own shadows when viewing Harry even though Harry was clearly a good guy.
Title: Re: The letter not the spirit of the Law
Post by: tymire on February 04, 2011, 06:19:44 PM
Actually I really like that, use the aspect change of lawbreaker (limited to 1-2 changes), but don't give them the power if the magic isn't directly used to kill.  Also this way you can also apply it to critters.  As you don't taint your soul when you kill them, however you "are" killing them so it does affect you, even if it is justified.

That seperates out the morally grey, from the tainting your soul parts.
Title: Re: The letter not the spirit of the Law
Post by: Bruce Coulson on February 04, 2011, 06:22:28 PM
When you're used to seeing the worst things that humanity/wizards can do, it's hard for you to see any good in anyone.  If you don't see a stain, they're just concealing it real well.

Except for your fellow Wardens, the men and women who back you up when you're sent out against a warlock.  Those are the only people you can trust.

And Harry was trained by the worst sort of rogue...of course he's guilty of something.
Title: Re: The letter not the spirit of the Law
Post by: Moriden on February 04, 2011, 06:43:09 PM
Quote
Wardens are killers, theres no way around it and they use magic to aide them in their job which for the most part is killing, when they kill they don't get lawbreaker as they are acting according to the will of the council it is pretty fair to say though that most wardens are jaded and darkened by their actions to the extent that Morgan couldn't see beyond his own shadows when viewing Harry even though Harry was clearly a good guy.

I have argued before that warden has the law breaker stunt. i see little difficulty in haveing all of his aspect reflect that he has no value for life. they make a point in the end that he valued life so little that he saw no difficulty in giving up his life to save the white council some politcal trouble.
Title: Re: The letter not the spirit of the Law
Post by: Drachasor on February 04, 2011, 06:49:22 PM
Using magic to put someone to sleep / pin them down, and then killing them with a blade may not offer an instance of Lawbreaker (per GM's discretion), however it is still a morally grey act. Sure, it may prevent you from tainting your soul (black, but you would be shading it grey), but it probably wouldn't prevent a Warden going snicker snack. You are 'using magic to kill', simply not directly. Not to mention blades can more easily be traced, and local law enforcers may come knocking if you're sloppy. Using magic to get you out of that situation could go all kinds of bad.

Although from a roleplaying point of view, if you're the type of person willing to put someone to sleep with magic and kill them, it wouldn't take much to become the type of person that cuts out the latter stage; and just out-right kill them. I'd also expect any such character to have some sort of aspect that makes them that type of person, e.g. "I flirt with the darkness in my soul", which would be compelled accordingly.

Like I said, you use that as an example of something bad Law-wise, and how is it different from just overpowering someone with magic, preventing them from fleeing, running, getting a successful attack off, etc, and then killing them?  If anything, that's more protracted and emotionally intense.

I don't see any way to have a consistent and sensible standard where putting an enemy to sleep and then killing them conventionally earns you Lawbreaker, and using multiple magics to stop the enemy and then killing them conventionally doesn't.

It's important to remember that the Laws aren't about good or evil.  They aren't about killing in cold blood.  They aren't about being nice, humane, compassionate.  They aren't about disregarding the value of human life, being a monster, or serial killer.  They are about one thing and one thing only.  Doing something WITH MAGIC.  Putting someone to sleep isn't killing them with magic, unless falling asleep  causes them to crash their car and die or the like.  You might think it is a pretty cold way to go, but that doesn't make it earn Lawbreaker.  If it did, then all Wardens would have Lawbreaker, since they surely use a lot of magic to help disable Warlocks before killing them (usually without a trial).
Title: Re: The letter not the spirit of the Law
Post by: Drachasor on February 04, 2011, 06:52:32 PM
I have argued before that warden has the law breaker stunt. i see little difficulty in haveing all of his aspect reflect that he has no value for life. they make a point in the end that he valued life so little that he saw no difficulty in giving up his life to save the white council some politcal trouble.

He also risked his life to protect a bunch of kids.  Don't belittle his self-sacrifice in the end,
(click to show/hide)

Again though, LAWBREAKER has nothing to do with how you value human life.  NOTHING AT ALL.  The first law is about killing with magic and that is it.  You can go around bombing school houses with conventional explosives, killing families with guns for no reason, burning down theatres with oil and matches, and NEVER get Lawbreaker.  That doesn't mean you are a good guy.
Title: Re: The letter not the spirit of the Law
Post by: Moriden on February 04, 2011, 06:53:18 PM
Quote
If it did, then all Wardens would have Lawbreaker, since they surely use a lot of magic to help disable Warlocks before killing them

You can have lawbreaker and not be at negative refresh, you can even have lawbreaker and face no social sanction.
Title: Re: The letter not the spirit of the Law
Post by: bitterpill on February 04, 2011, 06:56:51 PM
I think there is a difference between Lawbreaker and being a killer and the way the Wardens behave is within the law otherwise why would the white council need the blackstaff, I think if you want morality in game then use this house rule that your first kill change one of your aspects and If a character casually kills he would need an aspect to justify or the gm could compel him not too such aspect could be Solider of Aires or Compasionless Assassin.    
Title: Re: The letter not the spirit of the Law
Post by: Drachasor on February 04, 2011, 07:00:19 PM
You can have lawbreaker and not be at negative refresh, you can even have lawbreaker and face no social sanction.

If the wardens were racking up Lawbreakers, then the Law would be broken and pointless.  Enforcing Lawbreaker the way some are arguing here isn't what the rules say, books indicate, or very sensible.  It would result in Lawful Stupid behavior where the Warden even defending himself against magical attacks, if he intends to kill the warlock doing them, would be a bit questionable.
Title: Re: The letter not the spirit of the Law
Post by: My Dark Sunshine on February 04, 2011, 07:01:26 PM
Like I said, you use that as an example of something bad Law-wise, and how is it different from just overpowering someone with magic, preventing them from fleeing, running, getting a successful attack off, etc, and then killing them?  If anything, that's more protracted and emotionally intense.

I don't see any way to have a consistent and sensible standard where putting an enemy to sleep and then killing them conventionally earns you Lawbreaker, and using multiple magics to stop the enemy and then killing them conventionally doesn't.


I believe I mentioned it 'may not earn', in the context that it implied I believed it didn't; however it in the end, its down to individual GM's. I'm sorry, but I'm not quite sure which part of my comment you're disagreeing with.

Quote
Doing something WITH MAGIC.  Putting someone to sleep isn't killing them with magic, unless falling asleep  causes them to crash their car and die or the like.

Magic is who you are. Magic is your intent put into existence. Both of these concepts are stated in the books &/or RPG at one point or another. If you are the type of person to kill, no matter how you pretty it up or go about it, you're likely the type of person that'd cross the lines of magic. Which is best reflected as an aspect, not the lawbreaker power. Until you directly break the laws as you say.

But then, I believe my original point was too that effect.

When you're used to seeing the worst things that humanity/wizards can do, it's hard for you to see any good in anyone.  If you don't see a stain, they're just concealing it real well.

Except for your fellow Wardens, the men and women who back you up when you're sent out against a warlock.  Those are the only people you can trust.

And Harry was trained by the worst sort of rogue...of course he's guilty of something.

Morgan has at least one aspects related to how he views the Laws and other magic users. A Warden could easily have the aspect, "Jaded & Blackened from all the murder", etc as someone suggested earlier.

Aspects are how this should be handled, in my opinion. It doesn't take a house rule, aspects are already supposed to be used to reflect your character in such ways.
Title: Re: The letter not the spirit of the Law
Post by: Drachasor on February 04, 2011, 07:05:33 PM
Magic is who you are. Magic is your intent put into existence. Both of these concepts are stated in the books &/or RPG at one point or another. If you are the type of person to kill, no matter how you pretty it up or go about it, you're likely the type of person that'd cross the lines of magic. Which is best reflected as an aspect, not the lawbreaker power. Until you directly break the laws as you say.

The books and RPG flatly disagree with this statement.  In fact there are many examples of wizards killing conventionally and not being tempted to do it with magic in the novels.  Being willing to kill with magic is very different from being willing to kill conventionally.  You may argue that this aspect doesn't seem very much like human behavior to you, and you'd have a point, but that's how it is.  Dresdenverse humans also put blinders on to ignore the blatant magic going on around, which is ALSO not very human (we tend to be a pretty curious species).  These sorts of things are part of the conceits you must allow to accept Dresdenverse as sensible.
Title: Re: The letter not the spirit of the Law
Post by: My Dark Sunshine on February 04, 2011, 07:14:51 PM
Quote from: Harry Dresden In Fool Moon
"Magic comes from the heart, from your feelings, your deepest expressions of desire. That's why black magic is so easy—it comes from lust, from fear and anger, from things that are easy to feed and make grow. The sort I do is harder. It comes from something deeper than that, a truer and purer source—harder to tap, harder to keep, but ultimately more elegant, more powerful. My magic. That was at the heart of me. It was a manifestation of what I believed, what I lived."


I'm sorry, but this would lead me to believe the Book actually agrees with my statement. If you believe in killing someone, then by Harry's logic, your Magic can easily be manifested as such. Harry generally avoids killing full stop when he can. I'm not saying killing with mundane means makes you a Lawbreaker, I'm simply saying you're more likely to believe such actions justifiable; which in turn makes you more likely to become one.

Naturally, you can avoid making such a cross-over. As you put it, a character might genuinely believe killing with magic is wrong, where-as normal killing is okay. I'm not arguing this isn't correct. I'm simply saying their is a natural correlation between the two behavioural types.

As for the human's ignoring magic. Harry describes it as humans hiding from things they don't understand as its scares them. For how long was it denied the Earth was round, or that the sun was the centre of the universe? I know its a poor analogy, most are, however I'm just pointing out at least that interpretation is a tad more accurate then you gave it credit.

Title: Re: The letter not the spirit of the Law
Post by: Drachasor on February 04, 2011, 07:25:38 PM
I'm sorry, but this would lead me to believe the Book actually agrees with my statement. If you believe in killing someone, then by Harry's logic, your Magic can easily be manifested as such. Harry generally avoids killing full stop when he can. I'm not saying killing with mundane means makes you a Lawbreaker, I'm simply saying you're more likely to believe such actions justifiable; which in turn makes you more likely to become one.

It's different though, doing it with magic is addictive, doing it with conventional means is not.  And the counter to the belief thing is that you can have second thoughts and a lot of doubt and reservations when you kill with a conventional weapon.  Magic, on the other hand, doesn't work unless you absolutely believe in what you are doing.  Very different.

As for the human's ignoring magic. Harry describes it as humans hiding from things they don't understand as its scares them. For how long was it denied the Earth was round, or that the sun was the centre of the universe? I know its a poor analogy, most are, however I'm just pointing out at least that interpretation is a tad more accurate then you gave it credit.

The Greeks knew the Earth was round.  Columbus wasn't arguing the Earth was round, everyone knew that.  He was arguing the Earth was much smaller than it was believed.  He was wrong.  It was generally never believed the Sun was the center of the Universe (by people who knew much anyhow), after showing the Earth wasn't the center, they weren't about to jump to conclusions about the sun.

Further, even if you buy the lies about Columbus, they still funded his expedition.  Exploration, discovery, the search for knowledge...all human endeavors.  As a species we do not close our eyes and toss away our curiosity.  That's a rather rare trait that some individuals possess, but not our species at a whole by any means.  Make no mistake, the Dresdenverse has very inhuman humans in this regard...so much so that Jim has a lot of false statements like the Columbus thing to try to back up the idea when it comes up.  And it isn't like proving the supernatural exists in the Dresdenverse is hard, especially with changing minds being against a Law.  Capture some supernatural creatures and you can demonstrate their existence easily enough.
Title: Re: The letter not the spirit of the Law
Post by: My Dark Sunshine on February 04, 2011, 07:34:31 PM
Quote
It's different though, doing it with magic is addictive, doing it with conventional means is not.  And the counter to the belief thing is that you can have second thoughts and a lot of doubt and reservations when you kill with a conventional weapon.  Magic, on the other hand, doesn't work unless you absolutely believe in what you are doing.  Very different.


This we both agree with.

- Although I will add, the original suggestion of using a knife was preconceived, premeditated murder. I got the impression it would be a repeated action, done time and time again. This hardly seems full of 'a lot of doubt and reservations'.

However I think my original points still stand. They make a cognitive sense, and it's called a 'slippery slope' for a reason. But you're perfectly entitled to disagree; and your reasoning is sound.

As for your response to my analogy, touché. I said it wasn't a very good one, but it still applied. Although Wizard's cannot mess with people's mind, Fae and other supernatural could. I think if humanity did discover the existence of the Supernatural, it could go as badly for them as for the Supernatural factions. But that is another discussion for another topic. I guess however it does go to show certain maxims of the Dresdenverse must apply.
Title: Re: The letter not the spirit of the Law
Post by: Ophidimancer on February 04, 2011, 08:24:30 PM
The way I run Lawbreaker is a little bit different.  When a character might be about to do something that constitutes a conscious choice to break one of the Laws of Magic, I make it very obvious to the <b>player</b> what their character is about to do.  As FATE is such a narrative system and gives so much control to the player, I like to have my players make the choice themselves.  On top of that, I allow the character to benefit from the Lawbreaker stunt without making it stack up unless it is at a plot significant point.  Again, I make it obvious that this is an <i>IMPORTANT CHOICE</i> and let them make their own decision.

To me it's all about character development and control by the player.  I want characters to only get the Lawbreaker stunt if the player thinks it's cool as well as being able to use it without losing control of said character.
Title: Re: The letter not the spirit of the Law
Post by: BumblingBear on February 04, 2011, 11:40:24 PM
One of the things that often gets overlooked in these discussions...

Killing anyone, by any means whatsoever, for any reason whatsoever, should have an effect on the character.  Taking a human life is a traumatic event.  (If it's not, then the murderer has serious psychological issues.)  Even in the heat of rage or fear...after the initial emotion wears off, and the character has time to consider what they've just done...there should be a reaction.

Morgan is a hard-ass because he's killed too many people.  The fact that most of those killings may have been completely necessary and justified doesn't matter.  Part of his soul is darkened.  He's done too much, become too much, to become a light and cheery soul ever again.  It's a common defense mechanism.  Once you become capable of killing a helpless bound victim (again, no matter how justified), part of you is never quite the same.  You have to harden yourself against human feelings...or go insane.

I can easily see an Aspect change for any character who kills.

I think you may be watching too many Hollywood movies.

I've seen plenty of people killed.  I personally know people who have killed people.  Some of them have had to kill children.

Some of them handle it very well and you'd never know.  On the flip side, some cops I have known who didn't do anything but traffic citations act like they have the weight of the world on their shoulders.

How people react to things like that is a deeply personal thing.
Title: Re: The letter not the spirit of the Law
Post by: bitterpill on February 04, 2011, 11:44:42 PM
I think you may be watching too many Hollywood movies.

I've seen plenty of people killed. 

??? you in the army or something otherwise that sounds very ominious.
Title: Re: The letter not the spirit of the Law
Post by: Drachasor on February 04, 2011, 11:45:36 PM
??? you in the army or something otherwise that sounds very ominious.

If he's not and he answers, he'll have to kill you.

Someone compel your "curiosity killed the cat" aspect?
Title: Re: The letter not the spirit of the Law
Post by: toturi on February 04, 2011, 11:47:21 PM
I think you may be watching too many Hollywood movies.

I've seen plenty of people killed.  I personally know people who have killed people.  Some of them have had to kill children.

Some of them handle it very well and you'd never know.  On the flip side, some cops I have known who didn't do anything but traffic citations act like they have the weight of the world on their shoulders.

How people react to things like that is a deeply personal thing.
I agree partially. There should be a reaction to killing and taking life. But that reaction need not be one of guilt and other such negative repercussions. Some people respond quite positively to such actions.
Title: Re: The letter not the spirit of the Law
Post by: bitterpill on February 04, 2011, 11:49:55 PM
Uhm such people are called Psychotics and thats not a good thing!   ;)  Well I suppose i can't talk I support the State of Israel.  

I agree partially. There should be a reaction to killing and taking life. But that reaction need not be one of guilt and other such negative repercussions. Some people respond quite positively to such actions.
Title: Re: The letter not the spirit of the Law
Post by: Bruce Coulson on February 04, 2011, 11:57:17 PM
OH, people's reactions to a traumatic event can go all over the map.  But normal people have some reaction, at some point.

Consider that we're taught, from a fairly early age, what is not acceptable in polite society.  Killing ranks pretty high on that list.  Now, suddenly, you've just broken that big rule.  Some people react immediately; others seem to be fine and then react days, months, even years later.

It was a police officer, btw, who mentioned that there is no such thing as a 'good shooting'.  There are shootings that are within policy, directives, and the law; but that doesn't make the shooting good, only sanctioned.  All shootings are 'bad', from a certain point of view.
Title: Re: The letter not the spirit of the Law
Post by: BumblingBear on February 05, 2011, 12:02:03 AM
??? you in the army or something otherwise that sounds very ominious.

Airborne infantry - but that is not the only place I've seen violence.  It doesn't really matter.

I guess without trying to be an elitist here (if that is even possible given the circumstances), I think that those who have actually lived a bit more life or seem some truly terrible things can understand the spirit of the first law a bit better than those who have not.

Just like law in real life, law and morality actually don't mix all that well.  Morality is something that is ever changing and highly relative from person to person.  Law is not.

The idea that just the act of killing is going to make someone a lawbreaker and twist their soul is ludicrous.  This is carebear talk.  We talk freely about killing in the DV when monsters are mentioned.  I would argue that a wizard (especially one chasing down a sorcerer) may come across the worst monsters he's ever seen in the form of humans.

I'm trying to relay my thoughts in such a way as to stay away from TT, but consider this.  Most characters would feel no regret or remorse for killing a ghoul.  They hurt people because it is in their nature - they are hungry all the time.  What about a sorcerer who is abusing children in every possible way to fuel dark magic?  What if the PCs enter a warehouse and discover the aspect "Children in Cages"?

I guess the point I am trying to get at is perhaps those who have seen real darkness in humanity have an easier time differentiating the first law from just "killing" because we understand that some people need to be put down like the rabid dogs they are.

Those who have not seen that darkness in humanity probably think of a teacher, a friend, or a neighbor when people talk about wizards killing "people".

It's a sticky issue for me because in the books, Thomas is more "human" than many actual humans I've known.  First of all, Thomas has a soul.  Also, how many other people have the strength of character to absolutely deny their nature like Thomas has?  The obesity rate in the US is crazy high simply because the US (and the rest of the world) is becoming a world of excess.

How does the "average" person stack against Thomas?  Pretty badly I'd think.  Sure, the average person may not have killed anyone with sexual feeding, but the average person hasn't done anything to make a difference either.  Thomas is a hero.

And yet killing him with magic would be completely a-ok.  Killing the sorcerer down the street with magic who's been using thaumatergy to carve out people's hearts is a no-no, though.

Does that help anyone out there?  The first law is not about fairness.  It is not about morality.  It's about the fact that if someone kills a /human/ with magic enough times, killing people, souled humans with magic will become nature - not a choice.
Title: Re: The letter not the spirit of the Law
Post by: toturi on February 05, 2011, 12:09:06 AM
Uhm such people are called Psychotics and thats not a good thing!   ;)  Well I suppose i can't talk I support the State of Israel.  

Actually such people could be called heroes and that's a good thing, especially when you find yourself needing one.

http://www.myrepublica.com/portal/index.php?action=news_details&news_id=27100 (http://www.myrepublica.com/portal/index.php?action=news_details&news_id=27100)
Title: Re: The letter not the spirit of the Law
Post by: bitterpill on February 05, 2011, 12:10:49 AM
Edit ( you don't want to hear me preaching) so delete
Title: Re: The letter not the spirit of the Law
Post by: BumblingBear on February 05, 2011, 12:48:41 AM

The article you listed I read it the man is a hero but he dosen't sound like a sadist he killed the people because he believed it was the right thing to do not for any joy he would get out of it. He made the choice to become a killer though and I have no doubt his nature has been changed by his lifestyle choice and his years in the army.  

Undoubtably, but it does not necessarily make him a "bad" person.  It depends on why someone is killing.  If it's for a job or to protect themselves or others, that is a whole other animal than someone who does it for kicks.

Regardless of why they do it, it's not a lawbreaker stunt as long as they don't use magic, though.

If Melvin the wizard likes to knock people out and then strap them down and carve them up, that is not breaking a law of magic.  If Mook the wizard likes to immobilize people with magic before raping them, that is not against the laws of magic either.

If I end up running a game, I want to explore this idea - not to be cliche here, but who watches the watchmen?  There may be a wizard out there who is technically not breaking the laws so the council won't get involved, but is still hurting a lot of people.  The police are not equipped to deal with a person like this, it is up to the supernatural community to police its own.

I think the idea that with power comes responsibility should be explored more in the DV.  It is definitely a part of the books that Harry cannot just turn away from what is going on.  I know that every wizard out there isn't going to be a sheepdog, but in a world where magic exists, already dark parts of humanity can potentially do what they do a lot easier.
Title: Re: The letter not the spirit of the Law
Post by: bitterpill on February 05, 2011, 12:55:02 AM
The Law breaker mechanics pretty simple and easy to avoid as it is based around laws rather than morality as I showed with my manipulate ghosts to kill everyone gambit. I think being a killer should be in your aspects somewhere as its a big character point. Then again DF series is based around a sort of Christian Morality so saveing people rather than executing them is more in line with the text.
Title: Re: The letter not the spirit of the Law
Post by: Drachasor on February 05, 2011, 01:02:14 AM
Undoubtably, but it does not necessarily make him a "bad" person.  It depends on why someone is killing.  If it's for a job or to protect themselves or others, that is a who other animal than someone who does it for kicks.

Regardless of why they do it, it's not a lawbreaker stunt as long as they don't use magic, though.

If Melvin the wizard likes to knock people out and then strap them down and carve them up, that is not breaking a law of magic.  If Mook the wizard likes to immobilize people with magic before raping them, that is not against the laws of magic either.

If I end up running a game, I want to explore this idea - not to be cliche here, but who watches the watchmen?  There may be a wizard out there who is technically not breaking the laws so the council won't get involved, but is still hurting a lot of people.  The police are not equipped to deal with a person like this, it is up to the supernatural community to police its own.

I think the idea that with power comes responsibility should be explored more in the DV.  It is definitely a part of the books that Harry cannot just turn away from what is going on.  I know that every wizard out there isn't going to be a sheepdog, but in a world where magic exists, already dark parts of humanity can potentially do what they do a lot easier.

Aye, and let's not forget that doing nasty things to supernatural creatures isn't nice either.  Ethically speaking, torturing, killing, and enthralling humans and torturing faeries are just as bad.  Both are sentient beings.

The laws are objective statements on specific things, when done with magic, that twist the human psyche.  They restrict things that are good (reading a villain's mind to find out where the hostages are so they can be rescued, or killing someone with magic to stop them from killing a whole bunch of other people, or just using magic to fix a physical deformity), and they allow things that are evil (killing fey for no good reason, making monsters by combining various supernatural creatures together against their will, torture in many forms, etc).  Heck, they even disallow finding information out about the enemies of reality (outsiders).  Where they coincide with ethics is happenstance.
Title: Re: The letter not the spirit of the Law
Post by: Moriden on February 05, 2011, 03:03:20 AM
Quote
Undoubtably, but it does not necessarily make him a "bad" person.  It depends on why someone is killing.

breaking any of the laws does not make you a bad person, doing it habitually does not make a bad person, say it with me people *The laws have nothing to do with good or evil*
Title: Re: The letter not the spirit of the Law
Post by: bitterpill on February 05, 2011, 03:05:22 AM
Are the laws beyond good and evil?
Title: Re: The letter not the spirit of the Law
Post by: BumblingBear on February 05, 2011, 03:07:07 AM
breaking any of the laws does not make you a bad person, doing it habitually does not make a bad person, say it with me people *The laws have nothing to do with good or evil*

I agree with you and I was not talking about breaking the laws of magic. I was speaking of killing in general. :/
Title: Re: The letter not the spirit of the Law
Post by: BumblingBear on February 05, 2011, 03:07:59 AM
Are the laws beyond good and evil?

I would say yes - just as nature is.

Mechanically, the best way to put it is that the laws are not to make magic users better people, but to ensure they keep their free will.
Title: Re: The letter not the spirit of the Law
Post by: Sanctaphrax on February 05, 2011, 03:35:21 AM
As I see it, there are at least three ways to look at the laws.

1. As moral principles.
2. As oddities of magical reality.
3. As mechanical limitations on the power of magic.

It seems to me that this discussion would go better if people were to state their view of the laws clearly. Because "cheating" the laws is unnacceptable under the first interpretation and bad gaming under the third, but pretty much expected under the second.

Hope this helps.
Title: Re: The letter not the spirit of the Law
Post by: Drachasor on February 05, 2011, 04:57:04 AM
breaking any of the laws does not make you a bad person, doing it habitually does not make a bad person, say it with me people *The laws have nothing to do with good or evil*

Well, breaking them habitually in the Dresden Universe does make you a bad person in the sense you are likely to do evil in the future.  Each time you broke it could have been good, but it inherently twists your soul in a bad way (hence changing your aspects).  It's possible to not do anything bad even so, but supremely difficult (better horde those fate points when you can to resist compels).
Title: Re: The letter not the spirit of the Law
Post by: toturi on February 05, 2011, 05:17:17 AM
Well, breaking them habitually in the Dresden Universe does make you a bad person in the sense you are likely to do evil in the future.  Each time you broke it could have been good, but it inherently twists your soul in a bad way (hence changing your aspects).  It's possible to not do anything bad even so, but supremely difficult (better horde those fate points when you can to resist compels).
Breaking them habitually twists the character's Aspects to reflect the Law that was broken. It doesn't mean that the change has to be towards evil. Furthermore, remember that you can switch out an Aspect every minor milestone.
Title: Re: The letter not the spirit of the Law
Post by: Peteman on February 05, 2011, 05:24:55 AM
The rules say that it changes your Aspects - but it does not specify that it has to change in a bad way.

Considering it uses terminology like "a new version that is twisted by the violation of that Law of Magic" and "replace another different aspect until all your character's aspects have been subverted by his descent into dark magic." (emphasis mine), I don't think it's supposed to imply sunshine and happiness (unless it's the "chuck you into the sun" sunshine and "happiness in mandatory, Citizen" happiness)
Title: Re: The letter not the spirit of the Law
Post by: toturi on February 05, 2011, 05:27:47 AM
Considering it uses terminology like "a new version that is twisted by the violation of that Law of Magic" and "replace another different aspect until all your character's aspects have been subverted by his descent into dark magic." (emphasis mine), I don't think it's supposed to imply sunshine and happiness (unless it's the "chuck you into the sun" sunshine and "happiness in mandatory, Citizen" happiness)
So subvert the twisting of your Aspects to reflect the good you do using dark magic.
Title: Re: The letter not the spirit of the Law
Post by: Peteman on February 05, 2011, 06:15:00 AM
So subvert the twisting of your Aspects to reflect the good you do using dark magic.

Okay with that in mind, I now have to have a Chronomancer with "Let's Do the Time Warp Again!" as an Aspect.
Title: Re: The letter not the spirit of the Law
Post by: Drachasor on February 05, 2011, 06:57:50 AM
Breaking them habitually twists the character's Aspects to reflect the Law that was broken. It doesn't mean that the change has to be towards evil. Furthermore, remember that you can switch out an Aspect every minor milestone.

Let's look at what happens when you break a law of magic:

1.  You gain the Lawbreaker ability, increasing your ability when breaking the law again, this also reflects a loss of free will, potentially even removing your free will completely.

2.  "The effects of being a Lawbreaker go beyond the simple application of these abilities, however. Once a character has chosen to cross the line and break a Law of Magic, that decision is a part of him however you look at it. Consider replacing or rephrasing one or more of his aspects to show this. Even without such an alteration, that choice to step a little bit into the world of black magic becomes an important lens to view the character’s aspects through, and the GM and player should start pursuing story elements that bring the issue front and center."

3.  If you break it thrice, you MUST change an aspect to reflect how it has twisted you.

So yes, it is pretty clearly saying that the new aspect has to be something that would encourage you to break the law again.  And while yes, you can change aspects, and potentially even abilities if the GM lets it, doing that requires a justified reason to do so, so moving away from that aspect would properly require that you are fighting these inclinations...which is eventually represented as you losing that twisted aspect.

All this reflects the special nature of the Laws of Magic...they twist you into breaking the laws further and into doing them more easily (via compels on twisted aspects).  They don't necessarily bind your future, but they do pose something you'd have to fight against and overcome.  Quite different from say killing a person or three in self defense or the defense of others with a gun or a sword which needn't do that kind of damage.

Again, (I just like hammering this point in general) that's different than the Laws of Magic being about morality.  That's just how magic, used that particular way, works.  Similarly, the principles of evolution can imply that certain vile behaviors (like replacing the sperm of others with your own sperm at fertility clinics) will increase the presence of your genes in the gene pool and hence you'll have more genetic offspring than others and in so much as your genes influence you being such a bastard, you'll offspring may well prosper in a similar manner (there are less savory examples, but I wanted to avoid them).  Evolution isn't an ethical theory however, and passes no moral judgments on anything...having more offspring or being more "fit" does not operate on ethical principles (even if there is some overlap); that's just how biology works.
Title: Re: The letter not the spirit of the Law
Post by: BumblingBear on February 05, 2011, 08:43:38 AM
Let's look at what happens when you break a law of magic:

1.  You gain the Lawbreaker ability, increasing your ability when breaking the law again, this also reflects a loss of free will, potentially even removing your free will completely.

2.  "The effects of being a Lawbreaker go beyond the simple application of these abilities, however. Once a character has chosen to cross the line and break a Law of Magic, that decision is a part of him however you look at it. Consider replacing or rephrasing one or more of his aspects to show this. Even without such an alteration, that choice to step a little bit into the world of black magic becomes an important lens to view the character’s aspects through, and the GM and player should start pursuing story elements that bring the issue front and center."

3.  If you break it thrice, you MUST change an aspect to reflect how it has twisted you.

So yes, it is pretty clearly saying that the new aspect has to be something that would encourage you to break the law again.  And while yes, you can change aspects, and potentially even abilities if the GM lets it, doing that requires a justified reason to do so, so moving away from that aspect would properly require that you are fighting these inclinations...which is eventually represented as you losing that twisted aspect.

All this reflects the special nature of the Laws of Magic...they twist you into breaking the laws further and into doing them more easily (via compels on twisted aspects).  They don't necessarily bind your future, but they do pose something you'd have to fight against and overcome.  Quite different from say killing a person or three in self defense or the defense of others with a gun or a sword which needn't do that kind of damage.

Again, (I just like hammering this point in general) that's different than the Laws of Magic being about morality.  That's just how magic, used that particular way, works.  Similarly, the principles of evolution can imply that certain vile behaviors (like replacing the sperm of others with your own sperm at fertility clinics) will increase the presence of your genes in the gene pool and hence you'll have more genetic offspring than others and in so much as your genes influence you being such a bastard, you'll offspring may well prosper in a similar manner (there are less savory examples, but I wanted to avoid them).  Evolution isn't an ethical theory however, and passes no moral judgments on anything...having more offspring or being more "fit" does not operate on ethical principles (even if there is some overlap); that's just how biology works.

This is an excellent post but I am warning you that it may go over some readers' heads.

I mean this without malice, but after having spent about 6 months lurking on these boards and a month posting, I can say with full assurance that some players see the first law as "killing is bad, mmmkay?" and don't pursue it any further than that.
Title: Re: The letter not the spirit of the Law
Post by: bitterpill on February 05, 2011, 10:00:52 AM
This is an excellent post but I am warning you that it may go over some readers' heads.

I mean this without malice, but after having spent about 6 months lurking on these boards and a month posting, I can say with full assurance that some players see the first law as "killing is bad, mmmkay?" and don't pursue it any further than that.

I think most people on the site don't think killing is bad they think it is 'evil', the difference being that 'bad' is only something that causes harm and 'evil' is something that is morally wrong (even though on other issues they would disagree on what morality is). Most people get the fact that the laws of magic and infact all laws are not about Morality but about Practiticality societies need structure and laws and petty distinctions (class, race etc) provides this structure so societies can function. Without the Laws of Magic the White council would have very little real purpose and function so the mere existence of the Laws strengthens the white council in both purpose and position. The reason most polticians try to get the public to venerate the law (in my opinion) is because its power of the LAW is the source of the authority of Government (though I still think the power of governments comes more from their Military rather than their morality).     
Title: Re: The letter not the spirit of the Law
Post by: BumblingBear on February 05, 2011, 10:13:35 AM
^^^ It was a South Park reference.

http://www.youtube.com/watch?v=5G4HxrVx20A&feature=related (http://www.youtube.com/watch?v=5G4HxrVx20A&feature=related)
Title: Re: The letter not the spirit of the Law
Post by: bitterpill on February 05, 2011, 10:40:20 AM
Oh yer sorry not into south park think its mediocre prefer family guy.
 
Though drugs are kind of good as whole I would be dead without the wonders of asthma drugs and even most narcotic drugs have thier medical uses and if there is ever an apocalyspe then if 'mankind is to survive the ones that are left alive are going to need' Drugs. So all we need the power of drugs to bring about the world revolution and hapiness will reign transcendant. Im trying to see if I can get any more references to drug in an utterly undrugged state in a post which on the whole isn't at all about drugs .  

Title: Re: The letter not the spirit of the Law
Post by: BumblingBear on February 05, 2011, 11:17:00 AM
Oh yer sorry not into south park think its mediocre prefer family guy.
 
Though drugs are kind of good as whole I would be dead without the wonders of asthma drugs and even most narcotic drugs have thier medical uses and if there is ever an apocalyspe then if 'mankind is to survive the ones that are left alive are going to need' Drugs. So all we need the power of drugs to bring about the world revolution and hapiness will reign transcendant. Im trying to see if I can get any more references to drug in an utterly undrugged state in a post which on the whole isn't at all about drugs .  



Huh!? 

...better lay off them.  :)
Title: Re: The letter not the spirit of the Law
Post by: Warpmind on February 07, 2011, 11:32:32 PM
Interesting debate here...
I'd just like to add a few observations of my own:
Using magic on nonhumans in manners normally subject to the Laws of Magic will not necessarily get you de-noggined by a Warden, or get you tagged as a Lawbreaker. But, do consider that whatever you violated might have friends who have friends who call in a case under the Unseelie Accords... Which, in some ways, are even worse.
I mean, sure, the little fairy you just nuked with a spell isn't human - but whichever court he had affiliations with - or even just an unaligned smallfolk with White Council connections (like a member of the Za-Lord's Guard, for example) could file a formal complaint to have you extradited to be subject to the whims of some Fair Folk noble... Which, most likely, would be a prolonged experience in an eye for an eye, a tooth for a tooth, and so on.

Also, why the adamant stance that Fair Folk lack free will? Certainly, I'd argue that there's plenty of evidence - even if it's not stated explicitly - that though they're quite strongly ruled by binding agreements and the like, they ARE able to decide for themselves what they want to do, so long as it's not contrary to their very nature. Not unlike people, really.
I mean, if you call out for a Seelie Noble, for example, without their True Name, they might decide that they're not interested, and refuse. And to quote the rulebook, "There is no guarantee the summoned entity
will behave how you want it to. You will have to bargain with the entity to achieve your desires."
Think about it. How can something lacking free will have the ability to bargain for itself?

...Just my 2 hundredths of the geographically appropriate currency...
Title: Re: The letter not the spirit of the Law
Post by: Bruce Coulson on February 07, 2011, 11:53:08 PM
In the Dresdenverse, breaking the Laws of Magic (if you're a mortal spellcaster) has a special significance, above and beyond that of a normal mortal breaking a Law.  (1 and 7 can both be broken by a non-spellcaster.)

All I was pointing out was that breaking those Laws, even if you weren't a spellcaster, should be reflected by some change in the character.  (Changing an Aspect would seem to be the way to go here.)
Title: Re: The letter not the spirit of the Law
Post by: MrobFire on February 08, 2011, 01:18:12 AM
This is an excellent post but I am warning you that it may go over some readers' heads.

I mean this without malice, but after having spent about 6 months lurking on these boards and a month posting, I can say with full assurance that some players see the first law as "killing is bad, mmmkay?" and don't pursue it any further than that.

I think we've already seen some people possibly missing the point of that post. But Drachasor, I think you've got a really brilliant idea there. Essentially, as I see it, people are confounding two sets of laws. The legal laws that the White Council enforces; and the natural laws resulting from the pseudo physics governing magic. In the novels Dresden has repeatedly stressed that Magic is governed by physical rules such as the rule of equal and opposite reactions. So, while I can take a gun and kill someone, accept that it was necessary, and move on, that is not possible with magic. If I use magic to kill myself the very nature of magic will force a change in my mind equal to the change that my mind created in the world. The White Council, in an attempt to prevent wizards from descending into dark magic (i.e. those forms of magic which can pervert a mage's very nature and destroy their free will), was formed so as to constrain wizards' power. This is clear from
(click to show/hide)
. Basically, the legal laws of magic aren't moral at all, they are simply designed to prevent wizards from being corrupted by their corresponding natural laws of magic (although the rule about the outer gates might be an exception to this).
Title: Re: The letter not the spirit of the Law
Post by: Drachasor on February 08, 2011, 02:43:58 AM
Also, why the adamant stance that Fair Folk lack free will? Certainly, I'd argue that there's plenty of evidence - even if it's not stated explicitly - that though they're quite strongly ruled by binding agreements and the like, they ARE able to decide for themselves what they want to do, so long as it's not contrary to their very nature. Not unlike people, really.
I mean, if you call out for a Seelie Noble, for example, without their True Name, they might decide that they're not interested, and refuse. And to quote the rulebook, "There is no guarantee the summoned entity
will behave how you want it to. You will have to bargain with the entity to achieve your desires."
Think about it. How can something lacking free will have the ability to bargain for itself?

Well, I personally don't think Free Will makes any sense.  We're just biological machines after all.  I suppose one could define free will as "making decisions internally unbounded by certain external coercion" but that's pretty murky water (there's a lot of gray area even with something like that).  However, it is important in the setting and the game, and they define it...after a fashion, with Refresh and Fate Points, so when I speak of being X has Free Will in the Dresdenverse, that's what I personally mean.  The setting rather defines humans as being pretty special in this regard, which does smack one as some sort of Fantastic Racism (http://tvtropes.org/pmwiki/pmwiki.php/Main/FantasticRacism), however as part of the Game System it is a nice way to empower Pure Mortals so it has merits in that regard.

In any case, "free will" isn't a needed part of most ethical systems.  Torturing,* killing, mind controlling, transforming, and so forth faeries, godlings, spirits, etc is still bad.  There's nothing ethically special about humans there.  And yeah, if you are mean to any random thing that crosses your path, eventually you'll probably piss off someone powerful who is friends with them (or their lord or whatever).  Morgan does have something of a point in the first book about what Harry does to Toot Toot...it isn't a particularly nice thing to do to someone....though, with how Faeries like Toot Toot are, I wouldn't say it is cruel either (it's just unfriendly, probably).

*Remember, torturing is bad, but torturing with magic doesn't break any Law for what it is worth.

In the Dresdenverse, breaking the Laws of Magic (if you're a mortal spellcaster) has a special significance, above and beyond that of a normal mortal breaking a Law.  (1 and 7 can both be broken by a non-spellcaster.)

All I was pointing out was that breaking those Laws, even if you weren't a spellcaster, should be reflected by some change in the character.  (Changing an Aspect would seem to be the way to go here.)

Well,  Let's see, we can break One easily.  Two can be done by barbaric surgical practices (but it is most often done in a nice way with reconstructive surgery, replacement limbs, etc), and we're advancing here all the time.  Three we are on the tip of breaking and at least in a gray area with studies of the mind involving fMRIs and such.  Four we've been breaking for probably thousands of years...enthralling is pretty easy for most people; give someone minimum food and water, significant physical labor, and toss in some propaganda and niceness.  It's a pretty proven strategy.  Five...medicine has been working on that for years, and we have greatly improved the ability to bring someone back after their heartbeat and breathing have disappeared.  What was death 10 or 20 years ago, isn't necessarily death now.  Not entirely the same thing as creating zombies, but certainly it would be a gray area by the Law, I think.  We're also working on greatly extending the human lifespan, and that too would also at least be a gray area (confounding mortality).    Now, Six is currently theoretically impossible to achieve.  As for Seven, that just requires research, apparently, so anyone can do that and actually Break a Law, unlike the other things.

I think we've already seen some people possibly missing the point of that post. But Drachasor, I think you've got a really brilliant idea there. Essentially, as I see it, people are confounding two sets of laws. The legal laws that the White Council enforces; and the natural laws resulting from the pseudo physics governing magic. In the novels Dresden has repeatedly stressed that Magic is governed by physical rules such as the rule of equal and opposite reactions. So, while I can take a gun and kill someone, accept that it was necessary, and move on, that is not possible with magic. If I use magic to kill myself the very nature of magic will force a change in my mind equal to the change that my mind created in the world. The White Council, in an attempt to prevent wizards from descending into dark magic (i.e. those forms of magic which can pervert a mage's very nature and destroy their free will), was formed so as to constrain wizards' power. This is clear from
(click to show/hide)
. Basically, the legal laws of magic aren't moral at all, they are simply designed to prevent wizards from being corrupted by their corresponding natural laws of magic (although the rule about the outer gates might be an exception to this).

Yeah, that's how I see it.  The Council just enacted the Laws of Magic to reflect the Physical Laws of Magic where doing certain things with magic stains your soul.
Title: Re: The letter not the spirit of the Law
Post by: toturi on February 08, 2011, 02:56:14 AM
Physical torture doesn't break the Laws. Even if you did use magic.

But mental torture, eg. psychic assault, may break some Laws.

I think beyond the issue of the legal and metaphysical Laws of Magic, there is also basically 2 opposing viewpoints here. Some people think that it is not only possible to circumvent the legal Laws but also the metaphysical ones as well. Other people think that it is possible to circumvent the legalities, but not the metaphysics.
Title: Re: The letter not the spirit of the Law
Post by: bibliophile20 on February 08, 2011, 03:06:59 AM
I think beyond the issue of the legal and metaphysical Laws of Magic, there is also basically 2 opposing viewpoints here. Some people think that it is not only possible to circumvent the legal Laws but also the metaphysical ones as well. Other people think that it is possible to circumvent the legalities, but not the metaphysics.
Agreed.  I think we need a WoJ on this if we're ever going to resolve it one way or the other.  Until then... agree to disagree?
Title: Re: The letter not the spirit of the Law
Post by: Drachasor on February 08, 2011, 03:22:39 AM
Well, obviously you can circumvent the legal laws...just don't get caught (or perhaps if you are a changeling or something, you might be out of their jurisdiction).

I don't see how you'd circumvent the Physical Law aspect (it isn't right to call them metaphysical, imho, since the changes are detectable as far as the game is concerned...stains your soul which is an observable quantity);  you can't sidestep gravity.

I thought the point of contention was how to precisely define the laws and what counted.  Hence I proposed some tests about that which I thought would help illuminate issues and clear things up.
Title: Re: The letter not the spirit of the Law
Post by: toturi on February 08, 2011, 03:40:28 AM
I don't see how you'd circumvent the Physical Law aspect (it isn't right to call them metaphysical, imho, since the changes are detectable as far as the game is concerned...stains your soul which is an observable quantity);  you can't sidestep gravity.
You cannot sidestep gravity but you can fly in spite of gravity. The law of gravity isn't broken, it is being circumvented.

Falling from a great height gets you killed, falling from a great height with a parachute can save your life. In a similar way, doing X with magic gets you Lawbreaker, doing X with magic in Y manner might not.
Title: Re: The letter not the spirit of the Law
Post by: Drachasor on February 08, 2011, 04:01:01 AM
You cannot sidestep gravity but you can fly in spite of gravity. The law of gravity isn't broken, it is being circumvented.

Falling from a great height gets you killed, falling from a great height with a parachute can save your life. In a similar way, doing X with magic gets you Lawbreaker, doing X with magic in Y manner might not.

My point was you still must deal with the effects of gravity.  Even if you fly, you only do so by directly working against the force of gravity; you can't sidestep or otherwise ignore it.  If you are falling due to gravity, you must deal with all the energy it imparts to you; there are no tricks to avoid it (but there are ways to avoid having that energy kill you).  Hmm, gravity might not be the best comparison though, since it is so universal.  Newton's Third Law might be better (for every action, there is an equal and opposite reaction -- if something applies a force to something else, it receives and equal and opposite force in return).

I had thought the point of confusion is how to properly define what X is.  Taking Newton's Third Law (NTL) as an example, I personally thought some people were defining it too broadly, like someone saying NTL implies Karma of some sort (e.g. if you do bad things, bad things will happen to you), when it is actually far more specific and limited.  Imho, using magic to make it easier to kill someone conventionally is not at all the same as actually killing someone with magic.

Edit:  Well, I am amused by the fact we are having a discussion about what exactly we were discussing.
Title: Re: The letter not the spirit of the Law
Post by: newtinmpls on February 18, 2011, 07:46:43 AM
"Drachasor, I think you've got a really brilliant idea there. Essentially, as I see it, people are confounding two sets of laws. The legal laws that the White Council enforces; and the natural laws resulting from the pseudo physics governing magic. In the novels Dresden has repeatedly stressed that Magic is governed by physical rules such as the rule of equal and opposite reactions. So, while I can take a gun and kill someone, accept that it was necessary, and move on, that is not possible with magic.

I disagree. I think that any act of violence will change the person who commits it (in this limited way ONLY do I very slightly buy into the slippery slope idea, which mostly I think is BS). In a magic-rich universe, there are so very many opportunities to change the slope into a cliff and jump off (sponsored magic, demons, Kremmler-stuff, etc. etc.) that the law against killing sort of assumes (my thoughts) that such a person is beginning what will probably be a 1-relatively fast change into 2-something really really dangerous and thus all those beheadings are seen as pre-emptive strikes.

If I use magic to kill myself the very nature of magic will force a change in my mind equal to the change that my mind created in the world. The White Council, in an attempt to prevent wizards from descending into dark magic (i.e. those forms of magic which can pervert a mage's very nature and destroy their free will"

I'm not getting this...

Dian
Title: Re: The letter not the spirit of the Law
Post by: Drachasor on February 18, 2011, 08:08:19 AM
"Drachasor, I think you've got a really brilliant idea there. Essentially, as I see it, people are confounding two sets of laws. The legal laws that the White Council enforces; and the natural laws resulting from the pseudo physics governing magic. In the novels Dresden has repeatedly stressed that Magic is governed by physical rules such as the rule of equal and opposite reactions. So, while I can take a gun and kill someone, accept that it was necessary, and move on, that is not possible with magic.

I disagree. I think that any act of violence will change the person who commits it (in this limited way ONLY do I very slightly buy into the slippery slope idea, which mostly I think is BS). In a magic-rich universe, there are so very many opportunities to change the slope into a cliff and jump off (sponsored magic, demons, Kremmler-stuff, etc. etc.) that the law against killing sort of assumes (my thoughts) that such a person is beginning what will probably be a 1-relatively fast change into 2-something really really dangerous and thus all those beheadings are seen as pre-emptive strikes.

If I use magic to kill myself the very nature of magic will force a change in my mind equal to the change that my mind created in the world. The White Council, in an attempt to prevent wizards from descending into dark magic (i.e. those forms of magic which can pervert a mage's very nature and destroy their free will"

I'm not getting this...

Dian

Going by the rules, killing humans with magic is distinctly different from killing without magic, violence without magic, or even violence with magic.  Killing with magic DOES stain your soul in a way that those other things do not.  Kill 10 people with magic over the course of a few months, even if it was necessary to protect yourself, and you'll have corrupted aspects and be down two refresh (less free will, essentially and that also means more vulnerable to the corrupted compels).  Do that with normal humans using a gun and you don't have consequences anywhere near as severe.  Heck, even the books demonstrate this is dangerous stuff with Molly even though what she did was relatively mild.  While Jim has indicated future books will go over this sort of thing in more detail, going by how the book does it there's something special about doing certain things with magic...there's some special impact on your soul/whatever when you do that which is above and beyond the impact from doing it without magic.

That's what I meant when saying it is kind of like a physical law.  There's a backlash on your psyche that's unique to doing these things with magic, beyond whatever normal effects someone who kills might go through.  I tend to agree that most people who kill someone else do have to deal with some psychological difficulties (at least the at first) even if it is in war.  The difference is that a soldier can easily end up hating to kill but doing it when they think it is necessary.  A wizard killing like that with magic would end up killing more and more easily -- there's a corrupting influence due to the magic there.  They go over that in the books (the kid Harry has to see killed is basically not human anymore according to him), and the game also duplicates this effect via refresh and aspect changing.
Title: Re: The letter not the spirit of the Law
Post by: Richard_Chilton on February 18, 2011, 08:30:09 AM
Here's one thing indicates that killing with magic is different than killing by normal means:

Harry a disadvantage from killing with magic (the Lawbreaker Stun), but Marcone doesn't.  Marcone, who has personally killed or ordered killed far more people than Harry killed with magic, has nothing on his sheet that reflects (well, other than his aspects).

Marcone has a pit outside of his house where he murders people.  There are people that Harry knows he will never see again because he knows that Marcone has murdered them. 
(click to show/hide)
  All of this and Harry (who committed either 1 or 2 acts of murder) is marked by it and Marcone isn't.

This system doesn't have an alignment trait, or morality trait, or any "you done wrong" traits except those dealing with the laws of magic.  Which means that breaking those laws is special.

Richard
Title: Re: The letter not the spirit of the Law
Post by: newtinmpls on February 18, 2011, 08:57:53 AM
"Harry a disadvantage from killing with magic (the Lawbreaker Stun), but Marcone doesn't.  Marcone, who has personally killed or ordered killed far more people than Harry killed with magic, has nothing on his sheet that reflects (well, other than his aspects)."

Aspects .... and in this game that's pretty signifigant. I'll buy that the 'change per death' when done by magic is faster/more intense/will lead to more aspects more quickly. I also think thats a quantitative, rather than a qualititative difference.

Dian
Title: Re: The letter not the spirit of the Law
Post by: Bruce Coulson on February 18, 2011, 05:18:16 PM
I'm siding with Drach.  I think the rules of the White Council are approximations; rule of thumb of meta-physical reality.  (Pre-Newtonian physics, as it were.)  The White Council enforces and interprets its Laws according to political reality and meta-physical reality (which leads to problems and inconsistencies).

The White Council, however, does not get to change meta-physical reality.  It can deny its effects when politically expedient (thus altering its own interpretation), but the Lawbreaker stunt would still be appropriate, even if the White Council chose to ignore the event.

As to why the universe works this way...unless Butters becomes the Newton of Magic, we're not likely to know.  Wizards are more concerned with getting things done then the 'why' of things.
Title: Re: The letter not the spirit of the Law
Post by: zenten on February 18, 2011, 07:21:00 PM
I'm siding with Drach.  I think the rules of the White Council are approximations; rule of thumb of meta-physical reality.  (Pre-Newtonian physics, as it were.)  The White Council enforces and interprets its Laws according to political reality and meta-physical reality (which leads to problems and inconsistencies).

The White Council, however, does not get to change meta-physical reality.  It can deny its effects when politically expedient (thus altering its own interpretation), but the Lawbreaker stunt would still be appropriate, even if the White Council chose to ignore the event.

As to why the universe works this way...unless Butters becomes the Newton of Magic, we're not likely to know.  Wizards are more concerned with getting things done then the 'why' of things.

That said, I think if you
(click to show/hide)
then I think you can somehow avoid that backlash.
Title: Re: The letter not the spirit of the Law
Post by: Bruce Coulson on February 18, 2011, 07:58:25 PM
True; but no one (with the possible exception of the Gatekeeper) knows how that backlash is avoided...and even trying to find out might well make you a Lawbreaker of another Law...