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Messages - prophet224

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46
DFRPG / Re: DragonCon
« on: August 26, 2010, 06:33:21 PM »
Sweet! Anyone interested in meeting up? I'll be in workshops until like 3, I think, but otherwise...

On a related note, I keep looking for the schedule grids, but they aren't up yet. Where are people finding out about times for things, like the Friday panel?

Email: prophet224@gmail.com

47
Author Craft / DragonCon
« on: August 20, 2010, 03:51:21 AM »
Hey all!

Posted something similar over on the DFRPG board, but just thought I'd throw out a quick question. Anyone going to DragonCon in Atlanta this September? I'm going and very excited. Much of my focus will be on the writing groups. Looks like Jim is on the guest list though, so I'll be keeping my eyes peeled for him! :) My wife was going to come with me but unfortunately can't now. :(

Anyway, here is the web site. Hope to see some folks there!

DragonCon
http://www.dragoncon.org/

Take care!
-Matt (prophet224)

48
DFRPG / Re: Dragoncon Demo Help
« on: August 20, 2010, 03:35:11 AM »
I haven't had the opportunity to DM for it yet, unfortunately, but I'll be there and am willing to help in other ways if needed.

I will mostly be at the con for the writer's workshops in the mornings, but I can help with any setup from 11-1 and may be able to work out other help as needed. PM me if you'd like!

-Matt/Prophet224




49
DFRPG / Re: Promotional Signings
« on: August 20, 2010, 03:27:01 AM »
Holy smokes... I didn't even think of that.

Have the .pdfs on my Droid X, but now bringing the books with me... And carrying them everywhere?  <sigh> I guess I'll need a workout for the con weekend anyway!

50
DFRPG / DragonCon
« on: August 20, 2010, 03:23:25 AM »
Hey all!

Just thought I'd throw out a quick question. Anyone going to DragonCon in Atlanta this September? I'm going and very excited, though much of my focus will be writing groups. Looks like Jim is on the guest list though, so I'll be keeping my eyes peeled for him! :)

Anyway, here is the web site.

DragonCon
http://www.dragoncon.org/

Take care!
-Matt (prophet224)

51
DFRPG / Re: Man with a Golden Torc
« on: July 20, 2010, 02:40:15 AM »
As you mentioned, it probably does need to be a bit higher.  The torcs, after all, make the Droods pretty much invincible. That is to say, the only thing that I can recall ever damaging an armored Drood was another armored Drood or, I think, the Deathstalker. Though I may be misremembering there.

Anyway, I'm not clear that they do anything to the actual wearer (i.e. healing), they just armor them really well and looking through the armor provides benefits. I don't remember veils either, but... that doesn't mean much.  When does this show up?

Also, the claws thing - I don't think they have claws normally. I think I would allow some sort of refinement or maybe a check against discipline to tweak the armor (i.e. "Battle armor" a la Deathstalker, with the spikes and claws and blades and such.)

Nevertheless, fun stuff!

52
Author Craft / Re: Chapters
« on: July 20, 2010, 02:31:03 AM »
I have to agree that the chapters will end where they end.  There are some books out there about structure, for instance discussing 'scenes' and 'sequels' and the like (scenes are the action, sequels are the scenes of reflection or pauses amidst the action).  Each scene has a certain job to do and when it is done its job, it should go away. Similarly, each chapter will be focused on certain things and where there is a significant break in thought, change the chapter.

I do find, also, that my earlier chapters are shorter and focus more on one character or set of characters at a time, while later chapters start to group more together.

53
Author Craft / Milestones
« on: July 15, 2010, 06:13:20 PM »
So I've finally hit the 50k word milestone on my main project. Huzzah! :) I am extremely psyched. The first 50k took a LONG time to get out, not for lack of ideas but for procrastination and always putting something else first. Now I find my daily word count to have increased greatly and it is exciting.

If other folks out there use milestones (formally or informally), what are they? How do they help you? Are they of the '# words' variety or of other kinds (such as 'finally at subplot 1, plot point 2')?

Similarly, what else do you use to help motivate you? Thanks!

54
DFRPG / Re: So... a change in the shipping date for the DFRPG books.
« on: July 14, 2010, 06:16:32 PM »
The only gifts I got were the bookmarks.

Aye, same here, and that is fine.  I am nevertheless curious what prompted the warehouse to put 'extras' in with some orders and not others (given that mine, for instance, just got here, later than some of the other folks). 

Well, and I am curious about what autographed photo an earlier poster was talking about! :D

55
DFRPG / Re: Nephilim Ideas
« on: July 14, 2010, 06:14:18 PM »
Well, 'giants' isn't really an improper translation, exactly.  As far as I can tell, 'Nephilim' is the original word, which means something akin to 'fallen ones'. However, as many of the sources that refer to Nephilim also refer to them as giants, the word 'giants' was used to replace the more unusual 'Nephilim'.

As far as sources, I mean Genesis, Numbers, Macabees, Amos and certainly all throughout Enoch.

Here's one from Enoch:
"And they became pregnant, and they bare great giants, whose height was three thousand ells[60]: Who consumed all the acquisitions of men. And when men could no longer sustain them, the giants turned against them and devoured mankind. And they began to sin against birds, and beasts, and reptiles, and fish, and to devour one another's flesh, and drink the blood."

Surprisingly (to me at least... I don't usually use answers.com), Answers.com has some pretty good write-ups with references.
http://www.answers.com/topic/nephilim#Nephilim_in_the_Hebrew_Bible
http://www.answers.com/topic/book-of-enoch#The_Book_of_the_Watchers


**********

Anyway, I do think Hulking Size should be a requirement, along with some level of strength bonus, as described in my previous post.

Citadel, you mention the Changeling template... I think that would be great for a 'Descendant of Nephilim'. You just pick from the Nephilim list that we come up with. :)

As far as the size and mothers, think about the tallest man, Robert Wadlow (http://en.wikipedia.org/wiki/Robert_Wadlow). He was born at 8lb 6oz (according to Wikipedia, not, of course, a perfect source) and died at 8ft 11in and 490lbs at the age of 22.

Andre, though shorter, was probably closer to a true 'giant' in that his bone structure was heavier, helping his body stand up under the size and weight. But anyway, it looks like around 7-10 feet, at least, is not unreasonable from a normal-sized woman. :)

56
DFRPG / Re: So... a change in the shipping date for the DFRPG books.
« on: July 14, 2010, 03:49:02 AM »
Also just got mine today!  Woot. Yes, beautiful books. Love 'em! THANK YOU!

And thank you for the bookmarks!  Sweet goodies!

57
DFRPG / Re: Nephilim Ideas
« on: July 14, 2010, 03:47:20 AM »
In general I like it. Though my impression is that nephilim are almost automatically infernal, since the angels who 'lay with the daughters of man' were abandoning the posts God placed them in. Though maybe not, bringing in the 'heroes' thing (mentioned below).  Either way, for game purposes it is good to have both.

I'd still add inhuman toughness and strength as well, just because part of their heritage is that they were 'the heroes of old, men of renown' and I do think that is part of it.

To go a little more technical, Hulking Size gives an increase to might based on 'absolute power'. This is the same measurement that says a 300lb weightlifter will probably lift more than a 150lb weightlifter.  But the lighter lifter can lift much more weight proportionally (the 300lb-er benching 600lbs is lifting 2x his weight, where the 150lb-er lifting 375lbs is lifting 2.5x his weight).  This has to do with mass increasing at a higher rate than a muscle's power as a creature gets larger. It is the same reason that while elephants are strong, they move in a very particular way and are built to support their weight. Larger creatures generally place their feet carefully and then lock knees out as they walk, in part because of the lower strength/weight ratio.

Anyway, point is, if you get too big you start to lose the ability to actually move with a human's structure, unless you have superhuman strength. Same reason you can't have giant insects (ok, ONE of the reasons). I haven't done the math, but I feel like anything over around 10ft would be pushing it. Thoughts?

Andre's strength and size:
http://www.puroresu.com/personalities/andre/andresi.html

58
DFRPG / Re: Nephilim Ideas
« on: July 13, 2010, 08:05:35 PM »
Oooo... I like it.

So let's see. First, who were the nephilim?
Genesis 6:4, from the NIV:
“The Nephilim were on the earth in those days—and also afterward—when the sons of God went to the daughters of men and had children by them. They were the heroes of old, men of renown”.

Enouch 7:1,2 (canonical scripture included in the Bible)
“It happened after the sons of men had multiplied in those days, that daughters were born to them, elegant and beautiful. And when the angels, the sons of heaven, beheld them, they became enamored of them, saying to each other, Come, let us select for ourselves wives from the progeny of men, and let us beget children."

Jude 1:6
“And the angels who did not keep their positions of authority but abandoned their own home—these he has kept in darkness, bound with everlasting chains for judgment on the great Day”

Nephilim could be seen in a few ways.
A. They were powerful children of unions between human and angel (sons of God)
B. They may have been the 'titans' of greek folklore
C. They could have been the demigods of greek lore (Hercules, for instance) or the gods themselves

For that matter, following the Christian faith, there is no reason that the angels who 'abandoned their positions of authority' might not be the Olympians or the original titans.  The 'titans' or nephilim could have turned on their parents, as the Olympians turned on the titans. Jude says that God holds the nephilim in chains. Perhaps it was from this that the tales of the Olympian gods turning on their parents came from.


Anyway, here is what I think we are looking at:
channeling(-2, -4 to use spellfire): soulfire/hellfire (which one? They were sired by angels who didn't do what they should. Hellfire then? Perhaps access to one or the other depending on the nephilim? I don't know. Can we just call it 'spellfire' or is that a copyright? I don't think it is.)
hulking size(-2): (remember that nephilim means 'giant')
Mythic recovery, speed, strength, toughness(-6 each):
True shapeshifting or human form (-4/-2)

That is about 32.

That is not counting things like refinements or, if you go the 'Olympian' route, different nephilim might have additional specialties. Poseidon, for instance, would be 'aquatic'. And yes, I put channeling soulfire/hellfire. I think of certain beings as more like their own sources of power. If you want, call it sponsored magic, but the being is their own sponsor.

And I really don't think you should have any wings in there.

So after that, I think anything from that list, but graded down, would be viable. The magic part, if included, should be something like this:

Evocation element: Spellfire
Add +4 to the refresh cost to use spellfire as an element. Spellfire is similar to soulfire, in that it comes from within and is far more broad in its use than regular evocation. Consider it to provide the full range of thaumaturgy spells, with evocation’s methods and speed, as mentioned in YS288. Since spellfire is not sponsored casting, you do not get the other similar effects, such as tagging an aspect for free.

Note: This is most applicable to beings of power 'far beyond that of mortal ken'. In other words, gods walking the earth, or powerful agents thereof. Many unstatted creatures in the books would have access to this power.

59
DFRPG / Re: So... a change in the shipping date for the DFRPG books.
« on: July 13, 2010, 12:49:54 PM »
Well my wife just called me and told me that she is reading my books....

Really, that alone is pretty cool, though. :)

As for everyone else, yes, UPS is a pain right now. I'm surprised, because I've never had this much difficulty with them, and they have hundreds of millions invested in their tracking systems. They even have AVL (Automatic Vehicle Location) systems in their vehicles, but no idea where the packages are sometimes.  Hah.

Anyway, Fred mentioned before that someone at the warehouse may be entering shipping information well before the product is actually ready to go. If one person is generating shipping codes and labels while others are packaging, they could be getting ahead. That seems to have been my problem:

Which reminds me - today should be the day!  Come on UPS, don't screw it up! :D

60
Shoot... I had great hopes for that movie. It LOOKED really good. :(

Of course, I'm surprised they still let Shyamalan make movies. The last few have been terrible.

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