Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - sandchigger

Pages: 1 2 [3] 4 5 6
31
DFRPG / Re: The Bloody Skulls - Outlaw Biker Gang Vigilantes
« on: April 14, 2011, 03:37:50 PM »
If Mad Wrench still has the coin then he's gonna need MUCH better Discipline to resist the Denarian for long. Remember, Demonic Co-Pilot gives you a bonus to your "murder, maim 'n break stuff! WOO!" type rolls, but then you've gotta defend against them using your Discipline. If you fail then eventually your little buddy's gonna eat your soul. Again.

32
DFRPG / Re: What else warrants execution by the Wardens?
« on: April 06, 2011, 01:36:10 AM »
Works and tools, yup.

"Things wizards were not meant to know" might be a good catch-all.

33
DFRPG / Re: Gremlins?
« on: April 06, 2011, 01:28:06 AM »
Might be nice to give 'em an offensive capability, too. Maybe "Breath Weapon" to have them throw gears and wrenches and such?

34
DFRPG / Re: What else warrants execution by the Wardens?
« on: April 06, 2011, 01:23:40 AM »
Apparently owning Bob is enough to get Harry into the deepest of all possible doo-doos which is why he keeps him a secret from the Wardens.

35
DFRPG / Re: More Holy Swords Than Three?
« on: April 04, 2011, 09:41:09 PM »
And to get the thread back to the original topic. I'm perfectly okay with there being more Holy Weapons in the Dresdenverse. I just see them as the primary order of Holy Warriors fighting for the White God who are supported by the Church. Somewhere on the boards is a character concept for a guy wielding the Spear of Destiny. It's functionally identical to the Swords of the Cross, but there's just one of it and there's not a lot of backup coming for it's wielder.

Heck, it's not as though Christianity is the only religion out there, there's no reason to limit warriors of the faith to one group of faithful. I'm sure that muslims, jews, hindus and buddhists all have their own devout protectors. And beyond that, Jim's written in both Norse and Greek gods, and there's no reason that they too can't have their own champions. You could have Champions of Thor smiting the children of Ice and Fire giants (maybe the fae of the Summer and Winter courts?) with their Hammers or the Chosen of Herakles (the most widely worshipped pre-christian deity in the world) out beating modern day Nemean Lions to death with their bare hands.

36
DFRPG / Re: More Holy Swords Than Three?
« on: April 04, 2011, 08:26:27 PM »
Michael is a Catholic, Shiro was a Baptist (technically) and Sanya is agnostic.

37
DFRPG Resource Collection / Re: Custom Power List
« on: April 04, 2011, 07:54:40 PM »
What Bibliophile20 said. If you want to cut off your own hand, I'll go ahead and assume you know what you're doing well enough to really hurt yourself and thus will get by your Catch.

38
DFRPG / Re: More Holy Swords Than Three?
« on: April 04, 2011, 07:52:50 PM »
These days, chances are most members of the clergy and even administration don't even know of their existance.

Both Michael and Father Forthill acknowledge this in The Warrior. Something like less than a dozen priests all over the world know the full story of the swords.

39
DFRPG / Re: PDFs and interactive fields
« on: April 04, 2011, 07:42:42 PM »
Also: they are magnificent.

40
DFRPG / Re: PDFs and interactive fields
« on: April 04, 2011, 03:50:34 PM »
There's also an entire thread on this very board devoted to it, under Resources, first pinned thread.

http://www.jimbutcheronline.com/bb/index.php/topic,16789.0.html

41
DFRPG / Re: A Minor Mechanical Problem
« on: April 04, 2011, 03:48:05 PM »
Wide open spaces don't preclude the inclusion of terrain. Loose gravel, a bag of marbles, ropes and pit traps are all available in various open spaces. But yes, I agree. If you spend the points on a "go fast" power then you should be allowed to use it.

42
DFRPG Resource Collection / Re: Custom Power List
« on: April 04, 2011, 03:06:17 PM »
Ooh, I really like Blood Magic.

43
DFRPG / Re: A Minor Mechanical Problem
« on: April 04, 2011, 03:03:47 PM »
If you're going to fight a fast character in a wide open space, set traps beforehand. Nets, tripwires, loose gravel, all that can work to your advantage.

Alternately: bring a bunch of friends to surround the place.

44
DFRPG / Re: Outsider Immunity and Sponsored Magic
« on: April 01, 2011, 09:36:27 PM »
You're an Outsider's bebbe, eh? Playin' ole Wilbur Whateley then, are ye?

Take the Trouble Aspect "Gotta Keep My Brother Hidden".

45
DFRPG / Re: WCV and Mindf... bending. Mindbending.
« on: March 30, 2011, 08:31:47 PM »
Granted, W&M, but what we see of
(click to show/hide)
in later books like White Knight and the way he's described in Backup kinda make it seem like complete domination is a definite possibility.

Pages: 1 2 [3] 4 5 6