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« on: May 04, 2015, 01:03:23 PM »
the paranet papers helped define sponsered magic a bit more placing some limits to how much you can call on the sponser and such. Kind of made it a one time per story thing considering what can happen if you draw on the power to much and the sponser can make you pay with will to power type stuff. That stuff is represented by the gamemaster. If the player doesnt want to do it the gamemater is within his rights to do it because its part of the story. Your indebt with a greater power. With self spondered magic that doesnt really exist. Kimmler necromancy being the ingame example of self sponsered magic.I have asked this before but what kind of limit is there to self sponsered magic. Especially in light of the new rules that you use any of your abilities via sponser or even create powers for use at the drop of hat. Isn't "self" sponser just that. You doing the magic. Or does it simply represent a greater understanding of a particular type of magic and allow you to start higher on the ladder then your conviction would normally allow for those roles related to your speciality. Should we create a track to provide an upper limit to its use before you are tired. A track would help, much like soulfire track does. I kind of like that idea for self sponsered magic. anyone else been thinking on this?