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The Dresden Files => DFRPG => Topic started by: Samael on May 04, 2011, 09:21:05 PM

Title: Your Craziest Concepts
Post by: Samael on May 04, 2011, 09:21:05 PM
Here is a thread that I sort of thought about creating for a while now, a place to put your most wacked out concepts and ideas for a DFRPG game. My strangest idea has to be a Space Marine (of WH40K) that was summoned by a crazy Chronomancer warlock from a far off distant future.

Quote
(http://static.diary.ru/userdir/2/3/6/1/236153/33658685.jpg)
High Concept: Supersoldier Champion of Humanity Trouble: Murder Happy Zealot
Other Aspects: Kill! Burn! Purge!; Oaths Made Are Oaths Kept; When All Seems Lost, Faith Stands Firm; The Codex Says Nothing About This!;  From One Apocalypse to Another

Skills:
Fantastic: Conviction, Weapons
Superb: Guns, Endurance
Great: Might, Athletics
Good: Presence, Alertness, Fists
Fair: Scholarship, Intimidation, Discipline, Crafting
Average: Empathy, Lore, Survival, Performance

Powers
[-2] Righteousness
[-2] Inhuman Strength
[-2] Inhuman Recovery
[-2] Inhuman Toughness
[+3] Catch: Anti-Tank Weaponry
[-1] My Faith Is My Shield - Moves dodge trapping to Conviction
[-1] Massive Armor - You may wear armor that is +2 to greater then an average human would be capable of
[-1] Massive Weaponry - You may wield weaponry that is +2 to greater then an average human would be capable of.
[-1] Emperor Blessed Tech - All ritually consecrated tech wielded by a Grey Knight is immune to being hexed.
[-2] Aegis Daemon Shield - Your very presence, backed by the force of your rock solid Faith, is anathema to Supernatural beings of malicious or ill intent. Effects; The Emperor Protects. You may spend a Fate Point to create a shield of True Faith around yourself and your zone. This shield functions as a zone border with a value equal to the user's Conviction against all supernatural creatures that oppose the user, reduces the power and control of evocations that target characters inside of it by the user's Conviction, and reduces all stress inflicted by the natural attacks of supernatural creatures that oppose the user to characters inside of it by the user's Conviction. This effect only lasts one exchange, but it can be extended indefinitely at the cost of a supplemental action each exchange.  
[-4] Item of Power -Grey Knight Terminator Armour
Quote
Description: See Picture
[-2] Supernatural Toughness
[-2] Supernatural Strength
[-2] Deep Striker (World Walker Reskin)
[+2] Item Of Power Bonus
[-2] Item of Power - Nemesis Force Halberd
Quote
Description: See Pic - it is composed of ritually consecrated meteoric iron, silver, and various Holy runes have been carved over its blade. It is reinforced by Adamantium, making it all but indestructible.
[-1] Guardian of the Imperium (Sacred Guardian Reskin)
[-1] True Aim - +1 to all weapon rolls when swung with its Purpose.
--------------------------
-17 Refresh
Total Fate Points Remaining: 1

Equipment
Terminator Armor - Armor 5
Wrist Mounted Storm Bolter - Weapon 5
Power Fist - Weapon 5
Nemesis Force Halberd - Weapon 6

Stress:
Physical: OOOO (OOOO) (+1 Mild Consequence)
Mental: OOOO (+1 Mild Consequence)
Social: OOOO
Armor: 5


What sort of crazy characters/concepts have you built?
Title: Re: Your Craziest Concepts
Post by: BumblingBear on May 04, 2011, 09:30:19 PM
^^^ I love your writeup on that character.  Absolutely love it.
Title: Re: Your Craziest Concepts
Post by: devonapple on May 04, 2011, 09:34:21 PM
Looks brilliant, except that Item of Power is a one-time discount, no matter how many Items you actually use. Thankfully, conserving Refresh doesn't seem to be a priority!
Title: Re: Your Craziest Concepts
Post by: Samael on May 04, 2011, 09:37:01 PM
Looks brilliant, except that Item of Power is a one-time discount, no matter how many Items you actually use. Thankfully, conserving Refresh doesn't seem to be a priority!

The bonus was only applied once, the second item does not get the discount but it is still an IoP.
Title: Re: Your Craziest Concepts
Post by: MorkaisChosen on May 04, 2011, 09:47:01 PM
... Wow. Saw the title and thought of an idea I had a week or two ago, but it can't beat that.

Still. Template: Changeling.

High Concept: Half-Troll Troll. (For best lulz, associated with Summer.)

Aspects to include stuff like "My Google-Fu is Strong" and "Summer Flames".
Title: Re: Your Craziest Concepts
Post by: devonapple on May 04, 2011, 10:02:41 PM
The bonus was only applied once, the second item does not get the discount but it is still an IoP.

My apologies! I see that now. I'm mostly used to the plus/minus thing in figuring out Refresh, but sometimes the counterintuitiveness leads me to make errors. Like this!
Title: Re: Your Craziest Concepts
Post by: MarkB on May 04, 2011, 10:46:59 PM
A character concept I was considering before I got a good look at the rules was that of a Bob-like fae spirit, who'd originally been summoned to animate a golem (in fact the golem from the original Jewish legend), had since been passed between various practitioners inhabiting various animated mannequins, and had ended up in a wax museum as part of the effects of his last, deceased master, a stage magician who'd used him to animate a ventriloquist's dummy.

Finally without any master, he ended up finding that he could inhabit and animate the waxworks in the museum, in near-perfect semblance of life. He'd have been hiding out in the museum in the guise of one of the model-making technicians, and moonlighting as a detective.

In the end, though, the concept was just too far off the charts to work out a balanced character build, and would have had such a different set of complications than the rest of the party (thresholds, daylight, etc.) that it would've been too hard to play as part of a team.
Title: Re: Your Craziest Concepts
Post by: Viatos on May 04, 2011, 11:19:03 PM
Servant of Shub-Niggurath. The Old Ones on Earth and in the Nevernever are many horrifying things, but one positive Aspect is that they are violently opposed to the Outsiders (who they know as the Outer Gods), their traitorous and destructive brethren beyond the universe. Shub-Niggurath is an entity of change and evolution; it has had long eons to nurture hostility for its former paramour, Yog-Sothoth, the Key and the Gate, to whom all time is one instant and all change is meaningless, for the Crawling Chaos that must twist all things including its favored Young, and for the Blind Idiot God that leads all Outsiders into thoughtless insanity and black dreams of annihilation.

The Servant was raised by some of the worst humanity had to offer, half-drowned in the decadent luxury her family used to cover up the stinking squalor of its depravity. She knows their vision for the world, and the visions of so many others, the empires they hope to build; sick of civilization, it's easy for her to worship instead the ideal primordial world of the Black Goat of the Woods, however monstrous and alien such a place might be. It might require sacrificing her humanity - or just plain humanity altogether - but the She-Satyr knows nothing of sadism or malevolence. It won't be so bad, if you don't mind the tentacles or the carnivorous fungus slowly replacing your organs...and really, that's not any worse then abject poverty or abusive relationships. Just, you know, more invasive. She's cultivated an open mind, though, as well as an open body. She has since fled her family and her birthplace of Egypt for the Americas, and now moonlights as a zoo veterinarian, a landscape designer, or a visiting professor of biology as her calling permits.

High Concept: Chosen of Shub-Niggurath
Trouble: Black Pharaoh's Prophecy-Girl
Background: I'll Give You Monsters
Rising Conflict: Chaos Theory
First Adventure: The Montiago Diaries (Item of Power Aspect)
Title: Re: Your Craziest Concepts
Post by: Samael on May 04, 2011, 11:36:37 PM
Now THAT is cool, I mean I have seen Eldrich Abominations done in the past but this one is very original.

Great Job :D
Title: Re: Your Craziest Concepts
Post by: Sanctaphrax on May 05, 2011, 12:25:07 AM
I think you've got the refresh and skill points right, if you assume that you also get the significant milestone that everyone else went through. Which is reasonable enough.

How does the catch work? Does it apply to the Supernatural Toughness too?

Looks like I need to reread Sacred Guardian.

Could you post the custom powers to the thread for such things please? I'd like to have them looked over by a group, and that's the best place for that.

My first impression is that Massive Armour is probably too strong. Stunts generally add 1 armour, not 2. The others look fine at first glance, but I'm not certain about them.

(In case this post seems out of place, Samael might be importing this to the PbP game I GM.)
Title: Re: Your Craziest Concepts
Post by: ways and means on May 05, 2011, 12:47:36 AM
I once played a 3rd year female art student who every time something interesting happened in her life turned into a psychotic protective older brother with a fondness for machetes and an ability to pull them out of thin air.
Title: Re: Your Craziest Concepts
Post by: Samael on May 05, 2011, 12:53:20 AM
I think you've got the refresh and skill points right, if you assume that you also get the significant milestone that everyone else went through. Which is reasonable enough.

How does the catch work? Does it apply to the Supernatural Toughness too?

Looks like I need to reread Sacred Guardian.

Could you post the custom powers to the thread for such things please? I'd like to have them looked over by a group, and that's the best place for that.

My first impression is that Massive Armour is probably too strong. Stunts generally add 1 armour, not 2. The others look fine at first glance, but I'm not certain about them.

(In case this post seems out of place, Samael might be importing this to the PbP game I GM.)

The Catch is basically heavy damage. If he takes a Moderate/Severe/Extreme physical consequence his Catch is met (I got the idea from the Witcher character MijRai originally posted in the character thread). Yes it counts for Supernatural Toughness, the idea is that his armor is "boosting" his toughness (given its well the finest armor available in the 40th millennium).

Massive Armor is not a straight up Armor boost, it just gives him the capability to wear ultra-heavy armor that otherwise he would not be able to move in comfortably let alone move in. IE if he loses his armor for whatever reason temporally he will have Armor: 1 from Inhuman but nothing else AND a point of refresh is still taking up a slot more or less just sitting there (think of it like the modular points -2 to fee in that regard).

Going to post the customs up in the thread for  looking over now.
Title: Re: Your Craziest Concepts
Post by: MorkaisChosen on May 05, 2011, 01:05:13 AM
The Catch is basically heavy damage. If he takes a Moderate/Severe/Extreme physical consequence his Catch is met (I got the idea from the Witcher character MijRai originally posted in the character thread). Yes it counts for Supernatural Toughness, the idea is that his armor is "boosting" his toughness (given its well the finest armor available in the 40th millennium).
Not keen on that- it's mechanically weird. If he takes a 5-stress hit through the Toughness, he's fine, it's still in his stress track- but if he takes a consequence to reduce it, he takes more damage? I'd seriously consider rethink that to something more like "specialised anti-tank weaponry." Gets the same sort of feel across, doesn't have the same mechanical issues, and means a guy doing a fairly poor shot with an antitank rocket works but a guy with a pointy stick stabbing him really well still comes up against his extremely tough physique.
Title: Re: Your Craziest Concepts
Post by: Belial666 on May 05, 2011, 01:11:11 AM
I think it would work more or less like the catch on the Hecatean Hags; once they take consequence for the first time in a fight, their toughness goes away for that fight. It's like you are wearing a very heavy armor or your skin and bones are extremely tough, but once something blows through the armor and breaks a few bones, you are a lot easier to harm.


That would fit exactly with a Space Marine.
Title: Re: Your Craziest Concepts
Post by: BumblingBear on May 05, 2011, 01:15:10 AM
If a real honest to God space marine was hanging out on the Earth, I really don't think he could control himself or anyone else could control him from taking out righteous vengeance on ... Cthulu cults or something.

Imagine this guy turned loose in RL.  Yikes.

My only issue is that he should have higher strength.

Inhuman strength is fine for the warrior with the gene seed, but while he is in his power armor, it should be at least supernatural level.
Title: Re: Your Craziest Concepts
Post by: Samael on May 05, 2011, 01:17:18 AM
It is, look at his Terminator Armor....
Title: Re: Your Craziest Concepts
Post by: BumblingBear on May 05, 2011, 01:24:55 AM
It is, look at his Terminator Armor....

Ah so it is!  Great minds think alike.
Title: Re: Your Craziest Concepts
Post by: BumblingBear on May 05, 2011, 01:26:50 AM
It's not my craziest, but definitely one of the most disturbing...

I got to thinking, what if Tomoe Gozen was turned into a black court vampire....


http://www.obsidianportal.com/campaigns/let-s-keep-austin-a-little-less-weird/characters/meggala (http://www.obsidianportal.com/campaigns/let-s-keep-austin-a-little-less-weird/characters/meggala)

She is a super stealthy swords-vampiress with a weapons skill of +6 and a 9 shift weapon attack.
Title: Re: Your Craziest Concepts
Post by: Belial666 on May 05, 2011, 01:27:24 AM
Quote
My only issue is that he should have higher strength.
Not really. Supernatural Strength plus Might 4 means he can lift trucks and break exterior walls of large buildings without rolling. A couple of rolls (until he gets a +2) or a fate point could have him ripping off a fortified vault door or kicking aside military vehicles.

Mythic Strength plus a high Might score is for people (and things) that can pick up that 100-ton locomotive and whack you with it or rip through the fortifications of antinuclear bunkers.
Title: Re: Your Craziest Concepts
Post by: MorkaisChosen on May 05, 2011, 07:56:40 AM
once something blows through the armor and breaks a few bones, you are a lot easier to harm.


That would fit exactly with a Space Marine.
Armour? Maybe. But the Toughness itself, I'm really not seeing it. Space Marines are really hard, they have all kinds of redundant organs; what they don't have is something like the Hags' supertough skin with vulnerable flesh underneath. It's ridiculously tough all the way down.
Title: Re: Your Craziest Concepts
Post by: Tsunami on May 05, 2011, 08:40:43 AM
The Catch is basically heavy damage. If he takes a Moderate/Severe/Extreme physical consequence his Catch is met (I got the idea from the Witcher character MijRai originally posted in the character thread). Yes it counts for Supernatural Toughness, the idea is that his armor is "boosting" his toughness (given its well the finest armor available in the 40th millennium).

Ok, let my try to understand this.

With Supernatural Toughness:

OOOO(OOOO) - Armor 2

Now we force him to take a Moderate Consequence, we do that with a 14 stress hit.
14 stress - Armor:2 - Moderate Consequence:4 = 8'th box filled

Oh, wait, now the catch is met.
+2 Stress because the armor doesn't count

that would mean the 10th box is filled
Well, now you need to take a severe consequence as well, because the extra stress boxes don't count, and then fill the 4th box


Somehow this is totally backwards.
Catch satisfaction is supposed to be determined before stress is calculated.
Also, the toughness itself is working against the catch satisfaction. If the Armor reduces the damage enough to avoid a moderate consequence, the catch that would penetrate said armor is not satisfied.
Add to that this characters extremely high Armor value (which i feel should be paid for with refresh btw.) and it's a catch that will barely ever be satisfied.
The Point of having a catch is to make it possible for characters that do not dish out those high stress hits to circumvent high toughness.
If you have to overcome the toughness first before you can circumvent it... well, i think that defeats the purpose of a catch.
Title: Re: Your Craziest Concepts
Post by: BumblingBear on May 05, 2011, 08:51:38 AM
I personally would make a space marine's toughness catchless - maybe the catch could be weapon: 6 force of chaos attacks.

I mean, they have two hearts.  Organ redundancy.  Ancient armor that stops tank shells cold.
Title: Re: Your Craziest Concepts
Post by: Belial666 on May 05, 2011, 09:18:47 AM
They don't have two heads or two brains though. Maybe attacks aimed at their head like the red court weakness of "aimed at their stomachs".
Title: Re: Your Craziest Concepts
Post by: InFerrumVeritas on May 05, 2011, 10:30:23 AM
They don't have two heads or two brains though. Maybe attacks aimed at their head like the red court weakness of "aimed at their stomachs".

I was thinking the same thing.  Double tap to the brain will kill them cold.  And they seem to forget their helmets a lot...
Title: Re: Your Craziest Concepts
Post by: MorkaisChosen on May 05, 2011, 10:40:11 AM
If you can get through the skull...
Title: Re: Your Craziest Concepts
Post by: BumblingBear on May 05, 2011, 11:09:35 AM
They don't have two heads or two brains though. Maybe attacks aimed at their head like the red court weakness of "aimed at their stomachs".

For some reason, it seems like the rank and file soldiers wear helmets but the grizzled veteran commanders and sergeants do not.

However, it is also worth noting that a space marine has much thicker bones than a normal human.

A grizzly bear can shrug off some bullets to the head depending on angle.  I would assume that space marines could as well.
Title: Re: Your Craziest Concepts
Post by: Belial666 on May 05, 2011, 11:16:20 AM
Shrugging off a 9mm bullet is one thing. Doing the same to a 30mm tungsten hypervelocity dart that can pierce yard-thick rolled homogenous armor is quite another.


Unless you claim space marine skulls are tougher than battleship-grade armor...
Title: Re: Your Craziest Concepts
Post by: MorkaisChosen on May 05, 2011, 11:19:45 AM
Well, no. But at that point the catch is less "headshots" and more "armour-piercing weaponry" or "anti-tank weaponry" or something.
Title: Re: Your Craziest Concepts
Post by: Samael on May 05, 2011, 12:04:41 PM
I changed the Catch to anti-tank weaponry.
Title: Re: Your Craziest Concepts
Post by: BumblingBear on May 05, 2011, 01:14:52 PM
I changed the Catch to anti-tank weaponry.

I think that is appropriate.

The writeup is now perfect!
Title: Re: Your Craziest Concepts
Post by: devonapple on May 05, 2011, 04:39:36 PM
Now we force him to take a Moderate Consequence, we do that with a 14 stress hit.
14 stress - Armor:2 - Moderate Consequence:4 = 8'th box filled

Oh, wait, now the catch is met.
+2 Stress because the armor doesn't count

that would mean the 10th box is filled
Well, now you need to take a severe consequence as well, because the extra stress boxes don't count, and then fill the 4th box

No, I think the intent with *this* type of Catch is that further attacks bypass the Toughness/etc. *after* the Consequence is taken. The Consequence has to happen first. Like cracking a submersible: once water starts flowing in, it's time to get out. I don't feel that the same attack which generates the Consequence satisfies the Catch at the same time: otherwise, the math would get really weird and retroactive.
Title: Re: Your Craziest Concepts
Post by: Sanctaphrax on May 05, 2011, 08:48:25 PM
Anti-tank weaponry seems fitting. But be warned that it will get satisfied and when it does you will be in very great danger. Your Toughness will go away just when you need it most.

Concerning Massive Armour: it's not meaningfully different from a stunt that says "+2 armour while wearing Terminator Armour". Therefore, it's above the curve for a stunt. I'd be willing to try it out as a power, though. After all, I was willing to try out Shield Training with Jinn.

You may want to change your aspects up a little, too. These ones are fairly similar to one another and none of them reflects a connection to the world around you. Different aspects would give you more freedom in invoking and me more freedom in compelling.
Title: Re: Your Craziest Concepts
Post by: Samael on May 05, 2011, 11:14:12 PM
Anti-Tank Weaponry is literally weapons for the purpose of piercing Heavy Armour, blasts of force won't do it, lightning, fire or energy attacks in general won't do it. What does do it are large munition armor piercing rounds, and similar military grade equipment. So for the most part I should be fine unless I end up on the opposite end of AMBOSS or a similar agency.

Ok thats fine with treating M.A. as a Power, I am not expecting it to be broken really, it just makes him less liable to damage.

I'll change around my Aspects as you suggest they are a tad lame imo.
Title: Re: Your Craziest Concepts
Post by: Silverblaze on May 06, 2011, 12:36:04 AM
I haven't stated most of these concepts.

1.Werecoyote Mechanic (based on a novel)
2. red court infected/white court virgin - trying to avoid falling either way.
3. somesort of abomination White Wolf style (Underworld for those who haven't played White Wolf WoD -basically a Vampire Werewolf.
4. Descendent of Judas trying to uncurse his line, sort of a denarian trying to attain redemption by fighting denarians and fleeing Knights of the Cross.
5. Wereskunk bodyguard (played this) was fun, still is.
6. I think master Chief from Halo fame or Dante from Devil May Cry may be intersting to see stated, but not to play.
7. mage who gets sponsored magic from magical parasites within own body...sponsor debt is handled like a hunger track for vampires.  Uses blood magic primarily, and blood flavored evocation (instead of water...blood...flame = boiling blood bolts and such.
8. Winter Werewolf...with cold based breath weapon
9. something like a gorgon (medusae)
Title: Re: Your Craziest Concepts
Post by: BumblingBear on May 06, 2011, 01:24:28 AM

2. red court infected/white court virgin - trying to avoid falling either way.


Ouch.  And I think I've got problems.
Title: Re: Your Craziest Concepts
Post by: Sanctaphrax on May 06, 2011, 01:26:39 AM
I think I might want to take a try at making some of those. Would you mind?
Title: Re: Your Craziest Concepts
Post by: Silverblaze on May 06, 2011, 01:41:54 AM
I think I might want to take a try at making some of those. Would you mind?

Have at.  I statted some, but I would like to see your versions all the same. 
Title: Re: Your Craziest Concepts
Post by: Silverblaze on May 06, 2011, 01:57:31 AM
Sentient golem, any type...flesh (frankenstein), stone, metal (any ) though iron or steel would be awesome...can you say catch for all fae?

Gargoyle, roosts on churches, might have holy powers...turns to stone during the day..still stone at night, but is now animate...could alternatlively be scaled and flesh/bone. Maybe human by say instead.

Title: Re: Your Craziest Concepts
Post by: hank the ancient on May 06, 2011, 02:59:08 AM
cursed item known as the "wait-WHAT?!" . The description is you can't remember what it looks like so it is hard to tell if you have it on you. TThe effect is that you hear voices- which ask "did you hear that?"
The GM vetoed it being an item of power on the grounds that "anything that hurts my head that much must be destroyable." but the last we saw of it was on the person of an enemy lycanthrope.
I'm still wondering which is worse, auditory hallucinations or auditory hallucinations that may be having auditory hallucinations, or hallucinations that are more perceptive than you.

....also summoned skateboard riding rattlesnakes from the nevernever in the same game.
Title: Re: Your Craziest Concepts
Post by: Delmorian on May 06, 2011, 03:16:11 AM
One crazy concept for me:
Set in the city of Miami Beach, an entire location on the beach that is veiled. It is an accorded complex of embassies and a wonderful bar, inside a building looking like a cross between Aztec ziggurat and Japanese traditional architecture of a Pagoda, only made of Stone. The veil is powered by a grand spell worked into the detailed stone fence surrounding the compound, and is powered by Banners and engraved stones embedded in the surf just off shore. The whipping wind and the pounding surf energies are converted and conveyed to the spell, which is a ultra detailed circle tattooed on the proprietor of the Stone Serpent Haven. The spell will age the person at twice the normal speed, which is why the position usually goes to a wizard (with an extended life span) or a n Elf of some court. As it is accorded ground, the proprietor is given immunity to the court struggles, so that the appropriate neutrality can be maintained.
This will be the opening location for my game, as the past proprietor has been killed, and the scroll they have etched with the spell will only last three days, till it burns out (tanned human skin parchment, just fyi) The players must find out who done it, and make sure that they don't profit by their plans, by getting the subject that THEY want in place and the keystone.

So... opinions?
Title: Re: Your Craziest Concepts
Post by: SkywardEyes on May 06, 2011, 02:43:44 PM
Ive always wanted to see a build of Gordon Freeman. "I shall kill you, with SCIENCE!" Hes sorta like a very nerdy version of batman in my eyes.  :D
Title: Re: Your Craziest Concepts
Post by: wednesdayboy on May 06, 2011, 03:46:55 PM
My backup character is a WCV rock star that is Elvis incognito.
Title: Re: Your Craziest Concepts
Post by: Raphael on May 06, 2011, 06:36:22 PM
Imagine this guy turned loose in RL.  Yikes.

Yes I believe that would be a very scary sight to see...
Title: Re: Your Craziest Concepts
Post by: Leatherneck on May 06, 2011, 07:05:11 PM
Three that I created for a small con in Kalamazoo a few weeks ago.

Half-Demon Social worker.
 - Supernatural sense was Sees Mortal Magic

Were-Panther Cat Burglar.

Female changeling with the High Concept:  Harley Riding Goblin Changeling.
She got caught up in the Wild Hunt as a 'hound'.  Now works as a bike mechanic.
I think I like her aspects the best of all the PCs I created for the con.
   Trouble:  A Taste for the Kill
                 The Son Dad Wanted
                  My Bite Is Worse Than My Bark
                  Breaking Things for the Better
Title: Re: Your Craziest Concepts
Post by: Leatherneck on May 06, 2011, 07:15:03 PM
A player created a Wizard that with the High Concept:  Fire Marshal Pyromancer Wizard

Also, he didn't want to be a poor wizard he so went with a Resource of Great (+4) and the stunt Windfall (Giving him a Legendary (+8) Resources once per adventure)
Title: Re: Your Craziest Concepts
Post by: tymire on May 06, 2011, 08:34:00 PM
Quote
Anti-Tank Weaponry is literally weapons for the purpose of piercing Heavy Armour, blasts of force won't do it, lightning, fire or energy attacks in general won't do it. What does do it are large munition armor piercing rounds, and similar military grade equipment. So for the most part I should be fine unless I end up on the opposite end of AMBOSS or a similar agency.

Just remember this also could be anything over say weapon 4...  And LOTS of things can hit harder than that phsyically.  Now it does make sense from a space marine aspect or they really wouldn't be afraid of little things like tyranids.  Also could argue that some types of flame, cold, and lighting can also bypass it.  Main thing is to make sure both you and your DM are on the same page of what qualifies as a anti-tank weapon.
Title: Re: Your Craziest Concepts
Post by: BumblingBear on May 06, 2011, 08:39:01 PM
Just remember this also could be anything over say weapon 4...  And LOTS of things can hit harder than that phsyically.  Now it does make sense from a space marine aspect or they really wouldn't be afraid of little things like tyranids.  Also could argue that some types of flame, cold, and lighting can also bypass it.  Main thing is to make sure both you and your DM are on the same page of what qualifies as a anti-tank weapon.

a .50 bmg is a weapon 4 and won't touch space marine armor.

A weapon 6 water evocation isn't going to hamper a space marine much either.

A SABO round shot out of a tank... that is another matter entirely.

A SABO round is probably a weapon 6, but it's purpose is to penetrate armor - that is what it does.
Title: Re: Your Craziest Concepts
Post by: tymire on May 06, 2011, 08:51:13 PM
Ahhh but if the weapon 6 water evoc attack actually doesn't work as a blugeoning force but tries to drown him, or is acid where it attacks parts that are not covered, or isn't water at all and uses the "other aspects" of water.

What I am trying to say is that remember he is planning on using this in a refresh 18/19 game, you really shouldn't assume that your enemies won't have stuff that can destroy tanks at that level.

And sorry it's not like space marines are actually scared of tyranids, its just that those fights are not completely one sided.
Title: Re: Your Craziest Concepts
Post by: BumblingBear on May 06, 2011, 09:22:44 PM
Ahhh but if the weapon 6 water evoc attack actually doesn't work as a blugeoning force but tries to drown him, or is acid where it attacks parts that are not covered, or isn't water at all and uses the "other aspects" of water.

What I am trying to say is that remember he is planning on using this in a refresh 18/19 game, you really shouldn't assume that your enemies won't have stuff that can destroy tanks at that level.

And sorry it's not like space marines are actually scared of tyranids, its just that those fights are not completely one sided.

Acid would probably do the trick - especially if the space marine in question is not wearing a helmet.

As for assumption... well, nothing is assumed.  The description of a weapon is pretty much pretty straight forward.

Obviously a lot of this is up to a GM.  Like, if I were GMing a game, I would rule that an 18 wheeler traveling at 60 mph and hitting a space marine in front of a wall, while not an AP round, would still satisfy the catch for the space marine in armor.  It's just a tremendous amount of force.
Title: Re: Your Craziest Concepts
Post by: Necromancer Patch on May 06, 2011, 11:41:19 PM
1) Chatuluka "Patch" Month Paki

An African focused practitioner capable of sensing and controlling dead material. Abilities which have slowly killed him over the course of his life until he became a living corpse not unlike the Black Court or a zombie. He's on the run from his home country after a tragedy that struck down his entire family, including his beloved sister leaving him mentally scarred and very close to lawbreaking to resurrect her. His personality, in short, is a masochistic, macabre researcher of the necromantic - with abilities that allow him to take dire hits and keep on ticking.

To add in a bit more weirdness, I'd give him human guise and make him a complete export from the original, an anthropomorphic golden jackal.

2) Kalm

A fey hydromancer from the Faerie Court of Blood (going on the same lore that invented D&D Sun Elves/Blood Elves). With human guise that only lasts while he isn't using his magic. His true form can be described as an extremely predatory humanoid with a too big mouth, too many teeth, purple skin and extremely elongated limbs and digits. His focus item for evocation is set of robes sewn with waterproof pockets all over, carrying a few gallons of water around with him into combat, which he then uses with his magic to fight with water tendrils and in the case of defense, freeze the water in the pockets for a full-body defense. Granted, it's a very obvious focus item and difficult to carry everywhere. I've been thinking of making it a double layer, one layer that can be concealed by clothing, and another layer that goes over. Each providing a small bonus instead of one big bonus.

A very shamanistic soul, on the run from his own court's beliefs of preying on mortals for sacrificial power.

3) Illusionist Dendra

This one uses a custom power I haven't actually made, but it's necessary.

This character is two people bound so close together, their power acts in unison. Mr. and Mrs. Balsa and Hazel Daithi. The way it works is they are two practitioners whose power cannot be used unless they are together in the same zone. Their specialty is spirit magic in the form of illusions and force. They got the nickname Dendra from enemies who believe them to be a single entity. They're also both a little touched in the head, which further explains how they became so close.

If I made them, they'd share aspects and wizardry stats. With the catch being they had to be together to perform workings. A little complicated given they're two separate entities on the mat, but you did say craziest concepts.
Title: Re: Your Craziest Concepts
Post by: Haru on May 07, 2011, 12:02:46 AM
I have some crazy idea over another all the time, sadly though, most of them vanish pretty much five minutes later, only leaving the taste of a great idea lost in the void behind.

Some things stay, and though I have not worked them out, I still like them, and am probably going to use them eventually.

Fallen Forgiven
First there is the idea of a Fallen Angel that resides inside a huge and very old church, like europe old. there is one in particular I like for this, because it is pretty close to where I live: clicky (http://en.wikipedia.org/wiki/Aachen_Cathedral). The Fallen Angel is not exactly good, but inside the church he sees the error of his ways and tries to redeem himself. Some of the clerics know about him, and they try to help him achieve his goal. The biggest problem for him though is, that he can never leave the church before he is fully redeemed, because his darker nature would take over again, without being on holy ground. He would be a great face for a faction inside a city, I think.

Terrible Twosome
Another idea came to me, when I listened to WN again the other day, especially the terrible twosome, the twin trainees in camp kaboom. Twin brother wardens with the power "twin instincts". It is basically pack instincts for the two of them, making them a pretty effective team in the field. Maybe even allowing them to share backlash, if one of them needs to. They are pretty much at the same time one and two persons, that should make them able to do all kinds of magic. I generally like the idea of twins+magic very much, there is a lot to play around with.

Ghost Girl
Then there is a Dr Who inspired idea. There are a few episodes in the new series, that involve creepy children, and I loved them. My idea was that of a strongly gifted girl who was in a coma due to an accident (or possibly a mob shoot out to get more story hooks in). Her power manifested while she was still in the coma, granting her the ability of astral projection. Kind of creating a ghost impression upon her death, but after getting reanimated, she went inside her ghost body instead her real body. She now appears randomly(or is it?) in town asking those who can see her for help.

Yesterday's Year (was "The Year that wasn't", but the others all made for neat alliterations, and who am I to stand in the way of poetry?)
This is a story often told, I know of at least two tv shows that have done so (Startrek Voyager and again the new Dr Who), but there are possibly a lot more. The idea is, that pretty much everything goes down and it goes down hard. Imagine cowl finishing the darkhallow, and the year that might follow. The characters are chased, beaten down, holding on by the skin of their teeth, and after one year of hell, the opportunity arises to rewind that whole year as if nothing happened.
I am pretty torn on this one myself, because you either have to tell your players about your intentions from the get go or you keep it a secret. If you tell them, they might shrug every major event of as "it's not going to have happened" (I'm sorry, I'm not sure I could even work out the right grammar in german for this). On the other hand, if you don't tell them, they might get pretty angry and frustrated, when you trash everything right in front of them, without anything they could do about it.
Oh yeah, and there is the whole Timetravel-Lawbreaker thing. But hey, that year should be bad enough to make them want to break every single law without hesitating. Twice.
Title: Re: Your Craziest Concepts
Post by: devonapple on May 07, 2011, 12:22:16 AM
I have a pair of NPCs - identical twins - who can translocate between themselves (like the twin boys in "Jekyll"), and until recently, generally did so at will. One of them started dating a disreputable boyfriend and started resisting her sister's translocations, and was soon thereafter abducted by Evil Masons who needed their reality-defying quantum entanglement as part of an Outsider Summoning ritual.
Title: Re: Your Craziest Concepts
Post by: toturi on May 07, 2011, 12:33:27 AM
a .50 bmg is a weapon 4 and won't touch space marine armor.

A weapon 6 water evocation isn't going to hamper a space marine much either.

A SABO round shot out of a tank... that is another matter entirely.

A SABO round is probably a weapon 6, but it's purpose is to penetrate armor - that is what it does.
A .50 BMG SLAP may work.

A Weapon 6 water evocation could be a water jet cutter.
Title: Re: Your Craziest Concepts
Post by: BumblingBear on May 07, 2011, 01:42:23 AM
A .50 BMG SLAP may work.

A Weapon 6 water evocation could be a water jet cutter.

Point conceded.
Title: Re: Your Craziest Concepts
Post by: fantazero on May 07, 2011, 02:00:33 AM
what powers the Space Marines Armor?
Title: Re: Your Craziest Concepts
Post by: Haru on May 07, 2011, 02:07:04 AM
reality-defying quantum entanglement

I think I have a new favorite phrase :)

The idea is great. One question though: do they know (like a six sense or rather a set of tele-senses, channeling their twins sensations), what they will translocate into or is it always a surprise? Could certainly account for some awkwardness. Even without any outsider summoning.
Title: Re: Your Craziest Concepts
Post by: devonapple on May 07, 2011, 07:55:47 AM
I think I have a new favorite phrase :)

The idea is great. One question though: do they know (like a six sense or rather a set of tele-senses, channeling their twins sensations), what they will translocate into or is it always a surprise? Could certainly account for some awkwardness. Even without any outsider summoning.

Complete surprise, generally. Which was fun when they were kids, and they could use it for capers, but part of their drama was that they grew up, and it became more of a nuisance than a boon.

Their Destiny is to assist with an important evacuation, teleporting victims with them as they switch back and forth between danger and dropping them off into safety, so it is good that the PCs saved them. One will probably fall that day unless the PCs are there in the eye of the storm.
Title: Re: Your Craziest Concepts
Post by: Peteman on May 07, 2011, 11:17:05 AM
Supernatural Martial Artist:

It uses the wereform as a basis for the template, but you can take Toughness Powers in addition to Speed and Strength and you can't take any animal power. I'm wondering if skill shuffling could be included (I would probably restrict Fists and Discipline, and make them the max).
Title: Re: Your Craziest Concepts
Post by: Belial666 on May 07, 2011, 01:12:17 PM
A catch should be something people must find, not have at hand. If every attack above a certain weapon rating ignores the toughness, the marine is in trouble; at those levels pretty much everyone has weapon rating 6 or greater. For example, my character from the same game is a sorceress throwing around Weapon 16 spells; she can sink battleships, let alone take out tanks. That doesn't mean her spells are especially effective against armor so as to satisfy the catch of "armor-piercing weaponry". She simply puts so much power into them that even with the toughness counting, the heavily armored targets in question are still blasted apart.

It's the difference between a tank facing a really big but fairly normal bomb and a much smaller antitank shell. The bomb will need huge amounts of explosive to blast through tank armor because tank armor nowadays is equivalent to a yard of steel. The antitank round will pierce the armor and blast the tank apart from the inside with more than an order of magnitude less force.
Title: Re: Your Craziest Concepts
Post by: BumblingBear on May 07, 2011, 01:20:07 PM
A catch should be something people must find, not have at hand. If every attack above a certain weapon rating ignores the toughness, the marine is in trouble; at those levels pretty much everyone has weapon rating 6 or greater. For example, my character from the same game is a sorceress throwing around Weapon 16 spells; she can sink battleships, let alone take out tanks. That doesn't mean her spells are especially effective against armor so as to satisfy the catch of "armor-piercing weaponry". She simply puts so much power into them that even with the toughness counting, the heavily armored targets in question are still blasted apart.

It's the difference between a tank facing a really big but fairly normal bomb and a much smaller antitank shell. The bomb will need huge amounts of explosive to blast through tank armor because tank armor nowadays is equivalent to a yard of steel. The antitank round will pierce the armor and blast the tank apart from the inside with more than an order of magnitude less force.

Good example.

The problem is that a lot of people have not played higher level games and/or have not played with someone who is good at combat.

In my first game ever I was able to put together a 36 shift evocation attack at chest deep power level.

Submerged and higher characters are obviously progressively nastier and nastier.
Title: Re: Your Craziest Concepts
Post by: ways and means on May 07, 2011, 01:22:20 PM
Good example.

The problem is that a lot of people have not played higher level games and/or have not played with someone who is good at combat.

In my first game ever I was able to put together a 36 shift evocation attack at chest deep power level.

Submerged and higher characters are obviously progressively nastier and nastier.

How ? dosen't that mean 18 control and 18 power? Unless you were fate point farming for ages then spent half the battle manouvring.
Title: Re: Your Craziest Concepts
Post by: BumblingBear on May 07, 2011, 01:29:26 PM
How ? dosen't that mean 18 control and 18 power? Unless you were fate point farming for ages then spent half the battle manouvring.

I spent 3 or 4 rounds maneuvering, I had 2 taggable aspects done by thaumatergy earlier that day, I used a minor mental consequence (hadn't casted yet) to up my shifts of power, I rolled high in discipline for my control roll, I put every fate point I had on the result (4 or 5 of them), and I took 2 sponsor debt with my sponsored magic to add 4 more shifts of power.

I think the end result was a 20 control/targetting roll for 16 shifts of power.

:)

Granted, after the blast my character was very, very vulnerable, but I felt the risk was justified because he was hiding behind some crates giving a border(terminology?) of 2 against incoming fire and there had been a huge, nasty monster bearing down on him that needed to be dealt with.
Title: Re: Your Craziest Concepts
Post by: Silverblaze on May 07, 2011, 02:51:45 PM
WCV who feeds on fear. (taht part isn't really crazy, bear with me) Slowly feeds on people on adrenaline highs (some argue this is excitement rather than fear, but some of those people are generally freaked out now and again).  Is always going to teh "X-Games" sky diving, bungie jumping.  Similar to Thomas he wants to be more human than vampire.   Small amount os fear could be siphoned from any/all of them.
Title: Re: Your Craziest Concepts
Post by: Peteman on May 07, 2011, 03:35:31 PM
I was going to play a character on another board (sadly, it died), and one of the Powers I was planning on giving her was No Fourth Wall. Think Cassandra's Tears but funnier.
Title: Re: Your Craziest Concepts
Post by: fantazero on May 07, 2011, 07:12:04 PM
I was going to play a character on another board (sadly, it died), and one of the Powers I was planning on giving her was No Fourth Wall. Think Cassandra's Tears but funnier.
Deadpool"?
Title: Re: Your Craziest Concepts
Post by: Peteman on May 07, 2011, 08:01:33 PM
Deadpool"?

More inspired by Disgaea (it wasn't a standard setting).
Title: Re: Your Craziest Concepts
Post by: Samael on May 09, 2011, 01:08:05 AM
Here are a couple concepts I had.

A Pimp-Wizard with all of his ho's being minor talents. For reference he dresses in stereotypical pimp swag with the fuzzy purple coat and the diamond topped cane.

A WVC that organizes Cons for different fandoms, he would feed on Obsession.
Title: Re: Your Craziest Concepts
Post by: Silverblaze on May 09, 2011, 01:55:51 AM
I like the wizard. He needs a rote for pimp slapping.  Also, a potion in the form of powder.  Aspect: Keep the pimp hand strong
...too much?

HC:Were-Temple Dog Wandering Monk
Trouble: Over Protective Instincts
1.Bark worse than my bite, 2.Mouse's second cousin 3.Iron Fist,Iron Bite etc.

Sponsored magic from Celestial Foo Dog?
Title: Re: Your Craziest Concepts
Post by: Richard_Chilton on May 09, 2011, 06:51:50 PM
I like the wizard. He needs a rote for pimp slapping.  Also, a potion in the form of powder.  Aspect: Keep the pimp hand strong
...too much?

Here's a spell from a villainess I wrote - she runs a modelling agency where she uses minor transformations to give the girls the Aspect of "Looks Good Enough To Model" for a week a time (it takes 9 to 11 shifts to cast - depending on how pretty she wants the girl to be).  She developed a rote to keep her models inline:

Name: Phantom B-Slap
Type: Air Evocation, Attack
Power: 1
Duration: 1 exchanges
Area: One target
Resisted by: Athletics
It feels like the air just slapped you.  It's a weapon 1 attack that needs to be targeted.  It's not very effective in combat but it gets her point across to uppity models.

more on that character be found at:
http://www.jimbutcheronline.com/bb/index.php/topic,24639.0.html (http://www.jimbutcheronline.com/bb/index.php/topic,24639.0.html)

As for the silly concepts I've ever had, check out the cuteness thread at:
http://www.jimbutcheronline.com/bb/index.php/topic,25470.0.html (http://www.jimbutcheronline.com/bb/index.php/topic,25470.0.html)

Richard
Title: Re: Your Craziest Concepts
Post by: Haru on May 09, 2011, 11:34:52 PM
Fallen Forgiven
First there is the idea of a Fallen Angel that resides inside a huge and very old church, like europe old. there is one in particular I like for this, because it is pretty close to where I live: clicky (http://en.wikipedia.org/wiki/Aachen_Cathedral). The Fallen Angel is not exactly good, but inside the church he sees the error of his ways and tries to redeem himself. Some of the clerics know about him, and they try to help him achieve his goal. The biggest problem for him though is, that he can never leave the church before he is fully redeemed, because his darker nature would take over again, without being on holy ground. He would be a great face for a faction inside a city, I think.

I usually don't like quoting myself, but somehow a piece of information just hit me, and I don't know how I could have missed it. The church I linked is the resting place to one Charlemagne. Though I knew that, I just now made the connection to Michael and what Molly found about their heritage. Definitely have to put that in there somehow.
Title: Re: Your Craziest Concepts
Post by: Samael on May 10, 2011, 11:27:10 PM
now that is COOL, I love the connection on how your tying it into canon.
Title: Re: Your Craziest Concepts
Post by: jadecourtflunky on May 11, 2011, 01:31:49 AM
... This just seems silly now, but one of my players used to play an emissary of power for an old god. He gave up his senses (other than touch and taste) in order to have power over shadows. Instead of seeing, he sensed the differences in shadows around people. He could read lips like this... but he couldn't tell when the ogre was breaking in the wall nearby.

Title: Re: Your Craziest Concepts
Post by: Kraken on May 14, 2011, 04:56:37 AM
One that came up while someone was making a ghost-speaking were-jaguar...

A Were-Cougar Cougar.
T: In Heat
Aspects such as: Me-yow, On the Prowl, there were a few more that we joked about.
Title: Re: Your Craziest Concepts
Post by: Mal_Luck on May 14, 2011, 05:32:17 PM
I've been toying around with a "Battery"-based Hunger character, one that takes their power from the environment rather than from people. I may have gone a bit Kryptonian with this one, but I like it.

Solar Powered Scion
EMT Training (Scholarship) [-1]; You are at +2 when using Scholarship to administer medical care.
Involuntary Human Form [+2] (Needs Direct Sunlight)
~~Supernatural Recovery [-4]
Human Guise [-0]
~~Aura of Light [-0]; Based on the Faerie Light (or whatever it is called) power that Pixie's have in OW.
Solar Powered [+1]; as a Modified Feeding Dependency (uses Endurance for the Hunger track, can’t kill to remove stress, as long as he is in direct sunlight he does not need to opt out of a scene to recover from Hunger stress)
~~Sunfire (Breath Weapon) [-2];
~~Wings [-1]; Made of fiery light.
~~Inhuman Speed [-2]

Superb: Endurance
Great: Athletics, Weapons
Good: Empathy, Presence
Fair:  Investigation, Rapport, Scholarship
Average: Alertness, Conviction, Discipline, Intimidation, Lore

P - OOOO, +1 Mild
M - OOO
S - OOOO
H - OOOO, +1 Mild

If Submerged, add:

Healing Light [-2]
Description: By channeling your supernatural energy into somebody else you allow them to begin the healing process, and may even help them recover to perfect health.
Skills Affected: Empathy
Effects:
Starting Recovery. You may use this power to make Empathy declarations (modified by Scholarship’s Medical Attention trapping) to justify the start of natural recovery from physical consequences, just as if they'd gone to a doctor or the hospital.
Healing Pool. You have a pool of healing power equal to your Empathy.
Healing Surge. You may spend a fate point to allow somebody to recover from all of their physical consequences up to Severe as if they were a Mild. Subtract the value of the highest consequence so affected from your Healing Pool.
Healing Backlash. At the end of the scene you must roll against a hunger attack with a value equal to the number of negative points in your healing pool. If you have used other powers attached to your Feeding Dependency during the course of the scene, this (positive) value is added to the overall strength of the hunger attack you would suffer from use of your powers instead.

Superb: Endurance
Great: Athletics, Empathy, Weapons
Good: Presence, Rapport, Scholarship
Fair: Alertness, Discipline, Investigation
Average: Conviction, Intimidation, Lore
Title: Re: Your Craziest Concepts
Post by: Team8Mum on May 14, 2011, 06:55:09 PM
WCV who feeds on fear. (taht part isn't really crazy, bear with me) Slowly feeds on people on adrenaline highs (some argue this is excitement rather than fear, but some of those people are generally freaked out now and again).  Is always going to teh "X-Games" sky diving, bungie jumping.  Similar to Thomas he wants to be more human than vampire.   Small amount os fear could be siphoned from any/all of them.

I think I've met him. He was in charge of the fire walk I did in aid of Barnardos...
His health and safety briefing consisted of "What you are about to do is not safe & in no way good for your health."
Title: Re: Your Craziest Concepts
Post by: Silverblaze on May 15, 2011, 08:30:15 PM
One that came up while someone was making a ghost-speaking were-jaguar...

A Were-Cougar Cougar.
T: In Heat
Aspects such as: Me-yow, On the Prowl, there were a few more that we joked about.

Wow.  Just wow.  catgurl lovers across the world rejoice eh? ;D

I think it has potential if handled with comedy in mind or delicately (if humor isn't in mind)....perfect for a B-Flick genre game!
Title: Re: Your Craziest Concepts
Post by: Raphael on May 16, 2011, 10:51:40 AM
One that came up while someone was making a ghost-speaking were-jaguar...

A Were-Cougar Cougar.
T: In Heat
Aspects such as: Me-yow, On the Prowl, there were a few more that we joked about.

In Heat as in sexual heat? If so, don't know if that is appropriate.
Title: Re: Your Craziest Concepts
Post by: Silverblaze on May 16, 2011, 06:56:21 PM
In Heat as in sexual heat? If so, don't know if that is appropriate.

I thought that was tame.  He didn't get all vulgar.

You do realize House Raith feeds on lust yes?  usually while in the act? 
Title: Re: Your Craziest Concepts
Post by: Raphael on May 17, 2011, 02:51:28 PM
Yes I realize that...
Title: Re: Your Craziest Concepts
Post by: Arcane on May 19, 2011, 01:38:47 PM
Don't have the game yet (plan on getting both books on pdf after payday) but as a Dresden Files fan and long time gamer I already have a sort of off-the-wall character concept.

A White Court Vampire that feeds on fear who nonetheless wants to be a good person and feed his hunger without hurting innocent people.  And who some might say has read too many comic books growing up.

Hence his solution, inspired after watching Batman Begins, of donning a black costume complete with cape (wearing kevlar underneath, since he's not completely impractical) and going out to fight crime.  He can get all the fear he needs off criminals since they're a "cowardly and superstitious lot," keeping himself well fed enough to avoid being hungry enough to risk losing control while protecting innocent people from those who would do them harm.  Win-win.

"I am the terror that stalks in the night!  I am the dark force of justice that can not be eluded!  I am...

THE WRAITH!"
Title: Re: Your Craziest Concepts
Post by: ways and means on May 19, 2011, 01:40:08 PM
Name: Michael Smith  (Submerged)
High Concept: Old One bound in Human Flesh
Trouble: Knows to Much
Aspects: An eternity of Memories, A fraction of what I once was, Potent Summoner ,Secret Keeper, All part of the plan.

Skills
Superb: Lore, Disicpline
Great: Atheltics, Conviction
Good: Alertness, Endurance
Fair:  Presence, Drive, Conviction
Average: Resources, Contacts, Fists, Weapons, Discipline

Memories of the Beggining  +2 to lore rolls on ancient creatures and artifacts
Knowledge of the Darkness: +2 to lore rolls on Outsiders
Fae Expert: +2 to rolls on Lore rolls on the High Sidhe
Knowledge of Foulest Magic: +2 lore rolls on rituals that use Human Sacrafises
Names of the Ancients: You know the names of Ancients Beings and their followers [+3] to lore of knowing the names of the Old Ones and their servants

Thamaturgy [-3]
Refinment [-1]

+1 Summoning Power
+2 Summoning Control 

Seal Ring Focus Item + 2 Summoning Control

Final Refresh -1
Title: Re: Your Craziest Concepts
Post by: Haru on May 19, 2011, 02:38:57 PM
Name: Michael Smith  (Submerged)
High Concept: Old One bound in Human Flesh
Trouble: Knows to Much

Now I can't help but see a wild west gunslinger standing over his corpse, smoking gun in hand and muttering "He knew too much...".

The concept is interesting, though. As a PC, the biggest problem would possibly be the chance of him turning into a real old one and start devouring the world or something. As an NPC, you could let him do exactly that, once the players kill his human form, getting a "Come on, this just isn't fair!" response, like Harry often enough has to say ;D
Title: Re: Your Craziest Concepts
Post by: Raphael on May 19, 2011, 02:50:12 PM
Now I can't help but see a wild west gunslinger standing over his corpse, smoking gun in hand and muttering "He knew too much...".

The concept is interesting, though. As a PC, the biggest problem would possibly be the chance of him turning into a real old one and start devouring the world or something. As an NPC, you could let him do exactly that, once the players kill his human form, getting a "Come on, this just isn't fair!" response, like Harry often enough has to say ;D


Love the idea non the less. Though the Old One idea is a little bit too tough for my taste.
Title: Re: Your Craziest Concepts
Post by: ways and means on May 19, 2011, 03:05:49 PM
Now I can't help but see a wild west gunslinger standing over his corpse, smoking gun in hand and muttering "He knew too much...".

The concept is interesting, though. As a PC, the biggest problem would possibly be the chance of him turning into a real old one and start devouring the world or something. As an NPC, you could let him do exactly that, once the players kill his human form, getting a "Come on, this just isn't fair!" response, like Harry often enough has to say ;D


Your right the NPC definatly needs the Aspect "Strike me down and I will become more powerful than you can possibly imagine".
Title: Re: Your Craziest Concepts
Post by: Magus Black on May 20, 2011, 01:09:31 AM
Just for fun, but does anyone have an idea for making the “Saint of Killers” from the Preacher series?
Title: Re: Your Craziest Concepts
Post by: Sanctaphrax on May 20, 2011, 01:16:29 AM
Fantastic or Epic Guns, some stunts, All Creatures Are Equal Before Death, IoP guns, catchless Physical Immunity. (Unfair, but then again it's meant to be that way.)

Dunno much beyond that. Intimidation, maybe?

Truth is, I never read very far into Preacher. If you give me a bit more to work with, I can write something up. Probably 21 base refresh (spending more than that) and 50 skill points with a cap of Fantastic. In A Submarine, in other words.
Title: Re: Your Craziest Concepts
Post by: fantazero on May 20, 2011, 02:04:43 AM
Just for fun, but does anyone have an idea for making the “Saint of Killers” from the Preacher series?

Saint of Killes

Guns 10
Might 10

Everything would be a 10 basically
Title: Re: Your Craziest Concepts
Post by: Raphael on May 20, 2011, 10:48:40 AM
Saint of Killes

Guns 10
Might 10

Everything would be a 10 basically

Isn't that a bit to powerful? Nearing Godlike by to close of a margin for my views.
Title: Re: Your Craziest Concepts
Post by: Belial666 on May 20, 2011, 11:04:22 AM
The Saint of Killers in a (ridiculous) comic killed God. With guns.
Title: Re: Your Craziest Concepts
Post by: ways and means on May 20, 2011, 01:14:43 PM
Considering that the Saint of Killers would be an essense 10 exalt he is too powerful to stat DFRP.
Title: Re: Your Craziest Concepts
Post by: fantazero on May 20, 2011, 01:53:44 PM
The Saint of Killers in a (ridiculous) comic killed God. With guns.
To be fair the guns used were forged from the sword of the angel of death. Also god wasn't on his Throne of Heaven so he wasn't Godlike in his powers. What a great comic. Those same guns were also used to kill the devil.

Also I guess the saint would be a 10 in everything expect social stuff except in cases of presence and intimdation
Title: Re: Your Craziest Concepts
Post by: ways and means on May 20, 2011, 02:11:07 PM
He has a perfect offence (much higher than 10 weapons, he allways hits no matter how inprobable) and perfect soak and bullets that kill everything (all thing equal before god including god + 50 shifts of damage) this means that he could waltz around any setting killing everything, he isn't an PC he isn't an NPC  he is a force of nature who is completly unstatable.
Title: Re: Your Craziest Concepts
Post by: fantazero on May 20, 2011, 02:43:22 PM
you could talk him out of stuff or reason with him. Preacher did it.
Title: Re: Your Craziest Concepts
Post by: ways and means on May 20, 2011, 02:46:33 PM
you could talk him out of stuff or reason with him. Preacher did it.

Preacher has plot device mental hack, aka the Words of God which is equally unstatable. 
Title: Re: Your Craziest Concepts
Post by: Sanctaphrax on May 20, 2011, 09:58:58 PM
That's boring.

As I recall, God is pretty lame in Preacher. Legendary accuracy + All Creatures Are Equal Before God + weapon 10 would probably do for him.

All I've seen the Saint do is:

1. Walk around slowly.
2. Scare the **** out of people.
3. Shoot stuff, causing death.
4. Ignore all attempts at damage.

He doesn't need Athletics or Scholarship or Rapport. Or a lot of other skills.

Now, you could give him actual perfect accuracy and insta-death bullets. Those are unfair, but not impossible to stat.

But Legendary accuracy, All Creatures Are Equal Before God, and two weapon 5 guns dual-wielded with a stunt giving +2 stress would be enough, I think.

PS: The Word Of God just lets you hand out irresistable compels. Not impossible to stat at all.
Title: Re: Your Craziest Concepts
Post by: hank the ancient on May 21, 2011, 11:28:47 PM
Had the idea earlier today that one could conceivably stat up scott pilgrim as focused practioner who accidentally focuses his magic more subconciously than intentionally. Therefore really extreme emotions result in fireworks displays of a dreamlike cartoony quality. Likewise Ramona could just know her way through the nevernever...
Title: Re: Your Craziest Concepts
Post by: Belial666 on May 21, 2011, 11:42:38 PM
Quote
Ignore all attempts at damage.
He ignores all attempts at damage from whatever was tried so far. That doesn't make him actually immune to damage. Besides;

1) Ready action to cast spell.
2) Goad him to shoot you with his guns.
3) Cast spell that opens a Gateway between you and the bullet that leads behind him.
4) See if his own guns can kill him.
Title: Re: Your Craziest Concepts
Post by: Magus Black on May 23, 2011, 01:28:04 PM
I didn’t think it would be easy either, the Saint of Killers is pretty hard to pin down in what comes from his position and what comes from his lifetime prior.

A friend asked me to try and when I fell short of answering (making me buy the drinks) suggested to post it up for the hive mind of the Internet to figure out, not that I really expect that’s possible for this character.

1) Ready action to cast spell.
2) Goad him to shoot you with his guns.
3) Cast spell that opens a Gateway between you and the bullet that leads behind him.
4) See if his own guns can kill him.

5. Prey that you were fast enough ;D
Title: Re: Your Craziest Concepts
Post by: Sanctaphrax on May 24, 2011, 01:33:24 AM
To me, all these people saying "impossible" sound like challengers. So I'm taking a shot at it.

Had to make up some new custom powers for the job. They won't be going onto the master list, because I don't like them.

Please tell me if I missed anything.

The Saint Of Killers (In A Submarine)

High Concept: Angel Of Death 
Other Aspects: Totally Unstoppable, I Want To Rest, Tragic History, Killer Of Gods And Devils, Cowboy Style
Skills:   
Fantastic: Guns
Superb: Intimidation, Endurance
Great: Presence, Survival, Alertness
Good: Conviction, Discipline, Might
Fair: Fists, Lore, Investigation, Athletics
Average: Empathy, Stealth, Burglary, Driving, Weapons
Stunts:
The Threat Of Death (Intimidation): +2 to Intimidation if his target has seen the Saint kill someone earlier in the scene.
Frightening Attitude (Intimidation): Use Intimidation for social defence.
Never Misses (Guns): +1 to hit with revolvers.
Instant Death Bullet (Guns): Revolvers inflict +2 stress.
Blaze Away (Guns): May make spray attacks with any gun.
Two Guns (Guns): Add half of second gun's rating to weapon rating.
Quick Draw (Guns): No penalty to draw gun, +1 to contests of draw speed.
Shoot From The Hip (Guns): Use Guns for initiative when shooting things.
Powers:
Marked By Power [-1]
Living Dead [-1]
Physical Immunity [-8]
The Catch (Unknown) [+0]
Item Of Power (Revolvers) [+1] granting:
All Creatures Are Equal Before Death [-3]
True Aim [-1]
Sponsorship Of Death [-2] May take sponsor debt for +2 to hit or to activate All Creatures Are Equal Before Death.
Really Deadly Guns [-2] Both revolvers are weapon 5.
Unlimited Ammo [-1] Exactly what it sounds like.
What I Can See, I Can Shoot [-2] Guns have range equal to line of sight.
Total Refresh Cost:
-28
Refresh Total:
-7
Title: Re: Your Craziest Concepts
Post by: Belial666 on May 24, 2011, 02:08:51 PM
So in theory he could take a dozen sponsor debt to kill anyone, provided their unkillability can be bypassed by a catch. Nice. OTOH, once you disarm him and melt down his guns (the original sword of death in the series could be melted) he's just an annoying little man.
Title: Re: Your Craziest Concepts
Post by: Sanctaphrax on May 24, 2011, 08:39:51 PM
That's the idea.

You know, I kinda like the fact that he'd lose pretty hard against some characters in this game. It's nice to see an invincible badass brought down hard.
Title: Re: Your Craziest Concepts
Post by: Lanir on May 24, 2011, 09:37:33 PM
The most unusual Dresden Files character I've considered creating was a half demoness. I figured I could use the changeling template or something pretty close for rules goo. Only got partway through the creation process (didn't have a group to work with) but the basic idea was pretty simple. Mom got pregnant due to a mistake but chose to carry the baby to term and raise her when she was born. Some holy faction or factions decided a half demon was not compliant with their good/evil label heavy world and tried to kill the baby girl and the mom when she got in the way. Mom was more of a "shades of gray" kind of person and was rather violently unimpressed with this. Daughter kind of picks up that attitude from her and keeps going with it.

The basic character conflicts would involve her nature being rather alien and disturbing but this should contrast with a strong sense of loyalty for the group. Brilliant, disturbingly dangerous and at times coldly logical, but fiercely loyal.

Anyway, here's what I had so far:

Alice

Template: Scion (altered Changeling)
High Concept: Demonspawn Page of Swords
Trouble: Not a Pawn, Still a Chess Piece

Background:
Grew up the daughter of a single mother (Lily). Mom had some magic, dad was rarely spoken of. Ran from city to city around the US while young, avoiding mystical problems.

Phase Aspect: Strength is a willow in the wind

Rising Conflict:
Learned mother was a sorceress who made a foolish pact for her firstborn (me) with a demon. She didn't adequately protect herself from the demon so it was able to father me. Was told this one day after coming home from school to find mom cleaning up the murder of what she called a misguided holy man. Moved again after and developed a deep bond with mom.

Phase Aspect: Stand by me (and I'll stand by you)