46
DFRPG / Re: We had our first Session and...
« on: April 11, 2010, 11:02:19 AM »
I feel you. It's possible we may have to do that one as a download - I don't think we have room to increase the page count of either book at this point.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Re: Persistent Blocks. For this, it probably doesn't help that the leather duster example specifically mentions an always available block as an alternative implementation (YS303).
Re: Armor and context. The (short) section on armor in the book (YS202) doesn't... really give any indication it's supposed to be situational, nor does it encourage one to try to have a 'it has a Catch' mindset like the game does for Toughness powers. This probably also warrants an aside somewhere, or possibly a direct alteration of the body text. I think that would resolve a lot of the confusion about the intent there.
I tend to agree with you about armor not stacking (just doesn't sit right with me), but what are your thoughts on armor and, say, Inhuman Toughness.
We tried to do a throw away combat, just to get a feel for it, but we all got too confused to really do it, but we think if everyone reads the pdf over the next week then it will be smoother.
He kinda slumped into his chair with his head down and said, "I'm working on it, I swear!!!" He laughed about it though, he was happy to see the game in the wild.
If you have people in your group who are not used to giving their character backgrounds this could well take a lot longer. We had to pretty much coach everyone through each step. For instance, coming up with the stories was easy for me, but picking aspects and abilities was not. However for another guy in the group the technical stuff was easy and stories were really hard.
Workable? Did I miss something?
Also, could you copy effects sur as Inhuman/Supernatural STR or Toughness?
Alright, scenario number 1; I've got a focussed practitioner who specializes in Biomancy or Self-Enhancement Spells. How do most of these work if I want to; temporarily increase her speed/strength or alter her senses? I can see a few ways to handle short term boosts, what if I want it to last longer?
Scenario number 2; A Sorcerer decides that containing a lightning bolt in his hand for awhile might be more useful than tossing it as a single strike. How could this be played out to; add damage to his Fists/Weapon attacks (would it just be a weapon of the power value, aimed with a relevant skill?) or keep it contained for an exchange or two to be released when the timing is right?
Scenario number 3; Harry gets sick of his poor Latin Skills landing him in awkward situations with the White Council and develops a spell that's literally nothing but a translator. Do I just treat this as a spell that boosts his Scholarship, does it add an Aspect, what?