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The Dresden Files => DFRPG => Topic started by: ludomaniac on April 04, 2010, 06:42:09 PM

Title: Typo thread
Post by: ludomaniac on April 04, 2010, 06:42:09 PM
I've found one minor typo so far:

YS8, col.2, para.4 - "You also act a referee...".  Shouldn't there be an 'as' in there?

I will post any more errors I find to this thread.  Fred, if you already have a protocol and/or venue set up for this, reply here and I will use it instead.
Title: Re: Typo thread
Post by: ludomaniac on April 04, 2010, 07:19:19 PM
YS14, col.2, para.2 - "The Summer Court has offered mild assistance to the White Council in the course of the Vampire War..."  Should this be Winter Court?  I'm thinking of the events of SK.
YS14 both columns - Blue highlighter is missing on relevant text next to Harry's and Billy's comments.
Title: Re: Typo thread
Post by: Enjorous on April 04, 2010, 07:27:27 PM
No it's Summer that has offered them support in terms of using Ways and such.
Title: Re: Typo thread
Post by: Jaroslav on April 04, 2010, 07:30:12 PM
No it's Summer that has offered them support in terms of using Ways and such.
I'm pretty sure it was winter who offered them use of their ways. Isn't that why the council forced Harry to work with Mab in book 4?
Title: Re: Typo thread
Post by: Enjorous on April 04, 2010, 07:36:07 PM
Summer has offered their help but Winter was poised for war so Summer's hands are effectively tied.

And with or without the council Harry had to work for Mab in Summer Knight as she bought Harry's debt from Lea.
Title: Re: Typo thread
Post by: Jaroslav on April 04, 2010, 07:46:05 PM
And with or without the council Harry had to work for Mab in Summer Knight as she bought Harry's debt from Lea.
Yeah but Harry could choose which jobs he took. And he wouldn't have taken his first job with Mab if the council hadn't twisted his arm.
Title: Re: Typo thread
Post by: Enjorous on April 04, 2010, 08:02:41 PM
He accepted the job from Mab before the meeting with the Council even took place.
Title: Re: Typo thread
Post by: Heretic on April 04, 2010, 08:25:08 PM
If the comment refers to the events in SK, it was Winter who provided the access to the Ways.  In SK, Summer specifically refused to offer help, saying, "Queen Titania does not now, nor will she ever choose sides in the disputes of mortal and anthorphage.  She bids both Council and court alike to keep their war well away from the realms of Summer.  We will remain neutral."  (Ch 5, p 63 paperback)  Mab offered to let the Council travel through her realm if one request (which all soon learned meant Harry's service as her Emissary) was fulfilled (p 75). 

As of the end of Harry's meeting with Mab, Harry had stated he would think about her request, and retained the option to refuse.  He didn't actually commit to taking on the task until the Gatekeeper made it his condition for voting in Harry's favor at the Council meeting.

Maybe the RPG text is referring to other help Summer provided, such as the battle against the Rampires mentioned in Proven Guilty?  I'd think that was more than mild assistance, but understatement is an art.
Title: Re: Typo thread
Post by: Deadmanwalking on April 04, 2010, 08:58:27 PM
Not precisely a typo, but on Page 52 of Our World, the Troll is statted with Superhuman Strength and Recovery (at -4 each), as well as Inhuman Toughness. I suspect that's intended to be Supernatural Strength and Recovery.

Also, on the very bottom of p. 109 of Our World, Harry and Bob's commentary overlaps and is otherwise somewhat confusing. Looks like a formatting error of some sort.
Title: Re: Typo thread
Post by: Enjorous on April 05, 2010, 12:31:40 AM
Maybe the RPG text is referring to other help Summer provided, such as the battle against the Rampires mentioned in Proven Guilty?  I'd think that was more than mild assistance, but understatement is an art.

It was later on in the series where it was mentioned that Summer pledged their support for the WC but it was more a symbolic gesture then any actual support.

I would look it up myself but all of my books are scattered to the four winds right now.
Title: Re: Typo thread
Post by: iago on April 05, 2010, 01:23:45 AM
Thanks for starting this thread. We are watching it and taking notes. The Summer assertion is correct as far as we know, though. (Chad did a lot of meticulous research when he documented the world.)
Title: Re: Typo thread
Post by: ludomaniac on April 05, 2010, 01:33:37 AM
Thanks for starting this thread. We are watching it and taking notes. The Summer assertion is correct as far as we know, though. (Chad did a lot of meticulous research when he documented the world.)

My question was influenced by the fact that I am relistening to the SK audiobook right now.  I bow to Chad's research.

Am I correct in believing that every "handwritten" comment on the text is accompanied by blue highlighter in the main text?  If so, should I keep noting instances where it seems to be missing?
Title: Re: Typo thread
Post by: iago on April 05, 2010, 01:35:15 AM
Am I correct in believing that every "handwritten" comment on the text is accompanied by blue highlighter in the main text?  If so, should I keep noting instances where it seems to be missing?

Nope. The blue highlighter is used to call attention when connections might not be obvious or immediately proximate. You'd be waiting another few weeks for the preorder if I was doing that every damn time. :)
Title: Re: Typo thread
Post by: Heretic on April 05, 2010, 01:50:54 AM
Thanks for starting this thread. We are watching it and taking notes. The Summer assertion is correct as far as we know, though. (Chad did a lot of meticulous research when he documented the world.)

Aha - now I'm thinking it's a reference to the limited assistance Lily promised The Merlin while at Molly's trial, since she did refer to the White Council as "allies" at that point.  Guess Summer got tired of the Red Court's incursions into their territory.

As an aside, I'm thoroughly by first read-through of "Your Story" - especially Bob's comments (okay, Harry's too). Thanks for releasing it early!
Title: Re: Typo thread
Post by: Deadmanwalking on April 05, 2010, 02:10:48 AM
On Evan Montrose's character sheet on p. 368, he has only Fair Lore, but three Rotes. This contradicts the section on Rotes.

There's also a discrepancy between the example with Biff on p. 70, and his character sheet on p. 369, in the first, he has Good Rapport, in the second it's only Fair.
Title: Re: Typo thread
Post by: SaintAndSinner on April 05, 2010, 03:18:02 AM
Pg 148 YS
"Give a +2 to an attack’s result, applied only if the attack was successful, under particular conditions.
Example: Lethal Weapon – Requires the Martial Arts stunt. Your hands are lethal   h weapons. When using Fists to strike an unarmored opponent, you are considered to have Weapon:2."

Bold is my add.  Should there be a space after the colon between Weapon and 2?
Title: Re: Typo thread
Post by: SaintAndSinner on April 05, 2010, 03:25:09 AM
Prob really minor.  Did you intend for the images on 100YS and 103YS to have the same color scheme?  It's the only place I found in that book where this happens and it stuck out a bit while flipping through the PDF.  Might not matter with a printed copy though YMMV.
Title: Re: Typo thread
Post by: SaintAndSinner on April 05, 2010, 03:31:34 AM
Actually I see one other example of the matching color scheme thing 368YS and 37YS but since those are part of a set it seems to fit better. 
Title: Re: Typo thread
Post by: infusco on April 05, 2010, 05:07:42 AM
Correct me if I'm wrong, but I don't believe the Summer Court as a body ever offered assistance. Harry had to work through hoops to get Lily and Fix to help him as a personal favor as Titania had geased them both something fierce. Mab, on the other hand, pulled a double whammy of both offering the White Council free passage through her lands, and then committing both Faerie Courts out of the Red Court-White Council War by massing her forces along Summer and Winter's common border.

I love Mab :)
Title: Re: Typo thread
Post by: iago on April 05, 2010, 05:13:42 AM
Prob really minor.  Did you intend for the images on 100YS and 103YS to have the same color scheme?  It's the only place I found in that book where this happens and it stuck out a bit while flipping through the PDF.  Might not matter with a printed copy though YMMV.

Yes, they're the same color scheme because they're the same scene -- from Fool Moon.
Title: Re: Typo thread
Post by: Deadmanwalking on April 05, 2010, 05:16:37 AM
Okay, here's the thing as I recall it:

Mab offered the Council, but not the Red Court, use of the Ways. This was awesome in principle, since the Ways were thus a safe mode of transport, as trespassing by the Red Court would result in the Fae treating it as an attack, which would be bad. And then the Red Court attacked the Council on the Ways, and Mab not only didn't respond, she allocated her forces in such a way that Summer couldn't respond either.

The Summer Court meanwhile, has lent actual major aid in a single particularly decisive battle, and has said they'd offer more if not for Mab's force allocations.

That's what's happened as of Small Favor.
Title: Re: Typo thread
Post by: infusco on April 05, 2010, 05:56:18 AM
Gotcha.

And I found something, although not sure if it's really an error or if these are more like non-rigid guidelines used during character creation.

In the Power Level list (page 53), 'Feet in the Water' and 'Up to your waist' have skills capped at Great. In the Skill Packages chart (page 65), it offers suggestions that include purchasing Superb skills at the 20 and 25 point power levels.
Title: Re: Typo thread
Post by: iago on April 05, 2010, 06:01:17 AM
In the Power Level list (page 53), 'Feet in the Water' and 'Up to your waist' have skills capped at Great. In the Skill Packages chart (page 65), it offers suggestions that include purchasing Superb skills at the 20 and 25 point power levels.

Ha! Good point. That's really there for mostly-completeness.  Some GMs might want to tweak the power levels to allow Superb skills at all tiers.
Title: Re: Typo thread
Post by: SaintAndSinner on April 05, 2010, 11:49:38 AM
Yes, they're the same color scheme because they're the same scene -- from Fool Moon.

Then (as someone from the late 70's early 80's would get)..........nevermind.  Got through both books last night and they're looking awesome.  This will be a very very fun con season.
Title: Re: Typo thread
Post by: chadu on April 05, 2010, 12:32:38 PM
Aha - now I'm thinking it's a reference to the limited assistance Lily promised The Merlin while at Molly's trial, since she did refer to the White Council as "allies" at that point.  Guess Summer got tired of the Red Court's incursions into their territory.

Bingo. This was the intent.
Title: Re: Typo thread
Post by: Lanodantheon on April 05, 2010, 12:57:31 PM
I hate to point out things like this, because it is so hard to fix.

OW153 Grevane is missing his Hat, his fedora...

Quote from the source: "A big man in a khaki trench coat and, I swear to God, a dark fedora strode into the room." DB pg. 44

My only suggestion would be a marginal that points it out. He even has a Hat later in another piece of art.   
Title: Re: Typo thread
Post by: iago on April 05, 2010, 03:16:46 PM
Eh. Art inaccuracies are to be expected. We'll see what we can do about the marginalia. :)
Title: Re: Typo thread
Post by: exploding_brain on April 05, 2010, 04:33:13 PM
Not so much a typo as a possibly confusing rule description.

YS, page 148, second column, first paragraph, list of possible mortal stunt effects:

"Give a +2 to a specific application of a nonattack or defense trapping."

I think this is meant to say that a +2 bonus is NOT OK for attack, NOT OK for defense, but OK for other trappings.  I'm afraid I'm finding the wording a little unclear.

I think you meant something along the lines of:

"Give a +2 to a specific application of a non-attack, non-defense trapping."

Hope that's helpful.

Title: Re: Typo thread
Post by: iago on April 05, 2010, 06:32:47 PM
It's helpful! Really, we just mean to rule out attacks there, though.
Title: Re: Typo thread
Post by: Deadmanwalking on April 05, 2010, 09:12:36 PM
I'm looking through the characters in Our World right now, and while some choices in Skills I just personally disagree with, others are plain wrong, inasmuch as they disagree with both the books and descriptive text:

This one's debatable, but on p. 117 should Ron Carmichael maybe have more than two stress boxes in each category? The default SI cop has three, after all.

On p. 147, Sigrun Gard lacks the Drive Skill. Considering her propensity for helicopter piloting, this is an important oversight.

On p. 172, Mortimer Lindquist has Good Conviction, but only two boxes of Mental Stress. This should change.

On p. 184 Vitto Malvora, whose knife-throwing is notable, has no Weapons skill. It should probably be at Great.

On p. 213, Carlos Ramirez is stated to be "quite skilled at swordplay and gunplay", and while his Fair rating in Weapons on p. 214 is debatably enough (I'd personally give him Good, but I can see the argument either way), his utter lack of any Guns skill is unfortunate.

This one's a corner case, but on p. 230 Bianca, as a spellcaster, should likely have her Lore actually listed. It might only be Fair, but it'd be good to know.



On a slightly different note alot of Refresh numbers are somewhat off for one reason or another:

For example, on p. 153, Grevane has a listed Refresh of -19, but by my count should have only -18. On the other hand, considering the casualness with which he kills and raises the dead, perhaps his Lawbreaker stunts should be at the -2 level, making his total Refresh -20.

In a similar case on p. 161, the Nightmare is listed at -23 Refresh, but by my count is actually -26, but the Catch looks like it was priced wrong, as does Swift Transition.

On p. 164, Tessa is listed as explicitly -17 Refresh, by my count that should be -15. She's still implicitly far more, of course.

On p. 169, Li Xian is listed as -9 Refresh, but by my count he's only -8.

On p. 170, Lily's listed powers come to -15 Refresh, not -16 as stated. Possibly less if the Baltimore section is accurate and Cold Iron is a +3 Catch instead of the +2 she has listed.

On p. 180, Maeve is listed as -15 Refresh, with Cold Iron listed as a +2 Catch, but by my count either she's -16, or Cold Iron should really be a +3 Catch.

On p. 228, Lloyd Slate is listed with -11 Refresh, by my count, that should be -8.

On p. 232, Lord Talos has a -16 Refresh, by my count it should only be -15. Likewise, Thorned Namshiel is listed at -19 but should be -20.
Title: Re: Typo thread
Post by: SaintAndSinner on April 05, 2010, 09:31:16 PM
I'm looking through the characters in Our World right now

Dang man, now that's some work.  Glad you use your powers for good.  B-)
Title: Re: Typo thread
Post by: Deadmanwalking on April 05, 2010, 09:56:39 PM
Thanks. :) Always nice to be appreciated. And while I'm at it, here's more of the same:

More issues, mostly Refresh being off, different section of Our World.

On p. 30, Cassius's snakes are listed at -4 Refresh, by my count they should be -2. Unless they're venomous, in which case that should be noted.

On p. 31, Animated Scorpions are listed at -4 Refresh, that should be -5.

On p. 40, Cobbs are listed at -5 Refresh, they should be -6.

On p. 42 Hammerhands is...odd. The Refresh is right...but why does a guy with hammers for hands have the Weapons skill? He uses Fists for his hands and he can't pick anything up.
Title: Re: Typo thread
Post by: exploding_brain on April 06, 2010, 02:02:56 AM
It's helpful! Really, we just mean to rule out attacks there, though.

Really?  OK, that's interesting too.  If I may humbly suggest that it still needs a (different) re-wording? Cause I think that could result in some confusion and a disagreement or two at the table.

Ummm... "Give a +2 to a specific application of a defense or other non-attack trapping."   ...maybe?

"Give a +2 to a specific application of a trapping, provided it is not an attack trapping."  That sounds ugly.

"Give a +2 to a specific application of a trapping, excluding attacks." I think I might be misusing the game terms there.


P.S. Congrats on the sales numbers so far. :)
Title: Re: Typo thread
Post by: Lanodantheon on April 06, 2010, 04:11:51 AM
Not so much a typo as an omission.

You guys put a lot of love into this game and have everything from references to The Empire Strikes Back to asides talking about how crazy some ideas are and that Bob should shut up more often.

ANd yet...no marginal talking about Hockey Sticks used as Foci.

I could see Harry's aside being A) "A Hockey Stick? That's just stupid..." or B) "Dammit, why didn't I think of that?" 
Title: Re: Typo thread
Post by: Deadmanwalking on April 07, 2010, 03:18:28 AM
Under Hiding, on p. 142 of YS, it references situational modifiers as being on p. 214, there are no situational modifiers on this page, just other skills complementing or restricting...which is a somewhat different thing.

If circumstances on their own are intended to be allowed to complement or restrict a skill, that would make sense and be an elegant way to handle it, but that's not stated anywhere I've found, and certainly not on p. 214.


On an entirely different note Carlos Ramirez on p. 214 of Our World appears to have split a Refinement between getting an Item Slot, and an Evocation Specialty (normally a Refinement gives you two of one of those things). As far as I know, that's not legal. If it is, it should probably be mentioned in some marginalia near Refinement. Luckily, there's not much there currently.
Title: Re: Typo thread
Post by: Tush Hog on April 07, 2010, 11:43:20 PM
YS69 First sentence of first paragraph.  "to do to".
Title: Re: Typo thread
Post by: Deadmanwalking on April 08, 2010, 05:45:10 AM
Some additional issues with Chapter 15 of Your Story.

YS p. 310, in the example with Biff bribing the guards, the Resolve skill is referenced. This is obviously incorrect.

YS p. 330, when discussing upgrading NPCs, the suggested skill pyramid for Tim is just plain wrong in almost every possible way (1 Great, 2 Fair, 5 Average…to match a 25 point skill list…to equal Feet in the Water Characters). His suggested Refresh also ignores Tim’s Pure Mortal bonus.

YS p. 331, in the contrasting NPC example, Harry is listed with Good Rapport as his highest social skill, ignoring both his Great Intimidation, and the fact that he has a mere Fair in Rapport. And the example works equally well with those included (Deceit is as good a contrast to Intimidation as Rapport).
Title: Re: Typo thread
Post by: iago on April 09, 2010, 02:46:30 AM
I've taken care of everything up to this point. Deadmanwalking, great job! I think I may leave the Carlos thing as it is, though, because... well, because Carlos is special, and I'm sure he's managed to charm his GM into house-ruling that.
Title: Re: Typo thread
Post by: iago on April 09, 2010, 02:48:31 AM
Under Hiding, on p. 142 of YS, it references situational modifiers as being on p. 214, there are no situational modifiers on this page, just other skills complementing or restricting...which is a somewhat different thing.

Actually, that page 214 reference is to clarify the use of the word "modify", not to point at situational modifiers. Hm. I'll see what can be done there.

... Yeah, there may just not be a situation where where there's supposed to be any kind of page reference. More digging ahead, but I'll suss it out.
Title: Re: Typo thread
Post by: Deadmanwalking on April 09, 2010, 02:59:43 AM
I've taken care of everything up to this point. Deadmanwalking, great job! I think I may leave the Carlos thing as it is, though, because... well, because Carlos is special, and I'm sure he's managed to charm his GM into house-ruling that.

Thanks. I do try.

And I was actually suggesting making it general policy, not changing Carlos.  :)

Something in the margins of Refinement allowing one to take one specialty and one item slot is perfectly balanced, after all.
Title: Re: Typo thread
Post by: iago on April 09, 2010, 03:00:10 AM
YS p. 330, when discussing upgrading NPCs, the suggested skill pyramid for Tim is just plain wrong in almost every possible way (1 Great, 2 Fair, 5 Average…to match a 25 point skill list…to equal Feet in the Water Characters). His suggested Refresh also ignores Tim’s Pure Mortal bonus.

Here, with the skills, you're missing that the ones listed are the *open slots* on the sheet (I've added clarifying language) after the 12 point already shown as spent are taken out of the 25.
Title: Re: Typo thread
Post by: Deadmanwalking on April 09, 2010, 03:04:17 AM
Here, with the skills, you're missing that the ones listed are the *open slots* on the sheet (I've added clarifying language) after the 12 point already shown as spent are taken out of the 25.

Oh! That does indeed explain that, though the other stuff still applies.
Title: Re: Typo thread
Post by: iago on April 09, 2010, 03:18:12 AM
Thanks. I do try.

And I was actually suggesting making it general policy, not changing Carlos.  :)

Something in the margins of Refinement allowing one to take one specialty and one item slot is perfectly balanced, after all.

Marginalia-ized! (Marginalized?)
Title: Re: Typo thread
Post by: Jaroslav on April 10, 2010, 03:42:42 AM
Minor nitpick in the section on the Erlking, it says he has Fairy Queen level power. However when asked about the Erlking's power in relationship to Mab Jim said.
I mean, sure, the Erlking is a peer of Mab's--but there's kind of a reason that it's /Mab/ who rules the Worst of the Worst in Faerie, and not the Erlking.
Title: Re: Typo thread
Post by: iago on April 10, 2010, 04:07:19 AM
Minor nitpick in the section on the Erlking, it says he has Fairy Queen level power. However when asked about the Erlking's power in relationship to Mab Jim said.

So, two boxers step into the ring. They're both heavyweights. One of them is Mike Tyson. Does that mean the other guy isn't a heavyweight all of a sudden?
Title: Re: Typo thread
Post by: Valarian on April 10, 2010, 01:56:20 PM
... and that Bob should shut up more often.
There's quite a lot of telling Bob to shut up already, check out the index under "Shut up Bob" :D
Title: Re: Typo thread
Post by: Tush Hog on April 12, 2010, 03:05:27 AM
YS126 False face forward first sentence.... :instead of Rapport to...

YS128 Mental Defense. 2nd paragraph.....when your Conviction and Discipline scores aren't lined up with each another...
Title: Re: Typo thread
Post by: iago on April 12, 2010, 03:09:33 AM
YS126 False face forward first sentence.... :instead of Rapport to...

Maybe corrected already? Reads "instead of Rapport as" in my updated version.

Quote
YS128 Mental Defense. 2nd paragraph.....when your Conviction and Discipline scores aren't lined up with each another...

Ah, clearly that used to be "one another", or something like that. Thanks!
Title: Re: Typo thread
Post by: Tush Hog on April 12, 2010, 10:49:10 PM
Maybe corrected already? Reads "instead of Rapport as" in my updated version.

Ah, clearly that used to be "one another", or something like that. Thanks!
Yep, must already be corrected in the updated file.
Title: Re: Typo thread
Post by: TheeGravedigger on April 13, 2010, 09:52:14 AM
OW109. The text regarding Bob's location during Harry's time at Hog's Hollow, it spans the page awkwardly, with Bob's Text crossing from the bottom of the left column to a higher line near the bottom of the right column, with Harry's Text sitting in the middle at a funny angle. It is a bit awkward to read the way it's placed.
Title: The Catch costs
Post by: R00kie on April 13, 2010, 11:44:09 AM
YSp80 Red Court Infected Musts

"For the Recovery and Toughness abilities, the Catch (page 185)
is valued at +1 or +2 depending  on whether –2 or –4 of refresh is spent
on those abilities."

Which seems to be in direct contradiction to the stacking rules for the Catch. If they have taken both Inhuman Toughness and Inhuman Recovery, then they both get +1 from the Catch but as stated on Page 185 "You may
specify more than one Catch if you so choose, but you can only receive the discount once; take the best one." so you would only get +1 for the Catch

Alternatively this might make sense if either Supernatural Recovery or Supernatural Toughness was offered as part of the Template, but they are not.

This issue is then repeated on OW p86 where the Red Copurt Vampire appears to get +2 for the Catch despite the fact that at most it gets -2 for any of its Toughness powers and Catches cannot reduce the cost of your Toughness powers below –1.

There is the alternative interpretation where by you cannot stack on the same power, but you gain benefit from the catch on each of your abilities. Unfortunately this runs contrary to the description of the stacked catch ability on page 187.

As for the Catch for Hammerhands (OWp42) - thats clearly wrong.

Once I have some confirmation that my understanding of how the catch works is correct I'll check all the other values in the books. Its definitely not consistently applied anyway.
Title: Re: Typo thread
Post by: Deadmanwalking on April 13, 2010, 11:53:17 AM
You misunderstand how The Catch works: It is taken only once*, and applies to all powers in the Toughness category (which includes Recovery powers, remember), and it cannot reduce the total cost of those powers below -1. So the Red Court, who have Inhuman Toughness and Inhuman Recovery can easily have a +2 Catch, ditto Hammerhands and his +3 (since he, and they, have 4 points of Toughness powers**), or the Infected who have 4 points of such abilities. The way it works is handled with perfect consistency.




*Well, barring Physical Immunity and the Stacked Catch, which have their own rules.
**Again, ignoring Physical Immunity and the Stacked Catch in Hammerhands case.
Title: Re: Typo thread
Post by: iago on April 13, 2010, 02:05:38 PM
OW109. The text regarding Bob's location during Harry's time at Hog's Hollow, it spans the page awkwardly, with Bob's Text crossing from the bottom of the left column to a higher line near the bottom of the right column, with Harry's Text sitting in the middle at a funny angle. It is a bit awkward to read the way it's placed.

Yeah, that area had gotten mucked up for some reason. My editor caught it and compelled me to fix it... thanks for the second set of eyes on the problem, tho!
Title: Re: Typo thread
Post by: iago on April 13, 2010, 02:06:31 PM
Deadmanwalking has the working of the Catch down right.
Title: Re: Typo thread
Post by: Ard3 on April 14, 2010, 02:53:12 PM
In Elaines stats in p. 182 OW her ring gives bonuses to defensive power and control, but is used with offensive rote. If I am reading right, it actually uses wands stats but says ring.

It does say that she other items too, so it could be one of those instead. But it still feels weird to link non-statted focus to rote.
Title: Re: Typo thread
Post by: iago on April 14, 2010, 02:54:18 PM
In Elaines stats in p. 182 OW her ring gives bonuses to defensive power and control, but is used with offensive rote. If I am reading right, it actually uses wands stats but says ring.

It does say that she other items too, so it could be one of those instead. But it still feels weird to link non-statted focus to rote.

WHUPS. Thanks.

EDIT: Yeah, thankfully that's just an error in identifying the focus item being used. It's definitely still a 4 shift attack (Good Conviction + 1 Offensive Power from wand), rolled at Fantastic for control (Superb Discipline + 1 Air Control specialization).

Gah, Weapon:4 aimed at a target with a Fantastic roll as the baseline. No wonder
(click to show/hide)
got messed up by that.
Title: Re: Typo thread
Post by: Korwin on April 14, 2010, 03:44:48 PM
Page 248:
Quote
Unwilling magical creatures; the deliberate sacrifice of humans or animals.
I think magical should be removed...

Hope this isnt allready covered...
Title: Re: Typo thread
Post by: reaction on April 15, 2010, 02:51:21 AM
I assume somebody caught it already, but pg YS183: "The truth is, if something supernatraully strong gets its hands on you — you’re dead."
Title: Re: Typo thread
Post by: iago on April 15, 2010, 03:23:21 AM
I believe it was. Thanks!
Title: Re: Typo thread
Post by: Ard3 on April 15, 2010, 03:18:02 PM
Not sure if this is typo, but:

In the Index in the back of the books Evil Bob is linked to p. 110 OW and text briefly mentions it there, but the actual sidebar is on p. 111 OW.

Index also, Who is Number One? listed p. UR#6 (Or I just dont get it...)
Title: Re: Typo thread
Post by: iago on April 15, 2010, 03:24:40 PM
Not sure if this is typo, but:

In the Index in the back of the books Evil Bob is linked to p. 110 OW and text briefly mentions it there, but the actual sidebar is on p. 111 OW.

Hmm, thanks!

Quote
Index also, Who is Number One? listed p. UR#6 (Or I just dont get it...)

Geek joke. Reference to The Prisoner.
Title: Re: Typo thread
Post by: bestial warlust on April 15, 2010, 03:27:20 PM
Hmm, thanks!

Geek joke. Reference to The Prisoner.

I am not a number I am a free man!
Title: Re: Typo thread
Post by: Ard3 on April 15, 2010, 03:28:31 PM
Geek joke. Reference to The Prisoner.

Ok, apparently I need to educate myself.  :)
Title: Re: Typo thread
Post by: Saedar on April 15, 2010, 11:07:25 PM
Earlier in the thread, Deadmanwalking (I think...) made a mention of the Resolve skill being used in an example. I just found another reference to it on YS195 in the section on Assessments, at the bottom of the page.

I don't know if you caught this already or not but I thought I would throw this in myself :)
Title: Re: Typo thread
Post by: iago on April 15, 2010, 11:29:23 PM
Thanks. Once the Resolve issue was pointed out (there was a Science skill reference too), I hunted those sumbitches down for violating one of the Laws of Don't Get Your Versions Of Fate Mixed Up.
Title: Re: Typo thread
Post by: Ard3 on April 16, 2010, 05:48:41 PM
Few things:

No idea if this is already done, but with enchanted items patch all persistent item description are wrong.
Harrys Duster & Warden Sword YS303
Warden Sword at OW174, OW214, OW195 (Luccio, Ramirez and Morgan respectively)
Sidebar OW175

In OW218 Susan's text, 2nd paragraph, says that she was Harry's second in duel with Ortega.

In Trixie Vixen's statblock in OW238 both her Mediocre skills lack numbers. I know the skill level is 0, but since all statted skills have the number  printed should it be added for consistency? It's only my opinion.
Title: Re: Typo thread
Post by: iago on April 16, 2010, 05:50:15 PM
No idea if this is already done, but with enchanted items patch all persistent item description are wrong.
Harrys Duster & Warden Sword YS303
Warden Sword at OW174, OW214, OW195 (Luccio, Ramirez and Morgan respectively)
Sidebar OW175

Of course they're wrong, since the entire passage that was patched isn't in yet.  We *did* cover that in our update of the source text, otherwise it'd be a pretty shitty patch. :)

Quote
In OW218 Susan's text, 2nd paragraph, says that she was Harry's second in duel with Ortega.

And...?

Quote
In Trixie Vixen's statblock in OW238 both her Mediocre skills lack numbers. I know the skill level is 0, but since all statted skills have the number  printed should it be added for consistency? It's only my opinion.

Agreed!
Title: Re: Typo thread
Post by: Ard3 on April 16, 2010, 06:08:46 PM
And...?

It was Shiro. Damn it, I remembered it wrong. Nothing to see here...



Your response time is incredible.
Title: Re: Typo thread
Post by: iago on April 16, 2010, 07:03:32 PM
Your response time is incredible.

You should see how much refresh I paid for the ability.
Title: Re: Typo thread
Post by: svb1972 on April 16, 2010, 07:07:16 PM
It was Shiro. Damn it, I remembered it wrong. Nothing to see here...



Your response time is incredible.

Technically it was Both of Them.
Only Harry would go to a duel and have 2 different seconds.
Title: Re: Typo thread
Post by: Ard3 on April 16, 2010, 08:02:02 PM
Technically it was Both of Them.
Only Harry would go to a duel and have 2 different seconds.

Yeah, I just remembered that Shiro did the negotiating part. Forgot Susan because her duty as second was just being there.

I shouldn't post when tired.
Title: Re: Typo thread
Post by: Deadmanwalking on April 18, 2010, 02:29:15 PM
I've found a major discrepancy in Lawbreaker's rules and it's applications in OW.

In the section on Lawbreaker on YS p. 182, it says that if you break a Law three times, the Lawbreaker stunt goes to -2 Refresh and gives an additional +1 (for +2 total) to breaking the Law in question. So far so good.

However, in OW the various characters constructed with Lawbreaker don't follow this. At all. For example, Grevane doesn't have either of his Lawbreaker stunts at -2 despite clearly having done both those things dozens of times. We don't see him do it, however, so this is somewhat workable. What's obviously not right are Victor Sells (p. 224) and Madge Shelly (p. 226), both of whom are listed correctly with the +2 version...as a -1 Refresh Stunt.

This wouldn't be so major...but that's almost every time Lawbreaker is brought up (Harry and Molly excepted).
Title: Re: Typo thread
Post by: iago on April 18, 2010, 02:42:14 PM
Yeah, thanks for that. I'll go through OW and make sure of this. Lawbreaker stunts got left off a bit here and there too, but it's one of those things where they're more relevant for PCs than NPCs because the NPCs who have them are usually pretty far gone and powerful enough as it is.

EDIT: Turns out I'd already corrected Grevane, but not the other spellcasters w/ lawbreaker on the books. But like I said, in a few cases we left it off the books, though it's easy enough to add them in as an "upgrade"
Title: Re: Typo thread
Post by: Moriden on April 18, 2010, 02:47:22 PM
Quote
Yeah, thanks for that. I'll go through OW and make sure of this. Lawbreaker stunts got left off a bit here and there too, but it's one of those things where they're more relevant for PCs than NPCs because the NPCs who have them are usually pretty far gone and powerful enough as it is.

dont forget to add lawbreaker 7th to the gatekeeper :P
Title: Re: Typo thread
Post by: Deadmanwalking on April 18, 2010, 02:51:34 PM
dont forget to add lawbreaker 7th to the gatekeeper :P

I'm not sure that's necessary. You need to use magic to break a Law, and we have no evidence at all of the Gatekeeper using magic to seek knowledge of beyond the Outer Gates. Mundane research? Sure, I'm sure he does that lots. Reaching there with his Magic? That strikes me as both stupid and suicidal, two things Rashid most definitely is not. And doing mundane research no more breaks the Seventh Law than shooting someone breaks the First.
Title: Re: Typo thread
Post by: Moriden on April 18, 2010, 03:23:49 PM
Quote
I'm not sure that's necessary. You need to use magic to break a Law, and we have no evidence at all of the Gatekeeper using magic to seek knowledge of beyond the Outer Gates. Mundane research? Sure, I'm sure he does that lots. Reaching there with his Magic? That strikes me as both stupid and suicidal, two things Rashid most definitely is not. And doing mundane research no more breaks the Seventh Law than shooting someone breaks the First.

its actually stated a few times that merely researching about the outer gates is a violation though that could be harry / bob overstating things. but most importantly it clearly states that the gatekeeper maintains the wards on the outer gates, that would be pretty hard to do without , knowing how wards that would be effective against beings that seem to be highly resistant to mortal magic would work, and using said magic. thus kinda by definition to be the "gatekeeper" the one who guards the outer gates he must have sought knowledge about the outsiders. just because its his job and he doesn't face social sanction for it doesn't mean he is immune to the metaphysical consequences, and he doesn't have a black-staff plot device to protect him like Ebenezer dose.
Title: Re: Typo thread
Post by: Moriden on April 18, 2010, 03:27:16 PM
heres some reevent quotes from "your story"

Quote
Characters can also stumble across the
Seventh Law, thanks to the particulars of its
wording: namely, the prohibition against even
researching the Outside. A GM looking to put a
particularly nasty choice in front of her players
could easily “hide” a piece of knowledge within a
forbidden tome of Outsider lore. And if a life is
on the line, isn’t it worth the risk? (The Outsiders
of your game would certainly hope so.)

and

Quote
Furthermore, the
Outside’s intentions are so dark, so dire, that the
Seventh Law is the only one on the books that
isn’t conditioned upon casting a spell. Even doing
research on the Outside and its inhabitants is
verboten, let alone actually pulling power from
there


So you clearly dont have to cast a spell to break this law.
Title: Re: Typo thread
Post by: iago on April 18, 2010, 03:30:43 PM
The 7th law is one that's open to a lot of interpretation on a game by game basis.  And some of what you're quoting about is more about its enforcement (by Wardens) than it is about whether or not that actually means you gotta take the Lawbreaker ability. :)

At *my* table, I'd probably condition the ability on actual spellcraft, but sic the Wardens on your ass if you weren't discreet about your research.
Title: Re: Typo thread
Post by: Moriden on April 18, 2010, 03:38:10 PM
Quote
The 7th law is one that's open to a lot of interpretation on a game by game basis.  And some of what you're quoting about is more about its enforcement (by Wardens) than it is about whether or not that actually means you gotta take the Lawbreaker ability. Smiley

At *my* table, I'd probably condition the ability on actual spell craft, but sic the Wardens on your ass if you weren't discreet about your research.

so in your interpretation you only get this stunt if you do research and draw power from beyond the outer gates. meaning that just the research while suspicious isn't a crime, and using magic to attack, divine, or in any other way that's not "drawing power" isn't?
Title: Re: Typo thread
Post by: iago on April 18, 2010, 03:46:54 PM
My interpretation is that the research IS a crime (bringing the Wardens after you with the long knives out), but it doesn't taint your soul (i.e., require the stunt) until you cast a spell using it.
Title: Re: Typo thread
Post by: Moriden on April 18, 2010, 03:49:46 PM
Quote
doesn't taint your soul (i.e., require the stunt) until you cast a spell using it.

such as perhaps casting wards on the gates themselves...
Title: Re: Typo thread
Post by: Holocron.Coder on April 22, 2010, 05:46:33 PM
I'm only running off the demo version I got with my pre-order, but two things:

OW122 - Michael's Carpenter's character sheet notes describe his Athletics as Good, when they are listed as Great. Additionally, it talks of defensive options, with Athletics as lowest, when Endurance may be the one, listed as Good. And is Weapons intended to be described as a defensive skill (which makes sense, but noting it).

OW108 - Deborah Benn's character sheet mentions, under skills, "While in wolf-form (shown above)..." when there is nothing "above" relating to her wolf-form. Perhaps I am simply confused on this point, though.
Title: Re: Typo thread
Post by: Deadmanwalking on April 22, 2010, 05:48:53 PM
OW108 - Deborah Benn's character sheet mentions, under skills, "While in wolf-form (shown above)..." when there is nothing "above" relating to her wolf-form. Perhaps I am simply confused on this point, though.

Her skill list (shown above the comment in question) is her skill list in wolf form. Her human form skills are somewhat different.
Title: Re: Typo thread
Post by: iago on April 22, 2010, 05:58:28 PM
Tiny adjustments made. Thanks!
Title: Re: Typo thread
Post by: Holocron.Coder on April 22, 2010, 06:07:24 PM
Her skill list (shown above the comment in question) is her skill list in wolf form. Her human form skills are somewhat different.

Ah, ok. That wasn't quite that clear. On that note, though, the skll list has "Guns: Mediocre" without the value "(+0)" next to it. That may be intended, but it's the first time I've seen it while reading.
Title: Re: Typo thread
Post by: iago on April 22, 2010, 06:21:26 PM
Ah, ok. That wasn't quite that clear. On that note, though, the skll list has "Guns: Mediocre" without the value "(+0)" next to it. That may be intended, but it's the first time I've seen it while reading.

Those errors crept in a few places. I've fixed 'em.
Title: Re: Typo thread
Post by: Lanodantheon on April 26, 2010, 04:17:45 AM
OW214: Carlos Rameriez's Evocation lists "Force" As an element.
Title: Re: Typo thread
Post by: Korwin on April 26, 2010, 12:53:05 PM
OW 93: Zombie. Doesnt have a Catch.
Title: Re: Typo thread
Post by: KOFFEYKID on April 26, 2010, 01:36:02 PM
My guess is that Living Dead is intended to act as a zombies catch. They dont mention it doing so, but Im guessing that it was their intent.
Title: Re: Typo thread
Post by: iago on April 26, 2010, 02:41:37 PM
Thanks, we'll address them.
Title: Re: Typo thread
Post by: Deadmanwalking on April 27, 2010, 12:16:32 PM
This may be too late, but the Blessed Words stunt in the Stunts chapter, and that in the NPC descriptions in the Baltimore chapter are not the same Stunt (one lets you Block with Conviction, the other Maneuver). Both are valid Stunts, but one needs a name change.
Title: Re: Typo thread
Post by: iago on April 27, 2010, 01:40:05 PM
This may be too late, but the Blessed Words stunt in the Stunts chapter, and that in the NPC descriptions in the Baltimore chapter are not the same Stunt (one lets you Block with Conviction, the other Maneuver). Both are valid Stunts, but one needs a name change.
Changing the stunts one to "Devout Words". ;)
Title: Re: Typo thread
Post by: John Anderson on April 27, 2010, 05:26:32 PM
Hi all,
First post and it's for errata. My bad. I don't think this has been mentioned before and I've read and re-read it a couple of times, but it still doesn't seem right. My apologies if I'm just reading it wrong.

Quote
Harry yells “Fuego!” as he points his blasting rod, sending a column of flame at the vampire, an attack at Legendary rated at Weapon:8. The vampire rolls to defend against Harry’s roll of Legendary and gets a Great (+4), which means the blast strikes home and inflicts a 12-stress hit on him.
Page 251

Is that right? Defending against a Weapon:8 spell with a roll of Great (+4) results in the defence being added to the attack? Or should it read "...and gets a Great (+4), which means...a 4-stress hit..."

John

Title: Re: Typo thread
Post by: Deadmanwalking on April 27, 2010, 05:32:36 PM
No, it works like an ordinary attack (which deal extra damage based on how much the attack succeeded by), so since Harry got an 8 to hit, and they only got a 4 to dodge, he would've done a 4-stress hit even if he'd had Weapon 0*. Since it was Weapon 8, the total is 12.



*This is impossible with magic, but just go with it, it's an example
Title: Re: Typo thread
Post by: Korwin on April 27, 2010, 05:32:59 PM
Harry in the example has an +8 Weapon (base damage) and an +8 Attack (Discipline roll).
If the defender didnt get an +4 (Great) Defense roll, but an +0. He would get an +16 Damage.

Since he did get an +4 (Great) Defense... +16 - 4 = +12
Title: Re: Typo thread
Post by: iago on April 27, 2010, 05:54:19 PM
The above explanations of the example are correct.
Title: Re: Typo thread
Post by: John Anderson on April 27, 2010, 10:06:19 PM
That does make a whole lot more sense. Many thanks for clarifying that.
John
Title: Re: Typo thread
Post by: Tush Hog on April 28, 2010, 12:21:55 AM
OW98 Ancient Mai 3rd paragraph says .....it should more about....
Maybe needs the word "be" after should?
Title: Re: Typo thread
Post by: iago on April 28, 2010, 01:20:27 AM
OW98 Ancient Mai 3rd paragraph says .....it should more about....
Maybe needs the word "be" after should?

Good catch!
Title: Re: Typo thread
Post by: KOFFEYKID on April 29, 2010, 03:55:50 PM
I dont know if this has been mentioned or not, but it looks like Martin (OW PG 189) and Susan Rodriguez (OW PG 219) don't have a catch attached to their Inhuman Recovery.
Title: Re: Typo thread
Post by: iago on April 29, 2010, 04:22:08 PM
I dont know if this has been mentioned or not, but it looks like Martin (OW PG 189) and Susan Rodriguez (OW PG 219) don't have a catch attached to their Inhuman Recovery.

Yeah. When someone has a zero-point Catch, we've tended to leave it off. It's not clear that infectees have the same vulnerabilities that full vampires of the Court do.
Title: Re: Typo thread
Post by: Deadmanwalking on April 29, 2010, 04:34:55 PM
Yeah. When someone has a zero-point Catch, we've tended to leave it off. It's not clear that infectees have the same vulnerabilities that full vampires of the Court do.

Interesting. That's not what it says on YS p. 80 under the Red Court Infected Template. That specifies that you need the Red Court Catch on any Toughness abilities. That should probably be clarified if it's not quite the case.
Title: Re: Typo thread
Post by: iago on April 29, 2010, 04:35:52 PM
Interesting. That's not what it says on YS p. 80 under the Red Court Infected Template. That specifies that you need the Red Court Catch on any Toughness abilities. That should probably be clarified if it's not quite the case.
Yeah, crap. I really wish this stuff was sorted out already by now. Fuck.
Title: Re: Typo thread
Post by: KOFFEYKID on April 29, 2010, 04:38:09 PM
We know they are affected by the things that hurt the full vamps. Susan enjoys sunbathing because it helps her control her bloodlust.
Title: Re: Typo thread
Post by: Deadmanwalking on April 29, 2010, 04:40:04 PM
We know they are affected by the things that hurt the full vamps. Susan enjoys sunbathing because it helps her control her bloodlust.

Right, and Amorrachius burned her when she touched it.
(click to show/hide)
Title: Re: Typo thread
Post by: iago on April 29, 2010, 04:48:01 PM
Well, that more validates "holy stuff" than anything else, and even then it's shaky. Sunlight clearly doesn't *damage* Susan, and I don't know that the "blood-belly" really exists until you're looking at a full-fledged vamp.

Right now the adjustment to the template reads:

"For the Recovery and Toughness abilities, it’s unclear how extensive the Catch (page 185) needs to go. It could involve sunlight, holy stuff, and a weak spot in the belly, valued at +1 or +2 depending on whether –2 or –4 of refresh is spent on those abilities, or it could be zero value."
Title: Re: Typo thread
Post by: Deadmanwalking on April 29, 2010, 04:49:37 PM
Sounds reasonable enough to me.  :)
Title: Re: Typo thread
Post by: iago on April 29, 2010, 04:52:30 PM
Sounds reasonable enough to me.  :)
It'll go through some revisions from there, but it's a start.
Title: Re: Typo thread
Post by: KOFFEYKID on April 29, 2010, 04:54:48 PM
Its mentioned that they can be compelled to be affected by such things under the part that talks about their high concept.

Quote from: YS PG 80
Musts: A Red Court Infected must have a high concept that addresses the character’s infected status (e.g., Once Bitten, Twice Red or Infected Insurgent). This aspect may be compelled to inflict watered-down versions of the Red Court’s weaknesses on the character— he will experience aversion to holy objects and sunlight and, when exercising his powers, he may even be damaged by them. On the other hand, these can also help him resist his vampiric urges when he isn’t using his powers.

So it seems that they are only vulnerable to the catch when they are using their powers. Otherwise it helps them control their urges.

-edit-

As for belly wounds, probably defeats the catch after they've succumbed to feeding.
Title: Re: Typo thread
Post by: iago on April 29, 2010, 04:55:28 PM
Its mentioned that they can be compelled to be affected by such things under the part that talks about their high concept.

So it seems that they are only vulnerable to the catch when they are using their powers. Otherwise it helps them control their urges.

Yes, that helps. :)
Title: Re: Typo thread
Post by: Deadmanwalking on May 02, 2010, 11:01:30 PM
Non-Typo potentially major issues that have come up in various threads:

1. Can you apply the original Catch as well as the Stacked Catch to Physical Immunity? It would seem by the rules that you can, but that results in this:

Physical Immunity (-8)
The Catch: Water Magic (+3)
The Catch (Stacked): Non-magical attacks (+5)

And a character immune to all non-Water Magic for a single point of Refresh. Which seems a bit cheap for the effect.

2. Can a character with Mimic Abilities come into play with someone (likely a dead someone) already mimicked? Because that can result in badness like the character with 11 Superb skills (he ate Doc Savage's brain), and never using Mimic for anything else. He just has 11 Superb Skills.

3. Can a character with Mimic Abilities mimic more than one person at a time (say, a single skill from each of nine people)? Everything about the ability screams at me that you can't, but others disagree and it's somewhat unclear.
Title: Re: Typo thread
Post by: arentol on May 03, 2010, 01:06:28 AM
Non-Typo potentially major issues that have come up in various threads:

1. Can you apply the original Catch as well as the Stacked Catch to Physical Immunity? It would seem by the rules that you can, but that results in this:

Physical Immunity (-8)
The Catch: Water Magic (+3)
The Catch (Stacked): Non-magical attacks (+5)


Related to this is also the fact that if you have more than one power from Toughness the exact refresh cost of each power is not clearly defined because the Catch is applied across all of them.

Example of an issue this causes:

Supernatural Toughness (-4)
Inhuman Recovery (-2)
The Catch: +3

Human Form +?
Applies to Inhuman Recovery
How much is "Inhuman Recovery" worth at this point? Is it -2 making Human Form worth +1, or is it -1, making Human Form worth 0?
Title: Re: Typo thread
Post by: iago on May 03, 2010, 01:07:08 AM
I think some of these questions come from a willful misinterpretation of the obvious spirit of the rules. As such I'm gonna get a bit snarky about it. Fair warning.

#1 - The Stacked Catch only applies if you already have another catch applying to your other Toughness powers. There are no other Toughness powers in #1, so the principle of biggest value catch applies, netting only a +5 value.

#2 - If an NPC, yes. NPCs do things off camera all the time. If a PC, no.

Mimicking someone should come off a lot like the process of prepping a Thaumaturgical ritual does: you gotta build the story. No story*, no mimic.

* By which I mean a story which everyone agrees is a good one, passes the sniff test, and sounds like a good fun thing to include in the game.

I could see maybe someone asserting it through a combination of aspects and backstory from character creation, but even then the 11 Superb skills is clearly someone trying to game the system in a way that destroys fun and fair play. (Also, if someone has 11 Superb skills, we're talking about someone who very likely had enough going on that they should have trounced the mimic. Have you done the fucking math on that? This person had 55 skills out of 25, so that's a trick, totaling 165 skill points. Rule of thumb -- if a skill comes from pre-game "eating", the best it can be is two lower than the skill cap for the game. In a Superb-cap game that limits you to Good.)

At my table, people who do that should be shown the exit; they are a committed abuser, interested in aggrandizing their own power fantasy, not in playing a game with other people. I am uncompromising on this perspective, and draconian when someone tries to pull that kind of a rude and disruptive fast one on the game.

#3 - I might bend the rules for a Big Bad NPC, but on a PC I'd say it absolutely is only one victim at a time.
Title: Re: Typo thread
Post by: Deadmanwalking on May 03, 2010, 01:12:43 AM
For reference, I don't think anyone who brought that stuff up (in the aforementioned threads) thought it should work that way or would've allowed it in their games. They were just finding potential abuses of the rules as written, in at least one case specifically so as to avoid them.

And thank you very much for the answers, that should help keep things from getting out of hand.  :)

Any chance of #s 1 and 3 making it into the book? #2 is a clear intentional abuse, but #1 might come up accidentally and #3 could do so really easily.
Title: Re: Typo thread
Post by: iago on May 03, 2010, 01:17:17 AM
Oh, I might be upset about the line of thinking, but I'm definitely aiming some ICBMs at 'em and nuking it from orbit. For example:

HARRY: For Mimic Abilities, can a PC mimic more than one person at a time? Or someone from before the first session?

BILLY: I’d say no. It’s a bit of an “evil people eater” power, so it should be treated very strictly when in PC hands.
Title: Re: Typo thread
Post by: Deadmanwalking on May 03, 2010, 01:22:53 AM
Awesome.  ;D
Title: Re: Typo thread
Post by: iago on May 03, 2010, 01:27:44 AM
Stacked Catch now reads:

Stacked Catch [+varies]. Normally, all your Toughness powers can only receive the refresh rebate effect of one Catch, so you line them all up and choose the best one. If you take Physical Immunity, and have other Toughness abilities already covered by a Catch, you may also receive the refresh rebate of a second Catch. This second Catch may only affect how the Physical Immunity works, and it’s called a Stacked Catch. If you take a Stacked Catch, the first Catch covering the other Toughness powers does not include the Physical Immunity as one of the abilities covered.

For example, let’s say a fire demon has Supernatural Toughness with the Catch that he’s vulnerable to cold. Normally, this would give him a refresh rebate of +3: +2 because cold is easy to come by, and +1 because research would normally uncover it.

In addition, he has physical immunity to damage from any kind of fire. The Catch is that it only applies to attacks with fire. Normally, this would give a rebate of +5: +2 for protecting against only one specific thing, +2 because “not fire” is easy to come by, and +1 because research would normally uncover it.

Because you can stack these two refresh benefits, the demon gets a total of +8 toward his Toughness powers, so his total refresh cost is only –4 (–4 for Supernatural Toughness, –8 for Physical Immunity, +8 for the stacked benefit).

A character with a Stacked Catch that that inverts the conditions of the first Catch is strongly discouraged. A Physical Immunity to Fire layered on top of Supernatural Toughness that can only be pierced by Fire just never happens in reality, and if it did, one or both Catches would be rightly valued as worth zero.
Title: Re: Typo thread
Post by: arentol on May 03, 2010, 01:39:51 AM
I think some of these questions come from a willful misinterpretation of the obvious spirit of the rules. As such I'm gonna get a bit snarky about it. Fair warning.

#1 - The Stacked Catch only applies if you already have another catch applying to your other Toughness powers. There are no other Toughness powers in #1, so the principle of biggest value catch applies, netting only a +5 value.

From a pure wording standpoint it says that you get a catch for "your toughness abilities" and PI is a toughness ability, therefore you should get a catch for the general group of abilities known as "toughness abilities", then you should get a stacked catch for PI, even though PI is the only ability you have. OBVIOUSLY this is not what is intended, but it is still a way in which it can be interpreted by someone trying exploit the system and should probably be clarified.

Another issue:
"Catches cannot reduce the cost of your Toughness powers below –1."
Because "Toughness" is the name of the sum of all powers in this heading it is not completely clear whether this applies to your toughness powers as a whole, or to each individually. Obviously you meant individually, but that is not clear from the text as written.

This also brings up another issue. By looking over how various creatures in OW are set up it is obvious that it doesn't matter how much the "The Catch" is "worth" if the only toughness power you have aside from PI is Inhuman Recovery then "The Catch" MUST be reduced to +1, and this applies before a Stacked Catch is applied. Similarly, if you have Inhuman Recovery and Inhuman Toughness then "The Catch" MUST be reduced to +2, no matter how much it is actually worth, all before a Stacked Catch is applied... Supernatural toughness and Inhuman Recovery and a Catch worth +5? Nope, must be reduced to +4.

HOWEVER, that is not what the text actually says. It merely says that Catches cannot reduce the cost of toughness powers below -1. It doesn't actually say that you can't have a catch worth more than the powers value.

I can forsee someone doing the following without realizing why it is wrong:

Inhuman Recovery -2
Inhuman Toughness -2
Physical Immunity -8
The Catch +5
The Catch (stacked) +5
Total: -3 (minimum -1 per power)

Should be:
Inhuman Recovery -2
Inhuman Toughness -2
Physical Immunity -8
The Catch +2
The Catch (stacked) +5
Total: -5

Title: Re: Typo thread
Post by: iago on May 03, 2010, 01:42:20 AM
"Catches cannot reduce the cost of your Toughness powers below –1."
Because "Toughness" is the name of the sum of all powers in this heading it is not completely clear whether this applies to your toughness powers as a whole, or to each individually. Obviously you meant individually, but that is not clear from the text as written.

Come again? Obviously we meant *as a whole*.

That's why the text reads "This will give you a discount on the overall cost of any and all Toughness powers that you take, "

"Overall cost" means total cost. Total. Of the powers in the Toughness category. I'll warrant that we should make it more clear (despite explicitly referencing Recovery abilities later in the Catch description) that Toughness means Toughness Category, and that will happen tonight. But I think anyone claiming that we're muddying whether it applies to powers individually is failing to read the above quoted phrase correctly (or simply failing to read it, period).

Quote
This also brings up another issue. By looking over how various creatures in OW are set up it is obvious that it doesn't matter how much the "The Catch" is "worth" if the only toughness power you have aside from PI is Inhuman Recovery then "The Catch" MUST be reduced to +1, and this applies before a Stacked Catch is applied. Similarly, if you have Inhuman Recovery and Inhuman Toughness then "The Catch" MUST be reduced to +2, no matter how much it is actually worth, all before a Stacked Catch is applied... Supernatural toughness and Inhuman Recovery and a Catch worth +5? Nope, must be reduced to +4.

Er, no, if you have Inhuman Toughness and Inhuman Recovery, a total of -4 Refresh, then your maximum Catch is +3.

If you have Supernatural Toughness and Inhuman Recovery, a total of -6 Refresh, your maximum Catch is +5.

We see no problem here.
Title: Re: Typo thread
Post by: arentol on May 03, 2010, 02:06:52 AM
Come again? Obviously we meant *as a whole*.

That's why the text reads "This will give you a discount on the overall cost of any and all Toughness powers that you take, "

"Overall cost" means total cost. Total. Of the powers in the Toughness category. I'll warrant that we should make it more clear (despite explicitly referencing Recovery abilities later in the Catch description) that Toughness means Toughness Category, and that will happen tonight. But I think anyone claiming that we're muddying whether it applies to powers individually is failing to read the above quoted phrase correctly (or simply failing to read it, period).

Okay, Overall cost of the powers in the toughness category, so this is acceptable then:

Inhuman Recovery -2
Inhuman Toughness -2
The Catch +5
Physical Invulnerability -8
The Catch (Stacked) +6
Total = -1

Also still not resolved is how Human Form applies when used with only one of the two toughness powers and therefore the exact value of that power is not known.
Title: Re: Typo thread
Post by: Deadmanwalking on May 03, 2010, 02:10:07 AM
Okay, Overall cost of the powers in the toughness category, so this is acceptable then:

Inhuman Recovery -2
Inhuman Toughness -2
The Catch +5
Physical Invulnerability -8
The Catch (Stacked) +6
Total = -1

Also still not resolved is how Human Form applies when used with only one of the two toughness powers and therefore the exact value of that power is not known.

Um, read his above post on the re-wording of Stacked Catch. Where iago fixed the problem. Which you clearly missed.

That wouldn't work because the first Catch doesn't apply to Physical Immunity. The total cost would be -3.
Title: Re: Typo thread
Post by: arentol on May 03, 2010, 03:12:21 AM
Related to this is also the fact that if you have more than one power from Toughness the exact refresh cost of each power is not clearly defined because the Catch is applied across all of them.

Example of an issue this causes:

Supernatural Toughness (-4)
Inhuman Recovery (-2)
The Catch: +3

Human Form +?
Applies to Inhuman Recovery
How much is "Inhuman Recovery" worth at this point? Is it -2 making Human Form worth +1, or is it -1, making Human Form worth 0?


Could still use clarification on this.
Title: Re: Typo thread
Post by: Deadmanwalking on May 03, 2010, 03:14:23 AM
Could still use clarification on this.

I'd assume you choose which power or powers you apply the Catch discount to (making Human Form worth +1), but I could be wrong.
Title: Re: Typo thread
Post by: Falar on May 03, 2010, 03:40:09 AM
The Toughness powers are bought as a whole suite. You'd have the whole suite of powers, both Supernatural Toughness and Inhuman Recovery at a -3. Once you've purchased them as a pair, they cease to really exist as one particular power.
Title: Re: Typo thread
Post by: Tush Hog on May 03, 2010, 04:10:50 AM
OW179 Second paragraph under Maeve .......casting glamours on those to come to her.....

First to should be who?
Title: Re: Typo thread
Post by: iago on May 03, 2010, 04:33:42 AM
Okay, Overall cost of the powers in the toughness category, so this is acceptable then:

Inhuman Recovery -2
Inhuman Toughness -2
The Catch +5
Physical Invulnerability -8
The Catch (Stacked) +6
Total = -1

Also still not resolved is how Human Form applies when used with only one of the two toughness powers and therefore the exact value of that power is not known.

WTF, dude? Are you not paying any attention?

-2 -2 = -4

+5 is an illegal Catch value. +3 is the max you can have with that. Period. Full stop.
Title: Re: Typo thread
Post by: iago on May 03, 2010, 04:38:43 AM
OW179 Second paragraph under Maeve .......casting glamours on those to come to her.....

First to should be who?

It should; it's been caught and corrected already, but thanks for the extra eyes. :)
Title: Re: Typo thread
Post by: arentol on May 03, 2010, 05:32:56 AM
WTF, dude? Are you not paying any attention?

-2 -2 = -4

+5 is an illegal Catch value. +3 is the max you can have with that. Period. Full stop.

If you look up a few posts you will see that deadmanwalking pointed out already that your errata posted earlier in this thread resolved this. No need to jump all over me for simply missing one post of yours.

Believe me, without the errata my example made perfect sense with what you were saying. I just missed that change you posted is all.
Title: Re: Typo thread
Post by: Korwin on May 03, 2010, 05:52:40 AM
Perhaps it would  be clearer with this wording:

The Toughness powers are bought as a whole suite, the Catch applies to them as a whole, with the exception of Physical Immunity (there you need or can use the stacked Catch).

---

Hmm, you need an stacked Catch on the Physical Immunity. Since you need an Catch, right?
Title: Re: Typo thread
Post by: Deadmanwalking on May 03, 2010, 05:55:15 AM
Hmm, you need an stacked Catch on the Physical Immunity. Since you need an Catch, right?

Actually, reread the first sentence of the revision. Your normal Catch covers Physical Immunity as well unless you take a Stacked Catch.
Title: Re: Typo thread
Post by: drnuncheon on May 03, 2010, 11:48:07 AM
Actually, reread the first sentence of the revision. Your normal Catch covers Physical Immunity as well unless you take a Stacked Catch.

…which makes your other Toughness powers basically worthless, doesn't it?  If you have PI with the same catch, then they won't ever (or will almost never) come into play.  Anything that doesn't fill the Catch will be blocked by the PI and anything that does will bypass everything.
Title: Re: Typo thread
Post by: iago on May 03, 2010, 03:19:36 PM
Believe me, without the errata my example made perfect sense with what you were saying.
This is where we disagree. Sorry about the jumpin', though -- I feel like this territory has been well-trod and well-explained, and the frustration with continued questions on the topic has really been peaking for me lately.
Title: Re: Typo thread
Post by: iago on May 03, 2010, 03:22:46 PM
…which makes your other Toughness powers basically worthless, doesn't it?  If you have PI with the same catch, then they won't ever (or will almost never) come into play.  Anything that doesn't fill the Catch will be blocked by the PI and anything that does will bypass everything.

You're probably true 99% of the time. But people are really digging hard and deep to find ways to abuse the system (an exercise I abhor in gaming), so the language has been adjusted to make it clear what to do in all cases, even if some of those cases are silly. :)

My take is you should either have:

- A suite of Toughness Powers that aren't physical immunity with a Catch
- Physical Immunity with a Catch (and no Toughness Powers beyond that)
- A suite of Toughness Powers with a Catch, and a separate Physical Immunity with a Stacked Catch

But, given that, I expect hordes of angry flaming poo-flinging rules lawyers to descend upon the possibility of a Physical Immunity plus a suite of Toughness Powers all covered by the same Catch conditions ... so the language is there.
Title: Re: Typo thread
Post by: blackheart on May 04, 2010, 01:57:46 PM
Our World, The Short Story "AAAA Wizardy, page 10, first col, "Yardly looked like he wanted to sidle..."
Should be "slide"?
Title: Re: Typo thread
Post by: iago on May 04, 2010, 01:58:51 PM
Sidle is a real word. :)
Title: Re: Typo thread
Post by: Esoteric on May 04, 2010, 02:02:59 PM
Quote
Sidle is a real word.  :)

Yeah, it basically means to slide  ;D (just with more emphasis on doing it without being noticed)
Title: Re: Typo thread
Post by: blackheart on May 04, 2010, 02:32:32 PM
I feel horribly silly right now.   :-[

I guess that is one of the problems of flunking high school english.
Sorry!