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Messages - TheeGravedigger

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DFRPG / Re: Creating Vancouver and other Canadian cities, Dresden style.
« on: August 11, 2010, 09:10:05 AM »
The White Court owns the Downtown Eastside, obviously.
Where will you find more despair and desperation?

Not to mention the Lust at the clubs there.

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DFRPG / Re: Setting up a DFRPG group in Vancouver / GVRD area
« on: July 23, 2010, 09:22:25 AM »
Well, a few months back, we had half a game planned out, and then it burst into flames. Personally, I blame Palmer. (This is a joke, Palmer is a good friend of mine, and the circumstances were entirely out of his control.)
And now we're attempting it again, apparently.

For North Van, there's at least 1 GM I know in the area, normally runs Rifts, but was interested in Dresden, I'll poke him, see if he's up for running a game out that way.

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DFRPG / Magical enchantment and the first law.
« on: April 18, 2010, 07:26:46 PM »
According to the book, using a gust of wind to knock someone off a building is a first law violation.

Wardens swords are enchanted, and can be used to kill without violation of the first law. What doesn't make sense to me is that if a warden's sword is used to remove a magic shield from someone to allow the sword to reach them, they're basically using magic to make a killing possible, which seems to fall under using magic to kill someone.

Someone using an enchanted bullet, or an enchanted gun that guides the bullets. Is that a first law violation? The bullets themselves are doing the killing, like the sword. Remove the magic, and the person would still be dead.


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DFRPG / Defensive Riposte
« on: April 14, 2010, 08:09:56 AM »
We've got a priest character who was asking about the combination of Full Defense and Riposte, basically if it would be possible to combine them, and if you did, how it would effect the bonuses.

Full Defense is +2 to avoid attacks, Riposte allows you to sacrifice your next action to turn a successful defense into an automatic attack.

The way he was wanting it to play, he'd declare a Full Defense, he'd get attacked, and he'd pick one of the attacks to turn into a riposte, and for the rest of the round he'd be exposed.

By the Rule of Cool, it makes sense to allow it, especially since the character was to have an aspect that prevented him from attacking normally. We are still working on the details, whether he'll be allowed to attack in circumstances other than defending, or not.

Any thoughts?

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DFRPG / Re: Typo thread
« on: April 13, 2010, 09:52:14 AM »
OW109. The text regarding Bob's location during Harry's time at Hog's Hollow, it spans the page awkwardly, with Bob's Text crossing from the bottom of the left column to a higher line near the bottom of the right column, with Harry's Text sitting in the middle at a funny angle. It is a bit awkward to read the way it's placed.

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DFRPG / Re: themes and threats [possibly stupid question]
« on: April 12, 2010, 09:03:44 PM »
Do any of those themes apply to specific areas of the city? If so, they can be applied as themes/threats for the area.

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DFRPG / Dresdenverse Wiki
« on: April 12, 2010, 11:09:40 AM »
I'm sure someone has posted this link before, but I just found it, thought I'd share it.

http://dresdenverse.wikidot.com/


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DFRPG / Re: Only 16 Dresden gamers worldwide?
« on: April 12, 2010, 08:49:19 AM »
I fixed it so that Dresden Files RPG redirects to Dresden Files.

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