Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - PirateJack

Pages: 1 ... 22 23 [24] 25 26
346
DFRPG / Re: Accord Question
« on: May 13, 2013, 11:19:54 AM »
Ah, my mistake. It was during the conversation with Thomas in his hummer just after the first fight with Tessa's crew.

Quote
“I just met them, but already I hate these guys,” Thomas said. “But why are they here? Why now?”

“Offhand? I’d say that they were out to wax Marcone and prove to the other members of the Accords
that vanilla mortals have no place among us weirdos—I mean, superhumans.”

“They’re members of the Accords?”

“I’d have to look it up,” I said. “I doubt they’re signed on as the ‘Order of Demon-possessed
Psychotics.’ But from the way Mantis Girl was talking, yeah.”

Thomas shook his head. “So what do they get out of it? What does taking Marcone prove?”

347
DFRPG / Re: Game-Breaking Powers To Worry About?
« on: May 13, 2013, 10:29:00 AM »
Enchanted items can get incredibly powerful if people specialize heavily in them. Watch out for them.

Our munchkin has gone for the Batman Wizard approach to solving problems. I've since discovered that it's rather difficult to blend regular magic with enchanted items (he uses water magic with acids kept in enchanted containers that have greater volumes than they should) and that anything he suggest should be examined and then rejected on principle.

Quote
Don't use Powers from Our World.

The same holds true for most of the example powers given at the end of YS. Never, ever allow skill boosts through spells or enchantments. That way lies Morrowind Alchemy and munchkins' wet dreams.

Quote
In theory Mimic Abilities could be broken in certain special circumstances, but I have never actually seen it be a problem. Nobody seems inclined to try to break it.

I've got a player that is using Mimic Abilities as a kind of Catch 'Em All powers thing. I'll see if I can test this a bit, probe where it can be broken and so forth.

Quote
Rebate Powers can be easy to exploit, depending on how the game goes. Item Of Power can be free Refresh if the GM doesn't make it otherwise.

Three players with IoPs, two of whom has good reason for it (one's gradually merging with an Egyptian Deity with an IoP as the catalyst and the other is the son of the Erlking with a Worldwalking Mask).

348
DFRPG / Re: Accord Question
« on: May 13, 2013, 10:17:39 AM »
Harry mentions it to Michael during Small Favor, saying that they're members of the Accords under a different name. We don't know what the false front is called, though it's not difficult to imagine that everyone knows it's a false front (especially after Small Favor).

349
DFRPG / Re: Mechanics Question About Thaumaturgy and Skill Boosts
« on: April 26, 2013, 04:19:49 PM »
I figured as much, just wanted some confirmation on that. :)

350
DFRPG / Re: Mechanics Question About Thaumaturgy and Skill Boosts
« on: April 25, 2013, 07:55:38 PM »
Adding to this point, would you say that a spell to give yourself a non-physical temporary aspect (like Lucky) would need to take you out before it could take effect?

351
DFRPG / Re: Cloak of Shadows
« on: March 18, 2013, 10:38:59 AM »
Dunno. The text seems kinda vague to me.

Up to the GM, I'd say.

PS: I too am curious about how Cloak Of Shadows is being abused.

Well, not so much abused as it is that the PC has built his entire character around stealth and supernatural strength. Part of it is my fault for letting him basically bump himself up to a higher level than the game was intended to be (newbie GM, still learning the ropes), but the effect of it has been to make him nigh undetectable in combat.

Since stealth rolls count as a block against detection it means that unless someone passes an alertness/investigation check the PC can basically do anything he likes without fear of being caught. Part of that is because he's rolling better than me (you have no idea how many vampires have died to crappy rolls in this game) and part of it is because of his combat-focused character (he has pretty much 0 social skills and he's the type of gamer that will opt out of a social situation via throwing minions at the opponent... and breaking her spine).

I just need a way to counter his stealth that doesn't feel like cheating. It's getting to the point where I'm considering bringing Tiny the Gruff and a band of minions with Great Alertness + stunts just to stop him from wiping out the competition.

352
DFRPG / Re: Cloak of Shadows
« on: March 17, 2013, 04:54:31 PM »
Not a bad idea. I'll have to fiddle around some of the antagonists a bit, but it's certainly doable.

353
DFRPG / Cloak of Shadows
« on: March 17, 2013, 04:15:49 PM »
So I've been hosting a game for a while now and have discovered how easy it is to abuse Cloak of Shadows (plus the dice hate my NPCs). So I'm trying to come up with ways to give my antagonists a chance to catch a Rogue-like PC without bullshitting their Alertness/Investigation up to insane levels.

Thinking on that led me to re-reading the Cloak of Shadows entry and brought me one important question. Does being able to see in the dark mean you can pierce the cloak's protection?

354
DFRPG / Re: thresholds?
« on: December 18, 2012, 01:42:39 AM »
If somebody's so tough against magic that they deserve armour 20 and forty extra stress boxes against it, you might as well just give them the Immunity Power.

But if somebody comes up with a big enough spell, maybe that Immunity will fail.

This would normally be mechanically impossible, but Aspects can do anything.

Yeah, when you get to that kind of defensive power the effects can easily be covered by Physical Immunity. However, there is a big difference mechanically between being hideously tough and completely immune. One you can take down if you hit it enough, the other you have to work around.

Personally, I prefer making my players do the work around thing, since it means they have to get creative.

355
DFRPG / Re: thresholds?
« on: December 17, 2012, 05:23:21 AM »
The Grendelkin and the Scarecrow are good examples, but, in fairness to his point, Madrigal isn't as he was playing with Outsider powers...very possibly including the ward-cloths.

You're thinking of Vittorio. Madrigal was a pawn for the Black Council, not a member. The ward cloths could very easily have just been enchanted with a powerful shield, no need for Immunity and the likes.

Also, the prevailing theory for Lord Raith was that he had some sort of Outsider related gizmo that provided his Immunity. If I'm remembering Blood Rites correctly the effects of it are directly compared to the magic absorbing effects of mordite, and Lord Raith is one of the few people we know to have had direct contact with He-Who-Walks-Behind so it's not beyond reasoning that it was Outsider related.

It makes sense to me that Immunity to Magic is more of an Outsider thing, since that's their big schtick. Demons are nasty but impersonal and need ectoplasm to manifest, Fae are tricksy and weak to iron, Vampires can't stand holy stuff and drink blood (White Court aside). Outsiders, on the other hand, don't play by the rules of the Dresdenverse, and they're all but immune to regular magic.

Lord Marshal Talos had to actively use his counterspell/shield spell during the Battle Above Chicago (whichever it was), so my bet is that he was just countering Harry's spells as he cast them, or just shrugging them off, since he was a Sidhe Lord with centuries of experience... I'd put him near the same level as Lea on the magical ability scale, and we all saw how powerful she was at Chitzen Itza. Harry got hilariously lucky when Meryl took him out, really. He didn't stand a chance of taking him on head to head without ruining his surprise.

356
DFRPG / Re: Um, wait, that's not your foci.
« on: December 15, 2012, 09:26:34 PM »
Ebenezar loans Harry his staff after he turns up at the battle of Chitzen Itza. Mechanically this would be possible because Harry opened up a few focus/enchanted item slots when he lost his staff/blasting rod, but I'd probably houserule it that you have to either be very similar in character to the previous owner (like Morgan's Warden Sword, for example) or the items in question have to be similar to your old ones (like Eb's staff that was made from the same lightning struck oak as Harry's, as well as being made in a similar style).

357
DFRPG / Re: Soulgazes
« on: December 14, 2012, 07:04:13 AM »
Very nice, that's a great use of the soulgaze.

Only thing is that I started laughing when you said his name was Bill Bailey. Very amusing. :P

358
DFRPG / Soulgazes
« on: December 11, 2012, 09:45:37 AM »
So I managed to creep out one of my players with a soulgaze during the last session. It was from an Ectomancer that had been Driven Mad by Grief due to losing his fiancee; becoming obsessed with her to the point where he kept photos of her on every available surface. I'll not try to recreate it since a lot came down to the atmosphere I'd set up, but I managed to evoke a mixture of fear and empathy from one of my players through it. It's definitely ranking up there as one of the best moments of the campaign for me, if only because it got my power gamer to care for an NPC.

So, given that soulgazes are a major part of the Dresdenverse and a great way to let the players get an insight into major NPCs, what sort of techniques do you guys use to get the right effect across? Have you ever been particularly proud of a soulgaze or managed to bring that elusive extra level into the game that really gets the players involved?

Basically, what's your best soulgaze story? :P

359
DFRPG / Re: Corrupted Warden sword
« on: October 12, 2012, 07:22:59 AM »
Well, they're already pretty powerful weapons, but at their core they're a means for Wardens to kill without breaking the First Law. I can't imagine a greater corruption than having them be used as a means of breaking the Laws. Maybe turn them into focus items as well as enchanted ones, or lay an offensive enchantment on them that actively seeks to kill.

360
DFRPG / Re: "Well, they're screwed"--PCs getting in over their heads.
« on: October 09, 2012, 08:00:42 AM »
Not so much a 'he's screwed' moment, but still fairly humorous from the second session of the campaign I'm running.

One of my players (a sorcerer hitman specialising in summoning/binding and spirit evocations) decided it would be a good idea to sneak through a police station to the evidence locker, where a few personal effects of a murdered Summer Sidhe (Puck, of a Midsummer Night's Dream fame) are being held. He gets down to the locker easily enough with a couple of illusions and a veil, and into the room where the personal effects are. At this point I surprise him with an Unkindness of Unseelie Ravens, which are down there for basically the same reasons he was.

It's the perfect opportunity for me to introduce the Winter side of the equation for this campaign, so I figure I'd have them talk before any action goes down. Let him get a feel for what they're up to and perhaps strike up a commonality. They go with the classic 'State thy business!' line, at which point my player says the absolute worst thing you could possibly say to a bunch of Winter thieves. "I'm here to protect Puck's belongings from falling into the wrong hands."

Naturally I could only play it one way. Every single raven in the room went mad with hatred and attacked him. Lucky he was still under his veil, otherwise he'd have been pretty well savaged. He took them all out by tagging the Steel Shelves stage aspect and setting up a huge air evocation to smash up the place.

Currently one of the ravens is a hostage of the group and is undergoing an interrogation (of sorts) with a drug addict PC. >_>

Pages: 1 ... 22 23 [24] 25 26