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Messages - SithLordJoe

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DFRPG / Re: The Lost Room in DFRPG
« on: November 29, 2011, 10:50:58 PM »
Thanks again... I will be posting an interest check thread soon enough most likely.

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I suppose I could do something like that.

Though I can't actually move to the Resources Board myself. Only a mod can do that.

Anyway, a few powers caught my eye while I was compiling that list. I'm going to take a stab at rewriting them now. And I'm going to ask the original authors for input while I do it.

The powers I have in mind are Displacement, Transcendent Music, and Spiritual Weapon.

Given all the work you do on you're own behalf for the Resource Board I think limited bartender powers for Resource are honestly more then warranted, if only to make life easier on you when you do all this cool stuff.

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DFRPG / Re: The Lost Room in DFRPG
« on: November 28, 2011, 11:46:24 PM »
What do you reccomend for the setting itself? Less to do with the actual Objects or the Room, but more along the lines of the cabals and the shadow wars, and the different organizations involved? How do they interact with the unaware public, and how do normals get involved with the world of Objects and all this stuff in general ya think?

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DFRPG / Re: The Lost Room in DFRPG
« on: November 28, 2011, 08:59:10 PM »
How would I handle something like the Deck of Cards, which can make strong minds hallucinate and weak ones go insane?

Likewise the Flask, which can make a target incapable of breathing, or the nail file which can knock a person into a deep sleep.

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DFRPG / The Lost Room in DFRPG
« on: November 27, 2011, 03:26:04 AM »
So I was rewatching the Lost Room miniseries by Sci-Fi Channel (or whatever it is they call themselves these days.) and I thought that universe would make a great setting for a gang. For those who do not know what the Lost Room is, here a link to the Wikipedia and TvTropes page. What should I be thinking about regarding setting, and the like? And if you would be interested in this sort of game speak up, cause I would likely have it here on the PbP boards...

http://en.wikipedia.org/wiki/The_Lost_Room
http://tvtropes.org/pmwiki/pmwiki.php/Main/TheLostRoom

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DFRPG / Re: Finite Catches
« on: March 20, 2011, 11:03:53 PM »
I'd steer clear of a Catch-less Physical Immunity, but for Recovery, Toughness, or a combination of the two, at any level, I'd allow a character to be Catch-less for a one-time cost of 1/4 of all refresh spent on affected powers, rounded up (affecting one (or both) Inhuman power(s) costs 1 additional refresh, affecting both mythic powers costs 3 additional refresh).

Wait what?

I'd say you are paying the refresh for +0 catch powers by not getting the rebate....

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DFRPG / Ritual: Crafting Question
« on: March 15, 2011, 11:16:32 PM »
If I take the above, how many potion/enchanted item slots do I get for free?

I am assuming its 4, but I can't find it in the book...

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