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DF Spoilers / Re: Maggie's School Friends at SMAGT
« on: June 11, 2017, 05:06:09 PM »
one think i am sure to guess is child of thomas aka maggies cousin or cousins gonna be in the books maybe as rich kid of the school
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Here's a WOJ on the Mantle thing in-universe that might help on the power scales involved:so if harry wants he can carve / tame winter mantle in to his personal mantle with any powers he wants to give to Chicago's robin
yadi yada yadi yada
If you mean can a sufficiently powerful Mortal Wizard bestowing powers upon another person? To my knowledge it has never been done, but it could also mean transforming their target which violates the Second Law.yes but creator is also human in this case( i want harry to create mantle of dresden for his friends) also is it counts as sponsored magic for rules perspective
Yes they can. However, it depends on how long the mortal will keep the gear for.i think as permanent boost to her stats with bit of warden mojo
If it's a loan, the wizard can use one of their own Enchanted Item slots, assuming the Enchanted Item is built in a way that it can be used by another.
If it's a long term gift, the recipient would have to buy the item as an Item of Power and lose the Pure Mortal bonus (but that loss could be offset by the discount from the Item of Power ability).
He's not about arguing about PCs with a 'dark side.' He's arguing about Lawbreaking and the Laws of Magic. A PC can have a dark side, but one of the Laws about the Dresden=verse is that the Cosmos itself will slap your soul down if you use magic without regard for the consequences of your actions. Magic springs from your soul, using it to break a law is like using the Force for evil--it can lead you to the Dark Side. Actions do have consequences--even unintended ones.I mean harry was inchs away from going shady side of the magic whichif i was writing means still effing red court just eff it via mavra solution cuz its kinda what angst harry would do.
Now, me personally as a GM, will cheerfully tell players that I'm not out to play "Gotcha!" with the rules. I'll tell a player in advance, "If you do 'A', 'B' will follow." Emphasizing free will and choice by having the player make the decision is paramount to me.
Otherwise, you might as well be playing a generic urban fantasy RPG.