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The Dresden Files => DFRPG => Topic started by: Richard_Chilton on September 07, 2011, 05:47:00 PM

Title: New Free Casefile: Evil Acts!
Post by: Richard_Chilton on September 07, 2011, 05:47:00 PM
It's been mentioned elsewhere, but I thought this deserved its own thread:
http://www.dresdenfilesrpg.com/2011/09/06/new-free-casefile-evil-acts/ (http://www.dresdenfilesrpg.com/2011/09/06/new-free-casefile-evil-acts/)

Is a new case file.  No, I haven't looked at it yet - but odds are it's a good one.

Maybe we should have sticky that lists all the case files?

Richard
Title: Re: New Free Casefile: Evil Acts!
Post by: chadu on September 07, 2011, 06:03:03 PM
Also, you can see some "DVD extras" for Evil Acts over here:

http://chadu.livejournal.com/788733.html

Title: Re: New Free Casefile: Evil Acts!
Post by: Richard_Chilton on September 07, 2011, 07:30:16 PM
They worry about page counts on free PDFs?

Weird... But that stuff does add to the document.

And it's good.  The only nitpick I can make is when they give sample questions for the characters the characters are listed only by first name but refer to other characters by last name.

EG:
Jean, who are you currently defending Prospero and Miranda from? (Does not have to connect with Frost’s answer.)

"Frost" doesn't get asked a question - but Taylor (as in Taylor Frost) is.


Of course this is after they introduce the characters (giving full names and a line long summary) so it's just a minor thing.

Richard
Title: Re: New Free Casefile: Evil Acts!
Post by: Ubbi on September 08, 2011, 01:44:12 AM
Also, you can see some "DVD extras" for Evil Acts over here:

http://chadu.livejournal.com/788733.html

Hey Chad.  This is Tate.  The poor schlub who wrote the original manuscript.  It's great to see how you took my original fever-filled ramblings and actually made them coherent.  Great job on making something that I mostly had written down on napkins and food wrappers into something that actually works.
Title: Re: New Free Casefile: Evil Acts!
Post by: chadu on September 08, 2011, 03:49:21 AM
Hey Chad.  This is Tate.  The poor schlub who wrote the original manuscript.  It's great to see how you took my original fever-filled ramblings and actually made them coherent.  Great job on making something that I mostly had written down on napkins and food wrappers into something that actually works.

Tate Ricker, people. Give him some respect and love! WHOO!

(Major fist-bump, dude!  )

Your core ideas + my pedantic English major lit-crit crap = (maybe) something interesting and fun for people to roleplay with!

If you wanna, contribute here or on my linked (above) LJ post on "DVD extras" on your process, play, construction, and experience -- that could give different groups different play-style approaches to this casefile. (Note that we've already seen people posting -- positively! -- about the version you ran last year.)

Hey, you and I could even have a dialogue over the different drafts, if you're interested in that.

For example, your original draft is much more con-slot constructed; the draft I did is more amorphous. Draft 1 would give a satisfying play-thru in 4 hrs; draft 2 might play-thru (satisfying or unsatisfying; nothing is assured) from anywhere from about 2 hrs to 6.

So, it sounds like we could talk about pacing and stuff like that. If you want to, cool; if not, cool.
Title: Re: New Free Casefile: Evil Acts!
Post by: Sanctaphrax on September 08, 2011, 04:56:16 AM
Read it, liked it.

Finally realized that the casefiles use the same naming convention as the Dresden novels. Feel a bit dumb for not realizing earlier.

DVD extras are great. Would appreciate more of the sort, there are a lot of intriguing loose ends in this casefile.

Have a fair number of nitpicks, but don't want to intrude. Are you guys looking for critiques?
Title: Re: New Free Casefile: Evil Acts!
Post by: Rubycon on September 08, 2011, 06:13:59 AM
I like "Evil Acts" a lot. In my humble opinion, it is the best of the free downloadable adventures and I will integrate it in my campaign.
I also like the DVD extras, they help me a lot. I just began to read "The Tempest" and getting some inspiration is great! :D
Title: Re: New Free Casefile: Evil Acts!
Post by: Doc Chaos on September 08, 2011, 10:09:38 AM
There is a small... error? inconsistency? in Alex Cross char sheet/description. In the char sheet it says "Incite Emotion: Desire", but in the description it is (as I assume, correctly) labelled "Incite Emotion: Inspiration".

Other than that, awesome work. Again. I truly wish there were more companies like Evil Hat.
Title: Re: New Free Casefile: Evil Acts!
Post by: chadu on September 08, 2011, 11:34:07 AM
Have a fair number of nitpicks, but don't want to intrude. Are you guys looking for critiques?

Feel free... It's the Internet! ;)

Note that I personally am only going to be so-so on discussing nuts and bolts mechanics, except the weird tweaks I threw in that got vetted (Sycorax's slowly expanding whammy and the 1dF NPC vs. NPC quicky resolution).
Title: Re: New Free Casefile: Evil Acts!
Post by: Ubbi on September 08, 2011, 01:37:07 PM
Tate Ricker, people. Give him some respect and love! WHOO!

(Major fist-bump, dude!  )

Your core ideas + my pedantic English major lit-crit crap = (maybe) something interesting and fun for people to roleplay with!

If you wanna, contribute here or on my linked (above) LJ post on "DVD extras" on your process, play, construction, and experience -- that could give different groups different play-style approaches to this casefile. (Note that we've already seen people posting -- positively! -- about the version you ran last year.)

Hey, you and I could even have a dialogue over the different drafts, if you're interested in that.

For example, your original draft is much more con-slot constructed; the draft I did is more amorphous. Draft 1 would give a satisfying play-thru in 4 hrs; draft 2 might play-thru (satisfying or unsatisfying; nothing is assured) from anywhere from about 2 hrs to 6.

So, it sounds like we could talk about pacing and stuff like that. If you want to, cool; if not, cool.

Chad,

I'm all for discussing the process the case file went through. I enjoyed creating and running it for the con and then attempting to flesh it out for you guys.  I'm not a writer by any means and would love to hear more of your process of expanding and tweaking my ideas.  Along with any suggestions you have for how to better plot out a story line.

Title: Re: New Free Casefile: Evil Acts!
Post by: chadu on September 08, 2011, 03:09:28 PM
I'm all for discussing the process the case file went through. I enjoyed creating and running it for the con and then attempting to flesh it out for you guys.  I'm not a writer by any means and would love to hear more of your process of expanding and tweaking my ideas.  Along with any suggestions you have for how to better plot out a story line.

Cool. If folks want to see some "behind the scenes" discussion of how the RPG sausage gets made, here's your chance!

I will be tagging all material from or developed for the published version of the casefile with SPOILER tags, just in case.

Okay! Tate's original version of the casefile is quite different than the published one. It's more up-front investigative, over three or four scenes, where all the various clues eventually lead the PCs to the performance/ritual. Looks to work pretty well in that regard. Also, proto-Prospero is a sorcerer and worshipper of proto-Sycorax (a plague demon), and is purposefully trying to summon her.

The published version's set-up is different (see below).

Let me ask you a few questions:

From my end, here's some non-spoiler ideas I had when I heard about the first draft.

The plot had to do with The Tempest, and I:

I think everyone reading can agree you'd get all that from the casefile's blurb, right?

Okay, let's go to SPOILERTOWN...

(click to show/hide)

So, yeah.

I'll be interested to hear how this version plays "in the wild."



[/list]
Title: Re: New Free Casefile: Evil Acts!
Post by: iago on September 08, 2011, 04:28:25 PM
There is a small... error? inconsistency? in Alex Cross char sheet/description. In the char sheet it says "Incite Emotion: Desire", but in the description it is (as I assume, correctly) labelled "Incite Emotion: Inspiration".

Other than that, awesome work. Again. I truly wish there were more companies like Evil Hat.

Yep, that's a goof, sorry about that. I'll put it in the list of things that should be tweaked -- I don't want to upload a new version every time I change a single thing, so i'm gonna let it ride for a few days.
Title: Re: New Free Casefile: Evil Acts!
Post by: chadu on September 08, 2011, 05:43:25 PM
They worry about page counts on free PDFs?

Weird... But that stuff does add to the document.

Not to speak for Fred, but only for myself as a nano-publisher, it makes sense to worry more about wordcount/pagecounts on a free PDF: it's taking up resources (writers, artists, editors, layout artists, publishers, money, time, sweat, etc.) for no direct revenue.

There's a good argument that free material can generate intangible assets like goodwill and "free" advertising (and I agree with that argument!), but measuring the actual bottom-line impact of intangibles is 90% a gut-feeling process.

Does that make sense?
Title: Re: New Free Casefile: Evil Acts!
Post by: Ubbi on September 08, 2011, 07:02:18 PM
    Cool. If folks want to see some "behind the scenes" discussion of how the RPG sausage gets made, here's your chance!

    I will be tagging all material from or developed for the published version of the casefile with SPOILER tags, just in case.

    Okay! Tate's original version of the casefile is quite different than the published one. It's more up-front investigative, over three or four scenes, where all the various clues eventually lead the PCs to the performance/ritual. Looks to work pretty well in that regard. Also, proto-Prospero is a sorcerer and worshipper of proto-Sycorax (a plague demon), and is purposefully trying to summon her.

    The published version's set-up is different (see below).
Oddly enough, the original adventure, which I ran at Origin's for the DFRPG release, was closer to the final published version than the final draft I turned in.  I'll come back to that.

As some of what's listed could be construed as spoilerish, we'll continue with the spoiler alert.

(click to show/hide)

And that is the first manuscript I turned originally turned in.   But, the editor felt it was too narrow and unbelievable.  He thought it should appeal to groups wanting to play their own characters and have the potential to be part of an on-going campaign.  From that advice, I added in a lot more investigating that could happen before the play happens.  I gave the characters more clues to find before the show that would allow them to realize something was up and prepare for it.  I stated up Sycorax and changed her from an outsider to a demon, as that was also suggested.  I added all of that together and that is the version that was passed on to Chad.

In all honesty, I didn't feel as connected to the new stuff.  I didn't feel it was bad but it wasn't what I'd ever had in my head.[/list]
Title: Re: New Free Casefile: Evil Acts!
Post by: Ubbi on September 08, 2011, 07:04:42 PM
Not to speak for Fred, but only for myself as a nano-publisher, it makes sense to worry more about wordcount/pagecounts on a free PDF: it's taking up resources (writers, artists, editors, layout artists, publishers, money, time, sweat, etc.) for no direct revenue.

There's a good argument that free material can generate intangible assets like goodwill and "free" advertising (and I agree with that argument!), but measuring the actual bottom-line impact of intangibles is 90% a gut-feeling process.

Does that make sense?

Knowing how much work you and the other Evil Hatters had to put into this and the fact they got someone to do art, it's entirely reasonable to keep things lean and mean.
Title: Re: New Free Casefile: Evil Acts!
Post by: jeditigger on September 08, 2011, 07:08:57 PM
I love this case file. Thanks for letting me give my $0.02 on it over the weekend, Team Evil Hat!!!
Title: Re: New Free Casefile: Evil Acts!
Post by: iago on September 08, 2011, 07:09:05 PM
Knowing how much work you and the other Evil Hatters had to put into this and the fact they got someone to do art, it's entirely reasonable to keep things lean and mean.

Truth is we've already invested over $1000 in bringing the three free adventures to market. The only way we make that back is if they get people playing more and those play experiences drive more folks to pick up the game. I have no easy way to draw a direct line from point A (free support adventures like these) to point B (people buying the game), but our sales continue to do nicely, and also got a nice boost last month from the release of Ghost Story. So I'm happy we're doing this and happy to continue doing this -- though we've got an eye on doing some meatier, for-pay support stuff in 2012 and beyond if we can get the contracts in place for it.
Title: Re: New Free Casefile: Evil Acts!
Post by: chadu on September 08, 2011, 08:19:27 PM
Oddly enough, the original adventure, which I ran at Origin's for the DFRPG release, was closer to the final published version than the final draft I turned in.  I'll come back to that.

Very interesting.

As some of what's listed could be construed as spoilerish, we'll continue with the spoiler alert.

(click to show/hide)

I see. I had the same issue coming up with Truth & Justice and Zorcerer of Zo demos when I went to Gen Con.

(click to show/hide)

(click to show/hide)

I dig all that.

(click to show/hide)

(click to show/hide)

Right. All that is pretty straightforward.

(click to show/hide)

(click to show/hide)

Here's one of the key differences, I think, between our drafts:

(click to show/hide)

(click to show/hide)

Aha!

(click to show/hide)

(click to show/hide)

I'm gonna say that the awesome and the didn't work come down to the same thing...

(click to show/hide)

(click to show/hide)

Aha! 2: Electric Boogaloo!

(click to show/hide)

I am now illuminated!

I hope I've shared some behind the scenes goodness, as well as whatever minimal advice I have in my back-pocket.

Title: Re: New Free Casefile: Evil Acts!
Post by: Ubbi on September 08, 2011, 09:05:59 PM
(click to show/hide)

I probably should have left Sycorax as I originally intended but a little bit of under-confidence kicked in and I started thinking, "Well, he is the professional.  I'm sure he knows best."  So I didn't argue my case for leaving her as written.

Quote
(click to show/hide)

I have to admit that I like your version of Prospero and Miranda. 
(click to show/hide)

Quote
Here's one of the key differences, I think, between our drafts:
(click to show/hide)

I would have done the same thing in your situation. 

Quote
(click to show/hide)

I think this is where I have the hard time.  I can write a technical manual for software that even my mom can understand but putting down my thought processes on how I handle players in a game is a little harder.

Quote
Aha! 2: Electric Boogaloo!

(click to show/hide)

As I said above.. this is where I lost it.  I thought I had a really good idea but apparently could not convey it to the editor in such a way as to give him the same confidence in the material.  It reflected back to me and I ended up giving him subpar material.  Luckily, it landed in the hands of someone who got what I was going for, even though it no longer showed.


Title: Re: New Free Casefile: Evil Acts!
Post by: chadu on September 08, 2011, 09:20:15 PM
I probably should have left Sycorax as I originally intended but a little bit of under-confidence kicked in and I started thinking, "Well, he is the professional.  I'm sure he knows best."  So I didn't argue my case for leaving her as written.

Oh, there'd be setting-based issues with having Sycorax be an
(click to show/hide)
, believe you me. It would be a tricky bit of writing to stay true to the Dresdenverse canon and our insights into it.

I think this is where I have the hard time.  I can write a technical manual for software that even my mom can understand but putting down my thought processes on how I handle players in a game is a little harder.

This is where everybody writing RPG stuff has a hard time. Writing's difficult enough as it is, but clearly being able to express how you handle a myriad around the table and system mechanics intersections in a constrained number of words? Oy!

As I said above.. this is where I lost it.  I thought I had a really good idea but apparently could not convey it to the editor in such a way as to give him the same confidence in the material.  It reflected back to me and I ended up giving him subpar material.  Luckily, it landed in the hands of someone who got what I was going for, even though it no longer showed.

And being able to convey it is a difficult skill to learn!

However, consider this: maybe it's less about someone being able to pick up on what you were going for, but rather more about that the parts you cared most about were written strongly enough to convey enough of your original intent for someone to get there.

Excitement is the garden of excellence. (/pompous)

 ;D

Title: Re: New Free Casefile: Evil Acts!
Post by: Sanctaphrax on September 08, 2011, 09:47:03 PM
Very well. I shall nitpick. To an excessive degree, because my personality demands it.

1. Evil Acts suggests using Alertness for eavesdropping, but I was under the impression that Investigation was the skill used for that.

2. Ariel the Sylph doesn't have Claws. I'm not certain about this, but I think normal Sylphs have Claws to represent their sharpened wings.

3. Prospero's rotes and foci contain a small number of oddities:

-How long does Hurricano! last?
-It's not entirely clear what Prospero's book does for his summoning abilities.
-Is two shifts enough to create a scene aspect with Evocation? I'm really not sure.

4. Miranda has an offensive veil. Weird, but probably not against a rule or anything.

5. The chorus should not have specializations.

6. Incite Emotion with Performance is not, as far as I know, possible be the rules as written. There's a strong argument to be made that it should be, though. I can probably find a thread about this if you want.

7. Why is Cal's catch only worth +2? Is his nature as a Changeling secret?

8. Cal's sheet says Superhuman Strength were it should say Supernatural Strength.

9. Dana's writeup says that her hawk form dodges at Fantastic. I think that that should probably be Epic. Also, I don't think that her Investigation is Superb for small visual details in either form.

10. Pat has the entire wizard template and better casting skills than Harry in Storm Front. So why is he not considered a wizard?

Ignoring all that, I've noticed quite a few loose plot hooks in this writeup. Is that intentional?

Also, how did you come up with Sycorax's stats and tricks? I'm not really sure how to represent her mechanically without handwaving.
Title: Re: New Free Casefile: Evil Acts!
Post by: LogicMouseLives on September 08, 2011, 10:06:27 PM
Thanks so much for the behind the scenes glimpses, Tate and Chad! Quite fascinating to eavesdrop on.

I actually had the priviledge of participating in one of those Origins sessions last year. (Probably the one you describe as using a 'brute force' method to solve the problem. ;D) I got to play the Pure Mortal bodyguard. And I managed to intimidate a troll! (with help.) It was a great session. Definitely in the top two of all the games I played there––and I managed to sign up for so many different sessions of DFRPG that people were recognizing my face by Saturday. It was great!

Keep up the good work all you great folks in Evil Hats!

LML
Title: Re: New Free Casefile: Evil Acts!
Post by: Ubbi on September 08, 2011, 10:21:15 PM
Thanks so much for the behind the scenes glimpses, Tate and Chad! Quite fascinating to eavesdrop on.

I actually had the priviledge of participating in one of those Origins sessions last year. (Probably the one you describe as using a 'brute force' method to solve the problem. ;D) I got to play the Pure Mortal bodyguard. And I managed to intimidate a troll! (with help.) It was a great session. Definitely in the top two of all the games I played there––and I managed to sign up for so many different sessions of DFRPG that people were recognizing my face by Saturday. It was great!

Keep up the good work all you great folks in Evil Hats!

LML

Thanks,

And I remember you scaring the bejesus out of Caliban and the overall excitement of the table when you did it.  I think my favorite players of both sessions played the bodyguard.  You guys took things to a different level than those folks who had the more powered characters.
Title: Re: New Free Casefile: Evil Acts!
Post by: chadu on September 08, 2011, 11:57:47 PM
Very well. I shall nitpick. To an excessive degree, because my personality demands it.

1. Evil Acts suggests using Alertness for eavesdropping, but I was under the impression that Investigation was the skill used for that.

That one was my bad.

10. Pat has the entire wizard template and better casting skills than Harry in Storm Front. So why is he not considered a wizard?

In-story/in-character reasons -- he's a sorcerer, and never had a White Council master or been tested by the Wardens. That's why he's trying to hitch himself to Prospero's star in one option. (In the second option, it's possible he is sorta newly Prospero's apprentice alongside Miranda; the "alongside Miranda" is more important to him than "Prospero's apprentice.")

4. Miranda has an offensive veil. Weird, but probably not against a rule or anything.
5. The chorus should not have specializations.
6. Incite Emotion with Performance is not, as far as I know, possible be the rules as written. There's a strong argument to be made that it should be, though. I can probably find a thread about this if you want.
(snip)
Also, how did you come up with Sycorax's stats and tricks? I'm not really sure how to represent her mechanically without handwaving.

There is a certain amount of handwavium built into these bits, simply to make the scenario more interesting:

So, any handwavium complaints can be totally laid at my feet.

Me, as a relative tyro at the underlying system, would really like to see how some of Sycorax's unique abilities would be mechanized. (Some of the discussion on the Spoiler Quarantine Zone sub-board is talking about at least one of them, in light of Ghost Story.)

Ignoring all that, I've noticed quite a few loose plot hooks in this writeup. Is that intentional?

To quote Captain John Sheridan, "Abso-fragging-lutely."  ;D

There was a whole section I had thought about discussing methods for dropping this scenario wholesale into a running campaign or turning it into a whole campaign of its own, which was very briefly outlined Didn't make it past the transition from handwritten bullet-points outline to electronic bullet-points outline, much less draft zero.

As it is, we're left with just the tantalizing suggestion that you can do it. Here's the entirety of my hyper-brief outline (written in crazy-Chad-speak) for it before it went the way of the dodo:

So, yeah -- if my earlier DVD Extra about creepy things during the rehearsal period would have been the better part of a page, this whole discussion outlined above would have been at least a thousand words or two. Call it 3 pages or so?
Title: Re: New Free Casefile: Evil Acts!
Post by: chadu on September 09, 2011, 12:06:00 AM
Thanks so much for the behind the scenes glimpses, Tate and Chad! Quite fascinating to eavesdrop on.

Huzzah!

There seems to be so much mystery or confusion about how stuff gets done in this hobby/industry -- writing, art direction, art, editing, layout, publishing, sales, distribution, the finances (publisher, freelancer, distro, retailer, etc.)  -- that I am always happy to be as transparent about stuff as I reasonably can.

In this hobby/industry, we really aren't competitors: it's too small for that. We're compatriots. (For the most part, playing DFRPG doesn't mean I'm not going to buy/play/run Gamma World or Fiasco or cribbage.)

And, frankly: talking/writing is how I find out what I think... So, discussing the whole process from cow to hamburger with Tate has been awesome like whoa for me!
Title: Re: New Free Casefile: Evil Acts!
Post by: Ubbi on September 09, 2011, 12:58:41 AM
Huzzah!

There seems to be so much mystery or confusion about how stuff gets done in this hobby/industry -- writing, art direction, art, editing, layout, publishing, sales, distribution, the finances (publisher, freelancer, distro, retailer, etc.)  -- that I am always happy to be as transparent about stuff as I reasonably can.

In this hobby/industry, we really aren't competitors: it's too small for that. We're compatriots. (For the most part, playing DFRPG doesn't mean I'm not going to buy/play/run Gamma World or Fiasco or cribbage.)

And, frankly: talking/writing is how I find out what I think... So, discussing the whole process from cow to hamburger with Tate has been awesome like whoa for me!

This goes double for me.  As someone who's barely scratched the surface in this industry, it's great to get a look into the thought processes of someone as talented as Chad.
Title: Re: New Free Casefile: Evil Acts!
Post by: Richard_Chilton on September 09, 2011, 03:23:32 AM
Not to speak for Fred, but only for myself as a nano-publisher, it makes sense to worry more about wordcount/pagecounts on a free PDF: it's taking up resources (writers, artists, editors, layout artists, publishers, money, time, sweat, etc.) for no direct revenue.

There's a good argument that free material can generate intangible assets like goodwill and "free" advertising (and I agree with that argument!), but measuring the actual bottom-line impact of intangibles is 90% a gut-feeling process.

Does that make sense?

It does.  I was focusing on it being a PDF - thus not being sent to the printers - and ignoring that it is a professional product (professional layout, typesetting, art, etc) that is being given away for free.  That is I was looking at printing costs being zero as opposed to the development and production costs.

Richard
Title: Re: New Free Casefile: Evil Acts!
Post by: Richard_Chilton on September 09, 2011, 03:34:13 AM
Truth is we've already invested over $1000 in bringing the three free adventures to market.

I hadn't realised that it was so much - and I suspect (since most small business owners don't include their own labour in their calculations) that you're undercharging for your involvement in the process.

With that, I have to say thank you.

Thank you for those wonderful free gifts.  Thanks for the gifts to the community.  Thanks for giving those of us who pre-ordered free copies of the final PDF.  Thanks for being so helpful when that first shipment got lost.  You and your company do more than go the extra mile - you treat your customers as honoured guests and spoil us with treats.

Thank you.

Richard
Title: Re: New Free Casefile: Evil Acts!
Post by: iago on September 09, 2011, 04:20:30 PM
1. Evil Acts suggests using Alertness for eavesdropping, but I was under the impression that Investigation was the skill used for that.

If you're actively trying to eavesdrop, Investigation. If you are getting a chance to overhear something you shouldn't by happenstance, Alertness. So in essence I'd support both, but the contexts and opportunities for each are different. Adding: "(Nosy PCs actively trying to listen in should also get an Investigation roll. Alertness here is for the chance to overhear things if a PC stumbles into the opportunity.)"

Quote
2. Ariel the Sylph doesn't have Claws. I'm not certain about this, but I think normal Sylphs have Claws to represent their sharpened wings.

Hm, you're right -- I may decide to phrase that as having her wings ritually "clipped" in some fashion, or I'll add 'em back to her sheet.

Quote
3. Prospero's rotes and foci contain a small number of oddities:

-How long does Hurricano! last?
-It's not entirely clear what Prospero's book does for his summoning abilities.
-Is two shifts enough to create a scene aspect with Evocation? I'm really not sure.

Added 2 exchanges for Hurricano, Complexity for the book, will review all of these rotes because there are a few things that don't make sense to me.

Quote
4. Miranda has an offensive veil. Weird, but probably not against a rule or anything.

Both her rotes read as choker-focused to me. fixing.

Quote
5. The chorus should not have specializations.

Correct. Those should simply be stated as parentheticals on their focused power abilities.

Pity you weren't on Twitter when I called for nitpickers prior to publication. :)

Quote
6. Incite Emotion with Performance is not, as far as I know, possible be the rules as written. There's a strong argument to be made that it should be, though. I can probably find a thread about this if you want.

Addressed with a special note.

Quote
7. Why is Cal's catch only worth +2? Is his nature as a Changeling secret?

Somewhat. And it's possible that the situation is that it's worse when he's a fae. I'll think about it.

Quote
8. Cal's sheet says Superhuman Strength were it should say Supernatural Strength.

Fixed

Quote
9. Dana's writeup says that her hawk form dodges at Fantastic. I think that that should probably be Epic. Also, I don't think that her Investigation is Superb for small visual details in either form.

Her Investigation is Superb in human form, full stop. Her diminutive size gives her the bonus to Investigation despite its drop to Good in Hawk form (Good + 2 = Superb; Small is Big).

You're right about the dodging; I'd missed the +1 from each of speed and size.

Quote
10. Pat has the entire wizard template and better casting skills than Harry in Storm Front. So why is he not considered a wizard?

I'm comfy with Chad's response to this part. :)

Quote
Also, how did you come up with Sycorax's stats and tricks? I'm not really sure how to represent her mechanically without handwaving.

The way I read it, Sycorax is a plot device scale entity that gets modestly constrained (to the point of being assailable) by manifesting into something physical. So that's why the handwavium is rampant.
Title: Re: New Free Casefile: Evil Acts!
Post by: Sanctaphrax on September 09, 2011, 10:14:29 PM
Sorry, I don't twitter. (Is that grammatically correct?)

Believe me, I'd have been all over this if I had known.

Doesn't Dana's Echoes make her better than Superb at spotting small details?

I wonder if it makes sense for it to be easier to overhear something by accident than on purpose. It sounds wrong, but I know from personal experience that sometimes trying is counterproductive.

Anyway, thanks a bunch for the prompt and helpful responses. At risk of sounding fanboyish, I really appreciate this sort of community response. It's a big part of the reason I'm willing to put so much time into this game.

It's probably good for the game, too.

It lets you avoid falling into the sad state that games like Exalted are in.

There are a few parts of Exalted that pretty much everyone including the writers agree are terrible awful broken unusable nonsense, but they often take years to get fixed.

It makes parts of the fanbase very grumpy.

I don't expect this game to have that problem.
Title: Re: New Free Casefile: Evil Acts!
Post by: wyvern on September 09, 2011, 10:36:53 PM
I wonder if it makes sense for it to be easier to overhear something by accident than on purpose. It sounds wrong, but I know from personal experience that sometimes trying is counterproductive.

Yes and no.  The thing with investigation is, in some cases, it will offer lower difficulties (or potentially even automatic success) compared to alertness.  Consider, for example, the disguise trapping of deceit - which outright specifies that, without an appropriate stunt / power, any investigation check will beat the disguise.  Or consider a piece of paper in an unlocked desk drawer - alertness won't find it no matter how high you roll, but even a mere +0 investigation check would be sufficient to turn it up.

Or, yes, sometimes you overhear things by accident that you would never have heard if you'd been trying.
Title: Re: New Free Casefile: Evil Acts!
Post by: finnmckool on September 13, 2011, 10:15:41 PM
Firstly let me say that as a theatre guy...ZOMG I'M HAVING SOME SORT OF NERD SPASM! Seriously. It's all my favorite things, and I was already toying with the idea myself. I've even got access, maybe, to an older community theatre that's even supposedly haunted to game in! SqueeEEE! So get out of my head, but THANKS! Also, really good call on the Tempest stuff. It's fantastic. As well, I adore Prospero's and Miranda's spells.

Secondly, I really love all the NPC's, though I think Miranda's gonna be neither helpful nor hurtful or both really. Because why choose? She could be good daughter on the one hand but completely pushed to the brink of her patience since her father is the DOUBLY career obsessed between theatre, which is a widow maker, and magic, which is literally a widow maker. But otherwise...LOVE the NPC's. 

But I gotta say, for some reason, I'm just not digging the PC's yet. I mean, I've gotta play it and all, but I just don't like them immediately like I did the whole Neutral Grounds gang. Everyone just fit together so nicely. Cal's cool, and Kross I really dig as a back stage guy, though I gotta say, she looks kinda glam for a techie. We tend to be a bit more rough and tumble since we may have to crawl on the floor with a flash light at a moment's notice. However, I DO love the notion that it's the SM/tech person who's the Emissary. That's super neat.

I'll give it a whirl and see if the characters grow on me, or find out what's bugging me about them.
Title: Re: New Free Casefile: Evil Acts!
Post by: iago on September 13, 2011, 11:12:41 PM
Alex should have gotten that part. The role of Miranda should be hers by all rights. Instead the director put his daughter in the role AND stuck her back stage. The nerve! It's not like she'd mess up something about the performance... Right?

:)
Title: Re: New Free Casefile: Evil Acts!
Post by: iago on September 13, 2011, 11:15:02 PM
Also of note: these characters aren't a "group" in the same way as the other case files. They're individuals, some of whom will have agendas putting them at cross purposes. That may be part of why they don't seem to fit together nicely -- they're not supposed to.
Title: Re: New Free Casefile: Evil Acts!
Post by: sinker on September 14, 2011, 07:27:32 AM
Oh, there'd be setting-based issues with having Sycorax be an
(click to show/hide)
, believe you me. It would be a tricky bit of writing to stay true to the Dresdenverse canon and our insights into it.

I'm wondering if any of you would be willing to take that on with us. The concept intrigues me, however not having your insights I'm not sure about treading that path. Can you do so without revealing anything that you aren't supposed to?

Specifically I'm wondering what sort of problems you see in making that change. Obviously Prospero and Miranda's motivations change as discussed, but what else?
Title: Re: New Free Casefile: Evil Acts!
Post by: chadu on September 14, 2011, 11:40:51 AM
I'm wondering if any of you would be willing to take that on with us. The concept intrigues me, however not having your insights I'm not sure about treading that path. Can you do so without revealing anything that you aren't supposed to?

Specifically I'm wondering what sort of problems you see in making that change. Obviously Prospero and Miranda's motivations change as discussed, but what else?

Well, the key thing, setting-wise (and this is the whole issue for the entire DFRPG enchilada) is we only see things through Harry's perspective in the casefiles, filtered through Billy for the RPG.

This means:
(click to show/hide)

Ultimately, we can't talk about or make stuff up out of whole cloth any stuff Jim hasn't shown -- or told us about during our writing of stuff -- yet. That's why there's only a little information about say, dragons or the Jade Court. Indeed, some of this is because Jim hasn't made it up yet.

It made writing the RPG a challenge. Ultimately, IMAO, the only way it could have been written was as a first-person POV from a character in the series -- then again, that was my idea, so I may be biased. ;)

(If you have the PDFs, do a search for the word "speculation" to see where we deviate/analyze/extrapolate from WoJ in the books, online, or in backchat conversations.)

Does that make sense?
Title: Re: New Free Casefile: Evil Acts!
Post by: sinker on September 14, 2011, 04:14:15 PM
Ahh, I thought maybe you had other problems in mind. Yes, that makes plenty of sense.
Title: Evil Acts erratum
Post by: memethief on September 14, 2011, 06:39:33 PM
Something I noticed: Alex should have four social stress boxes, not three, for her Great Presence.
Title: Re: Evil Acts erratum
Post by: memethief on September 16, 2011, 06:04:15 PM
Oops, found another: in Taylor's description of The Catch, you call him Simon.
Title: Re: New Free Casefile: Evil Acts!
Post by: finnmckool on September 16, 2011, 10:21:45 PM
Alex should have gotten that part. The role of Miranda should be hers by all rights. Instead the director put his daughter in the role AND stuck her back stage. The nerve! It's not like she'd mess up something about the performance... Right?

:)

I have to say that as a techie I'd be SHOCKED. Appalled. Blacklisted. No matter how bad you hate them, you don't mess with the show. Now that's not to say there's nothing one can DO. We can make YOU look bad without making the SHOW look bad. It's a subtle, vengeful art. ;)

Title: Re: New Free Casefile: Evil Acts!
Post by: chadu on September 16, 2011, 10:38:24 PM
I have to say that as a techie I'd be SHOCKED. Appalled. Blacklisted. No matter how bad you hate them, you don't mess with the show. Now that's not to say there's nothing one can DO. We can make YOU look bad without making the SHOW look bad. It's a subtle, vengeful art. ;)

And the mentality of the Chorus is now displayed (only from the actor side, and mostly aimed at other actors rather than techies).
Title: Re: New Free Casefile: Evil Acts!
Post by: sinker on September 17, 2011, 02:20:41 AM
Calls to mind a number of stage pranks done in my high school years. The best one I remember was when we covered the top of a ladder one of the actors had to climb in dirty pictures and then vaseline. He got up on the ladder, placed his hands right in the vaseline, which of course drew his attention to the ladder, and the dirty pictures hiding there, which then obliterated any lines he may have had memorized. He stammered through the scene while awkwardly wiping his hands on his pants.

Then of course there was the porn wound into the typewriter, and there are a rather large number of things you can do with a four foot tall actor (well ok, there's only one thing you can do, and that's hide him in places, but you can do it a number of different ways).
Title: Re: New Free Casefile: Evil Acts!
Post by: finnmckool on September 18, 2011, 04:43:18 PM
And the mentality of the Chorus is now displayed (only from the actor side, and mostly aimed at other actors rather than techies).

But Alex is the Stage Manager! SM's aren't allowed to throw the show! Ask the lighting designer to make your big dramatic special light to be unflattering? We can do that. Tweak your mic to make you sound a bit high pitched? Nasally? Or low and mush mouthed? We can do that. Now, that's pretty extreme and you have to earn that kind of ire, and it can't make anyone else look bad, and you can't do that to really talented performers no matter how bad you hate them, because that hurts the show. But if the performer sucks anyway, and theyr'e jerks...

My point being, ON stage revenge is tightly proscribed.
Title: Re: New Free Casefile: Evil Acts!
Post by: chadu on September 18, 2011, 10:00:10 PM
But Alex is the Stage Manager! SM's aren't allowed to throw the show!

Oh, Alex wouldn't be in on such shenanigans.

Now, that's pretty extreme and you have to earn that kind of ire, and it can't make anyone else look bad, and you can't do that to really talented performers no matter how bad you hate them, because that hurts the show. But if the performer sucks anyway, and they're jerks...

My point being, ON stage revenge is tightly proscribed.

My point being: community theater.  :P  (Community theater actor friends have told STORIES.)

Seriously, though: I think petty bullshit is one of the reasons the ritual can go so, so wrong. (I mean, with a devotee of the Muses around, you'd think it'd go fairly well as a matter of course...)

Title: Re: Evil Acts erratum
Post by: iago on September 19, 2011, 01:32:52 PM
Oops, found another: in Taylor's description of The Catch, you call him Simon.

Thanks for these, by the way (this and the other one about the stress box) -- I've corrected them in the source file, so if we end up pushing another update, they'll be addressed. For now, errata.