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DFRPG / Goal orietented Aspects
« on: February 24, 2012, 07:55:16 PM »
Greetings,
i am reading (and playing) the Burning (B. Wheel/Empires and Mouse Guard) games right now and they have something a bit similar to aspects. Beliefs and Instincts (and goals). Especially beliefs are meant to always be about a goal that the GM then complicates.
Can this work with Aspects? Let's say Harry Dresden is called on a case about people turning into flowery constructs.
Jim then takes an aspect of "Determined to find the biomancer". The GM than can than complicate that.
Do you know what i am talking about? Can this work with aspects?
i am reading (and playing) the Burning (B. Wheel/Empires and Mouse Guard) games right now and they have something a bit similar to aspects. Beliefs and Instincts (and goals). Especially beliefs are meant to always be about a goal that the GM then complicates.
Can this work with Aspects? Let's say Harry Dresden is called on a case about people turning into flowery constructs.
Jim then takes an aspect of "Determined to find the biomancer". The GM than can than complicate that.
Do you know what i am talking about? Can this work with aspects?