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Topics - Walker_Blade

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DFRPG / Limits of Focus Items
« on: September 22, 2010, 06:52:51 AM »
I have a question about focus item slots.  Is the lore limit for:
A) all focus items,
b) one focus item or
c) one category of focus items (tracking thaumaturgy and evocation separately?

The text on YS 278 is vague and can be read as either A or B, and I have been using C as a compromise.

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DFRPG / a few specific questions on 1st lawbreaker
« on: May 20, 2010, 09:52:01 PM »
OK, I know there has been a lot of debate about the lawbreaker stunts, I don't particularly want to rehash all of that, I just have two questions:

1) when do you stop getting these stunts, non of the denarian write ups included lawbreaker stunts, but I can't imagine that cassius never killed someone with magic.  Are they merely omitted because the Denarians are NPCs?  What about a Denarian PC?

2) would enchanted items cause the stunt?  If your intent at the time of creating the item was to have a generic force attack (Like Harry's rings) and you ended up using it to kill someone would it grant the stunt?  Unlike casting a spell you don't need to believe in everything you do when using an item, so it seems that it might not twist your soul like black magic does.  (In the books Harry mentions that the wardens still prosecute under these circumstances, but I'm asking about the stunt).

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DFRPG / Not-so-True Shapeshifting
« on: May 09, 2010, 03:03:45 AM »
So it seems to me that true shapeshifting, does not really reflect shapeshifting as we have seen it in the dresden books, I can't remember anyone ever turning into an inanimate object.  is removing the ability to shift into inanimate things worth a -1 to the refresh cost?  It seems like it removes a large amount of variety and utility from the power, but it's not something most people with shapeshifting would usually use.

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DFRPG / Denarian Template
« on: May 03, 2010, 12:19:08 AM »
Now I know that the Denarians are not exactly meant to be PCs, but I know that for high powered concepts at least 1 of my top 3 ideas was a denarian, so I was wondering what the Denarian template would look like.

Musts:
6 refresh spent on Inhuman or Supernatuiral Speed, Strength, Toughness (Catch is always Holy items, or Creature features to represent the demonic form.
Human Guise (-0)
Marked By Power (-1)  I'm not sure about this one, only Nicodemus is listed as having it as a power, but it seems very appropriate.

Options:
Any non-faith based power set the Denarian had access to before taking up the coin.
Hellfire
Channeling or Evocation
Rituals or Thaumaturgy

Minimum refresh: -7

Any comments or suggestions would be appreciated.

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DFRPG / A few questions on Lawbreaker
« on: April 25, 2010, 10:07:44 PM »
these were just a couple of questions that I came up with while rereading the series.

In grave Peril Harry summons a large number of ghosts/specters into existence and directs them at Bianca to kill her.  How is this different from corpstaker's spectral soldiers and how does it not earn him a lawbreaker stunt?

and a more general question:  do you get lawbreaker if you use magic to guarantee that someone will be killed but not actually kill them with the magic? (binding someone into paralysis and then letting them drown or just shooting them)

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DFRPG / A few questions about magic items
« on: April 09, 2010, 08:55:30 PM »
1: Seelie and Unseelie magic grant effectivly channeling and rituals with the apropriate theme instead of a normal elemental focus.  Does that mean that a staff that enhances Unseelie magic would be (Unseelie Magic +1 Power) or would you still have to choose an element for the item despite using the theme in channeling?

2:  In the example of Harry's duster why is the total halved a second time.  He has 4 pointss then it is halved for being always on.  That leaves him 2 then "halved again to act as armor: 1."  Is every effect that grants Armor halved (The next example is just a block and it is not halved)?

3: When enchanting item it says "The Uses-per-session limitation may be removed by halving the base strength, rounded down..."  The only examples of these are always on items.  Is it possible to make, say a weaker form of Harry's rings that can fire whenever instead of once per session?  or are constant effects the only things that can get around the uses-per-session bit?

4: Do you need to know Thaumatury or Rituals (Crafting) to make focus and enchanted items?  The rules for these items are found under the crafting section of thaumaturgy, but all of the spellcasting merits grant slots.  Is it assumed that being able to use the item makes you capable of crafting them?

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DFRPG / Spellcasting and Stress
« on: April 08, 2010, 03:01:57 AM »
Am I reading it correctly that you take a minimum of 1 mental stress for each spell that you cast in a scene?

So, even assuiming that you had a legendary conviction, that you can only cast 6 spells before taking consequences?  that doesn't seem right, Even with consequences, you could only go up to 9 spells in a single conflict and that is with 1 consequence of each level except extreme.  We have seen many examples of Harry casting more than 9 spells in a scene before, so am I missing something here?  Am I overlooking a way of resisting getting that stress in the first place?

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