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The Dresden Files => DFRPG => Topic started by: Lafcadio on October 27, 2011, 04:37:45 AM

Title: Evocation vs Mental/Social Track
Post by: Lafcadio on October 27, 2011, 04:37:45 AM
Can evocation be used to damage either the mental or social tracks or is it limited to physical track?

Sorry, sure it has been asked before but I did not find it in a search.

Thanks!
Title: Re: Evocation vs Mental/Social Track
Post by: spac3_pop3 on October 27, 2011, 07:29:52 AM
Evocation can definitely be used to harm a character's Mental Stress, although for mortal casters this is breaking one of the Laws of Magic.  As for Social Stress, I haven't found any mention of it, but the first thing one does when deciding to cast an evocation is to describe the effect desired and okay it with the GM, then proceeding to the rolls as per normal.  So I don't see why not.
Title: Re: Evocation vs Mental/Social Track
Post by: Sanctaphrax on October 27, 2011, 07:52:59 PM
This is an unresolved debate.

I'm pretty firmly on the "no" side.

Because allowing social and mental evocations basically ensures that an evoker can take anyone out in one hit.

I'm not kidding here. A semi-optimized Feet In The Water character can (with average rolls) force mental consequences onto anything in OW with one evocation. I'm pretty sure that the same is true for social stress.

In other words, wizards who can perform mental and social attack evocations will almost never lose either fights or arguments.
Title: Re: Evocation vs Mental/Social Track
Post by: ways and means on October 27, 2011, 08:03:17 PM
I personally let wizards cast mental attacks using spirit evocation (see side bar on spirit) my reasoning being when you read the mental combat guide it mentions wizards being able to deal mental harm without knowing people and because of the many examples in the novel (mainly crazy mind-controlling Chinese warlock, Molly, and speed wizard from Ghost Stories) of people using mind magic without thaumaturgy or sponsored magic.   

That being said it is powerful (unless you allow mental toughness powers), I wouldn't support magic social stress really would imagine that most of the uses magic has in social combat would be in the mental department anyway (mind wipes, forced emotions, memory hack etc). 
Title: Re: Evocation vs Mental/Social Track
Post by: sinker on October 27, 2011, 09:07:39 PM
I believe the RAW is intentionally ambiguous on this one. Sanctaphrax brings up a lot of good points for why not to do it, however I think that there are some times when it's appropriate. Personally I would not allow it at all times and in all situations.

Mental stress I reserve primarily for the bad guys. It takes a lot of practice to be able to do that quickly and effectively (I.E. with evocation's speed and methods). Most good guys are not going to sit and break one mind after the next just so that they can do it flawlessly later. Otherwise I'd allow it as a ritual, or if the caster's intent is to harm the target (plenty easy to tear someone's mind up, much harder to only damage specific bits in specific ways). And of course its usually lawbreaking.

Social stress depends entirely on the situation. I could very rarely justify a social evocation attack, but most of the time the environment is just not right for it. You have to consider how you are damaging their reputation or resolve.

Of course all of this is going to vary on the GM. If you're the player then you should be asking your GM. If you're a GM then weigh the benefits and the downsides. Sanctaphrax is right about it changing the game pretty severely, however I don't think it changes the game beyond repair.
Title: Re: Evocation vs Mental/Social Track
Post by: TheBiggs on October 28, 2011, 12:28:42 AM
Agree with most of the above posters. Mental stress is a-ok, but you're breaking the Laws. Social stress is a big no.
Title: Re: Evocation vs Mental/Social Track
Post by: Sanctaphrax on October 28, 2011, 04:49:48 AM
I want to avoid having this argument, so I'm going to try to give a fair point-by-point summary.

1. The rules are ambiguous.

2. The novels indicate that mental attacks are possible with evocation. This causes some people to allow them.

3. Allowing mental attacks makes spellcasting considerably more powerful. This causes some people to disallow them.

4. Allowing mental attacks makes it harder to make a tough character, even with mental Toughness powers. (After all, it's harder to defend multiple stress tracks.) This causes some people to disallow them.

5. There are a number of story and character concepts that are not possible without mental attack evocations. This causes some people to allow them.

6. Mental attacks break the Fourth Law if your target is human, but not if they aren't.

In my opinion, points #3+4 trump points #2+5. But I can understand why someone would think otherwise.

The difference probably comes down to how much you care about mechanics as opposed to story. I think that the game is more mechanically sound without mental attack evocations, but it works better as a story with them.

So, what's more important?
Title: Re: Evocation vs Mental/Social Track
Post by: The Mighty Buzzard on October 28, 2011, 05:40:35 AM
With very few exceptions, I'd say damaging the social track is impossible with evocation.  Spirit specifically allows for mental attacks but social dynamics are far too complex for evocation to have any part in them.

Now for an exception.  I'm pretty sure you could pull off a whoopee cushion effect with evocation and that could be used as a low-brow social attack.  You could also use a focused wind gust to scatter someone's notes during a speech which could be adjudicated as a social attack.  In either case though, they'd really work better as maneuvers; the caster's Discipline roll would have little to nothing to do with how much disadvantage the recipient took off of the spell.
Title: Re: Evocation vs Mental/Social Track
Post by: SunlessNick on October 28, 2011, 10:31:42 AM
You could probably use it for intimidation too.  But its magical niche is quick, dirty, wildly forceful and unsubtle - that should be its limit in any other sphere - if you try to use it socially, you're essentially doing this (http://www.youtube.com/watch?v=p0qcXjMQyWk).
Title: Re: Evocation vs Mental/Social Track
Post by: zenten on October 28, 2011, 01:12:46 PM
Do the novels ever have someone doing mental attacks in combat?  If not I'd break with the rules slightly and allow mental attacks from Evocation during say a social duel or whatnot, but not during an actual physical fight, because the physical fight is both happening too quickly and takes away your concentration.
Title: Re: Evocation vs Mental/Social Track
Post by: ways and means on October 28, 2011, 01:28:07 PM
Well Corpse Taker does it and I think Molly does it. 
Title: Re: Evocation vs Mental/Social Track
Post by: Blackblade on October 28, 2011, 05:06:57 PM
In Dead Beat, Corpsetaker starts mind raping Harry while he's running from the ninja ghoul. 
Title: Re: Evocation vs Mental/Social Track
Post by: ARedthorn on October 28, 2011, 06:15:51 PM
I largely agree with Sancta... rules-wise, decidedly possible. Sane-GM-wise... very unwise to allow it at the table. At very minimum, it
a) storywise leads down a very dark path.
b) mechanically can imbalance the game very severely.
Now, a) might appeal to you for a single given story, flirting with darkness (and I get that- go for it), in which case I'd honestly hand-wave it... but by the time you're doing it often enough to need a set mechanic for it.... dark doesn't really even begin to cover it.

4. Allowing mental attacks makes it harder to make a tough character, even with mental Toughness powers. (After all, it's harder to defend multiple stress tracks.) This causes some people to disallow them.

Side-note Sancta... in the hands of a NPC, such powers are exclusively at GM discretion, and he's either a good GM (who you can trust is interested in telling a good story, not destroying the party), or a bad GM (who will find a way to destroy the party even without), and either way it doesn't matter.
In the hands of a player, vs other players, you have a fantastic point.
And in the hands of a player vs NPCs, again, the GM has options. It's fair to say that against humans, it works GREAT... but violates the 4th law, quickly making the character hard to play.
And against non-humans, it's easy to justify some innate heavy psychic armor (if they're below 1 refresh, that represents being chained to their nature to a truly alien extent. Bending a fixed point is at minimum hard-as-hell, and the more fixed, the harder)... easy rule of thumb... give anything with a 0 Refresh Conviction/Mental Defense of 5... and armor equivalent to their negative refresh... and bam. No more Jedi Mind Tricks on Faeries (at least... not the ones you couldn't have just bribed or talked into it without any mojo).

I still agree with you- but I think this particular point is easily made moot.
Title: Re: Evocation vs Mental/Social Track
Post by: The Mighty Buzzard on October 28, 2011, 08:29:36 PM
I don't have any problem with mental attacks at all.  Every vamp has some form of one and anyone who can use Spirit evocations can whip them out at a moment's notice, barring aspects to the contrary.  Wardens getting rather choppy over this and having to take Lawbreaker is plenty of deterrent IMO.  If they want to pick up the red lightsaber of Lawbreaker and deal with any consequences arising, more power to them.  It's no darker than the WCV in my group torturing captured baddies for information last week.

I do dig the "X negagive refresh =  X mental armor" though.  Gives me a mechanic for saying non-mortal creatures are difficult to bother mentally rather than just being arbitrary about it.  Think I'll skip bothering with taking Conviction/Discipline into account;  no need for weak fae to be any less alien mentally than the stronger ones.
Title: Re: Evocation vs Mental/Social Track
Post by: zenten on October 28, 2011, 09:12:15 PM
I do dig the "X negagive refresh =  X mental armor" though.  Gives me a mechanic for saying non-mortal creatures are difficult to bother mentally rather than just being arbitrary about it.  Think I'll skip bothering with taking Conviction/Discipline into account;  no need for weak fae to be any less alien mentally than the stronger ones.

Just do it as a Block.
Title: Re: Evocation vs Mental/Social Track
Post by: Sanctaphrax on October 28, 2011, 09:25:03 PM
I don't think that there's anything in the rules that actually says that you can make mental attacks with Spirit. It's a valid reading, but I don't know why people act as though it's explicitly allowed. Could I get a quote?

Lawbreaker is a weak deterrent because non-humans are the ones you most want to use mental attacks against.

The good GM/bad GM thing could be used to justify literally any rules problem, by the way. If there was a mortal stunt that gave +30 to all skills under all circumstances, good GMs would not use it and bad GMs would not need it. Doesn't mean it's good or sane.

I sort of like the negative refresh = mental armour houserule, except for four things:

1. NPCs don't necessarily have actual refresh levels.
2. This rule would mean that having a higher refresh level makes you weaker. That's bad.
3. This rule would make Incite Emotion attacks utterly pathetic against many monsters.
4. Your amount of negative refresh doesn't really have any in-game reality, and this goes against that.
Title: Re: Evocation vs Mental/Social Track
Post by: The Mighty Buzzard on October 28, 2011, 10:07:00 PM
Don't know if there is a quote.  Hyperawareness tends to make me think Spirit can do mental though.  It could also be a physical alteration if it were Earth but Spirit... pretty much has to be mental.  And if you can do a mental evocation on yourself, you can do one on others.  Plus, most of the mental mojo flung around in canon was done evocation style.  That's my reasoning anyway.

I'm ok with them putting the mental whammy on baddies too.  I mean if most vamps, including the playable varieties, can do it, why limit the full on casters?

On your points:

1. True, but most all of yours do.
2. I'm fine with that meaning they're closer to human thinking. It's not necessarily good or bad, just arbitrary.
3. Incite emotion never had the downside of working poorly on non-mortals. No need to extend the mental armor to work against it.
4. See 2.  Granted, it lends a new level of complexity to NPC stats but that doesn't necessarily break the NPCs. It just means you have to take that into account when picking them.
Title: Re: Evocation vs Mental/Social Track
Post by: Sanctaphrax on October 28, 2011, 10:30:52 PM
Some mental stuff is possible by the RAW. And mental attack evocations feature prominently in the novels. But the actual rules don't explicitly allow them; they leave the question open.

1. All of my NPCs have refresh levels. But that's just me. I felt I ought to point out that the rules don't actually require that.
2. Eh. Still don't like it. But you do have a point.
3. Alright, fine.
4. See #2.
Title: Re: Evocation vs Mental/Social Track
Post by: The Mighty Buzzard on October 29, 2011, 01:09:09 AM
Yeah, not disagreeing on it being an interpretation.  Even a fairly RAW unsupported one.  Absent a WoI we're pretty much stuck House Rule-ing it one way or the other, so I'm going to lean towards canon. YMMV.

1. Kudos for that too.

P.S. About 25% done with the NPC Formatilator 9000.  Stuck on a design decision and awaiting inspiration.
Title: Re: Evocation vs Mental/Social Track
Post by: ways and means on October 29, 2011, 01:13:57 AM
I don't think that there's anything in the rules that actually says that you can make mental attacks with Spirit.

"Spirit also covers mental magic, emotions,ghosts – that sort of stuff." Your Story pg 255. 
Title: Re: Evocation vs Mental/Social Track
Post by: zenten on October 29, 2011, 02:29:53 AM
That would support some sort of mental evocations, yes.  But that could easily just be blocks and manouvers.
Title: Re: Evocation vs Mental/Social Track
Post by: Haru on October 29, 2011, 02:36:53 AM
Mental stress I reserve primarily for the bad guys. It takes a lot of practice to be able to do that quickly and effectively (I.E. with evocation's speed and methods). Most good guys are not going to sit and break one mind after the next just so that they can do it flawlessly later. Otherwise I'd allow it as a ritual, or if the caster's intent is to harm the target (plenty easy to tear someone's mind up, much harder to only damage specific bits in specific ways). And of course its usually lawbreaking.
Pretty much my opinion.

But I had another idea. Not sure how it would work in game, but maybe it's something to try:

I would go so far as to say, the conflict dictates the manner of consequence someone takes (casting stress aside). So if you are in a physical conflict, you are going to do physical stress.

I know that kind of gives emotional vampires a handicap, but only slightly, I believe.

It should however be possible to change the conflict accordingly. If I remember correctly, any time an emotional vampire has been using his ability in the book, it was never mid-fight. It was either completely outside of a physical conflict, or the physical conflict ended and was replaced by a mental one (admittedly a short one mostly). I am thinking especially of Lara vs. Daddy dearest or Harry vs Corpsetaker, but there are others as well.

Ok, what am I trying to say here?
Maybe a mental attack could work similar to that. Instead of a mental attack, the mental attacker would have to do a maneuver spell to connect to the target. Once placed, it can be tagged to force the target into a will vs. will fight. Of course, both opponents would drop their dodge roll to terrible for the time, since they can no longer partake in the physical conflict. The fight itself could be resolved using conviction to dodge and discipline to attack. Or alternatively the skills that best represent the characters self image, though that seems like it should be stunts.
GS:
(click to show/hide)
Title: Re: Evocation vs Mental/Social Track
Post by: UmbraLux on October 29, 2011, 02:44:05 AM
That would support some sort of mental evocations, yes.  But that could easily just be blocks and manouvers.
I think you're reaching.   ;) 
Title: Re: Evocation vs Mental/Social Track
Post by: Sanctaphrax on October 29, 2011, 04:16:14 AM
@ways and means: Thanks.

@UmbraLux: I wouldn't say he's reaching. That passage is pretty open to interpretation.

One interpretation I like is to allow mental attacks without using the same rules as physical attacks. Maybe don't give them a weapon rating.

@Haru: Don't really like the idea. Too easy for your buddies to kill your enemy while you fight them mentally.

@The Mighty Buzzard: Is the thing you're stuck on something I can help with?
Title: Re: Evocation vs Mental/Social Track
Post by: Tedronai on October 29, 2011, 04:23:26 AM
@UmbraLux: I wouldn't say he's reaching. That passage is pretty open to interpretation.

I'd certainly like to see the train of logic that leads to that interpretation without detours through some variation on 'evocation mental attacks break the game, so I don't want to allow them'.
Title: Re: Evocation vs Mental/Social Track
Post by: Sanctaphrax on October 29, 2011, 04:26:49 AM
Evocation is a limited form of magic. It can't do a whole lot that isn't a direct application of physical force. It stands to reason that it wouldn't be capable of really potent mental effects.

It isn't an inarguable position, but it's defensible.
Title: Re: Evocation vs Mental/Social Track
Post by: The Mighty Buzzard on October 29, 2011, 04:30:10 AM
@The Mighty Buzzard: Is the thing you're stuck on something I can help with?

Eh, depends.  I'm debating on whether I should just slap down a whole stinking lot of spaces for powers/stunts or start with one of each and have a new one pop up beneath as you start entering data in the one above.  The latter makes for a much smaller page and easier parsing but it means I have to monkey with AJAX, which I really despise working with.
Title: Re: Evocation vs Mental/Social Track
Post by: The Mighty Buzzard on October 29, 2011, 04:33:04 AM
It stands to reason that it wouldn't be capable of really potent mental effects.

I would have said complicated rather than potent.
Title: Re: Evocation vs Mental/Social Track
Post by: UmbraLux on October 29, 2011, 12:40:56 PM
@UmbraLux: I wouldn't say he's reaching. That passage is pretty open to interpretation.
Evocation is a limited form of magic. It can't do a whole lot that isn't a direct application of physical force. It stands to reason that it wouldn't be capable of really potent mental effects.

It isn't an inarguable position, but it's defensible.
Evocation isn't at potent as thaumaturgy, I agree.  However that has little to do with whether or not you can attack within evocation's limits. 

The problem with interpreting the book's assignation of mental spells to Spirit as "maneuver only" (or at least non-attack) is simply that you're arbitrarily interpreting it differently from every other elemental trapping.  Each of the other elements and each of the other Spirit trappings can be used with all three forms of action - attacks, blocks, and maneuvers.  There simply isn't any support in the book for deciding one trapping of Spirit can't use the attack option.

Nothing wrong with your group house ruling it at your table.  I even understand, and to some degree agree with, the arguments against allowing it.  But trying to arbitrarily reinterpret the book so it agrees with your house rule is unnecessary. 
Title: Re: Evocation vs Mental/Social Track
Post by: Judanas on October 29, 2011, 06:27:35 PM
Lawbreaker is a weak deterrent because non-humans are the ones you most want to use mental attacks against.

Sort of. According to 'Our World', Toot Toot was considered human by the Wardens for the purpose of mental effects.

'Human' is apparently a very wide net.
Title: Re: Evocation vs Mental/Social Track
Post by: Tedronai on October 29, 2011, 07:26:23 PM
Wardens' opinions have little (if anything) to do with the Lawbreaker stunt.
Title: Re: Evocation vs Mental/Social Track
Post by: Vairelome on October 29, 2011, 07:30:37 PM
Toot-Toot is Fae, and most definitely not human for the purposes of the Laws or anything else.  OW is referencing Morgan's blatant overreaching in Storm Front, when he was trying to find any remotely plausible excuse to head-choppy Harry.  When Harry calls him on trying to engineer a grey area out of setting a circle-trap for a dewdrop fairy, Morgan backed off--and since there was no audience, Morgan had to be admitting that he couldn't even justify calling Harry's actions Lawbreaking to himself.

There are some entities where there's a legitimate question as to their humanity for Laws purposes (WCVs are a classic example), but full Fae (not Changelings or Summer/Winter Knights) aren't in that category.  They aren't human.
Title: Re: Evocation vs Mental/Social Track
Post by: sinker on October 29, 2011, 10:57:04 PM
This is the reason why I'm at least inclined to say that mental evocation is possible, Sanctaphrax.

Firstly the evocation section that describes attacks mentions absolutely nothing as to which conflict is appropriate for evocation. It could say that an attack does physical stress, however it only says that each shift increasing the weapon rating of the spell. It's tenuous, but it's only part of my reason.

The second part is the section on mental conflict. Mind magic is specifically mentioned as one of the few ways mentioned to initiate or take part in a mental conflict. Mental conflict is even mentioned as taking place during physical conflict. Since it's generally excepted that thaumaturgy can not take place during a conflict, then the only explanation is that these people are using evocation to deal mental stress.

It isn't direct RAW, but added to the cannon examples it makes me at least think that it should be possible.
Title: Re: Evocation vs Mental/Social Track
Post by: Tedronai on October 29, 2011, 11:19:36 PM
It isn't direct RAW

The inclusion of mind magic as a subset of Spirit, however, is RAW, and I've yet to see a compelling argument to interpret that passage in any way other than allowing mental attacks that actually addresses that passage rather than the issue as a whole and really just amounts to an attempt to justify a (completely understandable) houserule.


tl;dr version:
If you're going to use houserules, fine, just call them what they are.
Title: Re: Evocation vs Mental/Social Track
Post by: sinker on October 29, 2011, 11:22:43 PM
I'm confused. Are you agreeing with my conclusion, but disagreeing with how I got there?
Title: Re: Evocation vs Mental/Social Track
Post by: Sanctaphrax on October 30, 2011, 04:01:04 AM
Ugh. Every time I hear something like "feel free to houserule it" it sounds a bit more insulting.

I feel as though this debate isn't going to be pleasant from here on out, so I'm not going to continue it.

I stand by what I said, though.

EDIT: Just to be clear, I'm not trying to accuse anyone of rudeness. Sorry if it seems that way.
Title: Re: Evocation vs Mental/Social Track
Post by: Silverblaze on October 30, 2011, 04:17:24 AM
When I say house rule it, I mean nothing bad, I assure you.  i house rule the living crap out of things if need be.  I think every system needs some house rules.  Truly.  Hell, technically, every user created power or stunt made here is a house rule in some fashion.
Title: Re: Evocation vs Mental/Social Track
Post by: Sanctaphrax on October 30, 2011, 04:26:35 AM
Yeah, I know. I'm a bit of a houseruler myself.

But when you're contending that something is actually part of the RAW and someone says, "feel free to houserule it that way", it's a bit like them saying, "WRONG!". It's very...blunt. Maybe even dismissive, if you're in a whiny mood.
Title: Re: Evocation vs Mental/Social Track
Post by: Silverblaze on October 30, 2011, 05:27:49 AM
Yeah, I know. I'm a bit of a houseruler myself.

But when you're contending that something is actually part of the RAW and someone says, "feel free to houserule it that way", it's a bit like them saying, "WRONG!". It's very...blunt. Maybe even dismissive, if you're in a whiny mood.

Ah ok, agreed then.
Title: Re: Evocation vs Mental/Social Track
Post by: Tedronai on October 30, 2011, 06:02:45 AM
I'm confused. Are you agreeing with my conclusion, but disagreeing with how I got there?

Agreeing with your conclusion save your claim that it's not RAW.


Yeah, I know. I'm a bit of a houseruler myself.

But when you're contending that something is actually part of the RAW and someone says, "feel free to houserule it that way", it's a bit like them saying, "WRONG!". It's very...blunt. Maybe even dismissive, if you're in a whiny mood.

Well, frankly, yes.  It was meant to be rather dismissive, at this point.

When, after asking for a train of logic that would lead from:
"Spirit also covers mental magic, emotions,ghosts – that sort of stuff." Your Story pg 255.
to
That would support some sort of mental evocations, yes.  But that could easily just be blocks and manouvers.
the best response provided is
Evocation is a limited form of magic. It can't do a whole lot that isn't a direct application of physical force. It stands to reason that it wouldn't be capable of really potent mental effects.
which doesn't even address the referenced passage at all, and is soundly refuted by a simple veil, both RAW and canon, I do feel rather dismissive as to the whole 'evocation mental attacks aren't RAW' argument.

I have nothing against a houserule banning mental attacks, and probably wouldn't bat an eyelash if my GM implemented one - there are sound arguments in favour of it from a game balance perspective - but seeing those houserules 'defended' (they don't really need to be defended on these boards: they're houserules) as being RAW on such flimsy bases strikes me as disingenuous.
Title: Re: Evocation vs Mental/Social Track
Post by: sinker on October 30, 2011, 06:04:20 AM
I hate it when someone makes a strong statement just after one makes a reasoned argument. Everyone always responds to the former.

I was trying to give you specific quotes, Sanctaphrax (as you asked). I know it was a bit less specific than that, but since I was making references to whole paragraphs, I thought it might be tough. I'll give it a try though.

Evocation specifically not mentioning physical stress:
Quote from: Your Story: 251
The shifts of power allocated to the spell may
be split up as follows:
1 shift of power increases the Weapon rating
by 1. So if you allocate 4 shifts of power to this,
your spell is treated as a Weapon:4 attack.

Mind magic as a method of making attacks in mental conflict:
Quote from: Your Story: 218
The context of a mental attack is a little more
strictly defined when it comes to supernatural
abilities—the rules for the powers are given in
either Supernatural Powers (for White Court
vampires and their ilk) or Spellcraft (for wizards
and sorcerers), and the targets of those abilities
can use Discipline to defend against the attacks.

And mental conflict as part of physical conflict:
Quote from: Your Story: 217
The only situation where
zones and movement might matter is if there’s
a mental conflict taking place as part of a larger,
physical one.

Additionally I believe the specific quote that most people reference this quote:
Quote from: Your Story: 255
Spirit also covers mental magic, emotions,
ghosts – that sort of stuff.
Since it's specifically talking about mind magic with an evocation element.
Title: Re: Evocation vs Mental/Social Track
Post by: Sanctaphrax on October 30, 2011, 09:03:11 PM
Eh. I appreciate the effort made searching, but...

The only one of those I find persuasive is the one from page 255, and even then I feel as though it's not an explicit statement.

The limits of what Evocation can do are pretty much arbitrary, and when I first read that mental attacks didn't even occur to me.

So I feel like a reading of the RAW could go either way.

But as I said earlier, I'm not really willing to argue it again.
Title: Re: Evocation vs Mental/Social Track
Post by: UmbraLux on October 30, 2011, 09:31:57 PM
Any other conclusion requires arbitrarily redefining terms to somehow exclude one trapping when all others are included.

I agree with Tedronai at this point. 
Title: Re: Evocation vs Mental/Social Track
Post by: Tedronai on October 30, 2011, 09:46:26 PM
That, and there's not a single explicit 'use X subset of Y element to make Attacks (as per the game mechanic of the same name)' statement in the whole of the Evocation subchapter, so expecting one for mental magic is setting a disproportionately high bar.
There is, in fact, as much RAW justification in that argument as there is in claiming that conspicuously large gouts of flame are incapable of being used as Attacks.
Title: Re: Evocation vs Mental/Social Track
Post by: ARedthorn on October 31, 2011, 01:04:07 AM
Wouldn't be the first time a game included a rule-set that was dangerous, potentially game-breaking and inflammatory on said game's forums, not to mention ill-defined.

No matter what, everyone has to at least agree that it's not very well laid out in the book- or we wouldn't be here... and both sides have had fair points that prove their case. Believe it or not, both sides can be right.

Evocation's a bit of blunt instrument for something as complex as the mind... but if mental veils are possible, blunt instrument ought to be good enough for just direct damage.
The books do at least indirectly reference mental effects through spirit... but they hardly come close to giving it the coverage they deserve.

For me, I'm willing to allow it on basis of symmetry alone. Physical/Social/Mental stress and consequences operate near identically- and their conflicts are as close to identical as the game mechanics will let them get (things like zones/borders/etc can get hinky, but otherwise identical)... so there's very little reason why the parallel shouldn't continue into magic, given the right storytelling & descriptions.
If the game failed to include parallel effects to Toughness & Recovery, that's more likely an oversight than an indictment against mental attacks.
Likewise for power balance issues vs non-humans.

And me, I'd rather fix that oversight than rule out what caused it.... for lack of a better way to put it- surgery is always preferable to euthanasia.
So, if I can redirect the thread... what fixes would make the idea of direct mental damage acceptable to everyone?
Title: Re: Evocation vs Mental/Social Track
Post by: UmbraLux on October 31, 2011, 01:22:57 AM
Wouldn't be the first time a game included a rule-set that was dangerous, potentially game-breaking and inflammatory on said game's forums, not to mention ill-defined.
Wouldn't be the first in this game.  :)

Quote
...both sides can be right.
Sounds like a weird Heisenbergian universe! 

Quote
And me, I'd rather fix that oversight than rule out what caused it.... for lack of a better way to put it- surgery is always preferable to euthanasia.
So, if I can redirect the thread... what fixes would make the idea of direct mental damage acceptable to everyone?
If you're willing to use a metagame mechanic, available fate points (representing free will) could be used as armor against mental attacks.  Could also base it on refresh if you want something which won't change so much.  Perhaps armor equal to the difference between campaign refresh level and the number of points spent on supernatural powers.  Might make pure mortals too resistant though.  Not really happy with using metagame resources in the game either. 

One issue with both of those ideas, and with all the others I've thought of, is that it makes mental attacks (including those from WCVs) less viable.  Not sure how you keep mental attacks viable (and powerful for WCVs) while nerfing wizard's mental attacks.  I think that's what makes ruling the wizards incapable of fast mental attack so attractive.
Title: Re: Evocation vs Mental/Social Track
Post by: The Mighty Buzzard on October 31, 2011, 01:52:42 AM
I really don't see the point in nerfing wizards' mental attacks.  It's not like their power is significantly more phenomenally cosmic with mental evocation.  The ones it's going to hurt worst are finger wagglers anyway, seeing as they're the only ones who use their mental track for anything but something to hold their hat.
Title: Re: Evocation vs Mental/Social Track
Post by: ARedthorn on October 31, 2011, 02:25:58 AM
Honestly... it makes sense that WCV's powers would be unaffected... sort of as a related effect of their own personal demonic copilot handling the finesse of it all. It's part and parcel of their nature, instead of a human's imperfect will being enforced.
And I more like the idea of giving non-humans a resistance... humans can always shake influence off using FPs and an appropriate aspect... and for damage, have similar options.
Non-humans have alien minds and wills tied so strongly to their nature that they can't deviate even if they want. They deserve to have that represented.

The biggest threat I see is in mixing physical and mental combat- Sancta and others have a point that it can result in some remarkably easy take-outs.
Other systems I've run in have a rule that directing damage to a non-physical trait (such as in MnM, switching from Toughness to Will) increases either the difficulty or the cost of the power. Maybe tack on a flat 2-shift cost (similar to zone) for making mental or social attacks.
Title: Re: Evocation vs Mental/Social Track
Post by: zenten on October 31, 2011, 01:09:59 PM
I wouldn't worry about nerfing WCVs too much, just look at the thread about how combining Incite Emotion and their mental attack works, and go with the more powerful interpretation.
Title: Re: Evocation vs Mental/Social Track
Post by: Sanctaphrax on October 31, 2011, 10:33:40 PM
I'm not going to argue my position further here, but I am going to say that

Quote
It's not like their power is significantly more phenomenally cosmic with mental evocation.

is simply not true.

Look at the Sword of the Cross ability All Creatures Are Equal Before God. It costs 3-4 refresh base and 1 FP every time you use it. It lets you bypass all Toughness powers and all mundane armour.

Mental evocations do the same thing for free. This is a big deal.

I would argue that attacking Discipline and Conviction instead of Athletics and Endurance is also an advantage, but even ignoring that...
Title: Re: Evocation vs Mental/Social Track
Post by: Becq on November 01, 2011, 01:09:42 AM
Just to throw it into the mix, here's another good passage from the RAW regarding magic and mental attacks, from the section on mental conflicts on YS217:

Quote
Being able to attack the mental stress track is no small feat. The kind of abuse necessary to inflict this kind of damage on another person usually takes a great deal of time and energy, the result of established relationships going horribly awry. Shortcuts exist—certain triggers in the character’s history might allow access to deeper recesses of the mind. Perhaps the most terrifying example of this is the mind magic available to wizards or the mental powers of other supernatural creatures. Even as total strangers, these people can instantly strike at the heart of what makes people who they are, forcing them to be temporary thralls to the creature’s will—or worse.

The wording here makes it clear (at least in my mind) that the design intends for mental attacks to be possible with magic.  The use of "instantly" makes for a strong implication that this applies to Evocation, though it might be argued that this was intended to refer to Psychomancy via Sponsored Magic's "With Evocation’s Methods and Speed".

At this point I'll stop talking about what is and/or my interpretation thereof, and start talking about what should be, or at least my take on the subject:

Mental attacks are dangerous, dangerous things.  To both sides.  They are not the DRFPG version of "Mana Bolt" from ShadowRun.  You are not sending a mental punch directly into the target's brain, with the probable result of knocking them unconcious until they gather their thoughts.

No, what you are doing (at least with Evocation; Psychomancy and specialty mental attacks like Incite allow for a more finesse) is taking aim at a fragile network of beliefs that makes up who the target is, then letting loose with a mental hammer.  Loving Husband and Father?  BAM!  Thug, but loyal to his boss?  BAM!  Woman looking forward to getting home from work to spend some time with her nearly-grown kids?  BAM!

When you shoot someone with a gun, your bullet might hit somewhere other than you intended, but the result is likely going to fall into the "hole in body, fluids leaking out, system shock" bucket.  But with mental attacks, the results can be, quite literally crazy.  They won't necessarily be permanent; on YS219, it says regarding mental/social conflict: "The second thing to keep in mind is that no conflict results are really permanent, with the potential exception of an extreme consequence."  But they should be quite dramatic when they happen.

So here would be my suggestions for Evocation-based mental attacks:
1) Think of mental conflict as a form of 'mini-game' taking place in the background of the physical conflict (or whatever the foreground scene is).  It is not simply another damage type, it is a seperate conflict happening concurrently with the scene as a whole.
2) If the target is not badly overpowered mentally, make the normal rolls and come up with a resulting consequence that will make the remaining scene interesting.  If need be, make up a random chart, or use Tarot cards or something for inspiration.  Alternatively, you might make a consequence that twists and (temporarily) conflicts with one of the victims Aspects.  Perhaps the loving husband mentioned above might have "My wife is my life" joined by the consequence "My wife is the bane of my life" until the consequence recovers.  The results may or may not be immediately apparent...
3) If the target is badly overpowered, make use of the concession rules.  The target has lost the mental conflict mini-game, and the GM (as the conceeding party) nominates the nature of the mental damage that has occured.  Be colorful, and make the result ... interesting.  Similar to #2, but potentially more extreme and/or longer-term, including potential changes to the character's aspects (though not with the permanency of an extreme consequence).  Note that Being 'taken out' in this manner does NOT necessarily mean that he has lost the physical conflict.  It might, for example, mean that the target gets shoved off the mental ledge known as 'sanity' and goes totally ape-shit berzerk -- which might change the course of the fight in an unpredictable way.  Or it might mean they go into a coma, which would knock them out of the fight completely.

Remember that every use of this against a mortal is Lawbreaking, and should result in the attacker gaining the stunt and possibly suffering an aspect shift.

In addition, consider that the books and rules describe mental attacks as an invasion into the mind of the target, which can also expose the attacker to the mind of the target.  It might be worth reflecting this by giving the attacker an aspect along the lines of "I've been in the mind of a _____" to reflect this experience.  Have this aspect last for the scene, or the session, or until its used, as appropriate.  Compel it to make the attack reel back from the horror he has exposed himself to, or suffer flashbacks, etc.

Just some ideas.
Title: Re: Evocation vs Mental/Social Track
Post by: The Mighty Buzzard on November 01, 2011, 01:33:47 AM
Remember that every use of this against a mortal is Lawbreaking, and should result in the attacker gaining the stunt and possibly suffering an aspect shift.

Not possibly, definitely.  It's an effect of Lawbreaker.
Title: Re: Evocation vs Mental/Social Track
Post by: UmbraLux on November 01, 2011, 02:56:15 AM
Look at the Sword of the Cross ability All Creatures Are Equal Before God. It costs 3-4 refresh base and 1 FP every time you use it. It lets you bypass all Toughness powers and all mundane armour.

Mental evocations do the same thing for free. This is a big deal.

I would argue that attacking Discipline and Conviction instead of Athletics and Endurance is also an advantage, but even ignoring that...
For the record, I agree.  It's part of what makes spellcasters so potentially powerful.  I'm simply not allowing how powerful it may be to color my interpretation of the rules.  I wouldn't object at all to house rules against mental evocation attacks.  If nothing else, such a rule preserves the WCV niche.

So here would be my suggestions for Evocation-based mental attacks:
1) Think of mental conflict as a form of 'mini-game' taking place in the background of the physical conflict (or whatever the foreground scene is).  It is not simply another damage type, it is a seperate conflict happening concurrently with the scene as a whole.

<snip>

In addition, consider that the books and rules describe mental attacks as an invasion into the mind of the target, which can also expose the attacker to the mind of the target.  It might be worth reflecting this by giving the attacker an aspect along the lines of "I've been in the mind of a _____" to reflect this experience.  Have this aspect last for the scene, or the session, or until its used, as appropriate.  Compel it to make the attack reel back from the horror he has exposed himself to, or suffer flashbacks, etc.
I like the idea.  As a mini-game inside the victim's own mind, the victim would (or at least should IMO) have "home field advantage".  In short, a wide range of easy Declarations as they change their mental landscape and force the invader to fight on their terms.  (Thinking of a certain scene in Ghost Story here.)  Might be worth exploring in another thread.
Title: Re: Evocation vs Mental/Social Track
Post by: Tedronai on November 01, 2011, 04:26:07 AM
Not possibly, definitely.  It's an effect of Lawbreaker.

The first time, yes, and every 3(?) times thereafter, but not every instance of Lawbreaking changes an aspect.


@Becq
I'm with you and UmbraLux in that I like the sound of a house-ruled 'mini-game' treatment for mental evocation attacks and would like to see it discussed in more detail in another thread.  Since you're the one to present the concept here, perhaps you would be interested in starting such a thread?
Title: Re: Evocation vs Mental/Social Track
Post by: ARedthorn on November 01, 2011, 04:27:25 PM
Not only do I like it, but it matches (very very well matches) the only detailed in-book example of such a conflict (GS).
Title: Re: Evocation vs Mental/Social Track
Post by: ways and means on November 01, 2011, 06:13:18 PM
Not only do I like it, but it matches (very very well matches) the only detailed in-book example of such a conflict (GS).

Mind you that was possession rather than just tinkering and whilst the mini-game works for possession (or some other method of sub-conflict) I am not sure simple emotional projection would need it (which is probably the most common type of mental magic). 
Title: Re: Evocation vs Mental/Social Track
Post by: sinker on November 01, 2011, 06:17:39 PM
I would think some of it would have to do with your intended target as well. A full wizard who is expecting it? Definitely. A random person who has no idea that magic is even possible? Probably wouldn't get the same chance.
Title: Re: Evocation vs Mental/Social Track
Post by: Tedronai on November 01, 2011, 06:37:46 PM
@w&m
I would see the possession as merely the intended taken-out result, and not as a primary factor in whether or not such a conflict takes place.
If one has the ability to mount a substantial defense against a major threat (like possession, or being beaten to death), then one can do so for a minor threat (like emotional projection, or having one's nose bloodied).


@Sinker
I imagine that would be better represented, for mechanical symmetric, at the least, by that poor unsuspecting sod simply having little chance in such a conflict, and quickly either conceding or being taken-out.
Title: Re: Evocation vs Mental/Social Track
Post by: sinker on November 01, 2011, 06:59:34 PM
@Sinker
I imagine that would be better represented, for mechanical symmetric, at the least, by that poor unsuspecting sod simply having little chance in such a conflict, and quickly either conceding or being taken-out.

More than anything I think I'm trying to say that I would likely compel in that circumstance. Consider that many mortals probably have some measure of discipline. In that case given decent rolls they may actually get close to holding the attacker off, and given the opportunity to make declarations/maneuvers/blocks about the landscape of their mind they may be able to comfortably hold an attacker off indefinitely. This seems incongruous with the concept of a pure mortal with no experience in the supernatural.
Title: Re: Evocation vs Mental/Social Track
Post by: Tedronai on November 01, 2011, 07:12:56 PM
Would seem to depend on the details of this 'mini-game' solution...
Title: Re: Evocation vs Mental/Social Track
Post by: UmbraLux on November 01, 2011, 10:49:37 PM
More than anything I think I'm trying to say that I would likely compel in that circumstance. Consider that many mortals probably have some measure of discipline. In that case given decent rolls they may actually get close to holding the attacker off, and given the opportunity to make declarations/maneuvers/blocks about the landscape of their mind they may be able to comfortably hold an attacker off indefinitely. This seems incongruous with the concept of a pure mortal with no experience in the supernatural.
Two counterpoints:  1) The attacker can make declarations also, it's just likely to be harder since she doesn't control the mental "landscape".  So a skilled attacker against an unskilled mortal isn't likely to have many problems.  2) Marcone essentially defeated Harry in a psychic contest (the Soulgaze).  So mortals should have some chance of prevailing. 
Title: Re: Evocation vs Mental/Social Track
Post by: sinker on November 01, 2011, 11:17:51 PM
2) Marcone essentially defeated Harry in a psychic contest (the Soulgaze).  So mortals should have some chance of prevailing.

But in that case Marcone was prepared for it, and even baiting Harry into it.  That's quite different than a neuromancer invading the mind of John Q. Public who has no experience with anything supernatural.

I'm not saying that all mortals are incapable of defending themselves.  I'm saying that "in the dark" mortals shouldn't be capable of defense on that level, especially when they have no idea what's coming.  What I'm saying is that I would likely look at the situation and choose to compel those who have appropriate aspects.
Title: Re: Evocation vs Mental/Social Track
Post by: UmbraLux on November 01, 2011, 11:40:59 PM
Agreed.  I'm not suggesting being able to control your own mental landscape be an "I win" button either.  But something along the lines of +1 to Declarations might be appropriate.  It wouldn't be enough to overcome a significant difference in Discipline, but it would give home field advantage to someone who was "close".

I should also point out that I'm simply speculating.  Any such bonus should be considered as part of a system - that mini-game Becq mentioned. 
Title: Re: Evocation vs Mental/Social Track
Post by: ways and means on November 01, 2011, 11:48:15 PM
I think to make such declarations you would have to know what was going on without any understanding of mental combat or the situation you probably would be beaten before even knowing you could fight back.
Title: Re: Evocation vs Mental/Social Track
Post by: UmbraLux on November 02, 2011, 12:22:35 AM
Possibly.  Though given the number of oddball, disparate, and down contradictory beliefs people can hold I'm not sure knowledge of what's going on is really needed.  :)

Question though, do we want to delve into such a min-game creation here?  We may have derailed this thread enough...
Title: Re: Evocation vs Mental/Social Track
Post by: The Mighty Buzzard on November 02, 2011, 12:36:30 AM
Possibly.  Though given the number of oddball, disparate, and down contradictory beliefs people can hold I'm not sure knowledge of what's going on is really needed.  :)

Mortal evocators are almost certainly intimately familiar with those kind of contradictions.

Question though, do we want to delve into such a min-game creation here?  We may have derailed this thread enough...

Heck no!  The only way I could justify burning up that much play time on one evocation is if it were the culmination of a story-arc-ending battle.
Title: Re: Evocation vs Mental/Social Track
Post by: ARedthorn on November 02, 2011, 02:31:22 AM
Some in-the-dark mortals... those who practice meditation for spirituality's sake, for example, should be nearly as prepared as minor-to-moderate talents... maybe some people with particularly hard-set beliefs, creative or structured minds. Monks are bad juju. So are lawyers. Lawyer-monks are the worst.

I like the idea of making it a mini-game... emphasis on mini. If it derails play, it's not worth it's weight, no matter how good a system it is... and I don't think it would necessarily need to be burning play time on one evocation... I see it representing a series of turns real-world... perhaps something that can be run in parallel to the rest of the table.
Title: Re: Evocation vs Mental/Social Track
Post by: sinker on November 02, 2011, 02:39:26 AM
That's actually one of the things suggested in the book. That mental conflict could be run along side (but still within) physical conflict. I really do like that, and I've run it that way in the past.
Title: Re: Evocation vs Mental/Social Track
Post by: The Mighty Buzzard on November 02, 2011, 02:44:53 AM
Yeah, I could see it running like that well enough.  I'm not sure my personal brain could stretch far enough to keep two separate scenes pictured at the same time though.  Guess I could give it a shot and find out.
Title: Re: Evocation vs Mental/Social Track
Post by: UmbraLux on November 02, 2011, 04:06:04 AM
Agreed.  I think I'd run it like a combat decker from Shadowrun.  Those in mental combat would have to choose between acting physically or mentally.  If they tried to split or alternate actions, they'd be open to declarations of 'distracted' or something similar.  Which is probably why you don't see too much mental combat during physical altercations...have to protect your meat shell.  Sorry, channeling Shadowrun...
Title: Re: Evocation vs Mental/Social Track
Post by: devonapple on November 08, 2011, 05:28:30 PM
Agreed.  I think I'd run it like a combat decker from Shadowrun.  Those in mental combat would have to choose between acting physically or mentally.  If they tried to split or alternate actions, they'd be open to declarations of 'distracted' or something similar.  Which is probably why you don't see too much mental combat during physical altercations...have to protect your meat shell.  Sorry, channeling Shadowrun...

We're actually starting up a ShadowRun game using the DFRPG ruleset.
Title: Re: Evocation vs Mental/Social Track
Post by: Sanctaphrax on November 08, 2011, 05:45:11 PM
That sounds like something I'd like to hear more about.
Title: Re: Evocation vs Mental/Social Track
Post by: devonapple on November 08, 2011, 05:50:01 PM
That sounds like something I'd like to hear more about.

I'll post what I can, but we're going to be relying on pre-existing ShadowRun/DFRPG/FATE conversions already:
http://forum.rpg.net/showthread.php?526121-Fate-Shadowrun-My-attempt-at-a-Shadowrun-Fate-conversion

https://docs.google.com/document/d/1wJhb1O8tMxejtPjaW43O4SphGZlZJqAI7lc5le3JHRE/edit?hl=en
https://docs.google.com/document/d/10q326kcfWxSA7ZDQUk4MW5dyhHz6mBt10LMnvPmhYoQ/edit?hl=en
https://docs.google.com/document/d/1fyvoLnX1IfV3CIpbXf5QPolcImGfTg325mBNOCQMs-0/edit?hl=en

My community's advice is simply to use Powers and Stunts to do everything, and simply leave the chrome as flavor, or perhaps an Aspect to be Compelled/Invoked.
Title: Re: Evocation vs Mental/Social Track
Post by: UmbraLux on November 08, 2011, 06:20:05 PM
Sounds cool!  Shadowrun was a favorite for many years.  I'll have to check out your links after work.  :)
Title: Re: Evocation vs Mental/Social Track
Post by: InFerrumVeritas on November 09, 2011, 01:34:16 AM
So I allow them.  I think they fit thematically. 

However, I also use them.  My players are very wary of their mental stress tracks. 

I've also made provisions for mental defenses.  Specifically, I allow Alertness to defend against our Illusionist's mental attacks in addition to Discipline, and let it boost it (other types of mental attacks are decidedly lawbreaking, but his work on distraction and disorientation).  Combat is quick and dirty. 

However, we've been fighting the white court, old school necromancers, and some black court vampires.  Mental stress is a two way street.

Against other types of monsters, they know it's a risk.  Zone wide mental attacks seem to be the biggest problem, but they also shut down the whole party so we're pretty good there.  Single target attacks are very effective.

Still playtesting it though.
Title: Re: Evocation vs Mental/Social Track
Post by: Sanctaphrax on November 09, 2011, 05:33:38 AM
DFRPG Shadowrun stuff looks pretty good at first glance. (I assume that devonapple is Ubbi).

@InferrumVeritas: Would like to hear more.

Have you found that mental attacks tend to make combat more lethal? Are they more effective than physical attacks?
Title: Re: Evocation vs Mental/Social Track
Post by: devonapple on November 09, 2011, 03:41:50 PM
Wrong assumption! This is all other people's work.
Title: Re: Evocation vs Mental/Social Track
Post by: Sanctaphrax on November 09, 2011, 06:42:06 PM
Oops.

Good thing I said something, then.
Title: Re: Evocation vs Mental/Social Track
Post by: InFerrumVeritas on November 10, 2011, 01:32:27 PM
I’ve expanded upon (but tried to refrain from modifying, at least based upon my interpretations) mental conflicts in my game.  The way that it has been working:

We use three different types of mental attacks. 

Psychic attacks are essentially psychic force directed against the opponent’s will.  This allows the attacker to influence the opponent’s actions, dominate, control, etc.  This type of mental attack will always be Lawbreaking (capital L for metaphysical consequences, even for sponsored magic, but how my group treats Lawbreaking and sponsored magic could be an entirely different post).  These are Spirit magic.  These must be defended against with Discipline barring specific stunt or declaration related circumstances on the part of the defender (hasn’t come up, but I provisioned for it anyway).

Sleep attacks are in many ways kid gloves version of psychic attacks, but do not inflict lasting (permanent, they can still inflict consequences for which recovery is just periods of good rest and relaxation) mental harm on the opponent.  They make an opponent drowsy mentally (not physically tired, but still needs to sleep sort of like not getting enough sleep each night).  I allow these as mental attacks based upon examples in the books as well as how the developers treated mental consequences related to spellcasting.  These are Spirit magic and not Lawbreaking (but may be lawbreaking, little-l meaning Warden enforcement depending on context).  They may be defended against with Discipline OR Endurance (see below for how Toughness powers interact).

Distraction attacks break your opponent’s ability to concentrate, distract and disorient.  They inflict mental stress in the same way as walking into a room with four different songs playing at full volume and erratic strobe lights would inflict stress.  They aren’t lawbreaking of any sort (unless flavored as causing the opponent to hallucinate rather than simply creating the images or sound, then it is Lawbreaking).  They are the province of Spirit (for light) and Air (for sound) magic.  They may be defended with either Alertness OR Discipline.

Discipline becomes the mental equivalent of Athletics in that it may be used to defend against any type of mental attack.  Endurance and Alertness were choses both for thematic reasons, but also because they are common skills for most characters allowing for things to not have to be rewritten to improve defenses against a type of attack which would become more common.

Toughness (specifically Recovery) powers also make it easier to defend against sleep attacks.  Inhuman provides +2, Supernatural +4, Mythic +6.  Physical Immunity does not provide a bonus.  This applies only to Sleep attacks and not other types of mental attacks and is extrapolated from the Vigorous and Tireless effects. 
(Note: I have debated changing this to simply providing armor equal to half this value and may playtest it soon).

Echoes of the Beast grants a +1 bonus against Distraction attacks.  Active Sight completely negates these types of effects (but will open them up to other types of mental stress, of course).
(Note: I’ve essentially allowed any power that boosts Alertness for anything other than Initiative to provide a bonus).

I'm sure I'm forgetting details, but this is the gist of it.  Let me know (either on here or by PM) if you have further questions.
Title: Re: Evocation vs Mental/Social Track
Post by: sinker on November 10, 2011, 05:36:21 PM
Thematically Endurance makes no sense if the effect is entirely mental. I can understand it for balance reasons though.
Title: Re: Evocation vs Mental/Social Track
Post by: Sanctaphrax on November 10, 2011, 09:42:24 PM
Thanks, but...I was trying to ask what effect your policy had on the game.

Do people still find Toughness useful?
Title: Re: Evocation vs Mental/Social Track
Post by: InFerrumVeritas on November 11, 2011, 12:09:06 AM
Thanks, but...I was trying to ask what effect your policy had on the game.

Do people still find Toughness useful?

Most definitely.  The majority of attacks are still physical.  Most people fight with guns, knives, swords and their hands. 
Title: Re: Evocation vs Mental/Social Track
Post by: Sanctaphrax on November 11, 2011, 04:34:00 AM
Huh, that's not what I expected.

Considering the power of mental attacks, I would expect people to use them all the time.

Though perhaps I presume too much powergamery.
Title: Re: Evocation vs Mental/Social Track
Post by: The Mighty Buzzard on November 11, 2011, 11:57:35 AM
Powergamery is nifty but so is playing what you want to play.  Mental attacks were on the table from day one with my group and nobody but NPCs and our lone WCV have touched anyone's mental track yet.
Title: Re: Evocation vs Mental/Social Track
Post by: UmbraLux on November 11, 2011, 04:31:32 PM
Considering the power of mental attacks, I would expect people to use them all the time.
Mental attacks are situationally powerful but, if the group is splitting attacks between mental and physical stress, it can make make the group less effective.  Mental attacks are probably most useful against wizards, but wizards tend to have very good defenses against them.
Title: Re: Evocation vs Mental/Social Track
Post by: Becq on November 11, 2011, 11:23:13 PM
I dunno.  Based on the description of what constitutes a 'mental attack', the idea of using a mental spell to cause sleep seems a lot like the idea of using a bomb to knock everyone in a city unconcious.
Title: Re: Evocation vs Mental/Social Track
Post by: Tedronai on November 11, 2011, 11:58:58 PM
I dunno.  Based on the description of what constitutes a 'mental attack', the idea of using a mental spell to cause sleep seems a lot like the idea of using a bomb to knock everyone in a city unconcious.

And yet they are quite definitively canon.
Title: Re: Evocation vs Mental/Social Track
Post by: Sanctaphrax on November 12, 2011, 12:07:25 AM
Wait, what, where?
Title: Re: Evocation vs Mental/Social Track
Post by: computerking on November 12, 2011, 01:14:40 AM
Wait, what, where?
He's talking about mental evocations that cause sleep.

I hope.
Title: Re: Evocation vs Mental/Social Track
Post by: Becq on November 12, 2011, 01:26:19 AM
And yet they are quite definitively canon.
I disagree.  Sleep attacks may be canon, but the 'fact' that sleep spells are best represented by Mental attacks that are not Lawbreaking are inferred at best.

Sleep attacks should (in my opinion) be physical.  Sleep attacks are not an assault against "the victim's mind, soul, or sense of self".  Mental attacks are meant to reflect attacks that inflict "deep-seated harm to one another,
crossing the line from mere social consequence into deep and abiding psychological trauma".  Consider this section of the rules:

"The stress and consequences suffered by mental conflicts are the deepest of the deep—forays into suicidal thoughts, emotional dependencies, deep compulsions, and other behaviors and thoughts typically classified as dysfunctional in some way or another. Mental damage is the kind of damage that changes or erodes a person’s sense of self; suffering enough of these consequences over time tends to presage a trip to the mental ward, or at least to permanent counseling." (YS218)

I really don't see any room for "stun bolts" or "sleep spells" in that description.  (Well, maybe if you are trying to induce narcolepsy on them.)  On the other hand, I also see this:

"The physical stress track is used for stress such as wounds and fatigue. The mental stress track represents psychological and emotional trauma. The social stress track represents the gradual loss of personal composure in the face of social pressure." (YS201)

I know the rules are ambiguous about a great many things; I just don't see the ambiguity here.  But to each his own.
Title: Re: Evocation vs Mental/Social Track
Post by: sinker on November 12, 2011, 01:35:45 AM
I've always been quick to point that out as well. Often people see mental stress as tiredness simply because of it's connection to spellcasting, and I think that often people skim the section on mental and social conflict.
Title: Re: Evocation vs Mental/Social Track
Post by: Tedronai on November 12, 2011, 01:38:43 AM
When Harry comments on the use of sleep spells, he quite clearly references them as mental effects recognized by the Council as a grey area in the Laws, acceptable in particular circumstances.
Title: Re: Evocation vs Mental/Social Track
Post by: Sanctaphrax on November 12, 2011, 01:40:46 AM
Is this from the novels or the RPG?
Title: Re: Evocation vs Mental/Social Track
Post by: zenten on November 12, 2011, 01:42:01 AM
Yeah, it's not like the novels use the Mental/Social/Physical track distinction.
Title: Re: Evocation vs Mental/Social Track
Post by: Becq on November 12, 2011, 01:45:39 AM
When Harry comments on the use of sleep spells, he quite clearly references them as mental effects recognized by the Council as a grey area in the Laws, acceptable in particular circumstances.
I don't recognize this reference, but fatigue spells that induce sleep are acceptable because they aren't mental attacks.  Keep in mind that even if the novels use words such as a 'mental effect', this does not necessarily mean the same thing as DFRPG means by 'mental attack'.  If you read the quotes I suggested, you'll see that DFRPG clearly differentiates the two.
Title: Re: Evocation vs Mental/Social Track
Post by: Tedronai on November 12, 2011, 02:15:11 AM
I do not recall the specific novel (though I suspect Turn Coat), but I believe that particular analysis was in reference to the use of such a spell at Murphy's (not the instance of such a spell used on Murphy), if that helps anyone else find the particular passage.

Also, I'd like to point out that while it would be certainly  possible to cause someone to fall asleep by using a spell to induce overwhelming fatigue (represented by physical stress and consequences), it would also be possible by using a spell to simply command the mind to enter the appropriate state (represented by mental stress and consequences), which I believe better represents the instances seen in the novels.
Title: Re: Evocation vs Mental/Social Track
Post by: sinker on November 12, 2011, 02:57:00 AM
Except that you really aren't influencing the person's sense of self. You're creating a physical effect. Fate is all about your end product, not the way you get there. I would argue that a mental sleep spell would still do physical stress, because the end result is physical. You aren't attempting to change who they are, you're attempting to cause their physical state to change. In that way I suppose one could still break the fourth law while only dealing physical stress.
Title: Re: Evocation vs Mental/Social Track
Post by: Tedronai on November 12, 2011, 03:38:55 AM
The difference between a physical sleep spell and a mental sleep spell is the difference between "I don't know why I'm so tired, but I need to sleep now" and "I'm not tired, but, yes, you're right, I shall sleep now".

If the command, instead of being to sleep, was to jump off a cliff to the victim's inevitable death (quite clearly a physical result), would you still have the incremental effects be physical?
What if the command was to follow verbal instructions which included jumping off that same cliff?
What if the command was to take no actions, despite the physical assault the victim is being subjected to by the mage's allies?
What if, instead of a command, the spell inflicts crushing apathy resulting in the target losing the will to so much as breathe?

The end result in each case is clearly physical, after all.
And yet, Incite Emotion would suggest that the last, at the least, is definitively a source of mental stress and consequences.
Title: Re: Evocation vs Mental/Social Track
Post by: UmbraLux on November 12, 2011, 04:15:29 AM
The difference between a physical sleep spell and a mental sleep spell is the difference between "I don't know why I'm so tired, but I need to sleep now" and "I'm not tired, but, yes, you're right, I shall sleep now".
I'd argue the difference is what goes to sleep.  A mental 'sleep' spell would put the mind to sleep resulting in something like catatonia.  It wouldn't directly affect the body though, just removes any mental control.  On the other hand, a physical sleep spell would induce fatigue and exhaustion resulting in anything from debilitating enervation to sleep.
Title: Re: Evocation vs Mental/Social Track
Post by: sinker on November 12, 2011, 05:07:08 AM
The difference between a physical sleep spell and a mental sleep spell is the difference between "I don't know why I'm so tired, but I need to sleep now" and "I'm not tired, but, yes, you're right, I shall sleep now".

It occurs to me that I don't think this is possible. Can you choose to sleep instantaneously?

My point though is that this is physical conflict. The purpose of these attacks is to remove someone from the physical conflict. The purpose is not to change who someone is. Also consider that any consequences would be long lasting and mental. Is it appropriate for someone to carry around a consequence of "sleepy" for weeks until they can see a psychiatrist? That seems odd.

I think what I've realized with this is that I would not allow mental sleep spells at all. I would allow spells to deal mental stress with the idea of making the target susceptible to suggestion. Once they have been taken out it is entirely up to the victor to determine what that suggestion is.

I just don't like the idea of consequences that don't fit the attack or the stress inflicted.

Additionally I think that any sleep spell (or any magic at all) that deals mental stress is breaking the fourth law, period. At that point you are reshaping their mind.
Title: Re: Evocation vs Mental/Social Track
Post by: Becq on November 15, 2011, 12:35:59 AM
Also, I'd like to point out that while it would be certainly  possible to cause someone to fall asleep by using a spell to induce overwhelming fatigue (represented by physical stress and consequences), it would also be possible by using a spell to simply command the mind to enter the appropriate state (represented by mental stress and consequences), which I believe better represents the instances seen in the novels.
Assuming the he underlined spell is possible (and it probably is) it would, of course, be Lawbreaking.  Specifically, the Fourth Law:

"A close cousin of the Third, the Fourth Law goes beyond the simple invasion of another’s mind to outright mastery over it. Here, enthralling is any effort made to change the natural inclinations, choices, and behaviors of another person."  (YS240)

As to the example you gave, I can't place it right at the moment, but if it worked as you described, I would agree that it was mental stress, but it would absolutely be Lawbreaking.  I agree with Sinker; I still have yet to hear of a way to inflict mental stress via spell that isn't Lawbreaking.  (Well, when used against a mortal, at least.)
Title: Re: Evocation vs Mental/Social Track
Post by: ways and means on November 15, 2011, 02:40:01 AM
Well I still think some particularly nasty wizards with an understanding off there target could create illusions that cause mental stress to the target without enthralling them or directly touching their mind at all. Also lawbreaking on this issue is usually about control so if you just decide to break someones mind  just destroy it straight up without seeking control (perhaps with an entropy curse or just illusion) you wouldn't be enthralling them technically.   
Title: Re: Evocation vs Mental/Social Track
Post by: sinker on November 15, 2011, 03:22:21 AM
Well I still think some particularly nasty wizards with an understanding off there target could create illusions that cause mental stress to the target without enthralling them or directly touching their mind at all.

Not to be a jerk or anything, but that's kinda.... Yes. If the circumstances are such that a wizard could effect a person at that level, then the wizard would be able to do so.

I don't think I'd allow them to use illusions as an attack though. Consider the fact that the power of the illusion is irrelevant to how well it effects the target. The target will be effected better based on the content of the illusions, not how well they have been pulled off. It's still making an attack with rapport or deceit (or whatever skill we normally make mental attacks with).

Also lawbreaking on this issue is usually about control so if you just decide to break someones mind  just destroy it straight up without seeking control (perhaps with an entropy curse or just illusion) you wouldn't be enthralling them technically.   

I know this isn't technically RAW or cannon but I would nail the person who destroyed another's mind with lawbreaker so very fast. I see the fourth law as an extension of the first and second. In that way even destroying their mind is against the universal order (though it may be a great argument for the wardens).
Title: Re: Evocation vs Mental/Social Track
Post by: Tedronai on November 15, 2011, 03:54:40 AM
As to the example you gave, I can't place it right at the moment, but if it worked as you described, I would agree that it was mental stress, but it would absolutely be Lawbreaking.

Do as you'd like at your table, but canon appears to treat things differently.
As I said:
When Harry comments on the use of sleep spells, he quite clearly references them as mental effects recognized by the Council as a grey area in the Laws, acceptable in particular circumstances.
(bolding added)
Title: Re: Evocation vs Mental/Social Track
Post by: sinker on November 15, 2011, 04:23:25 AM
One of the issues I'm seeing here Tedronai is that you seem to be confusing "mental effect" and "mental stress."

A mental effect is a thematic term, something that is not physical. It could be a stun or sleep spell or an illusion or many other things. All of those may deal physical stress as physical stress represents someone's complete health (including tiredness, stun, etc).

Mental stress is a mechanical term, the representation of a person's psyche. Who they are and what they believe. In the same way physical effects may deal mental stress (Torture!).

This is the description of mental stress in the book.
Quote from: Your story:218
The stress and consequences suffered by mental
conflicts are the deepest of the deep—forays
into suicidal thoughts, emotional dependencies,
deep compulsions, and other behaviors and
thoughts typically classified as dysfunctional
in some way or another. Mental damage is the
kind of damage that changes or erodes a person’s
sense of self; suffering enough of these consequences
over time tends to presage a trip to the
mental ward, or at least to permanent counseling.

Do you really think that you could do that with magic and not break the third or fourth laws? I don't see it.
Title: Re: Evocation vs Mental/Social Track
Post by: Tedronai on November 15, 2011, 10:10:59 AM
The spell Harry used in the novels, the one described as "recognized by the Council as 'a mercy'", that Harry has performed on less than two occasions without showing any signs of the symptoms of 4th Law violation (a predilection to see the invasion of the mind as acceptable in ever-more-common circumstances) put it's recipients to sleep for up to several days.  That's well into the scope of consequences.

The only point I see as possibly in reasonable contention, here, is whether Harry and the Council are using a compatible definition of 'mental'.
Title: Re: Evocation vs Mental/Social Track
Post by: computerking on November 15, 2011, 08:43:50 PM
Is it possible that the "Gray area" Mental effects are causing fatigue on the physical level? As Morpheus said, "Without the mind, the body cannot live." So it may be possible to cause physiological symptoms without directly damaging a target's sense of self.

Similarly, it may be possible to cause Social consequences by using physical or mental effects... Examples include causing a political candidate to stumble over a speech to reduce his approval rating(Mental effect, Social stress), or the old "oops I have a boner and the teacher asked me to write on the blackboard," nightmare (Physical effect,  Social stress).

If Mental Consequences aren't a result of the effect's stress, it might count as a gray area.
Title: Re: Evocation vs Mental/Social Track
Post by: Becq on November 15, 2011, 09:59:16 PM
The only point I see as possibly in reasonable contention, here, is whether Harry and the Council are using a compatible definition of 'mental'.
This.  You can put someone to sleep, or even put someone into a coma, without changing who they are, either temporarily or permanently.  This sort of spell would inflict physical stress (YS201: "The physical stress track
is used for stress such as wounds and fatigue.")  If you are trying to inflict narcolepsy on a target, whether on a temporary or long-term basis, then you'd use the mental stress track (YS201: "The mental stress track represents psychological and emotional trauma.")

Terminology is not always precise.  For example, if a character put a gun to another's head and pulled the trigger, one could argue that the result (assuming the target even survived to make it matter) would be 'mental damage'.  Regardless, the physical stress track would be used, since it is a 'wound', rather than a psychological/emotional attack.

Note that the power to cast spells draws directly from who the caster is, which is why it uses the mental track.  Casting too many spells without resting can seriously mess a Wizard up.  The White Court's powers hit the mental track because they represent a direct attack against the target's emotions and damage to the target's soul.  Wizard's magic can do this, too ... but to do so is Lawbreaking.
Title: Re: Evocation vs Mental/Social Track
Post by: Tedronai on November 15, 2011, 11:08:06 PM
This.  You can put someone to sleep, or even put someone into a coma, without changing who they are, either temporarily or permanently.  This sort of spell would inflict physical stress (YS201: "The physical stress track
is used for stress such as wounds and fatigue.")  If you are trying to inflict narcolepsy on a target, whether on a temporary or long-term basis, then you'd use the mental stress track (YS201: "The mental stress track represents psychological and emotional trauma.")

Terminology is not always precise.  For example, if a character put a gun to another's head and pulled the trigger, one could argue that the result (assuming the target even survived to make it matter) would be 'mental damage'.  Regardless, the physical stress track would be used, since it is a 'wound', rather than a psychological/emotional attack.

Note that the power to cast spells draws directly from who the caster is, which is why it uses the mental track.  Casting too many spells without resting can seriously mess a Wizard up.  The White Court's powers hit the mental track because they represent a direct attack against the target's emotions and damage to the target's soul.  Wizard's magic can do this, too ... but to do so is Lawbreaking.

I addressed this on the previous page.
Title: Re: Evocation vs Mental/Social Track
Post by: Becq on November 16, 2011, 01:44:53 AM
I addressed this on the previous page.
Since I have no idea which particular comment you're referring to, I'll respond to the last page worth of your comments:
Quote
When Harry comments on the use of sleep spells, he quite clearly references them as mental effects recognized by the Council as a grey area in the Laws, acceptable in particular circumstances.
(and)
Quote
I do not recall the specific novel (though I suspect Turn Coat), but I believe that particular analysis was in reference to the use of such a spell at Murphy's (not the instance of such a spell used on Murphy), if that helps anyone else find the particular passage.
Without the specific reference, I have a hard time commenting.  However, I am quite sure that Harry has never described as merely 'grey' a spell that does the following:
Quote from: Your Story
The stress and consequences suffered by mental conflicts are the deepest of the deep—forays into suicidal thoughts, emotional dependencies, deep compulsions, and other behaviors and thoughts typically classified as dysfunctional in some way or another. Mental damage is the kind of damage that changes or erodes a person’s sense of self; suffering enough of these consequences over time tends to presage a trip to the mental ward, or at least to permanent counseling.
And if it doesn't do the above, then it does not use the mental stress track in DFRPG, regardless of whether or not Harry used the word 'mental' to describe a spell.  Others have pointed this out, too.
Quote
Also, I'd like to point out that while it would be certainly  possible to cause someone to fall asleep by using a spell to induce overwhelming fatigue (represented by physical stress and consequences), it would also be possible by using a spell to simply command the mind to enter the appropriate state (represented by mental stress and consequences), which I believe better represents the instances seen in the novels.
Absolutely.  And such a command would be Lawbreaking (4th).
Quote
The difference between a physical sleep spell and a mental sleep spell is the difference between "I don't know why I'm so tired, but I need to sleep now" and "I'm not tired, but, yes, you're right, I shall sleep now".
And the latter example is Lawbreaking (4th).  Note that if Ben Kenobi was a Wizard in DFRPG, then he would be a Lawbreaker (4th) ("These are not the droids you are looking for").
Quote
If the command, instead of being to sleep, was to jump off a cliff to the victim's inevitable death (quite clearly a physical result), would you still have the incremental effects be physical?
No, this would be a mental attack to place an aspect/consequence, which is later tagged for effect.  And yes, this is Lawbreaking (4th).
Quote
What if the command was to follow verbal instructions which included jumping off that same cliff?
What if the command was to take no actions, despite the physical assault the victim is being subjected to by the mage's allies?
What if, instead of a command, the spell inflicts crushing apathy resulting in the target losing the will to so much as breathe?
For all of the above, the command/compulsion itself, regardless of the end result, is Lawbreaking (4th).  The first example is probably Lawbreaking (1st) as well, though there have been arguments over this subject.
Quote
The end result in each case is clearly physical, after all.
In each case, the direct result is mental stress or aspect/consequences that are later compelled.  Physical stress is a possible end result.  I could see an argument for 'combining' the initial attack and aftermath into a single mental attack that resulted in physical stress, and if done so the result would be ... Lawbreaking (4th), because the means by which the spell acted was via compulsion/enthralment, which is a violation of the 4th Law, even if the result was physical stress for whatever reason.  You could place a compulsion on someone that forced them to set off a bomb, causing lots of AoE physical stress ... and this would still be a violation of the 4th Law (and probably the 1st Law, as well).
Quote
And yet, Incite Emotion would suggest that the last, at the least, is definitively a source of mental stress and consequences.
Yes, because, again "The mental stress track represents psychological and emotional trauma."
Quote
Do as you'd like at your table, but canon appears to treat things differently.
Please present a specific example that I can reference.
Quote
The spell Harry used in the novels, the one described as "recognized by the Council as 'a mercy'", that Harry has performed on less than two occasions without showing any signs of the symptoms of 4th Law violation (a predilection to see the invasion of the mind as acceptable in ever-more-common circumstances) put it's recipients to sleep for up to several days.  That's well into the scope of consequences.
I'll repeat here that I don't know what spell you're referring to, so I can't respond.  If you'd like to be more specific, I'd be happy to discuss this.
Quote
The only point I see as possibly in reasonable contention, here, is whether Harry and the Council are using a compatible definition of 'mental'.
And I believe I (and others) have been saying all along that the definition of mental used by DFRPG when referring to 'mental attacks' or 'mental stress' is different from that used by, for example, Harry in DF or by modern professional psychologists.

Alrighty.  If I missed anything you wish for me to consider, please let me know.
Title: Re: Evocation vs Mental/Social Track
Post by: ARedthorn on November 16, 2011, 02:06:41 AM
Note that if Ben Kenobi was a Wizard in DFRPG, then he would be a Lawbreaker (4th) ("These are not the droids you are looking for").

I must, at least, contest this. He clearly just used Magic to place an aspect (Gullible?) on the target, then tagged it to boost a Deceit roll, or ruin their investigation roll. The fact that they repeated after him is hear-say. They heard it, then said it.  ;D