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Topics - Logan01X

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DFRPG / Need help figuring out a spell
« on: March 05, 2012, 06:41:17 AM »
My group hasn't played Dresden Files for a while, but we're going to be starting up a new game and i need some help figuring out a spell that might come in handy, so i'd appreciate anyone's input on how to pull this one off.

Basically, I'm looking to create a spell that can teleport something to my hand. If you've read any of Simon R. Green's Nightside series, I want to make John Taylor's bullet trick. Say someone is pointing a gun at me, and i raise my hand and i have the bullets from their gun.

How should this work, evocation or thaumaturgy? Should it be a maneuver putting an aspect on someone or what?

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DFRPG / Creating a "Dead Like Me" Grim Reaper style character
« on: September 22, 2010, 06:24:20 AM »
I'm looking at making a character that is basicly a grim reaper a la the tv show Dead Like Me. I'm trying to stay close to the show and I got the supernatural powers pretty much figured out but i'm looking for some outside my group input, thanks in advance for the help. for my power set, i was looking at:

Living Dead (YS164) [-1] - he died and was "reaped" and joined the "Undead" as Rube put it

Flesh Mask (YS175) [-1] or Human Guise (YS176) [-0] - either works for the mortal body reapers like in the series, just not sure on which one yet

Ghost Speaker [-1] (YS169)- reapers can see and speak with the ghosts and spirits (gravelings were the only other spirit seen in the series)

Inhuman or Supernatural Recovery (YS185/186) - either will do, i'm leaning more to Supernatural cause in a few episodes Mason is seen with minor wounds and its mentioned many times that reapers heal really fast, but they dont seem to have a crazy regeneration rate to get mythic recovery.

The Catch (YS185) - This i need some thoughts on, nothing in the Dresdenverse has been seen in the show and never saw anything that they couldnt recover from. i was thinking about some kind of magical or like divine god like power (angels, demons, gods, ect.) I was also thinking about destoying the eyes, since theres the whole "the eyes are the window to the soul" thing and a reaper is basicly a soul inhabiting a body.

Now I was wondering about an "Soul removal" or "Reaping" power. As seen in the show, the Reapers can remove any soul from any body, not just the people scheduled to die and put the soul back in the body. but doing any "unscheduled reaping" has not so good consequence, so i'm not planing on using this power as an attack or at all. My GM is good with having a High Concept and Trouble Aspects that will cover my reaping job and the such. Also I dont plan on actually killing any humans since it seems that when a reaper kills a person, that person's soul pops out as a graveling and torments them. So should we leave this up as a "Power of Plot" power or make a custom power? and what would the refresh cost be since being able to remove someones soul at will seems really really OP.

Its an interesting character concept and plan on him being more skills and some light social, and not so combat heavy of a character. Feel free to leave any comments or thoughts, i like getting outside perspectives, thanks

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DFRPG / character creation help
« on: June 02, 2010, 07:23:20 AM »
I'm thinking of playing someone who is a descendant of the real Dr. Jekyll that has his own Mr. Hyde. For the powers I was thinking of using this build

Dr Jekyll Form (As Human Form with Involuntary change, caused by anger/rage or even sometimes when he sleeps) +2
Mr. Hyde Form (As Beast Change) -1
Inhuman Strength -2
Inhuman Speed -2
Inhuman Recovery -2
Inhuman Toughness -2
The Catch (Magic) +3 (not easy to get +1 and easy to research +2)
Total -4

I was thinking of using a Discipline roll to resist the change at a difficulty the GM decides is fair for the situation. Of course I would have to take the Aspect "You wouldn't like me when I'm angry"
   

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DFRPG / Enchanted Item: Psychic Paper (kinda)
« on: May 13, 2010, 03:09:54 AM »
I'm going to be playing a wizard who's cut his ties to the white council and has become a monster hunter, helping save people from those things that go bump in the night. I'm trying to make an enchanted item that is a fake id thats based off of  Doctor Who's psychic paper. basically to help me get into places to look over crime scenes or dead bodies at the morgue, i say some fake name then flash the enchanted item and it shows the name and looks like whatever its should, be it fbi, police, health department, ect. I was thinking to work it like the skill stunt for deceit, document forging. it says to roll your deceit when making a fake id and the person looking at it has to beat that roll with either alertness or scholarship to see if its fake. I was thinking using the enchanted items strength as the deceit roll against the alertness or scholarship roll of the person i'm trying to fool. then i would just need to make my deceit would beat them and the magic id would look real to them. what does everyone think about it, i'm open to sugestions   

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DFRPG / Question on the look of evocations
« on: April 28, 2010, 02:59:47 AM »
basically i wondering if with evocations your creating the element or just manipulation them in the environment? Most elements (going with the traditional earth, air, fire, water and spirit) are dont really make to much difference.

Spirit evocations are basicly using the life energies of all living things like with ki, like Ryu's Hadoken or the kamehameha from DBZ and Harry's Shield Spell.

Air is pretty evident, its all around us. Fire, if its manipulation and not creating, is igniting the oxygen in the air to create the effect.

Water i'm guessing, like Carlos's Entropy Shield, is manipulation the hydrogen and oxygen in the air to make water or using a near by source like in the Grasping Branches (animating the water in the tree).

But earth is where i'm really wondering, if you were to do a ranged attack or a block with earth, would you be tearing up the cement or pavement, kinda like in avatar the last air bender? If earth evocations work like that, it probably causes about as much collateral damage as fire and subtlety goes right out the window.

 So do evocations create the energies from nothing (which goes against every known law of the universe) or does it work more like bending for avatar? either way i doesnt matter much just looking for input on how people think it works.

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