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« on: March 24, 2011, 01:00:50 AM »
My room-mate and I are looking to play Dresden later in the year (as our next game) and he is looking through Mortal Stunts.
He's come across Step into the Blow and Redirected Force both of which require you to sacrifice your next action and Riposte from weapons which does not. I can sort of understand Step into the Blow because it offers you a +1 on your Fists roll but I wonder about Riposte in comparrison. Now other than our one on one test run we havent really played the game so I may not be seeing something... Could you tell me if these are really worth it? He's asking about Redirect which forces you to lose your next action and with their next action in the next round they (the target) has gotten back to his feet and lost the "on the ground" you put on them. though I suppose you could just go with "fucked up knee".
Also he is wanting to play a Kinetomancer Kung-Fu guy with a high concept of Kinetic Martial Artist Defender of the Streets who takes a few of the Inhumans (Toughness, and Speed) because his training was that good... and Channeling (Force) of course would be things like kinetic bolts. He doesn't forsee ever taking anything beyond Inhuman. I don't think that sounds too bad but those with experience let me know if I'm getting into the area of too powerful, like I said still verrrrry new so any advice.
He's trying to come up with a catch that he can apply to his toughnesss and true magic seems kind of nebulous any suggestions. Sorry if I seem wildly out of my depth I'm still getting my feet wet and having a place I can go to ask these questions feels reassuring. if I get bother some let me know.
When countrmagicking, which he should be able to do with channeling, can he only countermagic force effects?
Thank you all,
Oscar