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DFRPG / How would you handle differences between elements?
« on: July 26, 2010, 07:25:23 PM »So it's definitely possible to get similar results using different elements. In the books, different elements have been used to create blocks:
Harry's spirit shield
Carlos's water/entropy shield
Elaine's Air Hyperawareness
Where would you rule that you can't use an element to create a result? Obviously fire wouldn't be used to pull something to you, whereas you could use air or spirit you pull it to you pretty easily, and earth has some potential(using a wave of earth, or maybe a tree).
Would you say it's more difficult to use one element rather than another to get some effects? Would that translate into additional shifts of difficulty?
I'm trying to get an idea of how the thematic differences of the elements would translate into mechanical game differences. I feel as though they shouldn't be perfect substitutes