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Messages - arianne

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31
Author Craft / Bomb-building questions for YA sci-fi-ish work...
« on: October 19, 2012, 07:14:06 AM »
I'd better start by saying that I'm not planning to actually make or use or do anything remotely bomb related with the information gathered here (nowadays, the question, "do you know how to make a bomb" can trigger some strange and extreme reactions... :o, so I thought I'd better make that clear from the start....)

Anyways, I've got a scene in my YA work that requires some description of the making of a bomb. The main character is a high school student, so the main ingredients of said bomb would have to be household items and stuff he might be able to borrow (aka steal) from his high school chem lab. The bomb made is meant to make a loud noise rather than cause real damage (it's going to be used as a distraction tool more than anything else).

It's got to be something that can be remotely triggered as well, for various plot reasons. I seem to remember from watching cop shows that now it's possible to trigger a bomb with something like a cell phone? Or is that a misconception?

Does anyone know something of this craft? I don't need a recipe, just some keywords that would help the description.

Thanks!  :)

32
Author Craft / Re: The start of paranormal romance
« on: October 19, 2012, 07:05:27 AM »
I seem to remember that ten years ago there was a time when no paranormal romance novels could be found, and then suddenly it seems like they're showing up everywhere, and there are whole sections in bookstores dedicated to the genre.

I thought maybe someone would be able to tell me which was sort of the "first" paranormal romance centered book, or perhaps tell me which was the sort of "it starts here" work (for example, in my mind, the "it starts here" work of epic fantasy was Lord of the Rings. For detective novels, it would be the Sherlock Holmes works.)

33
Author Craft / The start of paranormal romance
« on: October 17, 2012, 04:30:22 PM »
Any idea of which series/book was the one that sort of triggered the current paranormal romance trend (aka Twilight, Hunger Games etc)? I think the Sookie books were around before Twilight, but I doubt that they were the first. I've heard that maybe the Anita Blake series could have been the start of it (although there are people who also claim that it was the start of the current urban fantasy trend as well).

(My friend just said Beauty and the Beast was the first paranormal romance. Uh...not really what I had in mind... ???)

34
Author Craft / Re: Dresden Files Pacing
« on: August 29, 2012, 04:52:47 PM »
Another thing I meant to add earlier is that when a book in a series starts off with one first person, single POV, and then the second book in the series takes a side character from the first book and makes them the new first person, single POV it kind of throws me off a bit. It takes a little more time for me to get used to the new voice and seeing the former main character referred to in the third person (and, let's face it, the main reason I went back and bought the second book was because I liked the POV voice of the first book. I want more of that guy I already know!)

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If you're worried about readings skipping your Points of view you might be writing a character badly or sticking with them too long.  That doesn't mean don't use them.  That means don't bite off more than your reader can chew.

I agree. Although it is a tricky balance to achieve.

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And GoT...  It's much overhyped.  So many of PoV characters are uninteresting or obnoxious.  There's no hope left in the series.  It was great for three books.  Then it got old.  You're not missing too much.

I'd heard there was a board game and a movie in the works for it now? So I suppose some people got something out of it. For me, it was just ultimately too confusing. Too many people, too many plotlines. I never had any idea what was happening.

35
Author Craft / Re: Dresden Files Pacing
« on: August 29, 2012, 02:18:27 PM »
I personally worry about POV juggling because there is always the chance that the reader will end up skipping chapters to stick with one POV. I had that happen to me when reading Game of Thrones (mostly because I hated all of the POVs except for one or two). I ended up skipping through half the book, getting very confused, and giving the book away to someone else. I think part of the problem was that some of the POVs didn't seem to be related to the main plot, so I'd say that for multiple POV books, it might be best to stick to no more than three POVs, and making sure that there is some connection between them, so that even when you switch to someone else you're still sort of in the same story space.

36
It's beginning to sound to me as though conflict is what prevents the beginning from getting to the end...? For example, beginning: Frodo has an evil ring. End: destroy the ring! Everything in between: conflict! (Because if it was simply a matter of dropping the ring into the dustbin, there would be no need to write LOTR)

Does that sound right?

I had this sort of mental mixup where I thought conflict had to be related to fighting in some fashion, where one person does one thing and another person pushes back.

37
Just curious...does everyone else start stories with conflict? Is it just me that's conflictly challenged?

38
In all of the "craft" books i've read, conflict seems to be the number one rule of any book. My problem is that I'm not quite sure how I would define "conflict" as such. There are examples in the books, but some of them are confusing.

Would a fight with a friend be conflict? Would giving someone the cold shoulder be conflict? Is holding a gun to someone's head conflict? Is there some kind of conflict that does not include weapons and/or fighting?

Often when I'm writing I don't think of conflict first. I write out the scene as it plays in my head and then sort of go back and try to find the conflict (this is pretty much the method of the detective who thinks he knows who the murderer is, finding clues to said person's guilt in every shadow and speck of dust: I really have no idea if what I call conflict is really conflict or just me thinking it's conflict)

This brings me a bit to scenes and sequels (Hello, JB!) I don't think of my stories in terms of scenes and sequels either. I don't, for example, think: someone crashed into Harry's car just as he was running away from the cops<end of scene--(denied!!), start of sequel> Harry felt shock jolt through his body as he began to feel pain in his head <emotion part of sequel>...<reasoning part of sequel>....etc etc. I usually just think, "someone hit his car, and he felt shocked, and then he realized he still had to run from the police" without all the <> bits.

Is there something I should change with my story thinking process? Any tips or advice?

39
Author Craft / Re: Mind control to further plot?
« on: May 12, 2012, 06:18:53 AM »
As for protagonist choices and whether they matter or not, I should say I personally feel like they do, or at the very least, that they should matter. I know there are books where the setting and the plot (for lack of a better word) is what drives the story rather than character action. But     kind of feel like the reader needs someone to "follow" as the course of the story unfolds, and thus if a story is developing as the result of character action and choice, it probably would be easier to get swept up in it, and the climax and big end of the world scenes would probably mean more and make more of an impact.

40
Author Craft / Re: Mind control to further plot?
« on: May 12, 2012, 06:14:29 AM »
Thanks everyone for all the helpful views and comments.

Before I go further into this, I thought I'd better clarify what it is I'm trying to do.

The MC Comes of Age in the book and starts developing Weird Powers that he had no idea he had (don't know why I'm capitalizing all those words, but anyway...). From afar, the evil Bad Guy (aka Mr. Mind Conrol) notices the development of these powers and wants to use the MC in his great plan to Take Over the World (mwhahaha and all that sort of thing).

The MC is someone who can literally see someone getting kidnapped in broad daylight on a wide open street and he'll turn away just to avoid having to do something about it.

What the Bad Guy does is less "Pick up the gun, kill the man" and more "oh, look, there's a fight in the alley, go take a look" (I should add that there is something in said alley that the BG wants the MC to see, he's not just randomly willing him to go into dark alleys).

This sort of goes on until a point in the book when the two meet and the MC realizes the whole mind control thing and is thus able to fight against it (like someone seeing through a magic trick who learns to watch for that crucial moment). From then on it leads to the big end-of-the-world scene where the MC comes to terms with his avaoidance issues and ultimately ends up making his own choices and saving the world.

I should say that the book is in third person, and the reader is well aware of the BG long before the MC is. This is to avoid the sort of ending I personally call the ta-dah ending, as in "ta-dah! Guess what, reader? All that vague stuff you just read was the result of the BG's cool mind control powers that no one has mentioned up to now. Gotcha!"

The BG's mind control is something that is necessary for another piece of the plot, so I don't feel like I'm doing it solely to lure in the MC.

And yes, I do worry that it sounds too god-from-the-machine-ish. Not sure how to get past that.

By the way, I'm intrigued by the "using mind control as an avoidance tool", but I'm not sure it works for this particular story.

41
Author Craft / Mind control to further plot?
« on: May 10, 2012, 12:08:14 PM »
Been working on a fantasy where the main character is something like, uh, Butters in the Dresden files. Don't want to spoil Butters for people who haven't read about him yet, but let's just say that if a vampire threatened my main character, he would take off running in the opposite direction and never come back.

As you might have guessed, it's not easy to further plot or generate conflict with a main character whose sole action is to avoid conflict.

Thankfully, there exists in my universe a guy who has the ability to remotely control people's minds.

My question is, what does everyone think about using said mind control to further the protagonist's motivation, and by association, the story. Is it bad to use mind control  as a plot device until such time as the protagonist realizes that he actually possesses backbone when pushed to the wall?

42
Author Craft / Re: To wand or not to wand...?
« on: April 19, 2012, 04:17:46 AM »
It comes as no surprise to anyone that I'm just now discovering I should have thought it through before I decided to wand up my characters. Like Quantus said, the idea of something that rolls away or breaks or whatever just when you need to use it.

I did consider using a cell phone or something as a similar focus, but it sounds a bit oxymoronic for this universe, though I'm liking the idea enough that I might use it for another story.

I did kind of change the wand from “any old stick” to a stick made with special material that is useful for focusing power, although as of now the wands don't have an owner user issue, meaning that anyone who's a wizard can use anyone's wand.


43
Author Craft / Re: To wand or not to wand...?
« on: March 19, 2012, 09:09:58 AM »
Is the wand the method of passing on the magic? If so, how does it work? Is the wand itself an heirloom, an item with its own power, or is it just something purpose-made in a purely utilitarian way? Would making one's first wand be a step towards becoming a full wizard ŕ la Jedi lightsaber? Would they maybe be made with a portion of the wizard's own life-force, or maybe even a bit of their body?

There's SO much that can be done with wands story-wise, and as has been pointed out, they don't even have to be the classic wooden stick.

The wands aren't really ay sort of rite of passage item, and they're not custom made by the wizards themselves. As of now, the wands are things that can be bought in stores located at the ends of dark alleys. There isn't really a "matching" process for wizards and their wands (not like in Harry Potter where they have to see if they have to test the wands to see if they're good with each other), since most wands are created equal.

I'm just worried that in a modern urban environment it would feel out of place to have something like a wand (which may be an awkward thing to get out of one's pocket in emergency situations). The wand itself is only a conduit of the magic inside the wizard, so at this point I've having doubts as to whether I really need a focus at all. Would it simply be easier and less complicated to just use one's hands to shape one's will?

44
Author Craft / To wand or not to wand...?
« on: March 18, 2012, 05:38:39 PM »
I'm working on an urban fantasy with wizards, where the ability of magic is passed on from wizard to wizard (think JB's summer/winter knights method of passing on power), and I've been writing the story with everyone using wands, for no particular reason I can remember, but I guess it must have made sense at the time.

Now I've had time to read back, I wonder if wands are too Harry Potterish? Should I go for a different item to focus power? A staff or chains or something like that for example? Or should I skip the item altogether and just let them have fireballs in their hands or do what they did on Charmed?

Any thoughts, advice, or personal preferences?

45
Um...I'm not sure if a person with poor sight is what I'm looking for, seeing as how he'll need to be able to drive about in a car...(and I don't think he'd be able to do that if he only saw buildings as blurry outlines).

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