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Messages - darkfire14

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DFRPG / Doing WOD Mind Magic in Dresdenverse?
« on: December 30, 2011, 12:26:13 AM »
Now if a spellcaster is a Cyclomancer (Mind Mage), could they technically do anything that a Mage from the World of Darkness do with such magic. Perhaps you can elaborate if it would require Channeling or Ritual to actually perform the effects. Of course applications might be considered as breaking the laws of magic so indicate which ones would be clear violations.

1. Create an effect that makes people ignore you as you walk by them  (Aka, incognito Rote). Would this be considered a Mind Based Veil of some kind?

2. Messing with someone's mind so that your actual position is perceived as somewhere else. (Aka, Misconception Rote). Would this also be a Veil of some kind?

3. Allow yourself to "Overclock" your own mind allowing you to process information more quickly and enhance your intelligence (Aka Augment Mind Rote)

4. Create a Mental Block that defends your mind against mental stress and attacks (Aka Mental Wall Rote)

5. Allowing your mind to Multi-Task and process numerous thought processes at once (Aka Multi-Tasking Rote)

6. Cause a target become groggy or fall asleep (Aka Sleep of the Just Mind Rote)

7. Remove mental stress or heal mental consequences (I think there was a rote that could suppress or remove derangements)

8. Creating illusions by affecting a target's senses (Aka Hallucination Rote)

9. Causing Physical Stress by causing someone's brain misfire and overload (Aka  Psychic Assult/Psychic Sword Rotes) [This might do mental stress instead]

10. Creating an independent intelligence based on your own mind (Aka Psychic Genesis Rote)
 
11. Speak into the mind of a target or send a mental message (AKA Telepathy Rote)

12. Understand and translate any language (Aka Universal Language Rote)




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DFRPG / Viability of a "Expose the Supernatural" type character
« on: November 17, 2011, 04:05:19 AM »
In the World of Darkness there is a hunter group called "Network Zero" that is dedicated to gather information on the supernatural and expose their existence to the world. Could such a concept work in the Dresden Files. A character who wants to convince the entire world that the supernatural exists. Here is a concept for a character.

Shawn Vernen
Template: Pure Mortal
Power Level: Submerged

High Concept:

Intrepid Reporter On The Supernatural

Shawn Vernan is driven to expose the supernatural existence to the world. He feels that the  ignorance of the human populace makes them victims to the creatures that are out in the world. He's a reporter pure and true and believes in freedom of speech and the American way and that the supenaturals have NO RIGHT to remain hidden and use their powers to subjugate humanity. To that end he seeks supenatural events and reports on them, distributing his "Evidence" through secure internet sites, YouTube, underground newspapers, podcasts or other methods of getting the truth out.

Fate Point Uses: His high concept is useful when performing investigation of supernatural events as well as understanding what he sees in the field as well as actions to report on his findings to others.

Compelling Uses: This aspect can be compelled when Shawn gets wind of an excellent chance to investigate and report on a serious supernatural event. This of course can cause him to get embroiled into supernatural events that could be dangerous. It also can be compelled when someone tries to prevent him from publishing a story. As a journalist his duty is to report any and all truth, no matter who might be harmed in the crossfire.

Trouble:

Its a God Dammed Cover Up!

Shawn's actions rubs the wrong way a lot of supernatural groups. His efforts to break the news wide open about the supernatural meets numerous roadblocks. His works are discredited,  serious evidence gets wiped and he's had equipment confiscated by illegal seasure of his hard copies. At times he's been threatened and intimidated by numerous supernatural groups to give up on his muckraking. This only reinforces his belief that the supernatural are corrupt and drives him further.

Fate Point Uses: He can use this trouble to his advantage at times when he takes advantage of the cover ups to protect himself from being discovered.

Compel Uses: This trouble is a Fate Point mine! The storyteller can easily screw over Shawn's efforts by compelling this aspect. Such as "Woah! I've published a werewolf attack on youtube!" and its compelled and the video either vanishes from the site or adjusted so that people who see it think its a fake.

Background

Born the son of a James Vernen, an owner of a small left-wing newspaper business. The business shut down when he was 10, but his father kept the family afloat by working for a larger newspaper in the city. Taught his son the value and integrity of a journalist. A childhood beating by bullies inspired him to take up martial arts as a form of self-defense. Graduated from college and joined as a beat reporter for a respectable newspaper in town. Made a good deal of contacts and connections in the city over the numerous stories he covered.

Phase Aspect: Connections of Spooks and Mooks

Rising Conflict

When on a freelance assignment, Steven Varson followed a mage of the White Council and witnesses him using magic battle and kill a black court vampire. Intrigued he spent months digging and researching, finding out the existence of numerous other supernatural creatures. He decided that it was his duty as a reporter to expose these creatures to the public. Some rough customers were sent to rough him up and shut him up, but he turned the tables on these thugs, surprising them with his martial arts training and escaping. The bad guys then got him fired from his job and discredited, but he still fights to get the truth out to the world.

Phase Aspect: I Fight For Truth

First Adventure:
Tagline: When the Hard Broiled Supernatural reporter investigates a serious of occult murders in the city, looking for the scoop of the century, he crosses paths with an insane Outsider Worshiping Cult seeking to bring their master into the mortal world. There he crosses paths with a rookie police officer Penny Holton, who was captured by the cult and was an intended sacrifice. Using his skills he was able to sneak in and save Penny Holton, expose the cult's activities and get the police to arrest them. Penny awakened to the know, now believes in Shawn's cause and works as his bodyguard and assistant on his cases.

Phase Aspect: Penny Holton, Ace Assistant

Other Aspects:

Phase Four Aspect: I Cover My Own Ass

Phase Five Aspect: A Nose For Trouble

Skills:

Scholarship: +4
Brawl: +4
Investigation: +3
Stealth: +3
Contacts: +3
Rapport: +3
Awareness: +2
Endurance: +2
Resources: +2
Empathy: +2
Discipline: +2
Conviction: +1
Athletics: +1
Lore: +1
Drive: +1
Presence: +1

Stunts:
Let Me Tell You A Story: -1 (Rapport)
I Just Know a Guy: -1 (Contacts)
On My Toes: -1
Hacking Wizard: -1 (Use Scholarship instead of Burglary for hacking purposes)
Martial Artist: -1
High Quality Workspace: -1

Adjusted Refresh: 6














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DFRPG / Re: A Thought On Healing Magic
« on: July 05, 2011, 04:17:03 AM »
Ah I think I can see what they're getting at with the rules. It doesn't "Free Up" the used consequence slot. So you could replace "Broken Leg" with "Perfectly healed leg" as a severe consequence. It wouldn't really cause you any trouble or be compelled to any degree but it does mean that there is a Severe Consequence slot that you can use in the future until the time of recovery passes. So you with the "Perfectly healed Leg" want to take a 6 shift consequence but can't because you've got a "Perfectly Healed Leg".

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DFRPG / Mindreading through an enchanted object?
« on: July 05, 2011, 04:10:45 AM »
Ok the big and bad thing about mind reading is that it drives you mad because you create a connection to the targets mind and take their thoughts into yourself, blurring the line between your mind and the targets. This of course causes bad mojo as their thoughts become your own as well. However would it be violating the laws of magic to read someone's mind through through a magical object to filter the thoughts from a person's mind. For instance, having an enchanted object like a mirror that can tap into a target's mind and display their thoughts on the surface of a mirror. Or rig some sort of "Magical Radio" and listen to someone's thoughts with it? Technically you're hearing/seeing the person's thoughts in the 3rd person in this case so you won't get the problem with the Madness. But is it still a violation of the laws of magic?

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DFRPG / Re: A Thought On Healing Magic
« on: July 05, 2011, 03:37:45 AM »
Why can't magic "Heal" consequences? For instance mend a "Broken Leg" severe physical consequence. its MAGIC goddammit, it should be able to do such things. I woulden't make it easy of course (Probably a 6 shift evocation or thaumaturge spell). After all if (CHANGES SPOILER)
(click to show/hide)
, then certainly magic can cure consequences.

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DFRPG / Playing AS a Warlock
« on: June 01, 2011, 03:53:28 AM »
Although its apparently discouraged, the temptation to play a Warlock (Someone whose violated the laws of magic) is something I'ed like players to try out.

The world might not care, but I do have concepts for a number of characters considered "Warlocks" but are not necessarily evil. For instance I had an idea of a Warlock character who uses mind magic to help people, by using magic to treat people with mental illnesses (Basically a Magical Psychologist style character). Other ideas include a Chronomancer historian who uses time magic to witness the past and witness history at various locations.

I definitely can see a lot of advantages of using Mind Magic in combat as well. Plenty of creatures have piles of health boxes as well as stuff like supernatural toughness, healing and the like. The ability to inflict Mental Stress on a target is a GOOD way to take out just about anything that has a mind. Inflict enough mental consequences to "Take them out" and Blamo, you've got an easy coup de gras on an enemy. Although its iffy of what "Taking someone out" mentally actually means. Would they go bonkers or fall unconscious? Mental attacks are also a good way of KOing a target without physically harming them. Although once again confusion comes into the mix of how Mental Damage actually manifests in a target.

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DFRPG / A Witch-Hunter Organization?
« on: May 16, 2011, 03:16:50 AM »
One thing I find odd in the Dresden Files is no "Witch-Hunters" among normal mortals or even the church.

In the World of Darkness you got a pile of Anti-Wizard organizations. Magic in the Dresden-verse is a powerful and dangerous force so should there not be some organizations dedicated to hunting down and killing wizards for being what they are? Remember mankind is not a rational duck. The Salem Witch Trials are a good reference to history of how fearful people might be of magic. So would adding a Wizard-Slaying organization be good as an antagonist in a Dresden Files game?

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DFRPG / A Non-Evil Denarian?
« on: April 04, 2011, 11:18:31 PM »
The Denarians are interesting antagonists in the Dresdenverse, but are all of them irredeemably evil? In an old White Wolf Game called Demon: The Fallen, not all the Fallen can be defined as "Cookie Cutter" evil. Some were true rebels wanting to spit in the face of God, while others were just "Swept Along" with the rebellion, choosing the side of Lucifer out of Loyality or because his arguments swayed them to their cause. Of course as they say, the Road to Hell is paved with good intentions.

It reminds me of a Demon: The Fallen character I made called Alandriel, Angel of the Soothing Wind. She chose Lucifer's rebellion mainly because many of her close friends did and was suckered into believing Lucifer's word. And thus she got caught up in the Angel War, forced to chose Lucifer's side or oblivion.  The Abyss of Hell, took its toll on her sanity, but after her escape and merging with host, she realized her mistakes and joined the "Redeemers", trying to one day find herself forgiven by God and return to the heavens.

So in the Dresdenverse, are are the Denarians Evil Incarnate or are some just caught up in the flow and truly desire some form of redemption in the eyes of God?

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DFRPG / More Holy Swords Than Three?
« on: April 04, 2011, 07:18:38 PM »
The Knights of the Cross are pretty interesting in my opinion, but they also have a large problem as well. There are supposedly only three holy swords, two of which eventually fell into Dresden's hands and were never redistributed. First of all, WHY IN HELL would the church even allow Dresden to keep such relics? Wouldn't they want to take them and redistribute them immediately to worthy successors. There is no time for these swords to sit around idle, when there is a constant war to fight against evil.

Secondly, just THREE SWORDS in the entire world? Come on, there are numerous legends of TONS of other holy swords. What about the sword of Jenne D'arc for instance? She's a canonized saint who performed miracles on the battlefield, so don't tell me her blade wouldn't be a holy relic comparable to the swords that the Knights of the Cross wield.

Honestly, can only THREE SWORDS make a difference in the ENTIRE WORLD! Definitely shows the church doesn't care enough to fight evil if they depend on only three people to be their champions, while the regular priests just give their weak ass prayers and hope to make the world a better place. So SHOULD there be more than three holy swords in the Dresdenverse?

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DFRPG / Getting Extra Mental or Social Stress Boxes?
« on: April 02, 2011, 02:32:14 PM »
Ok as you know, there are toughness powers that give characters bonus boxes to their physical stress. But what if you wanted to take an ability to represent someone who is either exceptionally "Strong Willed" mentally and/or "Extremely Stubborn" socially.

Could you take a variant of supernatural toughness that would improve mental or social stress boxes? Perhaps even provide some armor of some kind against mental and/or social stress? Now wizards having a low enough Refresh as it is probably wouldn't be able to take this but it could be useful for focused practitioners and sorcerers as it would allow them to cast more spells before taking mental consequences as well as soak more backlash (For the mental version of course). As for "Armor" it would be able to reduce mental/social stress from mental/social effects, but it would be pretty broken if it allowed spell casters to not take the minimum 1 mental stress for casting a spell, so the armor wouldn't work against something like that (But would help with backlash and reduce the extra mental stress for channeling above your conviction).

On the flip side, could one technically take some sort of supernatural recovery for  Mental and Social stress? For instance being able to recover quicker from said consequences?

So in the end, is supernatural toughness only applicable to physical stress or could you take different versions for other forms of stress?

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DFRPG / Re: The Knights of St George
« on: April 02, 2011, 06:59:58 AM »
The Gospels are basically a Power Source that draws out the devils of ones own soul in turn unleashing these inner demons as a weapon against mages. They are pretty effective but have a potent drawback. The require a meditative state to manifest thus cannot be used on the fly. In other words the got to know they will be facing mages beforehand and psyche themselves before thet can efficiently be weilded. Arages provides counter magic, Amon hampers mages spellcasting ability and belith feces mages with a curse. They do not need an item of power to use just the knowledge and the proper rituals. They may or may not be granted by the faceless angels, no one excerpt the higher ups know.

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DFRPG / Re: The Knights of St George
« on: April 01, 2011, 01:32:14 PM »
The Gospel of Arares basically has powers that force mages to expend more power in order to cast spells, punish them in some way for casting a spell or disrupt their spell casting ability.

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DFRPG / Trouble Aspects that might screw people over?
« on: April 01, 2011, 06:22:31 AM »
Often times I see that "Trouble" aspects tend to grind towards some big baddie like "Hounded by Black Court Vampires".

But then again, what could happen if you have "Antagonistic" trouble aspects that could prevent players from working together. For instance a Champion of God who is on a crusade to kill White Court vampires and has "Enemy of the White Court" as his trouble aspect. Might be pretty hard for him to even consider working with a White Court vampire considering they're his enemy. Other trouble concepts is trying to play magic using characters who might be antagonistic toward the white council.

I once had a concept for a Focused Practitioner psychologist who used mind magic to help people, mainly as an aid to help him treat mental disorders and help his patients recover. He is opposed to the use of Mind Magic for evil ends, instead working behind the scenes to free people from mental domination (As to cure a person of being Compelled or mind-screwed by magic you need to actually use mind magic). But the game discourages playing lawbreaker characters thus having the trouble of an enemy of the white council pretty much means that the other PC's will need to kill you (if they're wizards).

So how does one play what they want without their trouble aspect screwing any chance of them getting along with their fellow players?

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DFRPG / The Knights of St George
« on: April 01, 2011, 05:55:55 AM »
While I am a fan of the Dresdenverse, I am wondering if it is ok to invent some new organizations out of cannon or adopt stuff from other sources (Like White Wolf games).

One organization I'ed like to bring into the Dresden files is the Knights of St George, a fanatical Wizard-Slaying organization introduced in "Witch Finders" in the Hunter The Vigil line (Their organization supposedly founded by St. George the Dragonslayer). They have a pretty interesting backstory. The Knights see all magic as a threat to the world and thus hunt down mages without mercy (Other creatures as well but Mages are on the top of their list). They use Goetic Gospels to counter-magic wizards, allowing them to protect themselves from magical attacks, dispel magical effects as well as hamper wizard spell casting. An interesting thing about this organization is that the higher ups deceive their own members. Most of the organization believe they're doing God's work in bringing an end to the foul works of Magic, and the Gospels are merely special "Prayers" gifted by the heavens to fight magic users. The sinister part of the organization is that the higher ups know where their power really comes from. From entities called the "Faceless Angels", outsider entities who for some reason oppose the existence of magic and are manipulating the Knights to their own ends.

If you were to incorporate such an organization into the Dresden files, it could be just another group of "Servants of God"  on the lighter end of things, to an actual sinister organization of some kind being manipulated from the shadows by a powerful spirit, entity, fallen angel or worse still some Outsider of some kind.

They should have some unique template of some kind. Their powers should perhaps be a 1 to 3 dot refresh (each dot representing a different "Gospel" they've mastered.  Arares allows they to counterspell magic or hide themselves from magical detection. Amon allows them affiict wizards casting ability and Belith allows them to curse spellcasters with maladies.

Anyway what do you think?






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DFRPG / Re: The Laws of Magic and Loss of Refresh
« on: August 31, 2010, 11:33:15 AM »
What about killing indirectly with magic? Using magic to immobilize or knock a person unconscious and then use a mundane method to deal the killing (Like stabbing them with a sword). I'm sure plenty of wardens don't take down targets they intend to kill in a straight up fight but disable them first. Still technically you are using magic as means as an end to accomplish the kill, so should it not already be breaking the law?

As for the lawbreaker losing refresh, your arguments are compelling but I'm still iffy to take characters out of play because they broke an abstract set of laws which they as characters might not fully understand unless they're actually members of the White Council. Remember the White Council isn't everywhere (Especially in the city I'm running, Detroit which is strongly overwhelmed by Vampires, Fae Creatures and other supernaturals, the city is TOO violent for the wardens to enforce!)

Then again so far I don't have a wizards or spell casters in the party yet. Running a single player who is a True Believer and works as a freelance exorcist in the city as she was denied support from the church cause she's a woman and not willing to take the vows of the church to become a member of the church. Not that I could have one as its only at a chest-deep level (7 Refresh, 25 Skill points. Like it cause it has room for growth as I hate games where you start out at max power, it leaves no room for growth for a character, in fact the system does not allow you to get beyond the Full Immersion stage!)

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