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DFRPG / Re: Help my bad guy!
« on: July 08, 2015, 10:25:10 PM »To cut a long story short, my players have inadvertently made their own Arch Enemy! The NPC in question was meant to be a minor annoyance Sorcerer who was willing to go to any length to increase his powers, the PC's drove him into the arms of a Black Court Vampire with that the PCs had crossed earlier. So I thought it would be fun to turn him into a sword slinging, spellcasting Blampire (queue Evil GM laugh).
One of the PCs is a Hydromancer, my worry is that he'll cotton on to a circle of flowing water to both trap him and ground/isolate his magic. I don't want to be caught flat footed by this so ... .... Any ideas how the Sorcerer Blampire would get out of that one?
If you really wanna do something about it, you could give him the Aquatic Spellcasting power and make his "Water" be a different element. I actually have a Wizard that specializes in using Hydromantic spells this exact way.
AQUATIC SPELLCASTING [-1]
Description: Your magic is in tune with water and is not disrupted by its flow.
Musts: You must possess some kind of spellcasting ability in order to take this power.
Skills Affected: Conviction, Discipline, Lore
Effects:
Aquatic Spellcasting. Your magic is not impeded by water, running or otherwise.
Instead, your magic is disrupted by another element of your choice.