Got some new stunts, some newish stunts, and one old stunt that I had forgotten about. I'm not too certain about the quality of these stunts, though, so I'm not adding them to the master list yet. Does anybody have any constructive (or destructive) criticism?
Alertness
Protector: You are an expert at the protection of others. Whenever you use a skill to create a block to protect another character, add two to your roll.
Shouldn't this be a stunt for the skill used to create the block? As written it doesn't seem to affect alertness but would potentially affect everything from Athletics to Weapons. Disicipline is potentially problematic - with some creativity most armor, blocks, and veils could be phrased as 'protecting another'.
Craftsmanship:
Bunker Builder: You know how to make effective fortifications. Given time, you may fortify a zone with your Craftsmanship skill. Your Craftsmanship roll than functions as a block against entry to that zone and ranged attacks into it. Unlike most blocks, fortification is not removed as soon as it is defeated unless the action that defeated it was intended specifically to remove the fortification.
How does this differ from a Declaration using Craftsmanship? May want to give it a +1...
Deceit:
Illusion Of Grandeur: Making a good first impression is all about misrepresenting yourself. You may use your Deceit skill instead of your Rapport skill to make a good first impression.
Looks interesting...
Fists:
Kick The Bruise: It really hurts to take two hits to the same place. Whenever you tag or invoke a consequence to benefit a Fists attack, that attack inflicts two extra stress.
Touch Of Emotion: Mental attack, physical attack, what's the difference? You may use your Fists skill for your Incite Emotion power.
Storm Of Punches: A great warrior fights as well against a thousand enemies as he does against one. You may take a -2 penalty to a Fists attack in order to have that attack affect everyone in the zone (except yourself, of course).
Perhaps it's just me but I dislike the 'Touch of Emotion' stunt. Doesn't fit my image of a WV. Regarding 'Storm of Punches', have you considered phrasing it as a Spray Attack? (Similar to Wall of Death for Weapons.)
Lore:
Occult Ceremonies: Is there really that much difference between a seance and a play? Pick a type of ritual. You may use your Lore skill instead of your Performance skill to perform that type of ceremony.
I'm not entirely clear on this one - are you performing it for entertainment or effect?
Stealth:
Among The Seaweed: You are a master of submersible subterfuge. Add two to your Stealth as long as you are at least partially underwater.
As situational as this is, you may also want to add something along the lines of "...the difficulty of moving stealthily through water borders is reduced by 2."
Presence:
Social Weaponry: The right gear can make a lousy point seem brilliant. Pick an item and a social skill. As long as you possess that item, all social attack that use that skill inflict two additional stress. Don't pick a pair that makes no sense, please.
Well...I've been following the social weaponry thread and I'm not entirely convinced. Most seem better as an aspect. But, if it is allowed / used, why would it require a stunt?