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Topics - Thratchen

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DFRPG / Question on general modifiers
« on: August 13, 2011, 04:39:20 AM »
Okay, so this may possibly be discussed somewhere in the rather massive catalog of posts, but I'm running tomorrow and it's just easier to ask here.

So as I read it, there are no general modifiers for anything unless somebody wants to spend a Fate point to take advantage of it.  If it's dark, and you're sneaking around, you spend a fate point to tag the darkness aspect and get a +2.  However, if it's really dark and you want to shoot somebody who has no fate points, it's just as easy as if it were bright sunshine.  If somebody's shooting at you in the middle of a hurricane on a pitching ship with no lights at midnight, and you have three Fate points to spend you can take them down by 6 (2 each for the wind, moving ship and darkness) so you're golden.  With no Fate points you're a sitting duck.  Same if you create a hurricane using magic, you have to have the Fate points to take advantage of it (save for one free tag) or it's a bit pointless.

Am I reading this right?  Seems a bit unrealistic...

Also, for created aspects - one of our players used illusion magic to create this huge demon rising from the street and causing lots of light and noise and general hubbub, placing the 'distracting' aspect on the scene.  There were a bunch of bad guys in the area.  Would there be a free tag on the first one of the bad guys around to distract him, while the rest basically ignore the demon without the expenditure of more Fate points?  Or is it a freebie for each enemies?

I tend not to give out the Fate points like water, but I don't think I'm being cheap.  It just seems like actually using the background aspects as though there were proper modifiers would be hideously expensive.

Am I just doing it wrong or something?  :)

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