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The Dresden Files => DFRPG => Topic started by: yakoaohw on September 29, 2010, 02:11:37 AM
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Greetings to all you Dresdenites... Dresdeners... Dresdenees?
Since the Dresden Files RPG came out I've wanted a way to track my character sheet without erasing and scratching out. I tried the PDF versions of the character sheet but they really didn't do all I needed them to do. So I wrote a program that would track all the things I needed, check that the character was valid and print out in a useful format. That done, I let my RPG group give it a try and then, not wanting to get sued, I e-mailed the guys at Evil Hat and asked if I could distribute the program.
And they said "yes."
So, here it is. I hope its useful. You can find the program here http://www.mediafire.com/?bd41089exy34w19 (http://www.mediafire.com/?bd41089exy34w19). There is no install file, but you will need the latest version of Microsoft.NET. Just unzip the files anywhere you want to run them from and make sure they stay together.
If you run into bugs, let me know and I will do my best to fix them.
If you want some feature or another and I think its a good idea, I'll try and put it in.
If you think my program sucks and feel the need to bash it with abusive comments... go make your own program.
I made a blog to track changes to the program at http://dfrpgtools.blogspot.com/ (http://dfrpgtools.blogspot.com/) (I know it looks cheesy. I'll get to improving that eventually.) I'll try and check both there and here for feedback and I'll keep the links up to date as best I can.
Enjoy.
EDIT 11/7/2010: Updated link to version 1.1.0.0
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Well, I just downloaded this and I have to say it looks awesome. I've been looking for something like this.
That's not to say it's perfect, though. Here are a few things that could be improved:
- Superb and higher skills should grant additional mild consequences.
- You should be able to take certain powers, like refinement and lawbreaker, multiple times.
- It would be nice to be able to input custom powers, elements, thaumaturgical fields, and templates.
- Crafting specializations should be devided into power and frequency.
- It would be nice to be able to select power levels other than the ones suggested in the core book, especially when making NPCs.
- Major milestones should increase your base refresh total.
There are also a number of things which I was unable to do, possibly due to my inexperience with the program. Here's the list:
- Input descriptions of custom stunts.
- Link custom stunts to skills.
- Select specializations for evocation or for thaumaturgy beyond +1.
- Select foci.
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Nice first run, i just built my character on it to give your program a test drive. it works great
i did notice one thing, under the mortal stunts, the description of the Investigation stunt "Pin the Tail" is the same as "Listen"
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Don't know. Keep getting this message when I go to reopen the character I was working on. Got similar message when I tried to view it as well when i first made it.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.Xml.XmlException: 's' is an unexpected token. Expecting white space. Line 17, position 52.
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.Throw(String res, String arg)
at System.Xml.XmlTextReaderImpl.ThrowExpectingWhitespace(Int32 pos)
at System.Xml.XmlTextReaderImpl.ParseAttributes()
at System.Xml.XmlTextReaderImpl.ParseElement()
at System.Xml.XmlTextReaderImpl.ParseElementContent()
at System.Xml.XmlTextReaderImpl.Read()
at System.Xml.XmlLoader.LoadNode(Boolean skipOverWhitespace)
at System.Xml.XmlLoader.LoadDocSequence(XmlDocument parentDoc)
at System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader reader, Boolean preserveWhitespace)
at System.Xml.XmlDocument.Load(XmlReader reader)
at System.Xml.XmlDocument.Load(String filename)
at Dresden_Files_Character_Manager.Form2.OpenToolStripMenuItem _Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Dresden Files Character Manager
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Documents%20and%20Settings/Val/My%20Documents/Downloads/CharacterManager1.0.0.0/Dresden%20Files%20Character%20Manager.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 10.0.30319.1 built by: RTMRel
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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Wolfiejinn,
that particular error comes from an xml formatting issue I think. I'd have to see the character file to be sure.
The issue exists because there is an apostrophe or quotation mark in one of the text blocks that did not convert properly. I will correct that for the next update. In the meantime, I'd avoid those characters.
To correct the issue, if you know anything about XML you can open the file in notepad and correct the issue, recreate the character, or send the file to me and I'll try and repair it.
Everybody else,
thanks for the input. My "to do" list just got a lot longer.
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Will I be avoiding work to check out this hopefully awesome character manager?
I think the answer is yes.
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Really great work, I have been waiting for something like this from the moment I made my first character. Thank you very much.
But:
The "Car Mechanic" stunt has the wrong description.
A little bit more flexibility when it comes to customised stunts/powers. If it is possible, you could create an interface, where you can input your own stunts/powers and they are saved and displayed with the other stunts/powers in the usual frame. That way you could even import/export those stunts/powers and share them.
Same goes for evocation/thaumaturgy specialisation, it would be great if you would add the option to put in a customised specialisation.
In the rote spells, there should be an option for [none] in the focus section, so you can unselect a focus from a rote.
Other than that, it is really well done, and those are minor things.
Thanks again
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Got a Mac version? 8)
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A few bugs which are above but over all most awesome indeed. THanks.
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Okay, version 1.0.0.1 is online and fixes some things. Most notably incorrect text and a problem with special characters causing files to be invalid.
If your character was saved and won't open due to the error listed above, it still won't open, but no new files should be written incorrectly. If you want to fix your file so it will work, you need to open it in notepad and make sure the XML file is well-formed, that should solve the issue.
Thanks for the input so far, I'll keep fixing/adding things. Release notes can be found on the blog link at the top. (Please forgive its lameness.)
1.0.0.1 can be found here: http://www.mediafire.com/?0i2vdizxa5fb2lk (http://www.mediafire.com/?0i2vdizxa5fb2lk). Just overwrite the old files and you should be good to go.
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is there a mac version in the works?
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just downloaded version 1.0.0.1 and built my character with it, This is a great program by the way and thanks for all the work your putting into it. i did find a couple of things
In version 1.0.0.0, when you viewed the character sheet it gave the description of your supernatural powers and stunts, in version 1.0.0.1 it does not. I dont know if its supposed to be like that or if something just got mixed up in when you were going through the coding or something
Human Form didnt automaticaly add a point of refresh back, if you put -1 in the box next to it, it balances out. but when i saved and then opened up the character again, i had 1 to many points of refresh. I changed the -1 in the side box for human form to a 0 and it was off again, but when saved it was at the correct refresh, so all and all it works out.
thanks again for all the work your pointing into this program, its fantastic
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This is an awesomely useful program and many thanks for creating it. :)
Not sure if it's a bug or I might be working from an old PDF but I do believe the Program isn't working the Physical Stress Tracks out correctly. At Endurance of Good (+3) it still lists a Track of 3 and not 4, while Conviction and Presence of Good (+3) both work out at a Mental and Social Stress Track of 4
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Yes this program is great, but I'm having a few issues as well. Not sure if this has anything to do with me or if it a bug. When I go to validated it says I haven't chosen either Soulgaze or Wizards Constitution. Also to won't let me choose a specialization for Evocation Or Thaumaturgy. For Thaumaturgy i let pull it dowm in the drop down menu but doesn't choose it. Beside that it works great, I love this program.
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fabulator: no Mac version in the works right now. I'm not opposed to it, I just have no clue on how to write for Mac and won't be able to teach myself till the PC bugs are gone. If you know of the best way to write simple form programs on Mac, please point me in that direction.
Logan01X: Bah, stupid law of unintended consequences. When i corrected how files were written I just fixed one way and copied it so I forgot to add stunt/power text to the character sheet output. I'll add it back in in the next bug fix. human form I'll need to look into.
Everybody else: I'll take a look at those. I can't recall how those functions work without looking at them.
Thanks for the info.
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Fixed a few more bugs.
Stunt/Power descriptions are back on the character sheet, physical stress should calculate properly now, and fixed some validation problems.
I also removed the custom mortal stunt field. I'm about halfway through creating a better customization system, but I wanted to get the bug fixes out before most people's game nights and I had already removed it before I realized I wasn't going to finish tonight. If you already have custom stunts, they should be fine.
Hopefully I've not created more errors by fixing these. I swear bug fixing is like whack-a-mole.
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This is not so much an issue of buggyness, It's more about program design, or maybe game system interpretation. *g*
I noticed that you calculate/list catches for every toughness power separately. That's wrong.
The Catch is calculated into the total-value of all toughness powers put together.
The only way to have two catches is when you add a stacked catch to physical immunity.
So, one field for "The Catch" and one field for "Stacked Catch", ideally only active when the appropriate powers are selected, would actually be sufficient to implement the Catch in full.
Keep up the good work.
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Okay this is really cool, thanks! One thing, however, is that the custom stunt-custom power buttons are greyed out? Is this to come later?
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Okay this is really cool, thanks! One thing, however, is that the custom stunt-custom power buttons are greyed out? Is this to come later?
Yes. I am working on it right now as a matter of fact. I'm hoping to have it finished sometime this weekend, then to test it a bit before I post it.
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I was wondering if you planned on including a function to add new custom templates into the database?
I like what I've seen so far of the program and would like to thank you for your hard work. I'd been looking at trying to do something similar, but have long let my programming skills slip.
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This topic is now sticky by request.
And because it looks kind of awesome.
-Lenny
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Yes. I am working on it right now as a matter of fact. I'm hoping to have it finished sometime this weekend, then to test it a bit before I post it.
Excellent. Thanks - this is awesome.
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"Sticky"? [feels like a doof for asking]
Never mind, I think I just figured it out. It means this topic stays towards the beginning of the list up with the other ones with the darker boxes?
This topic is now sticky by request.
And because it looks kind of awesome.
-Lenny
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bugs:
-Powers don't discount (soulgaze+the sight, sponsored magic, specifically)
-stacking powers are only available once (aka refinement)
Other than that, it's very nice. Though would be nice if it had "higher" than submerged. (In the Deep End - 12 refresh, 40 skills, cap at superb; Scuba diving - 15 refresh, 45 skills, cap at fantastic, et cetera)
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Don't forget a way to re-size the window, or to side scroll. I can't see the 1/4 of the window because of the screen resolution I normally have to use.
Maybe place the physical description stuff on it's own tab?
Oh and thank you for the program, very nice.
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-Powers don't discount (soulgaze+the sight, sponsored magic, specifically)
I thought it was a bug to at first, but you have to select "The Sight" first. Then "Soulgaze (The Sight)" pops up in the available powers and it has a refresh cost of 0. I'm guessing it doesnt show up till after you take "The Sight" because you cant get "Soulgaze" discounted until after you get the "The Sight" like in YS.
There are some powers that dont appear until after you select the main power. Like catches dont appear until after you take a toughness or recovery power and involuntary change or rare change dont appear until after you take human form.
With the Sponsored Magic, the cost is *, and outside the box right next to it is a 0, which you can change to a 2 or whatever number you need, just like with the catch power on this program
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Great work on the program, and the improvements. I love this thing, but still not able to choose specializations for Evocation or Thaum. I may be missing something tho. Again this program is GREAT!!!!!
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Well, I just tried out the new version. It looks like you've made major milestones work, which is great. But as I was browsing I happened to notice a problem with the skill selection for the shapeshifted forms granted by Beast Change and True Shapeshifting. Three problems, actually:
1. Only nine skills are listed for the shapeshifted form. While you aren't allowed to raise other skills with shapeshifting, you are still allowed to have them. In fact, you need them in order to be able to spend all of your skill points at Chest Deep or Submerged.
2. Only one skill list is presented for True Shapeshifting, which allows endless shuffling. It might not be worth correcting this.
3. The skill pyramid is not enforced for shapeshifted skills. This is also not necessarily worth correcting.
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Great work on the program, and the improvements. I love this thing, but still not able to choose specializations for Evocation or Thaum. I may be missing something tho. Again this program is GREAT!!!!!
Nope, you're not missing a thing. The specialization is being written to the file but not being loaded. That will be fixed in the next version. I completely overlooked that fix in the last round.
In other notes, powers with prerequisites will not appear unless you have the prerequisite. That is the reason that Soulgaze (The Sight) does not appear initially. It is also the reason there are separate catches for all the different powers. It was easier to hide them until selected if I only had to make them appear under one condition instead of multiple conditions.
I had not considered a different window size since my desktop and laptop resolutions are perfect and should be adopted by all other computer users everywhere. I'll take a look at that after the present set of "to do"s is taken care of.
Custom stuff is done, but is being tested. I will release that in a few days after I pound out most of the bugs. (For example, you could not have supernatural powers and view a character sheet at the same time.) Custom supernatural powers will also act as a temporary replacement for stacking powers (just make sure that the names are not exactly the same. That may cause problems. That is another bug I have to fix since it just occurred to me as I was typing.)
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Well, I just tried out the new version. It looks like you've made major milestones work, which is great. But as I was browsing I happened to notice a problem with the skill selection for the shapeshifted forms granted by Beast Change and True Shapeshifting. Three problems, actually:
1. Only nine skills are listed for the shapeshifted form. While you aren't allowed to raise other skills with shapeshifting, you are still allowed to have them. In fact, you need them in order to be able to spend all of your skill points at Chest Deep or Submerged.
2. Only one skill list is presented for True Shapeshifting, which allows endless shuffling. It might not be worth correcting this.
3. The skill pyramid is not enforced for shapeshifted skills. This is also not necessarily worth correcting.
The nine skills listed for your shapeshifted form are simply the ones that change. The "skill points spent" with the shapeshifted skills list should correspond to the number of points you spent on those skills in human form, allowing them to be rearranged.
I just noticed that it is not displaying the correct name when it changes the description information about each skill. I'll add that to the bug list.
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Mortal Stunt "Person of Conviction" not count when calculating social stress.
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Hi,
I'm having trouble accessing the character sheet. I keep getting an error which states:
"Could not find a part of the path 'C:\Documents and Settings\Guest\My Documents\RPG\Dresden Files\Character Sheet\CharacterSheet\eb858c58-93a8-404b-841a-b46a6b1fafe6.dfrpg'."
What am I doing wrong? That's not the name of the file I've saved.
-Sam
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Hi,
I'm having trouble accessing the character sheet. I keep getting an error which states:
"Could not find a part of the path 'C:\Documents and Settings\Guest\My Documents\RPG\Dresden Files\Character Sheet\CharacterSheet\eb858c58-93a8-404b-841a-b46a6b1fafe6.dfrpg'."
What am I doing wrong? That's not the name of the file I've saved.
-Sam
Hrmmm... I'll have to do some testing. The file name you are seeing is the temporary file that is saved before being converted to HTML to be used a viewable character sheet. The file is created, converted and then deleted so you usually never see it or its name unless there is a crash somewhere along the line. (The file was originally created so I had something to examine to see where a breakdown could possibly occur.)
My first guess is that the file is not being written properly to the directory where it is installed. Maybe because it is looking in the "Guest" documents and settings you don't have full write access to that directory, or maybe you as a user do but the program does not? I'll try some things and see what I can figure out.
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Noticed a typo. In the description of the Item Of Power power, the ability Unbreakable is listed as Un Breakable. In the description of the Sword Of The Cross power, the same ability is listed as Ubreakable. Obviously this is no big deal, but I thought you should know.
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Version 1.0.1.0 is up.
I made a bunch of changes including correcting some typos and adding a help file, but the biggest update is the custom stunts, powers, templates, elements, and specializations.
PLEASE BACK UP YOUR CHARACTERS BEFORE USING THE NEW VERSION. There will probably be no issues with files, but I'd hate to have someone lose their stuff because I overlooked something.
Details on everything that was added/changed can be found at dfrpgtools.blogspot.com.
When you first run the new version, it will create a new file called 'custom.xml'. This will contain all your custom items. If you delete it, another will be created when you run the program again. Please make sure you have write access where ever the program gets placed. If that file becomes invalid, the program will crash when it tires to access it. If you make duplicate entries under any custom item, you will not be able to remove them from the list and will have to edit the file in notepad to do so.
If I did not address a bug or error that you brought up and it still shows up in the program (and of course if a new one appears) please post/repost it here so I can make a more complete list than I was working from previously (my laziness in recording them not any lack of reporting them being the problem).
As always, thanks for the input. I hope this proves useful.
http://www.mediafire.com/?j6ksw3c81q46v (http://www.mediafire.com/?j6ksw3c81q46v)
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Hi Yakoaohw,
I discovered something interesting this morning when I installed the new version. I can view the character sheet before I save a character but not after.
Sam
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Greeting Yakoaohw,
Love the update (again, thank you).
One problem I've hit is really just cosmetic. When I clicked on the "Custom template" button, all of the existing templates doubled up in the window.
Clicking on the window again (to see if it would triple the entries), I received the following error:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at Dresden_Files_Character_Manager.Form2.ListBoxTemplate_Selec tedIndexChanged(Object sender, EventArgs e)
at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ListBox.ClearSelected()
at Dresden_Files_Character_Manager.Form6.PopulateCustomLists()
at Dresden_Files_Character_Manager.Form6.Form6_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Dresden Files Character Manager
Assembly Version: 1.0.1.0
Win32 Version: 1.0.1.0
CodeBase: file:///C:/Program%20Files/DFRPG%20CharacterManager1.0.1.0/Dresden%20Files%20Character%20Manager.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 10.0.30319.1 built by: RTMRel
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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Great improvements on the program! I had the same thing happen to me as Lordoracle. I'm running windows7 and running it as administrator seems to help the crashing but it still adds the book templates every time i click the custom button.
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I'm getting this message, but "seems" to be working fine for the most part.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.InvalidOperationException: Invoke or BeginInvoke cannot be called on a control until the window handle has been created.
at System.Windows.Forms.Control.WaitForWaitHandle(WaitHandle waitHandle)
at System.Windows.Forms.Control.MarshaledInvoke(Control caller, Delegate method, Object[] args, Boolean synchronous)
at System.Windows.Forms.Control.Invoke(Delegate method, Object[] args)
at System.Windows.Forms.Control.Invoke(Delegate method)
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsAppli cationBase.HideSplashScreen()
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsAppli cationBase.MainFormLoadingDone(Object sender, EventArgs e)
at System.EventHandler.Invoke(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Dresden Files Character Manager
Assembly Version: 1.0.1.0
Win32 Version: 1.0.1.0
CodeBase: file:///C:/Users/Dennis/Desktop/RPG%20Stuff/Dresden%20RPG/Dresden%20Files%20Character%20Manager.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 10.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
-
Not had chance to check out the custom stunts and powers yet, but wanted to post my gratitude for this great program - it has already come in very helpful in making a set of pre-gens for my first outing with DFRPG/FATE!
-
I'm getting an error when I attempt to make custom powers. It make the power ok but then wants to shut down the program (unless you click continue). The mortal stunts also don't pop up if custom powers are in the add list.
-
Fixed a few bugs before I saw Sinister's post. New version (1.0.1.1) is up.
MacShidhe: I was unable to recreate the issue with the character file you sent me. If the problem continues, the best fix I can think of for the moment is to save, reopen and then view the character sheet. A pain in the butt I know, but I can't seem to track down the issue at the moment.
Templates should now clear and reload when custom templates are made now.
I'll take a look into custom powers/mortal stunts this afternoon.
http://www.mediafire.com/?ee741h494jkcz26 (http://www.mediafire.com/?ee741h494jkcz26)
EDIT:
Sinister: I was able to make Custom Powers without any trouble. Could you post or send me the power you were trying to add with all the details so I can do some testing?
As for mortal stunts, they are still available, just change the "Skills" dropdown and they should refresh. I'll correct the vanishing in the next update.
-
Yak - nvm. I found out what the issue was. I wasn't putting in -3 for refresh, I just had 3. And it was popping up an error message.
-
now it is something else
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at Dresden_Files_Character_Manager.Form2.ButtonAddPower_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Dresden Files Character Manager
Assembly Version: 1.0.1.1
Win32 Version: 1.0.1.1
CodeBase: file:///C:/Users/Bryce%20Whitacre/Documents/RPGs%20and%20Games/Dresdan/CharacterManager1.0.1.1/Dresden%20Files%20Character%20Manager.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 10.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Makes the power, but when I attempt to select if for the character, it goes all wonky with the error:
Unhandled exception has occurred in your application. If you click continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately. Object reference not set ot an instance of an object.
This is the error I get with custom powers.
-
Okay trying the new version but may I suggest some more Thaumaturgy and Ritual specializations to choose from? Not a whole lot for earth users. Gyromancy, floromancy, geomancy for earth elemental users.
You can also add, audiomancy, pyromancy, aeromancy, umbramancy (darkness), cryomancy, hydromancy, cryomancy, magnetomancy as well. Or maybe a text box for the player to add their own? :)
-
Okay trying the new version but may I suggest some more Thaumaturgy and Ritual specializations to choose from? Not a whole lot for earth users. Gyromancy, floromancy, geomancy for earth elemental users.
You can also add, audiomancy, pyromancy, aeromancy, umbramancy (darkness), cryomancy, hydromancy, cryomancy, magnetomancy as well. Or maybe a text box for the player to add their own? :)
There is a button on the specialization screen that allows you to create custom specializations.
-
now it is something else
...
Makes the power, but when I attempt to select if for the character, it goes all wonky with the error:
Unhandled exception has occurred in your application. If you click continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately. Object reference not set ot an instance of an object.
This is the error I get with custom powers.
Found out why this one is happening. The power is being created properly, but when it is selected, the program is searching the standard set of files for your custom power (where it isn't) instead of the custom file (where it is). The fix for this is on my list and should be done this week. For the moment you can make powers, but not add them to a character.
Sorry about that.
EDIT: That actually took less time than I thought. New version up again. http://www.mediafire.com/?rvc5aodqtdbt5e5 (http://www.mediafire.com/?rvc5aodqtdbt5e5)
-
I also get an "Unhandled exception" error (the one involving a temp character save file) when I try to view a character sheet. I went through chargen item by item, viewing the sheet after each item, and I've come to the conclusion that it only spazzes out after the sheet is saved (or when loading an already saved sheet).
I hope this helps. I'm trying to be a good little tester.
-
Yeah, first time I tried to install this, my computer crashed. Second time, it screwed up my configuration files for my Dragon Age: Origins game, and now I'm having to reinstall it.
I'm not sure what the problem is, but I think I'll have to steer clear of this one.
EDIT: Which reminds me, just where does this thing install, anyway? And does it leave buttons anywhere? I don't see anything, so I wonder where precisely the program crashed.
I had to unblock it twice with my virus scanner, both times, and each time is when the program screwed up on me.
-
Hm.
I had noticed this earlier in my browser, so I brought it back up: http://dresdenseattle.tabbykat.us/DFRPGRolodex/DFRPGRolodex.application
When I tried to run it in Google Chrome, it just brought up an xml page. When I ran it in IE explorer, it brought up a rather thorough and very long error log.
Hm, I may be mixing this with the DRPG rolodex. I'll look into it.
-
Yeah, first time I tried to install this, my computer crashed. Second time, it screwed up my configuration files for my Dragon Age: Origins game, and now I'm having to reinstall it.
I'm not sure what the problem is, but I think I'll have to steer clear of this one.
EDIT: Which reminds me, just where does this thing install, anyway And does it leave buttons anywhere I don't see anything, so I wonder where precisely the program crashed.
I had to unblock it twice with my virus scanner, both times, and each time is when the program screwed up on me.
I think you might have my program confused the the NPC rolodex. The character creator does not have an installer so it only goes where you unzip the file. It does not modify your registry or access files outside of the directory that you unzip it in.
-
First of all, I LOVE this program. It made it easy for me to create a party of 5 Player Characters for an upcoming con even with ease. I even used it to create the main villain.
My only issue is that I want to print MORE than the default print option allows me to.
Since this is a convention game I'd like the players to have ALL the information in front of them.
That includes the full text of the "background". "Rising conflict" etc.
I'd also like to include the picture I was able to add to the Template page.
Is there any way I can do this and control what is printed?
Thanks
Tom in VT
-
First of all, I LOVE this program. It made it easy for me to create a party of 5 Player Characters for an upcoming con even with ease. I even used it to create the main villain.
My only issue is that I want to print MORE than the default print option allows me to.
Since this is a convention game I'd like the players to have ALL the information in front of them.
That includes the full text of the "background". "Rising conflict" etc.
I'd also like to include the picture I was able to add to the Template page.
Is there any way I can do this and control what is printed?
Thanks
Tom in VT
At present, no.
However, you are not the first to ask. I am planning on adding this in for the next update along with a better 'help' interface and correcting some errors saving and writing to the character sheet.
I know that is outrageously helpful in the meantime. Sorry about that.
-
Thx for the reply. I'm going to cut and paste the stuff I want into a word doc.
and Thx again for a great tool. I know I'll be using this for a long time.
-
I think you might have my program confused the the NPC rolodex. The character creator does not have an installer so it only goes where you unzip the file. It does not modify your registry or access files outside of the directory that you unzip it in.
Yup, sure did. Sowwy, heh.
Great program btw. :)
-
So is there a link to the current build of this awesome looking program?
-
I try and keep the first post of this thread updated with the current link and the latest version is always available at http://dfrpgtools.blogspot.com (http://dfrpgtools.blogspot.com).
-
New version of the program is up. You can now print the character phases worksheet, among other things.
EDIT: So... custom supernatural powers are acting up... again. Sorry about that folks. I'll take a hammer to it over the next couple of days.
-
And you can no longer add more then one refinement, nor can you specify what it is adding to in terms of bonuses.
-
Great program, found a few bugs. If you remove your last mortal stunt the program throws an exception:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentNullException: Value cannot be null.
Parameter name: value
at System.String.IndexOf(String value, Int32 startIndex, Int32 count, StringComparison comparisonType)
at System.String.Contains(String value)
at Dresden_Files_Character_Manager.Form2.ListBoxChosenStunts_SelectedIndexChanged(Object sender, EventArgs e)
at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ListBox.NativeRemoveAt(Int32 index)
at System.Windows.Forms.ListBox.ObjectCollection.RemoveAt(Int32 index)
at Dresden_Files_Character_Manager.Form2.ButtonRemoveSkill_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Also, I can't save custom mortal stunts. I add the name, description and skill and hit save, it doesn't throw any errors, but the stun is not available. For the time being could you provide the XML formate for custom stunts/powers/etc so that they can be manually added into the custom XML?
-
One more error, when opening a character file I get this:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at Dresden_Files_Character_Manager.Form2.OpenToolStripMenuItem_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Dresden Files Character Manager
Assembly Version: 1.1.0.0
Win32 Version: 1.1.0.0
CodeBase: file:///C:/Users/Zach%20Brooks/My%20Dropbox/RPGS/Dresden%20Files/Software/DFCM/Dresden%20Files%20Character%20Manager.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 10.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
It only occurs on one out of 4 characters I have created, if you need me to send you the affected sheet let me know.
-
This tool has been incredibly helpful for designing characters. If you're going to be adding any new features, I would really like to have to option to create custom power levels. While adding dummy milestones is a usable workaround, it's a pain when statting out a 35-Refresh NPC.
Thanks.
-
I'm creating a character with Rituals and Channelling instead of Evocation and Thaumaturgy.
When I use the "Validate" function, I always get a "[name] must choose a thaumatulurgical specilization."
I am also unable to associate any of my focus items with my Rituals
-
Also, I can't save custom mortal stunts. I add the name, description and skill and hit save, it doesn't throw any errors, but the stun is not available. For the time being could you provide the XML formate for custom stunts/powers/etc so that they can be manually added into the custom XML?
Apparently the last build wiped out some stuff with the custom stuff. That or I didn't fix them like I wanted in the first place. I am working on that. I'll be more effective now that I finished the latest Wheel of Time book and am not reading in the evening. The custom.xml file needs to have entries as follows:
<customitems>
<magic>
<elements>
<element name="Example Element" tradition="Element Tradtion"/>
</elements>
<thaumaturgy>
<specialization name="Example Specialization"/>
</thaumaturgy>
</magic>
<mortalstunts>
<mortalstunt name="Example Stunt" skill="Athletics">
<p>Stunt Text</p>
</mortalstunt>
</mortalstunts>
<supernaturalpowers>
<power name="Example Power" category="Creature Features" cost="1" prerequisite="no">
<skill name="Alertness"/>
<skill name="Lore"/>
<skill name="Investigation"/>
<effect name="Effect Name"/>
<description>
<p>Line of text 1.</p>
<p>Line of text 2</p>
<p>Etc</p>
</description>
</power>
<power name="Example Power 2" category="Creature Features" cost="2" prerequisite="yes">
<prerequisite name="Example Power" cost="1"/>
<description>
<p>Line of text 1.</p>
<p>Line of text 2</p>
<p>Etc</p>
</description>
</power>
</supernaturalpowers>
<templates>
<template name="Example Template" minrefresh="3">
<importantskills>
<importantskill name="Fists"/>
<importantskill name="Deceit"/>
<importantskill name="Discipline"/>
</importantskills>
<musts>
<must name="Addictive Saliva"/>
<must name="Blood Drinker"/>
<must name="Feeding Dependency"/>
<must name="Inhuman Strength; Inhuman Toughness; Inhuman Speed"/>
</musts>
<notes>
<note>Line of text 1.</note>
<note>Line of text 2</note>
<note>Etc</note>
</notes>
</template>
</templates>
</customitems>
Please be careful editing this. If the XML ends up invalid or does not match what the program looks for, it will cause a crash. Capitalization matters when it comes to XML elements and attributes.
It only occurs on one out of 4 characters I have created, if you need me to send you the affected sheet let me know.
Yes, please send me an example file. It may just be a build error or something, but it is easier to test with an actual file.
as been incredibly helpful for designing characters. If you're going to be adding any new features, I would really like to have to option to create custom power levels. While adding dummy milestones is a usable workaround, it's a pain when statting out a 35-Refresh NPC.
This is on my to do list. It will come out with the fixes I am working on now.
When I use the "Validate" function, I always get a "[name] must choose a thaumatulurgical specilization."
I will address this along with the other bugs.
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Just tried this for the first time tonight, nice program, but when I try to remove a stunt the program crashes.
Here's the error:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentNullException: Value cannot be null.
Parameter name: value
at System.String.IndexOf(String value, Int32 startIndex, Int32 count, StringComparison comparisonType)
at System.String.Contains(String value)
at Dresden_Files_Character_Manager.Form2.ListBoxChosenStunts_SelectedIndexChanged(Object sender, EventArgs e)
at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ListBox.NativeRemoveAt(Int32 index)
at System.Windows.Forms.ListBox.ObjectCollection.RemoveAt(Int32 index)
at Dresden_Files_Character_Manager.Form2.ButtonRemoveSkill_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Dresden Files Character Manager
Assembly Version: 1.1.0.0
Win32 Version: 1.1.0.0
CodeBase: file:///C:/Andrew/DRRPG/Dresden%20Files%20Character%20Manager.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 10.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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I just wanted to complement you on your work on this software tool. Nice job.
I have a observation about the way you have implemented support for shapeshifting abilities.
Looking at the Vol 1 rules and the example characters with shapeshifting abilities in Vol 2, I think you may have misinterpreted how skills may be reshuffled between human and the alternate forms. The section concerning skill shuffling (or alternate skill sets)...
Skill Shuffle. You may shuffle around your skills
for a different configuration while changed
(using the same number of skill points and
following the same rules as during character
creation, page 65), so long as any knowledge
or social skills are not given a higher value
by the change.
My interpretation, supported by descriptions/notes associated with sample shapeshifting characters:
- The set of skills remains constant.
- Some skills go up, some skills go down. Knowledge & social ones are restricted from increasing, but can decreased.
- Some skill may become useless for gameplay purposes, but that is dependent on the alternate (i.e., Were) form involved. As an example: many were-animals would be hard pressed to use their guns skill. :) But does it drop to +1? or +0? GM's call of course.
- One could argue that one could have the knowledge aspects of a particular skill retained as a were-animal, but not be able to achieve the same level of physical prowess associated with the skill due to physical dexterity limitations. Examples: guns, driving, etc.
- The only limit is the skill hierarchy needs to be a legal configuration built normally, per page 65.
I would rather rely on the GM ensuring that the rules were followed versus the software trying to do so. This would provide maximum flexibility and minimum pain. It would be as simple as providing an alternate skill panel (tabbed panel area?) for shapeshifting characters that would implement the normal skill level assignment rules. It would then accommodate the exceptions that may be allowed by a GM - the human set may have a classic pyramid arrangement of skill levels while the were-animal form could be quite different arrangement of skill levels. The total number of skills available to each form might then be slightly different (if the GM thought it made sense).
Just something for your consideration.
I do really like the way you have implemented everything else.
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Hey, I've used this program on my desktop, and I agree. It works really well.
However, i'm trying to get it to work on my labtop, without any luck. My computer won't let me download and update to version 4.0 of Microsoft.net framework. Does anyone know why that is or if there is anyway around this? I would really like to use this program and any help would be greatly appreciated. My laptop uses xp, if that helps.
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Using XP... First, check the "add/remove programs" section in the control panel, and check the "show updates". see if you don't already have .NET4 installed. if you don't, open up Internet Explorer, open the "help" menu and select "microsoft updates" (or "windows updates"). Once that's loaded, go to "custom" and check the optional software updates. It is likely listed there. run the update that way.
That, or this should be the official link for downloading and installing .NET 4 :
https://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992&displaylang=en
Oh, and would it be possible to add more refresh levels (like the ones sanctaphrax has created in this thread (http://www.jimbutcheronline.com/bb/index.php/topic,21533.0.html). I love the program, but when creating more powerful characters, it's a pain to add a whole bunch of milestones.
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Does anyone have any sample characters created with the program they'd be willing to upload? I'd like to see them loaded into the app to see examples of how others used the program.
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Happy new year users of the Character Manager.
I apologize for not addressing the issues that have been pointed out in the last two months, or responding to the people who e-mailed me. I have had a number of issues that prevented me from doing so including:
Laziness
-and-
Busyness
I am getting back into the guts of the program to correct some issues and am going to attempt to write a version that is cross platform. This will probably take me a little bit since I've never tried before, but I'm going to give it a shot. I'll post here when an updated version or a Mac version is available.
Again, sorry for the big lack of fixes since October. November and December were rather busy.
On a related note, the program has been downloaded almost 900 times since I first posted it. I'm glad its been useful for some of you and hope I can be a bit more timely in updates this coming year.
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What am I doing wrong? I tried to download this and got something called "File Download Manager" and when I tried again I got something called "Smoke Writer"...then proceeded to get a pile of pop-up ads...not a happy camper.
Where is the file for this game and does it really require a download manager to get?
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The link from the first post (http://www.mediafire.com/?bd41089exy34w19) should just lead to the right files. I just tried it and it worked fine.
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Ah that got it. The website is very confusing, has advertising that says "Download Now" but the actual download link is tiny...8P
Edit: And now that I've tried it...Thumbs Up!! There are some additions I'd like to see but I'm not going to post anything more until I've had time to play with it a bit.
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Hrm I can't get the character sheet to display, think I'm getting the same errors as everyone else.
Still, good for doing the math for stunts/powers at the very least...8)
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Hrm I can't get the character sheet to display, think I'm getting the same errors as everyone else.
Still, good for doing the math for stunts/powers at the very least...8)
yeah im having the same problem everytime i try to open the character sheet an error screen just pops up
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yeah im having the same problem everytime i try to open the character sheet an error screen just pops up
If the sheet will not display in the browser control built into the program, you should be able to open the html file located where the program runs called "DresdenFiles-temp.html". It should display fine in your web browser.
Just make sure that "print background images" is enabled for it to print properly. Last time I checked you could not do this in Chrome, but that was back in the fall. That option may have been added since.
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The problem I was having getting the DFRPG generator to show the sheets seems to have fixed itself when I was forced to update Internet Explorer to IE 8, the odd thing was I was running IE 8 previous...it works now perfectly. It's Microsoft I can't explain it I just try to survive it. ;D
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I'm digging it so far for creating NPCs (at the time I started using it, my group had already created their characters).
I'd suggest a few things.
1. If a character has any armor from powers/equipment/stunts, I'd put a location probably under stress to show that.
2. Same with weapons
3. Since the character sheet has a separate Powers page, I'd suggest listing the description of what the powers do. The powers list the trappings of each ability, but you'd need a book handy to look it up.
My suggestions stem from my inherent laziness and are by no means game changers. I love this program so far and have used it to stat out the NPCs for my first big session.
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You may want to look into the cost for Righteousness - I think the program only charged me -1 and it is supposed to be -2.
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Used the app, liked it.. but after a few hours of typing and BG work, I saved and tried to reload. Error messages. Then I opened the temp file through chrome, but it came out in html, but at least it was salvagable. When I tried to open in Exploder, it just kept trying to download the file over and over.
I love it tho, if I can get it to work properly. :D
Great work! Our Storyteller made an Excel sheet and it works okay, but I wanted to try this one out.
Thanks for all the work man! Hope you get it all debugged and lookin all supahcoolio. :D
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yeah it's definately the ' and the "s I keep entering my info and it keeps not wanting to open again.. i'm so sad. :( ???
are we still bug stomping on this or am I just that late in finding the app? :D
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Really like this, great job! I'd like to request that when you use the view Character Sheet option, it includes the character progression sheet, with the Rising Conflict, First Adventure and such.
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any idea when we will see the latest version?
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I don't think that yakoaohw is still working on this. But I could be wrong, so why not send him a PM?
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If this does get a new update I'd like to see a set of little text boxes next to the skill cap & refres level dropdowns to let users add in a +/-# to adjust thhem if the GM decides to give out an extra point or so for whatever reason
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Best way to handle making it for different platforms is converting to Java.
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I am having an issue with this. It is a great help except that my magic page will not save. Everytime I save my char the magic page resets to blanks. Help
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I really can't help you, peachy. And the guy who can doesn't seem to be around anymore.
I'll send him a message, see if he responds.
PS: Welcome to the forums.
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did anyone ever hear a reply from this guy?
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No, I'm afraid not. For all I know, he's dead.
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Oh well lol I figured it out. That is upsetting tho
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No, I'm afraid not. For all I know, he's dead.
(I know this is an old thread, I'll start a new one after I tie up the loose ends.)
I can assure you I am not dead. I have not replied to anything here in a long time for a very good reason.
Well, a reason.
Well, I didn't. Mostly because life got very very busy. I apologize to everybody who had issues with my program and didn't get much feedback. That was kind of douchey of me. I at least could have come on here and said I didn't have time to look into things or some such thing. So, I'm sorry. I hope you can find it in your heart to forgive me. If I plan on falling off the map again, I will try and let people know.
That being said, my gaming group got back into playing Dresden and asked me to fix some of the stuff that I either didn't put in or had problems. So I took a look and found that since I originally started the thing, I have learned a lot about programming and learned how to do a lot of things I did previously much better. So, I decided to rewrite from scratch and make a better, fuller program.
It is mostly done. I asked two friends of mine to do some testing to see what they can break. I also need to add a few more items to it. When it is almost completely done, I'll get a few more people to try and break it and make corrections from there. When all that is accomplished and its ready for release, I'll start a new topic here and post the link so everybody can try and break it.
Again, my apologies to everybody who had issues and continues to have them. I'll answer questions about what I've worked on here and start a new thread when I'm ready to get a few more testers. It is my hope to be done before 4/1 (not a joke, I promise). Whether that happens or not depends on the dice I think.
If you have questions, feel free to ask. If you want to yell at me for being a jerk, you can, but I hardly think that is productive at this point.
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Glad to hear you are still working on this. I love the program even with the flaws and I truly look forward to a new version.
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Awesome, you're alive!
I can't justify yelling at you; I've done more or less exactly what you did a number of times.
It seems to be expected from people who put things online for free.
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Yes glad to hear you're still around. Love the old program, can't wait for a new one.
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Glad you're back.
I can't wait to see your new program. With the exception of a few bugs, the original was great.
As for life getting hectic, we've all been there and can understand. We can't exactly yell at you since it's not like you're being paid to do this. I, for one, appreciate the work you put into the software. I haven't written code in years, and I was about to take a stab at it using Visual BASIC (that's how long it's been).
(I know this is an old thread, I'll start a new one after I tie up the loose ends.)
I can assure you I am not dead. I have not replied to anything here in a long time for a very good reason.
Well, a reason.
Well, I didn't. Mostly because life got very very busy. I apologize to everybody who had issues with my program and didn't get much feedback. That was kind of douchey of me. I at least could have come on here and said I didn't have time to look into things or some such thing. So, I'm sorry. I hope you can find it in your heart to forgive me. If I plan on falling off the map again, I will try and let people know.
That being said, my gaming group got back into playing Dresden and asked me to fix some of the stuff that I either didn't put in or had problems. So I took a look and found that since I originally started the thing, I have learned a lot about programming and learned how to do a lot of things I did previously much better. So, I decided to rewrite from scratch and make a better, fuller program.
It is mostly done. I asked two friends of mine to do some testing to see what they can break. I also need to add a few more items to it. When it is almost completely done, I'll get a few more people to try and break it and make corrections from there. When all that is accomplished and its ready for release, I'll start a new topic here and post the link so everybody can try and break it.
Again, my apologies to everybody who had issues and continues to have them. I'll answer questions about what I've worked on here and start a new thread when I'm ready to get a few more testers. It is my hope to be done before 4/1 (not a joke, I promise). Whether that happens or not depends on the dice I think.
If you have questions, feel free to ask. If you want to yell at me for being a jerk, you can, but I hardly think that is productive at this point.
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It's awesome that your back I just stumbled on a new potential thingamabob. I have an NPC with a stunt to move the social defense trapping to a different skill, short of giving him a bunch of empathy, I can't see any way to make the stress boxes line up with the stunt's trapping for this one npc
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Any word on the program? , the website mentioned April and was hoping to have it by the time of my local convention at the end of the month.
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Any word on the program? , the website mentioned April and was hoping to have it by the time of my local convention at the end of the month.
There's a new thread on the General DFRPG Board. The new version can be found there.
http://www.jimbutcheronline.com/bb/index.php/topic,31657.msg1361344.html#msg1361344
I guess that new thread should probably be moved to the Resources Board as well. Maybe replace this old thread ?