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DFRPG / Evocation questions
« on: May 06, 2010, 11:53:51 AM »
Are counterspells associated with any element? Or are they just a straight Conviction/Discipline roll? Or are they associated with spirit, since that seems to be the element for 'raw' magic use? Or can you counter with whatever element you happen to be specialized in?
Next, what can the other elements do that spirit can't? If you put your evocation specializations in spirit, you get your basic attacks and defense with force effects, you can do various force based maneuvers to do things like knock people down, bind them up in bands of force, blind them with light (or darkness), and so on more of less anything you would seem to want. In addition though, you get the ability to veil things (and maybe have more powerful counterspells too).
So if I specialize in air instead, a lot of my combat options can look exactly the same, but I can't veil things with air... So what stuff are the other elements capable of that a spirit specialist isn't? Since veils are essentially stealth, should the rest of the elements have an associated skill, that they can be used for?
something like
air -> athletics, alertness (or investigation?)
earth -> might, endurance
fire -> empathy, intimidation
water -> craftsmanship, deceit
Spirit -> stealth, performance
So, for example, if I want to disguise something, I need to do it with water magic and if I want to find something I do it with air, and so on.
Next, what can the other elements do that spirit can't? If you put your evocation specializations in spirit, you get your basic attacks and defense with force effects, you can do various force based maneuvers to do things like knock people down, bind them up in bands of force, blind them with light (or darkness), and so on more of less anything you would seem to want. In addition though, you get the ability to veil things (and maybe have more powerful counterspells too).
So if I specialize in air instead, a lot of my combat options can look exactly the same, but I can't veil things with air... So what stuff are the other elements capable of that a spirit specialist isn't? Since veils are essentially stealth, should the rest of the elements have an associated skill, that they can be used for?
something like
air -> athletics, alertness (or investigation?)
earth -> might, endurance
fire -> empathy, intimidation
water -> craftsmanship, deceit
Spirit -> stealth, performance
So, for example, if I want to disguise something, I need to do it with water magic and if I want to find something I do it with air, and so on.