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The Dresden Files => DFRPG => Topic started by: Thrythlind on November 23, 2010, 08:23:19 AM

Title: How to reach Dresden level health status
Post by: Thrythlind on November 23, 2010, 08:23:19 AM
our group was facing the Dullahand, sort of the Fae version of the Grim Reaper, the inspiration for the Headless Horseman stories

As the group caster, I decided to cast a spell to set up the Fae in the center of an intense magnetic field as a definition for a weapon 8 Earth attack.

I ended up having to take a few consequences and spending some fate points to make to go off right, but the result was several cars, rebar, a hummer full of WWII era grenades and other assorted area debris slamming into him...

only to discover that he wasn't that easily killed

so, immediately afterward they decide we want to seal him away at least temporarily so we can book, so now I'm helping craft an iron ring and rushing through a binding ritual as the guy is coming back together, with help from the rest of the party (they volunteered to take some consequences for the ritual...adding their blood to the binding)

then I had to use earth magic to bury it deep enough that someone simply walking through the area wasn't going to break the circle.

finally, we learn that one of our number had been infected with balefire in the fight and thus the binding was going to last about half the time we thought it would since while binding him, it was also supercharging his healing

meanwhile, we had to cleanse the party member of balefire before it killed him

at the end of that, I had 8 consequences (I have a lot of mental resilience) and lots of dots filled up and the GM gave us all fate points for how many consequences we had, so I ended with 11 fate points, healing from the NPCs in the area get rid of some of the mild consequences...

and then we decided to contact the Archive about our Denarian related apocalypse situation and someone got the bright idea to open a portal directly to her, for which we needed a heavy load of power....

but first they want me to look at something in a museum with my sight and I find that a Winter veil has covered a Denarian curse around a display case that's supposed to hold the Papal ring coming soon, that cost some fate points to escape more consequences

queue the Dullahand I had sealed earlier and who was getting ready to escape...so we return to where he was bound and wait for just the moment that he escapes before he's free, but after his power is accessible....and drain him dry of power (at least temporarily) to open rifts in space through which the Archive and Kinkaid come

also at this time, I had to have the Sight up to time the spell correctly, so when the extra unintended rifts open up I get a nice eyeview right into some Nevernever underworld....on top of what was going on staring at the Dullahand

more rifts than we wanted open up and a horde of little gremlin thingies come swarming out and we cover for the archive as she cleans up our(my) sloppy spellcasting (at this point I'm operating with "gaping wounds" and "bleeding eyes and ears" physical consequences as well as a small handful of not yet recovered mental milds) I do a couple of simple spells including a "cloud of iron dust" to test to see if the enemy were fae (they weren't...I should probably apologize to the team half-orc at this point) and then the gremlin things smell the blood from my wounds and tons of them come swarming toward me...

At this point, I take a concession to electrocute everything within 10ft of me.

And I'm taken out...

I wake up later when my injuries are mostly gone somehow...something about the supernatural recovering Pharoah Reborn and a blood transfusion....which is how my character's idiot brother became said PCs vassal, so hoping the Pharoah character doesn't think about that....

And then I learn that my character's yakuza assassin family has decided to send a group inbound to "rescue" me from the Wardens....

who are vaguely suspicious (probably convinced) that I'm a warlock and only the greater issue of Denarians, Loki and Maeve plotting some sort of Doomsday thing is keeping them from running a full trial on me....
Title: Re: How to reach Dresden level health status
Post by: MyNinjaH8sU on November 23, 2010, 10:42:04 PM
..................


Can I play in your game? I'll bring the popcorn.
Title: Re: How to reach Dresden level health status
Post by: noclue on November 24, 2010, 02:02:05 AM
Very nice. Very Dresden.
Title: Re: How to reach Dresden level health status
Post by: Thrythlind on November 24, 2010, 08:10:47 PM
it is nicely epic
Title: Re: How to reach Dresden level health status
Post by: azurefrog on December 15, 2010, 11:31:42 PM
...
at the end of that, I had 8 consequences (I have a lot of mental resilience) and lots of dots filled up and the GM gave us all fate points for how many consequences we had, so I ended with 11 fate points, healing from the NPCs in the area get rid of some of the mild consequences...
...
How in the world did you managed to get 8 consequences?

I can find 2 extra minor mental (only for resisting torture) from Resilient Self-Image
and 1 extra minor physical from No Pain, No Gain
plus the 3 you start with makes 6

How did you manage to make a character able to take such crippling amounts of punishment?
Title: Re: How to reach Dresden level health status
Post by: Peteman on December 15, 2010, 11:55:39 PM
Having a big Endurance and Conviction should grab you an extra two minor when done within human range.
Title: Re: How to reach Dresden level health status
Post by: Belial666 on December 16, 2010, 12:33:07 AM
3 minor (requires endurance 5 and conviction 5)
2 extra minor from stunt(s). A stunt giving +1 minor for all uses or +2 minor for limited uses is OK.
1 moderate
1 severe
1 extreme


That makes 8. Of course, the extreme will never heal.
Title: Re: How to reach Dresden level health status
Post by: Thrythlind on June 18, 2011, 01:01:29 PM
there's a stunt in the book (Resilient Self Image) that gives 2 extra mild consequences for mental, plus Conviction 5 is another extra so

Four Mild Mentals
One Moderate Mental
One Severe Mental

One Mild Physical
One Moderate Physical
One Severe Physical

So the character, if stats are remembered right, had 9 possible consequences she could fill before getting to extreme

She was the ONLY character in the game that never took recovery or toughness powers
Title: Re: How to reach Dresden level health status
Post by: InFerrumVeritas on June 18, 2011, 02:31:16 PM
there's a stunt in the book (Resilient Self Image) that gives 2 extra mild consequences for mental, plus Conviction 5 is another extra so

Four Mild Mentals
One Moderate Mental
One Severe Mental

One Mild Physical
One Moderate Physical
One Severe Physical

So the character, if stats are remembered right, had 9 possible consequences she could fill before getting to extreme

She was the ONLY character in the game that never took recovery or toughness powers

That's only for resisting torture.  Just so you know.  It doesn't apply to spellcasting.  If you're using a preorder PDF, I suggest buying a copy of the final release.
Title: Re: How to reach Dresden level health status
Post by: Thrythlind on June 18, 2011, 03:04:35 PM
ahhhh....the campaign is over some months now, but yeah, we were using the pdfs and the texts, didn't think to check for a difference
Title: Re: How to reach Dresden level health status
Post by: Khalis231 on June 18, 2011, 03:05:31 PM
there's a stunt in the book (Resilient Self Image) that gives 2 extra mild consequences for mental, plus Conviction 5 is another extra so

Four Mild Mentals
One Moderate Mental
One Severe Mental

One Mild Physical
One Moderate Physical
One Severe Physical

So the character, if stats are remembered right, had 9 possible consequences she could fill before getting to extreme

She was the ONLY character in the game that never took recovery or toughness powers

Also, you don't get a separate set of mild, moderate and severe consequences for your physical and mental stress tracks. You have one mild consequence, one moderate consequence, and one severe consequence, each of which can be filled with a physical, mental, or social consequence. Thus, if you use your mild consequence slot on a mental consequence from casting, you don't have that slot available when you're hit with a physical attack, and would need to use a moderate or severe consequence to soak it. The first time I read the rules, I thought each stress track had a separate list of consequences, but this is not the case.

So with Conviction 5 and a stunt that adds a mild mental consequence (Resilient Self-Image applies only to torture, as InFerrum mentioned), your list of consequences would look like this:

Two Mild Mental Consequences
One Mild Consequence
One Moderate Consequence
One Severe Consequence

For a total of five consequences.
Title: Re: How to reach Dresden level health status
Post by: Thrythlind on June 18, 2011, 03:07:11 PM
in other words the whole campaign was doing it the wrong way, ahhh

and I thought I was doing good to tell the other players "No" as regards to picking up recovery and toughness

but, at least everybody was doing it wrong the same way
Title: Re: How to reach Dresden level health status
Post by: BumblingBear on June 18, 2011, 03:12:44 PM
Also, you don't get a separate set of mild, moderate and severe consequences for your physical and mental stress tracks. You have one mild consequence, one moderate consequence, and one severe consequence, each of which can be filled with a physical, mental, or social consequence. Thus, if you use your mild consequence slot on a mental consequence from casting, you don't have that slot available when you're hit with a physical attack, and would need to use a moderate or severe consequence to soak it. The first time I read the rules, I thought each stress track had a separate list of consequences, but this is not the case.

So with Conviction 5 and a stunt that adds a mild mental consequence (Resilient Self-Image applies only to torture, as InFerrum mentioned), your list of consequences would look like this:

Two Mild Mental Consequences
One Mild Consequence
One Moderate Consequence
One Severe Consequence

For a total of five consequences.

Uhhh...

This is not correct.

Each stress track /does/ have an exclusive consequence set.

It makes no sense to take "broken ribs" as a consequence to social conflict.

Title: Re: How to reach Dresden level health status
Post by: UmbraLux on June 18, 2011, 03:36:29 PM
Uhhh...

This is not correct.

Each stress track /does/ have an exclusive consequence set.

It makes no sense to take "broken ribs" as a consequence to social conflict.
Khalis is correct, there's only one consequence list without stunts.  That doesn't mean you take "broken ribs" in a social conflict.  It means once you've take "Ashamed to Show My Face in Public" as your moderate consequence from a social combat you don't have a moderate consequence to take in physical combat.
Title: Re: How to reach Dresden level health status
Post by: BumblingBear on June 18, 2011, 03:48:35 PM
Khalis is correct, there's only one consequence list without stunts.  That doesn't mean you take "broken ribs" in a social conflict.  It means once you've take "Ashamed to Show My Face in Public" as your moderate consequence from a social combat you don't have a moderate consequence to take in physical combat.

That doesn't make any sense to me.  At all.

It's also not how any of the PbP games are played that I am aware of.

I won't be changing my game unless Fred himself says something about this.  It doesn't seem right to me.

If the consequence list is really that short, not only are all characters much less powerful, but it makes the stunts giving an extra consequence FAR more powerful.
Title: Re: How to reach Dresden level health status
Post by: Khalis231 on June 18, 2011, 03:49:33 PM
Uhhh...

This is not correct.

Each stress track /does/ have an exclusive consequence set.

It makes no sense to take "broken ribs" as a consequence to social conflict.



Believe me, this took me a little while to puzzle through, because the book isn't very explicit about it. Each character has only one set of mild, moderate and severe consequences. Each slot can be filled by a physical, mental or social consequence, as determined by whatever's dealing you stress at the time you take the consequence. This doesn't mean that you can take the consequence "broken ribs" in a social conflict, it means that if you take the moderate physical consequence of "broken ribs" in a fight and subsequently enter a social conflict, you can't take a moderate social consequence of "severely flustered" because your moderate consequence is already filled by the physical consequence you took earlier.

Quote from: YourStory,p.204
"Each character may take one [consequence] of each severity ... once the consequence slot is used, it cannot be used again until the current consequence is removed"

Doesn't say anything about types of consequence or one per stress track, just one consequence at each severity.

Also, if you take a look at the character sheet, you'll notice that it contains only one slot for each level of consequence, and that each is marked as "any" in the P/M/S column. If every character had nine consequences (three per stress track) to start, they would have included space to fill all those consequences. Instead, they have only a few blank lines in case you gain additional mild consequences through stunts or high skills.

This interpretation seems to make the most sense based on the rules, but there's always the possibility I'm dead wrong on this. Can anyone else shed some light on this?
Title: Re: How to reach Dresden level health status
Post by: Khalis231 on June 18, 2011, 03:57:46 PM
That doesn't make any sense to me.  At all.

It's also not how any of the PbP games are played that I am aware of.

I won't be changing my game unless Fred himself says something about this.  It doesn't seem right to me.

If the consequence list is really that short, not only are all characters much less powerful, but it makes the stunts giving an extra consequence FAR more powerful.

Yes, all characters are much less powerful, but I think it does a lot to balance spellcasters with non-spellcasters. I read a lot about the power of evocation on these boards, and this issue might be a major part of why people perceive it as such. Evocation would be absurdly overpowered if a wizard had six consequences base (3 physical, 3 mental) to fill with backlash from supercharged spells.
Title: Re: How to reach Dresden level health status
Post by: BumblingBear on June 18, 2011, 03:58:35 PM
Hmmmm....

So if this is the case, it seems to me that inhuman recovery should affect mental, social, and physical consequences.

Otherwise, it's fairly expensively priced. No?
Title: Re: How to reach Dresden level health status
Post by: Khalis231 on June 18, 2011, 04:06:01 PM
Hmmmm....

So if this is the case, it seems to me that inhuman recovery should affect mental, social, and physical consequences.

Otherwise, it's fairly expensively priced. No?

I wholeheartedly disagree that recovery is expensively priced as-is. It doesn't affect mental or social consequences, but physical consequences are by far the most common consequence suffered in a combat situation, so recovery fulfills its job of bouncing you back after a fight quite nicely. Also, don't forget the benefits of the Tireless stunt equivalent, plus the ability to clear a mild physical consequence once per scene (which is more valuable than it would be if everyone had nine to start).

Plus, it just plain wouldn't make sense for a creature's fast healing to affect its damaged reputation.
Title: Re: How to reach Dresden level health status
Post by: BumblingBear on June 18, 2011, 04:11:02 PM
I wholeheartedly disagree that recovery is expensively priced as-is. It doesn't affect mental or social consequences, but physical consequences are by far the most common consequence suffered in a combat situation, so recovery fulfills its job of bouncing you back after a fight quite nicely. Also, don't forget the benefits of the Tireless stunt equivalent, plus the ability to clear a mild physical consequence once per scene (which is more valuable than it would be if everyone had nine to start).

Plus, it just plain wouldn't make sense for a creature's fast healing to affect its damaged reputation.

None of this makes any sense to me.

I see "floored about the past" and "broken ribs" as mutually exclusive, but under the RAW as we are arguing it, they would take up the same slot.

Plus, every game is different.  Some games have more social conflict than others.

I think it is /retarded/ that in a fight with a bad guy, a character could opt to make a really good/bad insult, and fill up a moderate consequence on a bad guy, and that bad guy would not be able to take a moderate physical consequence during the fight anymore.

That is...silly.
Title: Re: How to reach Dresden level health status
Post by: BumblingBear on June 18, 2011, 04:15:03 PM
I just asked Fred about it.  I will post his response if/when I get it. :)

No point in arguing for the sake of arguing, right?
Title: Re: How to reach Dresden level health status
Post by: UmbraLux on June 18, 2011, 04:39:50 PM
I won't be changing my game unless Fred himself says something about this.  It doesn't seem right to me.
It's specified on YS204.  "Each character may take one of each severity...once the consequence slot is used, it cannot be used again until the current consequence is removed."

But, if your current method works for your group, go for it.  Don't fix what's not broken.  :)

Quote
If the consequence list is really that short, not only are all characters much less powerful, but it makes the stunts giving an extra consequence FAR more powerful.
Yep!  I see this as a feature!  :)  SotC was too over the top, DFRPG is just gritty enough.  Though I still need to try out Diaspora one day...
Title: Re: How to reach Dresden level health status
Post by: Mal_Luck on June 18, 2011, 05:23:26 PM
That doesn't make any sense to me.  At all.

It's also not how any of the PbP games are played that I am aware of.

From my knowledge, all the PbP games play this way. At least all the ones that I have participated in.
Title: Re: How to reach Dresden level health status
Post by: BumblingBear on June 18, 2011, 05:50:28 PM
My world is crashing in around me!

I don't know what is real anymore!

;)
Title: Re: How to reach Dresden level health status
Post by: Khalis231 on June 18, 2011, 06:00:37 PM
None of this makes any sense to me.

I see "floored about the past" and "broken ribs" as mutually exclusive, but under the RAW as we are arguing it, they would take up the same slot.

Plus, every game is different.  Some games have more social conflict than others.

I think it is /retarded/ that in a fight with a bad guy, a character could opt to make a really good/bad insult, and fill up a moderate consequence on a bad guy, and that bad guy would not be able to take a moderate physical consequence during the fight anymore.

That is...silly.


Hopefully Fred can clarify this for us. I can't believe this hasn't come up before now, to be honest.

With regard to your last point about a character making a really good insult to fill up a bad guy's moderate consequence, I think it would definitely seem unrealistic from a perspective that assumes everyone has three consequences for each stress track, because that seems to imply each set of consequences is a direct measure of a character's fortitude in that department, sort of like stress. I imagine it seems as absurd as somebody making an Intimidate check in D&D to deal hit point damage. However, I think consequences are better conceptualized in a more narrative sense. Sure, that moderate social consequence doesn't actually lessen the amount of physical damage the bad guy can take, but it does throw him off his game and contribute to the next big hit landing harder (having to take a severe physical instead of a moderate).

All that said, however, I would hesitate to allow social stress/consequences to be dealt in the middle of a physical fight. Social combat seems like it's supposed to be a completely different arena from physical combat. Characters could definitely use social skills in the context of a physical fight (insults, threats, distractions etc.), but I would resolve these as maneuvers, rather than straight-up social attacks.
Title: Re: How to reach Dresden level health status
Post by: BumblingBear on June 18, 2011, 06:03:35 PM
Hopefully Fred can clarify this for us. I can't believe this hasn't come up before now, to be honest.

With regard to your last point about a character making a really good insult to fill up a bad guy's moderate consequence, I think it would definitely seem unrealistic from a perspective that assumes everyone has three consequences for each stress track, because that seems to imply each set of consequences is a direct measure of a character's fortitude in that department, sort of like stress. I imagine it seems as absurd as somebody making an Intimidate check in D&D to deal hit point damage. However, I think consequences are better conceptualized in a more narrative sense. Sure, that moderate social consequence doesn't actually lessen the amount of physical damage the bad guy can take, but it does throw him off his game and contribute to the next big hit landing harder (having to take a severe physical instead of a moderate).

All that said, however, I would hesitate to allow social stress/consequences to be dealt in the middle of a physical fight. Social combat seems like it's supposed to be a completely different arena from physical combat. Characters could definitely use social skills in the context of a physical fight (insults, threats, distractions etc.), but I would resolve these as maneuvers, rather than straight-up social attacks.

I don't see why social attacks could not be performed in combat.

Like... deceit roll against a powerful enemy while taking cover, "You'd better leave fast if you want to live.  I have about 20 people coming on the way right now!"

Definitely seems appropriate to me.
Title: Re: How to reach Dresden level health status
Post by: UmbraLux on June 18, 2011, 06:22:48 PM
I don't see why social attacks could not be performed in combat.

Like... deceit roll against a powerful enemy while taking cover, "You'd better leave fast if you want to live.  I have about 20 people coming on the way right now!"

Definitely seems appropriate to me.
Social attacks aren't generally appropriate in combat due to time limitations.  To me, you've described a potentially successful social maneuver above - it might create aspects such as Fear of Reinforcements or Must Finish this Now!  Useful and effective...but not going to cause social damage.  Social damage is reputational (Everyone Saw those Pictures!) or personal (Shamed by My Actions, Too Confused to Recognize Truth, or even Deeply Sorry).  Either way, they rely on how others see you or your fear of how others see you.  Rumors and innuendo take time to spread, they don't happen in a few seconds.

Edit:  The closest social medium to combat speed I can think of is Twitter.  And even it will take minutes for people to read, react, and start spreading.
Title: Re: How to reach Dresden level health status
Post by: Khalis231 on June 18, 2011, 06:29:20 PM
I don't see why social attacks could not be performed in combat.

Like... deceit roll against a powerful enemy while taking cover, "You'd better leave fast if you want to live.  I have about 20 people coming on the way right now!"

Definitely seems appropriate to me.

On the contrary, I don't see why social attacks need to be included in physical combat. It seems like an unnecessary complication.

I would treat that Deceit roll as a maneuver to place the aspect "He's Got Backup Coming?!" on the enemy. The aspect could then be tagged or invoked as normal, either for the normal +2 or as a compel to get the enemy to retreat (and getting the enemy to withdraw seems like the objective of such a tactic in the first place). That seems simpler and more elegant than dealing with the social stress track.

The book also seems to imply that social combat is an entirely different beast in a way that mental combat isn't. Social combat has its own method of determining initiative (Empathy, rather than Alertness), and there are no powers that deal social stress in the way that Incite Emotion deals mental stress. It seems like aside from those rare, exclusively mental conflicts that happen every so often, mental attacks/stress are a subset of physical combat, while social combat is a different method of conflict resolution.

Plus, if an enemy could be Taken Out of a physical combat by dealing social stress, you could create a character who wins firefights just by hurling insults, which doesn't seem to make any sense. Working an enemy into a blind, frothing rage is a time-honored way of setting them up for the killing blow, but this can be accomplished by stacking maneuvers with social skills and tagging them all for a physical attack. Dealing social stress just doesn't seem appropriate in a physical combat situation.

Edit: UmbraLux makes good points too. Social combat seems to take place at a different speed than physical combat.
Title: Re: How to reach Dresden level health status
Post by: BumblingBear on June 18, 2011, 06:46:13 PM
On the contrary, I don't see why social attacks need to be included in physical combat. It seems like an unnecessary complication.

I would treat that Deceit roll as a maneuver to place the aspect "He's Got Backup Coming?!" on the enemy. The aspect could then be tagged or invoked as normal, either for the normal +2 or as a compel to get the enemy to retreat (and getting the enemy to withdraw seems like the objective of such a tactic in the first place). That seems simpler and more elegant than dealing with the social stress track.

The book also seems to imply that social combat is an entirely different beast in a way that mental combat isn't. Social combat has its own method of determining initiative (Empathy, rather than Alertness), and there are no powers that deal social stress in the way that Incite Emotion deals mental stress. It seems like aside from those rare, exclusively mental conflicts that happen every so often, mental attacks/stress are a subset of physical combat, while social combat is a different method of conflict resolution.

Plus, if an enemy could be Taken Out of a physical combat by dealing social stress, you could create a character who wins firefights just by hurling insults, which doesn't seem to make any sense. Working an enemy into a blind, frothing rage is a time-honored way of setting them up for the killing blow, but this can be accomplished by stacking maneuvers with social skills and tagging them all for a physical attack. Dealing social stress just doesn't seem appropriate in a physical combat situation.

Edit: UmbraLux makes good points too. Social combat seems to take place at a different speed than physical combat.

Implications are not RAW.

If characters can take mental stress from something disturbing they see in combat (and they can), then I see no reason why social stress cannot be taken as well.

Additionally, it makes sense to socially take out a character during combat.

Like, oh, "Luke, I am your father!".  ;)

Point for Bumblingbear.
Title: Re: How to reach Dresden level health status
Post by: UmbraLux on June 18, 2011, 07:03:54 PM
Implications are not RAW.
If you want RAW (though I'm really less than fond of RAW arguments), check out YS315.  "Whenever a PC is attempting an action where time is important, choose a reasonable increment on the ladder as the starting point...  Reasonable is, of course, extremely group dependent.  If your group decides instant social damage is reasonable, go for it.   ;)
Title: Re: How to reach Dresden level health status
Post by: BumblingBear on June 18, 2011, 07:11:26 PM
If you want RAW (though I'm really less than fond of RAW arguments), check out YS315.  "Whenever a PC is attempting an action where time is important, choose a reasonable increment on the ladder as the starting point...  Reasonable is, of course, extremely group dependent.  If your group decides instant social damage is reasonable, go for it.   ;)

Does it take more than an instant for an "Oh shit" moment to sink in?
-------------------------------------------------------------------------------------------

You get into a fight with a guy at a bar, you hit him hard, and he says, "You a-hole.  I'm a cop!"

Instant social consequence with a good social attack.
---------------------------------------------------------------------------------------------

You're a bad guy duking it out with a group in a park they lured you to.  You toss magic around, and one member of the group suddenly says, "This is accorded nuetral ground, and a pixie just watched you try to kill us!  Nah nah nah nah nah!"

Social attack.  Probable social consequence.
--------------------------------------------------------------------------------------------

Mental and physical consequences are a very real tool in combat, which is why there is a Psyops corp in the military.

It's why you can say, "I've got AIDs!" during a fight as an attack.
Title: Re: How to reach Dresden level health status
Post by: Khalis231 on June 18, 2011, 07:12:09 PM
Implications are not RAW.

If characters can take mental stress from something disturbing they see in combat (and they can), then I see no reason why social stress cannot be taken as well.

Additionally, it makes sense to socially take out a character during combat.

Like, oh, "Luke, I am your father!".  ;)

Point for Bumblingbear.

Well, I was hoping not to jump into the whole RAW thing, but here we go:

Quote from: Your Story p.215
"Social conflicts occur when the opposing agendas of two or more characters are resolved without physical violence, calling upon a different set of skills and trappings to resolve them. The damage done by these conflicts can be highly variable, ranging from simply instilling a false sense of security in the loser to ruining his public reputation and hurting his relationships."

Emphasis mine. If physical violence is involved, it's not a social conflict, and the application of social skills is best resolved via maneuver.

But, as you say, characters can take mental stress during combat, which seems to imply the same for social stress. However:

Quote from: Your Story p.217
"Being able to attack the mental stress track is no small feat. The kind of abuse necessary to inflict this kind of damage on another person usually takes a great deal of time and energy .... Between mortals, some sort of prior connection or justification must exist to inflict mental stress and consequences."

Basically, to deal mental stress in a combat situation (well, to deal mental stress period), you need some sort of justification, aka a power that lets you do so. Incite Emotion, Dominate, spirit evocation (arguably) etc. deal mental stress because their descriptions explicitly allow them to. An Outsider that deals mental stress simply due to its frightening appearance should have the specifics of that ability statted out as a power, and that capability should be reflected in its refresh cost.

There are no analogous powers for dealing social stress at a moment's notice. I would argue that the RAW supports keeping social stress out of physical conflicts, although at the end of the day I think it's mainly about personal preference. Handle it however works best for your group.


As far as the climax of ESB is concerned, Vader didn't take Luke out in that fight - Luke's player totally went for the concession after taking the extreme consequence of "Severed Hand." If Vader had taken Luke out, he would have either captured Luke or killed him.
Title: Re: How to reach Dresden level health status
Post by: BumblingBear on June 18, 2011, 07:16:30 PM
I want an official (at least as official as we can get) word from Fred on this.

As I said, saying, "I've got AIDs!" in a fight fight is very likely to take the opponent out or cause a concession.

To me, that is a social or mental attack.

I think that it was just misworded in the book.

Such as, "A social attack takes place when no bodily harm is being done" or something like that.

Title: Re: How to reach Dresden level health status
Post by: UmbraLux on June 18, 2011, 07:41:05 PM
Does it take more than an instant for an "Oh shit" moment to sink in?
-------------------------------------------------------------------------------------------

You get into a fight with a guy at a bar, you hit him hard, and he says, "You a-hole.  I'm a cop!"

Instant social consequence with a good social attack.
---------------------------------------------------------------------------------------------

You're a bad guy duking it out with a group in a park they lured you to.  You toss magic around, and one member of the group suddenly says, "This is accorded nuetral ground, and a pixie just watched you try to kill us!  Nah nah nah nah nah!"

Social attack.  Probable social consequence.
--------------------------------------------------------------------------------------------

Mental and physical consequences are a very real tool in combat, which is why there is a Psyops corp in the military.

It's why you can say, "I've got AIDs!" during a fight as an attack.
To me, every one of these would be better as a maneuver subsequently invoked for effect.  That will end the fight faster than going for a take out...whatever track you're targeting.

I want an official (at least as official as we can get) word from Fred on this.
Honestly, play it however your group is comfortable.  No matter what anyone says.  :)
Title: Re: How to reach Dresden level health status
Post by: Set Abominae on June 19, 2011, 01:35:58 AM
our group was facing the Dullahand, sort of the Fae version of the Grim Reaper, the inspiration for the Headless Horseman stories

As the group caster, I decided to cast a spell to set up the Fae in the center of an intense magnetic field as a definition for a weapon 8 Earth attack.

I ended up having to take a few consequences and spending some fate points to make to go off right, but the result was several cars, rebar, a hummer full of WWII era grenades and other assorted area debris slamming into him...

only to discover that he wasn't that easily killed

so, immediately afterward they decide we want to seal him away at least temporarily so we can book, so now I'm helping craft an iron ring and rushing through a binding ritual as the guy is coming back together, with help from the rest of the party (they volunteered to take some consequences for the ritual...adding their blood to the binding)

then I had to use earth magic to bury it deep enough that someone simply walking through the area wasn't going to break the circle.

finally, we learn that one of our number had been infected with balefire in the fight and thus the binding was going to last about half the time we thought it would since while binding him, it was also supercharging his healing

meanwhile, we had to cleanse the party member of balefire before it killed him

at the end of that, I had 8 consequences (I have a lot of mental resilience) and lots of dots filled up and the GM gave us all fate points for how many consequences we had, so I ended with 11 fate points, healing from the NPCs in the area get rid of some of the mild consequences...

and then we decided to contact the Archive about our Denarian related apocalypse situation and someone got the bright idea to open a portal directly to her, for which we needed a heavy load of power....

but first they want me to look at something in a museum with my sight and I find that a Winter veil has covered a Denarian curse around a display case that's supposed to hold the Papal ring coming soon, that cost some fate points to escape more consequences

queue the Dullahand I had sealed earlier and who was getting ready to escape...so we return to where he was bound and wait for just the moment that he escapes before he's free, but after his power is accessible....and drain him dry of power (at least temporarily) to open rifts in space through which the Archive and Kinkaid come

also at this time, I had to have the Sight up to time the spell correctly, so when the extra unintended rifts open up I get a nice eyeview right into some Nevernever underworld....on top of what was going on staring at the Dullahand

more rifts than we wanted open up and a horde of little gremlin thingies come swarming out and we cover for the archive as she cleans up our(my) sloppy spellcasting (at this point I'm operating with "gaping wounds" and "bleeding eyes and ears" physical consequences as well as a small handful of not yet recovered mental milds) I do a couple of simple spells including a "cloud of iron dust" to test to see if the enemy were fae (they weren't...I should probably apologize to the team half-orc at this point) and then the gremlin things smell the blood from my wounds and tons of them come swarming toward me...

At this point, I take a concession to electrocute everything within 10ft of me.

And I'm taken out...

I wake up later when my injuries are mostly gone somehow...something about the supernatural recovering Pharoah Reborn and a blood transfusion....which is how my character's idiot brother became said PCs vassal, so hoping the Pharoah character doesn't think about that....

And then I learn that my character's yakuza assassin family has decided to send a group inbound to "rescue" me from the Wardens....

who are vaguely suspicious (probably convinced) that I'm a warlock and only the greater issue of Denarians, Loki and Maeve plotting some sort of Doomsday thing is keeping them from running a full trial on me....

Err...how did your GM make that determination if you didn't get taken out or take a concession (cashing out page 206)?
Title: Re: How to reach Dresden level health status
Post by: Thrythlind on June 19, 2011, 07:05:20 AM
random house-ruled decision as I understand it...he wanted us to put aspects of our personality at risk, and at least one person had a forced aspect change brought on by how we handled the cure
Title: Re: How to reach Dresden level health status
Post by: InFerrumVeritas on June 19, 2011, 10:49:25 AM
I see how everyone sees it as one of each consequence period, but honestly I think RAI is that it is one of each consequence per stress track.  It does seem odd that socially curb-stomping a troll makes it easier to kill.  "You've insulted me, so instead of a bruise I've got a broken rib!"  My group saw it as different for each stress track too. 
Title: Re: How to reach Dresden level health status
Post by: ways and means on June 19, 2011, 11:08:32 AM
I believe social stress can be done in combat there are examples in the novel where people are talked down in the midst of violence and the concept of combat banter is standard for a heroic game. If you can talk, gesture, emote etc then in my opinion you can take part in some form of social combat and it makes sense especially in the case of intimidation which is part of battle.     
Title: Re: How to reach Dresden level health status
Post by: toturi on June 19, 2011, 12:56:14 PM
As I said, saying, "I've got AIDs!" in a fight fight is very likely to take the opponent out or cause a concession.

Or your opponent could well reply, "Is that a proposition?" And the person that said he had AIDS is very likely to be taken out or offer a concession with that.
Title: Re: How to reach Dresden level health status
Post by: finnmckool on June 19, 2011, 01:11:21 PM
I'm with Bear. If you can't perform social and mental attacks during a fist fight then what's the point of having damage tracks for them? Or consequences? Or anything? It reduces my character to only being useful in the ball room scene BEFORE the big fight? Which means my actions are less consequential because the GM is going to have that big fight coming regardless. Now I'm not saying there aren't a thousand ways to work around that, but my point is why work around it? Why have all the rules and trappings for social attacks if they're only for the snipping and repartee' during the pre-brawl? If you can't mix it all up, if they have to stay exactly separate fights, then what's the point? My social character in a group of thugs is just gonna end up sitting around, twiddling his thumbs, waiting for that ONE scene in the arc when I get to shine, like most other RPGs. One of the cool things about this game is exactly this mechanic that makes a social character a serious threat. You can clever your way out of any fight in a pinch. But if you can't mix the three then what's the point? All those social attacks become the bone you throw. "Here. Go diplomacy it up. Then we're having our rocket launcher fight."
Title: Re: How to reach Dresden level health status
Post by: InFerrumVeritas on June 19, 2011, 01:30:54 PM
As much as I disagree with it, I did just get clarification via email from Fred:

Quote
Four, period, as imolied by the character sheet -- but you can gain
additional typed consequence slots through stunts and their ilk.

Well crap on a stick.
Title: Re: How to reach Dresden level health status
Post by: UmbraLux on June 19, 2011, 02:04:27 PM
I believe social stress can be done in combat there are examples in the novel where people are talked down in the midst of violence and the concept of combat banter is standard for a heroic game. If you can talk, gesture, emote etc then in my opinion you can take part in some form of social combat and it makes sense especially in the case of intimidation which is part of battle. 
I still haven't seen any examples of a social attack during physical combat which can't be modeled (usually better) by a maneuver followed by invoking for effect. 

Invoking for effect is powerful.  Give someone reason to fear and they may run...without having to go through their stress and consequence tracks.  Of course it needs to fit the situation and opponent's personality, but that's why we role play!

I'm with Bear. If you can't perform social and mental attacks during a fist fight then what's the point of having damage tracks for them? Or consequences? Or anything?
Stress isn't damage.  Consequences are damage.  Stress is simply how tough and resilient you are against some class of attacks.

Quote
It reduces my character to only being useful in the ball room scene BEFORE the big fight? Which means my actions are less consequential because the GM is going to have that big fight coming regardless. Now I'm not saying there aren't a thousand ways to work around that, but my point is why work around it? Why have all the rules and trappings for social attacks if they're only for the snipping and repartee' during the pre-brawl? If you can't mix it all up, if they have to stay exactly separate fights, then what's the point? My social character in a group of thugs is just gonna end up sitting around, twiddling his thumbs, waiting for that ONE scene in the arc when I get to shine, like most other RPGs. One of the cool things about this game is exactly this mechanic that makes a social character a serious threat. You can clever your way out of any fight in a pinch. But if you can't mix the three then what's the point? All those social attacks become the bone you throw. "Here. Go diplomacy it up. Then we're having our rocket launcher fight."
Maneuver, maneuver, maneuver!  :)

Seriously.  Distractions, sowing seeds of doubt, perhaps even giving cause for fear...all those and more are maneuvers.  In some situations you might invoke one for effect to cause an end to combat.  In others you'll hand a bunch of aspects off to your friend the combat monster who is going to gain massive bonuses because you've confused, distracted, and frightened your opponent. 

Maneuvers are awesome!
Title: Re: How to reach Dresden level health status
Post by: InFerrumVeritas on June 19, 2011, 02:16:53 PM
I still haven't seen any examples of a social attack during physical combat which can't be modeled (usually better) by a maneuver followed by invoking for effect. 

Invoking for effect is powerful.  Give someone reason to fear and they may run...without having to go through their stress and consequence tracks.  Of course it needs to fit the situation and opponent's personality, but that's why we role play!
Stress isn't damage.  Consequences are damage.  Stress is simply how tough and resilient you are against some class of attacks.
Maneuver, maneuver, maneuver!  :)

Seriously.  Distractions, sowing seeds of doubt, perhaps even giving cause for fear...all those and more are maneuvers.  In some situations you might invoke one for effect to cause an end to combat.  In others you'll hand a bunch of aspects off to your friend the combat monster who is going to gain massive bonuses because you've confused, distracted, and frightened your opponent. 

Maneuvers are awesome!

Sure, Maneuvering is probably a better option in most instances.  However, if you can do a social maneuver, you can also do a social attack.  It's still a type of conflict action and if you're saying that you can only perform social attacks in social conflicts, I think it's absurd to then allow social maneuvers.

Also, given the information that you only get so many consequences, I think it's entirely reasonable to want to use the social or mental stress track as a quick way to fill those up.  Which is why I think the ruling is silly.
Title: Re: How to reach Dresden level health status
Post by: UmbraLux on June 19, 2011, 02:28:48 PM
However, if you can do a social maneuver, you can also do a social attack. 
Not true if you're trying to maintain something close to lifelike verisimilitude.  And only true mechanically if your group agrees both reasonably fit the same time frame.

Consider just what social damage / consequences are - long term loss of reputation, shame, perhaps depression (though that may be mental), lost respect, etc.  Those things don't happen on the same time scale as bullets. 

However, a momentary (as in not going to cause long term consequences) doubt, fear, confusion, distraction, and more can and do occur in a physical combat's time scale.  They're simply not going to be something the character is still dealing with a week or a month later. 
Title: Re: How to reach Dresden level health status
Post by: InFerrumVeritas on June 19, 2011, 02:42:19 PM
Not true if you're trying to maintain something close to lifelike verisimilitude.  And only true mechanically if your group agrees both reasonably fit the same time frame.

Consider just what social damage / consequences are - long term loss of reputation, shame, perhaps depression (though that may be mental), lost respect, etc.  Those things don't happen on the same time scale as bullets. 

However, a momentary (as in not going to cause long term consequences) doubt, fear, confusion, distraction, and more can and do occur in a physical combat's time scale.  They're simply not going to be something the character is still dealing with a week or a month later. 

I can see it happening though.  In a fight, people's egos are particularly exposed.  A high deceit roll like "I killed your father," would be a wonderful attack.  Sure, it can be a maneuver to place an aspect.  But you could also be socially damaging a character and forcing a consequence like "Enraged" (which, while it can be an aspect is also a rather potent social consequence).

Yes, bullets work very fast.  Much faster than swords.  Much faster than fists.  Much faster than feet.  They're a poor time reference.  Combat exchanges aren't a set time.  They're fluid.
Title: Re: How to reach Dresden level health status
Post by: finnmckool on June 19, 2011, 02:52:16 PM
But the book specifically calls it a social attack and a social defense skill and social damage. That's what it says. I'm not arguing against Fred here, I'm just saying, maneuvers are great and all, but if they were the best thing since sliced bread and were my bread and butter then why do I have social attack and defense skills. Not social skills that oppose each other, mind you, but skills the book specifically labels "Your social attack" and "your social defense"?
Title: Re: How to reach Dresden level health status
Post by: Khalis231 on June 19, 2011, 02:58:34 PM
I can see it happening though.  In a fight, people's egos are particularly exposed.  A high deceit roll like "I killed your father," would be a wonderful attack.  Sure, it can be a maneuver to place an aspect.  But you could also be socially damaging a character and forcing a consequence like "Enraged" (which, while it can be an aspect is also a rather potent social consequence).

Yes, bullets work very fast.  Much faster than swords.  Much faster than fists.  Much faster than feet.  They're a poor time reference.  Combat exchanges aren't a set time.  They're fluid.

I think we could all come up with a lot of examples that could be conceptualized as both a maneuver and as a social attack. It's not that insults and such as social attacks are inconceivable, it's just that maneuvers seem to be a more elegant, realistic and balanced way to integrate them into a combat setting. If social stress and consequences can be dealt in the midst of a fight, then physical combat skills and powers become highly devalued, because they're no longer necessary. Why bother with that eight-box stress track when you can instead attack that BCV's three-box social track instead? Mental attacks are dangerous enough (and, as I've mentioned in a previous post, are only possible via powers that explicitly provide the ability to attack the mental stress track, while no similar powers exist for the social stress track).

My last post in this thread pretty much sums up how I feel about which method the books seem to encourage. There's never an explicit "Thou Shalt Not Deal Social Stress in Physical Combat," but the general guideline seems to be that physical, mental and social conflicts are separate and distinct entities, barring specific exceptions like Incite Emotion that allow for crossover.
Title: Re: How to reach Dresden level health status
Post by: Khalis231 on June 19, 2011, 03:02:39 PM
But the book specifically calls it a social attack and a social defense skill and social damage. That's what it says. I'm not arguing against Fred here, I'm just saying, maneuvers are great and all, but if they were the best thing since sliced bread and were my bread and butter then why do I have social attack and defense skills. Not social skills that oppose each other, mind you, but skills the book specifically labels "Your social attack" and "your social defense"?

Because these are the skills that you use to attack and defend in a social conflict! Social conflicts are outlined on YS 215, after the rules for physical conflicts. Social conflicts use Empathy to determine initiative, rather than Alertness (which is a big sign, from my perspective, that social conflicts are meant to be an entirely different method of conflict resolution). A character with high social skills will be far from useless in a fight, as social skills can be used to maneuver, but really comes into his own in a social conflict, where his social skills can be used to directly attack the enemy.
Title: Re: How to reach Dresden level health status
Post by: finnmckool on June 19, 2011, 03:03:06 PM
Well because you can't have skills in everything and you can't be good at everything. That monster may have no social track but you've not got that many points in snark. You put them all in Lore or Guns. But what it DOES do is allow the social skills heavy character some room in the fight with out having to dump some skills in a weapon they can only kinda use just so they have something to do in a fight, which, let's face it, comprises a really good portion of all but the most talkative games.
Title: Re: How to reach Dresden level health status
Post by: finnmckool on June 19, 2011, 03:08:19 PM
Because these are the skills that you use to attack and defend in a social conflict! Social conflicts are outlined on YS 215, after the rules for physical conflicts. Social conflicts use Empathy to determine initiative, rather than Alertness (which is a big sign, from my perspective, that social conflicts are meant to be an entirely different method of conflict resolution). A character with high social skills will be far from useless in a fight, as social skills can be used to maneuver, but really comes into his own in a social conflict, where his social skills can be used to directly attack the enemy.

But why have them if they're so completely separate? Again, it becomes that bone you through your noble before the inevitable brawl with the equally inevitable thumb twiddling and cringing. Now, don't get me wrong. That's hyperbole. But it's valid hyperbole that services a point. Either social attacks are viable attacks that are integrated into the game play, which means it's silly that "shamed" can take the place of "broken ribs", or social attacks are to be completely relegated to a separate arena, which if that's the case, it drastically lowers its value as being part of the world as a whole. It becomes a mini-game. It's kind of like an rpg "separate but equal" argument and falls apart for similar reasons. Again, hyperbole, I'm not making a literal comparison and realize that I'm comparing trivialities and amusements to important stuff, I'm just trying to show a logical similarity, not a moral one, if you take my meaning.
Title: Re: How to reach Dresden level health status
Post by: finnmckool on June 19, 2011, 03:20:46 PM
Not to mention the logic of "maneuver maneuver maneuver!" cuts both ways here. If you're that worried that your meaty murder monster has a glass ego then add a stunt or an aspect. I can't totally see something like "Too stupid to care" and having it be pretty neat all around. "Hey! My uncle the Erlking knows I'm here and if I don't make it home for supper he'll be PISSED!" Sorry. The minotaur is too stupid to care. "Hey. You're on fire." Sorry, the minotaur is too stupid to care. "Yeah but he's taking damage every round too right?" Yep. Because he's too stupid to care.

Or "above such mortal concerns." "Keep it up and every signatory of the accords will know you're an oath breaking so and so." The Denarian is above such mortal concerns. "I'm going to do something stupid and rush him to save my best friend." Well you sure surprised the heck outta him because he's above such mortal concerns and didn't see that coming.

Any way, point is, it can go either way.
Title: Re: How to reach Dresden level health status
Post by: UmbraLux on June 19, 2011, 03:22:00 PM
I can see it happening though.  In a fight, people's egos are particularly exposed.  A high deceit roll like "I killed your father," would be a wonderful attack.  Sure, it can be a maneuver to place an aspect.  But you could also be socially damaging a character and forcing a consequence like "Enraged" (which, while it can be an aspect is also a rather potent social consequence).
I'd argue that "I killed your father." was the end result of a long chain of misinformation which also took advantage of one or more character aspects.  That's actually a good way to justify social attacks in combat though...a lot of work setting things up followed by the 'reveal' (and judicious use of fate points).  

One other comment though...I think we may have different ideas of what constitutes a social consequence.  To me, Enraged is a mental consequence.  Under some situations it may be followed by a social consequence some time later (Deeply Ashamed or possibly Abjectly Apologetic) but probably only after some points out what he's done in the form of a social attack.  (Though I'd consider converting mental or even physical consequences to social if the situation warranted it.  After all, you can't stay Enraged forever...takes too much energy.)

Quote
Yes, bullets work very fast.  Much faster than swords.  Much faster than fists.  Much faster than feet.  They're a poor time reference.  Combat exchanges aren't a set time.  They're fluid.
Fluid to a degree yes.  Just how fluid is dependent on each group.  :)

But why have them if they're so completely separate? Again, it becomes that bone you through your noble before the inevitable brawl with the equally inevitable thumb twiddling and cringing. Now, don't get me wrong. That's hyperbole. But it's valid hyperbole that services a point. Either social attacks are viable attacks that are integrated into the game play, which means it's silly that "shamed" can take the place of "broken ribs", or social attacks are to be completely relegated to a separate arena, which if that's the case, it drastically lowers its value as being part of the world as a whole. It becomes a mini-game. It's kind of like an rpg "separate but equal" argument and falls apart for similar reasons. Again, hyperbole, I'm not making a literal comparison and realize that I'm comparing trivialities and amusements to important stuff, I'm just trying to show a logical similarity, not a moral one, if you take my meaning.
You appear to be making a big assumption...that physical combat logically follows after social.  There are a variety of situations where physical combat isn't really an option.  Perhaps you want something other than death or injury.  (Consider trying to clear an unruly mob from a nightclub before the vamps show up.  Do you really want to attack them?  Convincing them to leave seems a better option.)  Perhaps the current situation prevents you from using force.  (Consider a trial.  
(click to show/hide)
)  Perhaps your opponent simply outclasses you.  (Pull a gun on the Winter Queen...then roll up a new character because she probably has a new hound.)  Or it could be some combination of those.

Just because social and physical combat may be separate doesn't mean one becomes useless.  It means you use the tool needed for the current job.  
Title: Re: How to reach Dresden level health status
Post by: finnmckool on June 19, 2011, 03:22:25 PM
Plus, if Chewbacca is a wookiee you must acquit. LOOK AT THE MONKEY! LOOK AT THE SILLY MONKEY!
Title: Re: How to reach Dresden level health status
Post by: toturi on June 19, 2011, 03:25:40 PM
Perhaps your opponent simply outclasses you.  
If your opponent simply outclasses you, bend over and enjoy. Using a different tool doesn't work if your opponent simply outclasses you.
Title: Re: How to reach Dresden level health status
Post by: UmbraLux on June 19, 2011, 03:30:00 PM
If your opponent simply outclasses you, bend over and enjoy. Using a different tool doesn't work if your opponent simply outclasses you.
Meh.  You're assuming the opponent wants you dead or injured.  Look at Harry's interactions with Mab as an example.  She wants something from him.  In the end, she appears to get it.  But there are books of social interaction leading up to that...

Could she have simply killed him?  Probably.  But that wouldn't have met her goals.  However, it was enough of a threat for Harry to avoid initiating open hostilities.
Title: Re: How to reach Dresden level health status
Post by: finnmckool on June 19, 2011, 03:30:48 PM
You appear to be making a big assumption...that physical combat logically follows after social.  There are a variety of situations where physical combat isn't really an option.  Perhaps you want something other than death or injury.  (Consider trying to clear an unruly mob from a nightclub before the vamps show up.  Do you really want to attack them?  Convincing them to leave seems a better option.)  Perhaps the current situation prevents you from using force.  (Consider a trial.  
(click to show/hide)
)  Perhaps your opponent simply outclasses you.  (Pull a gun on the Winter Queen...then roll up a new character because she probably has a new hound.)  Or it could be some combination of those.

Just because social and physical combat may be separate doesn't mean one becomes useless.  It means you use the tool needed for the current job.  

Oh I'm all kinds of aware that that's not how things always go. But you have to admit it is sort of the formula for a game. You chat. You banter. Hell breaks loose. I mean I realize it's an assumption, but come on. Is it really THAT big an assumption? Sure, it'd be nice if games were less formulaic, but hell even Nicodemus says it. "Once the fighting starts there's little room for conversation." Their fights are literally broken into social and physical attacks. Which I realize could be construed as points against me, but when you consider Dresden's final fight in Storm Front, "Hey Vic, it was your wife. She ratted you out." "NOOOOO!" Now, that didn't do anything but sorta distract Vic but it certainly did him some damage and allowed Dresden to deliver the coup de grace. Almost took him out really. And that was CERTAINLY a physical fight all the way to that point. All I'm saying is while I'm making format assumptions that this is how things go, you're making equal assumptions that it's not.
Title: Re: How to reach Dresden level health status
Post by: UmbraLux on June 19, 2011, 03:39:43 PM
Another reason characters might limit themselves to social combat - courtesy.  Specifically old world courtesy and the Unseelie Accords.  You may just start a war if you initiate physical combat at the wrong time and place...

All I'm saying is while I'm making format assumptions that this is how things go, you're making equal assumptions that it's not.
Actually I've repeatedly said it's up to the group to decide what time frames are 'reasonable'.  I've also avoided any standard formulaic of X then Y.  All in an attempt to avoid assumptions. 

Each group needs to decide what works for them.  Rules are only a starting point.  And the title is "Your Story".   ;)
Title: Re: How to reach Dresden level health status
Post by: toturi on June 19, 2011, 03:50:06 PM
Meh.  You're assuming the opponent wants you dead or injured.  Look at Harry's interactions with Mab as an example.  She wants something from him.  In the end, she appears to get it.  But there are books of social interaction leading up to that...

Could she have simply killed him?  Probably.  But that wouldn't have met her goals.  However, it was enough of a threat for Harry to avoid initiating open hostilities.
I did not assume that the opponent want the character dead or injured. If an opponent outclasses you, it doesn't matter if you talk. He will outtalk you. It doesn't matter if you fight. He will outfight you. That is what being outclassed means.

Mab outclassed Harry, end result, Mab gets what she wants from Harry. It doesn't matter if Harry tried to punch her with a rusty nail or flapped his gums. He is outclassed.
Title: Re: How to reach Dresden level health status
Post by: BumblingBear on June 19, 2011, 06:30:52 PM
This is one instance where I am going to go against RAW apparently - on the stress track thing.

I am not a hero - at least not anymore. ;P  But if I am dealing with a mental or social consequence, like... "Crushing worry about debt", and I were to get into a fight, I could still be "brusied", "ankle sprained", and "wrenched arm".  Those are three physical consequences on top of a social or mental consequence... and it's /realistic/.

I know it's a game, and I know that not all RAW are going to 100% emulate RL or canon, but come on.  We are playing heroes or villains.  I just don't jive with the party giving a bad guy a minor, moderate, and serious social consequence in an argument a couple of days before a battle....

And then the bad guy only having a minor physical consequence during the fight because his moderate and serious slots are filled up with social stuff.

To me, that makes no sense.

So now rather than argue that, I think it would be cool if someone  could get an official Fred word about social conflict during combat.
Title: Re: How to reach Dresden level health status
Post by: Khalis231 on June 19, 2011, 07:42:16 PM
This is one instance where I am going to go against RAW apparently - on the stress track thing.

I am not a hero - at least not anymore. ;P  But if I am dealing with a mental or social consequence, like... "Crushing worry about debt", and I were to get into a fight, I could still be "brusied", "ankle sprained", and "wrenched arm".  Those are three physical consequences on top of a social or mental consequence... and it's /realistic/.

It seems like you're looking at a given set of consequences as an objective measure of a person's fortitude. By this logic, taking a social consequence in lieu of a physical consequence would indeed seem to be nonsensical, because you certainly can still be "bruised," "ankle sprained" and "wrenched arm" on top of having a "crushing worry about debt."

Why stop there, though? In addition to being "bruised," "ankle sprained" and having a "wrenched arm," you could also easily acquire "lacerations" and "heavy burns." That's another two physical consequences, all of which could realistically coexist on a given person. Why should your three existing physical consequences limit your ability to acquire lacerations?

The answer (as I see it), is because consequences aren't an objective measure of your ability to absorb punishment. They're a narrative measure of your character's ability to affect the plot by deciding where and how much the enemy hurts him. Having a consequence slot taken up with "crushing worry about debt" doesn't mean your character can't suffer three or more physical injuries, it just means that the character doesn't have the protagonist-power to keep the opponent from deciding exactly how much injury they want to inflict via a taken-out result. It's not like the character has lost the ability to defend himself (that's represented by skills), the character just doesn't have as much narrative control in the greater context of the story.

So now rather than argue that, I think it would be cool if someone  could get an official Fred word about social conflict during combat.

I would also like, if not an official pronouncement, at least some insight into what the designers intended as far as interaction between different types of conflict are concerned. I hope my post hasn't come off as argumentative, talking this out is helping me develop my own understanding of how consequences work.
Title: Re: How to reach Dresden level health status
Post by: InFerrumVeritas on June 19, 2011, 08:58:45 PM
This is one instance where I am going to go against RAW apparently - on the stress track thing.

I am not a hero - at least not anymore. ;P  But if I am dealing with a mental or social consequence, like... "Crushing worry about debt", and I were to get into a fight, I could still be "brusied", "ankle sprained", and "wrenched arm".  Those are three physical consequences on top of a social or mental consequence... and it's /realistic/.

I know it's a game, and I know that not all RAW are going to 100% emulate RL or canon, but come on.  We are playing heroes or villains.  I just don't jive with the party giving a bad guy a minor, moderate, and serious social consequence in an argument a couple of days before a battle....

And then the bad guy only having a minor physical consequence during the fight because his moderate and serious slots are filled up with social stuff.

To me, that makes no sense.

So now rather than argue that, I think it would be cool if someone  could get an official Fred word about social conflict during combat.

Um, I did.  I emailed him.  He replied.  It was from evilhat email with the name Fred Hicks attached.  I then quoted it here.  Why don't you read my post on the previous page?  Your request was fufilled.  You (and I) were wrong.  I disagree with it and want to talk to my GM about houseruling it because it seems silly to me.

FROM FRED:
"Four, period, as imolied by the character sheet -- but you can gain
additional typed consequence slots through stunts and their ilk."
Title: Re: How to reach Dresden level health status
Post by: Sanctaphrax on June 19, 2011, 10:10:50 PM
Pretty sure that that's not what he means, InferrumVeritas. I think he's asking about the usefulness of social attacks during physical fights.

Personally, I like the current ambiguity. Talking down your opponents should be occasionally viable, I think. But certainly not always.

I view consequences as an out-of-game abstraction, so the interaction between various types of consequence does not bother me at all.
Title: Re: How to reach Dresden level health status
Post by: BumblingBear on June 19, 2011, 11:11:47 PM
Pretty sure that that's not what he means, InferrumVeritas. I think he's asking about the usefulness of social attacks during physical fights.

Personally, I like the current ambiguity. Talking down your opponents should be occasionally viable, I think. But certainly not always.

I view consequences as an out-of-game abstraction, so the interaction between various types of consequence does not bother me at all.

Yeah - Sancta is right.

I am asking about something else entirely now.
Title: Re: How to reach Dresden level health status
Post by: Richard_Chilton on June 20, 2011, 01:01:23 PM
I'd say that you can mix social in with physical because there's nothing stopping you from turning a social encounter physical.  Seriously - can't we all picture:
Player: "He did how much social stress? Ouch.  Okay, I'll take 'can't take the heat' as a moderate to soak up most of that, then I draw my gun and shoot him."
GM: "Huh? But..."
Player: "Yeah, I know he has those henchmen and there's that camera on the wall, but there's no way I'm going win this socially so I'm shooting him."
GM: "But this a social combat and..."
Player: "Gun.  Him.  Bang."

No GM would say you couldn't do that.  For that matter, being taken out socially could mean being forced to attack someone when they have their henchmen around and camera recording everything.

So if someone can turn a social conflict into a physical one, why not at least allow them to try to turn a physical one social.  Something like:
Player: "Damn, that's a big gun.  Okay, so I'll take 'only a flesh wound (ouch)' as moderate, duck behind cover, and yell over  'Frank, I've got your kid'."
GM: "Huh?"
Player: "I can't take this guy physically so I want to do something social.  Look, when we were staking him out we learned all about him and his family, right? So I'll use investigation to declare that I know his daughter's schedule and that she's on a field trip today so he can't contact her right away.  I tell him we've got his little girl and if he doesn't drop the gun then maybe she's not coming home tonight.  That's deceit, right?"
GM: "Um, isn't that a bad guy move? You're playing a hero and ..."
Player: "I'm playing a smart hero and I'm bluffing.  Grabbing the kid, that's a bad guy move, but saying I have her? That's nothing.  Maybe it will take an exchange or two but I might take this guy out socially.  I sure as shit can't do it physically."

If that were to happen I'd do one of two things:
GM: "You can roll, but it won't work.  He doesn't actually care for his family."  (or maybe: "He yells back 'You can't have her - I just sacrificed her to the Dark Ones! Her blood tasted better than her mother's! Bwahahaha!'.")

or

GM: "Um, well, um, okay, next round I'll shift things around so your initiative order is your social one.  Um, and you're doing some physical stuff, so -1 for combining skills, and he'll get to tag 'distracted by the gun fight', but go for it."
Player: "Cool! And next round I'll take out my cell phone and tag it.  I'll say something something like 'She's safe now, but drop the gun or one word from me and they'll start beating her like a red headed stepchild.' and keep bluffing until he drops the gun or someone else brings him down.  And I'll keep making new stuff up, stuff that he might believe.  Saying we're going to kill an innocent kid is over the top but I can bluff about someone taking a belt to her - he should believe that.  If nothing else I'll make him use a consequence or two for social stuff."
GM: "Um, you can't tag your cell phone and he won't see it because you're behind cover, but you could add it to the lie.  Pointing out that you have a way to contact whoever has her can be part of the lie but the cell phone..."
Player: "Then I'll spend a FATE chip and declare that 'It looks like I'm talking to a psycho babysitter' and tag that.  Maybe make something up about her.  But that's next round.  This round I roll and I get ..."

I mean, it's not like we are talking one second rounds.  An exchange is an exchange and lasts long enough to do something simple.  Yelling something in a firefight, that's something Harry might do.

Richard
Title: Re: How to reach Dresden level health status
Post by: fantazero on June 20, 2011, 01:06:31 PM
I want an official (at least as official as we can get) word from Fred on this.

As I said, saying, "I've got AIDs!" in a fight fight is very likely to take the opponent out or cause a concession.

To me, that is a social or mental attack.

I think that it was just misworded in the book.

Such as, "A social attack takes place when no bodily harm is being done" or something like that.



Another option is, if in a grapple, you look the other person in the eye, as they are on top of you and say "I Sh*t my pants! /sob", it works in real life, it will work in the game :-p
Title: Re: How to reach Dresden level health status
Post by: Taer on June 21, 2011, 12:06:36 PM
From a purely game-balance perspective, I would have to say 'no' to dealing social stress while in the midst of physical combat.

Why? Because, plainly, social skills are more generally useful.

You can go into social conflict with cops, with Maeve, with the Senior Council, hell, you can have a social conflict with Mab or the Erkling. Social conflict is, well, more socially acceptable. It is far more broadly applicable - you can go into social conflict with virtually anyone there is and not worry too much about the consequences of your actions. It will generally give you better and more peaceful resolutions to any conflicts than physical violence.

Physical conflicts, on the other hand, have far more vast and far reaching consequences. You can pick a fight with cops - but that's assault, you'll be a wanted man later. If you pick a fight with the Erkling or Mab, be prepared for a dark and awful fate. So, physical conflict is much less applicable in most situations, far less versatile and can generally get you into much more trouble than social conflict. Therefore, it has to have advantages to compensate for that.

To put it simply, let's say you have Soulcrusher McFightmaster and Charisma Sparklypants. The former is largely incapable of threatening the latter in social conflicts. The reverse - that Sparklypants can't really threaten Soulcrusher in physical conflicts - should also be true.

So yeah, I'd say limit social skills to maneuvers in physical combat.
Title: Re: How to reach Dresden level health status
Post by: Khalis231 on June 21, 2011, 02:51:50 PM
From a purely game-balance perspective, I would have to say 'no' to dealing social stress while in the midst of physical combat.

<snip>

To put it simply, let's say you have Soulcrusher McFightmaster and Charisma Sparklypants. The former is largely incapable of threatening the latter in social conflicts. The reverse - that Sparklypants can't really threaten Soulcrusher in physical conflicts - should also be true.

So yeah, I'd say limit social skills to maneuvers in physical combat.

QFAWMOO.

Quoted For Alignment With My Own Opinion. We've debated the "how" of keeping physical and social stress separate, but this post really gets at the "why."
Title: Re: How to reach Dresden level health status
Post by: noclue on June 23, 2011, 05:25:13 AM
This never feels lie a problem to me. Probably because SotC only had one stress track. To me, the question is always does taking stress make sense in context given the situation? If no one's brain is breaking, then seems like dice should be rolling.
Title: Re: How to reach Dresden level health status
Post by: Falar on June 23, 2011, 05:35:54 AM
This never feels lie a problem to me. Probably because SotC only had one stress track. To me, the question is always does taking stress make sense in context given the situation? If no one's brain is breaking, then seems like dice should be rolling.
Point of order, Spirit of the Century has two stress tracks - Physical and Composure. I know 'cause I was just looking over the book today to see how they went about doing Minions and Companions.
Title: Re: How to reach Dresden level health status
Post by: Becq on June 23, 2011, 11:47:50 PM
It seems to me that so long as the social attack is one that fits into the (physical combat) scene, it should be fine.  I think that the examples Richard gave fit in.  Likewise, Intimidation attacks seem like a viable candidate: "Ok, I just ripped Goon A's head off last exchange.  This exchange I'm going to growl at Goon B and demand that he drop his gun ... or else."  At the other end of the spectrum, sowing rumors about the foe's distinct lack of endowment to make his coworkers laugh at him does not strike me as an appropriate action to take between gunshots.
Title: Re: How to reach Dresden level health status
Post by: noclue on June 24, 2011, 07:12:09 AM
Point of order, Spirit of the Century has two stress tracks - Physical and Composure. I know 'cause I was just looking over the book today to see how they went about doing Minions and Companions.
You're right. We've been playing sotc without any stress tracks at all. House rules mess with the memory.
Title: Re: How to reach Dresden level health status
Post by: Falar on June 24, 2011, 02:18:54 PM
You're right. We've been playing sotc without any stress tracks at all. House rules mess with the memory.
Spirit of the Century is also REALLY WEIRD to compare Dresden Files to because the characters are so much more powerful. You have ten aspects, none of which have to be a trouble or a high concept and you receive ten fate points each session and you have the equivalent of five refresh spent in powers/stunts. Not to mention you start out with five boxes of stress instead of 2.

It's really pretty amazing how much of a variance you can get with Fate 3.0 and shows how much simple changes can ripple out through the rest of the system. It is REALLY hard to give well-built SotC characters a huge challenge, but that goes with the kind of game it's made to be. Pickup, single session, in and done.
Title: Re: How to reach Dresden level health status
Post by: newtinmpls on August 24, 2011, 02:31:08 PM
I really like this:

"The answer (as I see it), is because consequences aren't an objective measure of your ability to absorb punishment. They're a narrative measure of your character's ability to affect the plot by deciding where and how much the enemy hurts him. Having a consequence slot taken up with "crushing worry about debt" doesn't mean your character can't suffer three or more physical injuries, it just means that the character doesn't have the protagonist-power to keep the opponent from deciding exactly how much injury they want to inflict via a taken-out result. It's not like the character has lost the ability to defend himself (that's represented by skills), the character just doesn't have as much narrative control in the greater context of the story."

If anyone has read Charles T. Tart, they might be familiar with his concept of Attention-Awareness; it's related to the idea of Gate theory for pain, and the reason you "don't notice" some things when distracted by others.

I guess another way of saying it might be that at some point, when a character has "too much on his plate", one more thing - any one more thing - will be enough to take him out. Consequences are measuring how full the plate is. So to speak.

Title: Re: How to reach Dresden level health status
Post by: Never_never on August 29, 2011, 05:45:29 AM
Hey, first post here, just wanted to say this thread has helped answer a few questions I had, so thanks for that.

I'm not sure how it's MEANT to be handled but, in our sessions we required a appropriate aspect to be invoked/tagged before a social attack could be used in a none-social situation, one that we agreed as a group would cause enough stress to actually be relevant to a fight. Whether it was one the PCs discovered about the target, or a particularly clever one added by a maneuver would depend on the situation.

For example, in the case of storm front Harry invoked a aspect involving Vics wife, so he could do a social attack.

However i'm quite happy to admit this is really more of a misunderstanding turned home brew rule, just figured I'd throw it out though.
Title: Re: How to reach Dresden level health status
Post by: Sanctaphrax on August 29, 2011, 06:24:10 PM
That sounds like a good way to handle this.

Might not be "canon", but who cares?