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DFRPG / Re: Focus Items -- For Non-Combat Evocation?
« on: September 15, 2012, 11:26:54 PM »
This one is really going to depend on a group by group basis.
If my group as a whole thinks a rule is stupid or doesn't work in a certain situation we toss it..or at the very least ignore it for the situtation at hand.
Cantrips: never need a focus item.
Non-combat evocation is a misnomer: attacking anything is a conflict. That is why this system has rules for social "combat" (which I hate by the way). The next logical step is to assume any conflict is considered a form of combat just maybe without exchanges and initiative. Placing aspects/maneuvers/blocks even out of combat is still creating conflict to solve a problem. Therefore focus items should work fine.
The question we as a forum seem to be having is defensive vs offensive yes? Easy cop out answer: GM judgement call + player debating his or her case. Then the conflict should resolve normally with or without focus item bonuses.
If my group as a whole thinks a rule is stupid or doesn't work in a certain situation we toss it..or at the very least ignore it for the situtation at hand.
Cantrips: never need a focus item.
Non-combat evocation is a misnomer: attacking anything is a conflict. That is why this system has rules for social "combat" (which I hate by the way). The next logical step is to assume any conflict is considered a form of combat just maybe without exchanges and initiative. Placing aspects/maneuvers/blocks even out of combat is still creating conflict to solve a problem. Therefore focus items should work fine.
The question we as a forum seem to be having is defensive vs offensive yes? Easy cop out answer: GM judgement call + player debating his or her case. Then the conflict should resolve normally with or without focus item bonuses.