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« on: May 01, 2012, 12:49:19 AM »
This may need moved to another section, but i think it could fit here.
I notice lately that we have a good portion of posts that seem incredulous to other posters. I think we could promote more useful debates, converstions, and content if we understood each other a little better. We used to be far more helpful to one anotehr and I want to get back to that as a community. This may be a total flop, but I think it could be worth a shot. There are no wrong answers, this is more or less an attempt at empathy for other posters. Feel free to answer as many or as few of these questions as you like.
1. How did you start gaming?
2. What system did you start with?
3. What systems have you played?
4. What system/s are your favorite?
5. Is this your first system?
6. What caused you to try DFRPG?
7. What is your preference in gaming group size?
8. How open are you to gaming with people you don't know or hardly know?
9. What is your best quality as a player?
10. What is your worst qulity as a player?
11. What is you best quality as a GM?
12. What is your worst quality as a GM?
13. Importance of game balance 1 - 10 (1 being lowest 10 besing highest)
14. Importance of setting/canon of universe 1 - 10 (1 being lowest 10 besing highest)
15. Custom setting or established setting?
16. During character creation are freedom of powers more important or the chracter concept and the powers and skills fitting that concept? EDIT: FIXED!?
17. Roll play or role play? Something inbetween? ( Role playing skills vs dice for resolving things in game)
18. Other: anything notable to volunteer that could explain your view of gaming or your posts on here (obviously mood, upbringing and personality has an affect here, but lets not get too personal eh?)
I'll start out hoping I start a trend.
1. Age 13. The local Magic (CCG) players at my local comic shop started playing this new game I never heard of and invited me along. Mind's Eye Theatre LARP based on White Wolf's Vampire the Masquerade (I think we all pretended to be other people or things growing up, I figure I'd start with my first official gaming group) I took to it well. I always liked video game RPG's also.
2. Mind's Eye Theatre LARP based on White Wolf's Vampire the Masquerade
3. MET (minds eye theatre), World of Darkness (1st-3rd editions) setting which has had over a dozen pseudo settings within it, D&D 2nd ed., D&D 3.X ed., (all associated game worlds) D&D 4.0 (once), D20 Star Wars, D20 Spy Craft, Pathfinder, Gamma World, Gurps, Palladium, Shadowrun (varous editions), Cyberpunk, Mechwarrior (battletech RPG), Big Eyes Small Mouth (anime system), MEGS (DC Heroes/Blood of Heroes), Marvel Roleplaying Game, Champions, Dragon Storm, West End Starwars, I tried Star Trek..kind of, I tried battlestar galactica, buffy, and a final fantasy RPG...played New World of Darkness, played Scion, have tried plenty of home spun systems. those do not include video games CCg's etc. I'm sure I left out varioussystems I try to forget. Oh my bad...DFRPG!
4. I rather like old World of Darkness best. I've enjoyed 2nd ed D&D. MEGS can be fun. I enjoy the DFRPG.
5. No
6. My friends convinced me to read the novels. Then one got the Game Supplement books, said he wanted to try running it. the rest is history.
7. TT(tabletop) - 3-6 players 1 GM ----- LARP 1-4 ST's (usually more than 1...so hard wiht just 1) 18-50 players.
8.TT - not very but I will. i prefer to get to know them first. LARP - perfectly fine...odd eh?
9.getting into character or ingenuity during play
10. I am hard to get to metagame - this can lead to party conflicts if i won't budge because my character i stubborn even if the story would flow better if I would. I have learned to be a munchkin and power gamer out of necessity due to some groups I have been in. I min/max fairly well.
11. compelling story/plot or ability to improvise
12. scaling difficulty of encounters/scenes
13. depends on the group generally I'd say 8 but I can drop as low as 6 if I havea good group.
14. assuming it is not a homebrew world 7 or 8. otherwise I don't care. The Incredible Hulk can be chinese and fly for all I care if the plot is good and we are clearly playing in an alternaverrse.
15. Both, but stick to it once you choose for the duration of the campaign 9long running game)
16. concept, but I like some room to stretch my creativity of course
17. Something inbetween - Roleplay with mechanics there to strongly back up play and to help reinforce roleplaying moments with skills as needed.
18. In my group I usually get stuck plying a leader type or the "talky one". This doesn't bother me. I like to play a "sack of hammers" who just hits stuff sometimes as a diversion. I try to play many diverse things/concepts to really be as different from me as possible. I have enjoyed trying to see some of myself in my character though. I p[refer to immerse myself into the setting and world I am in, but I don't mind distractions or table talk. RL comes first even when I'm indulging my hobby. Staying away from personal stuff for the most part, but I do like playing devils advocate and am a "epic wise ass", I root for the underdog. I should mention I'm a pessimist and prefer to be wrong about things as a result. I tend to mediate and be moderate rather than stick to my guns since I have many stubborn friends and think life is too short to argue in circles forever.
Hope this helps explain some of my positions on matters.