31
DFRPG / Re: Giving teeth to enforcement of The Laws
« on: March 02, 2011, 04:55:48 AM »In any case, if anyone feels like in their game the GM has to "get" the players and make them get Lawbreaker stunts, then something is really fracked with the group dynamic in that game. That's how GMs in parodies of RPG groups play (like DM of the Rings).* Frankly, if I found myself in a game like that, I'd quit.
Yeah, absolutely. Which ties into a point that I think gets glossed over in these discussions, and that is that it doesn't have to be about getting the player when its about getting the character. Compels are already evidence that the game separates the two concepts. Its very possible to play a game where the characters get slapped with lawbreaker status they do not want, while the players are okay with it. If the players are never okay with getting lawbreaker on their characters, then they really really really really really need to say so as part of the pre-game discussion, lest they end up having their expectations undermined through play.