There aren't any characters who are walking conjunctions. Any of them who were have died in accidents like having an airplane fall off the sky and onto them while they were taking a stroll, having all four tires of their car blow up leading to it falling off the road a hundred feet down a ravine only to be run over by a speeding train, or termites eating the supports in their house leading to its collapse and the subsequent explosion of the gas main.One god uses such a character as a weapon to kill an enemy god. That's a plausible scenario.
In other words, if simply knowing the right time of the year to kill immortals makes you a fugitive, what would being able to kill them 24/7 do to you?
Unlikely. Just because you can kill a god if you take them out doesn't mean you can actually defeat them. Said god could be standing right behind you with a gun (or the godly equivalent) pointed at the back of your head and you wouldn't notice them at all because the veil they were using would be too strong for you to see through. Said god could send an arctic ice storm your way and freeze you to death without even getting close to you. Said god could simply wait for you to use a Way to reach their domain - and then redirect it to the nearest volcano or other natural hazard they have ready.If a God has an asset like this at his/her disposal, he/she wouldn't leave him without some serious protection (that would be negated by herself at a moment's notice of course).
I like your suggestions, except number 2. Powers that require you to spend FP is something I don't like, you basically pay an extra refresh.
Ok, that's your playstyle. But for me it's not agreeable. Spending an FP for a power that I ALREADY paid for is not right, I believe, even if it is once every ten scenes.
Effects:
All Creatures Are Equal Before God. This is the
truest purpose of the Swords of the Cross,
the ability that makes even ancient dragons
take pause when facing a Knight. When
facing an opponent, the Knight may spend a
fate point to ignore that opponent’s defensive
abilities
Killer Blow: Add 3 to the damage of a Fists
attack on a successful hit, once per scene, for a
fate point. This stacks with any
The whole issue with this though is that immortal people are basically mantles. Even with the power to kill them, you don't really kill them; the mantle immediately goes to someone else and a couple years down the line it's "Meet the new Maeve. Same as the old Maeve." In fact, if you thoroughly kill an immortal non-permanently it might take them longer to return than if you really murder the mantle's "host". And if you imprison them, you take them out much longer than in either case - potentially permanently.
That's the whole point of the existence of Demonreach; trapping immortals.
It presumes that gods wouldn't be more interested in the status quo than trying to profit off upsetting it. Given that entities who disrupt the status quo tend to have much shorter lives than their counterparts, I wouldn't call this a valid assumption. Think of it as a Prisoner's Dilemma on a divine level.
There aren't any characters who are walking conjunctions. Any of them who were have died in accidents like having an airplane fall off the sky and onto them while they were taking a stroll, having all four tires of their car blow up leading to it falling off the road a hundred feet down a ravine only to be run over by a speeding train, or termites eating the supports in their house leading to its collapse and the subsequent explosion of the gas main.
In other words, if simply knowing the right time of the year to kill immortals makes you a fugitive, what would being able to kill them 24/7 do to you?
I mean, isn't paying 2 refresh for 1 stunt a little unfair?
That may be the general rule, but what about entities that are basically personifications of destruction like Surtur or Apep, or trickster gods like Loki or Coyote? I don't think such beings would refrain from upsetting balances just because of their own safety.
pin global warming on Surtr or something*scribbles down awesome game idea*
Killer Blow isn't one of them, though. That stunt is garbage.
The available evidence indicates that they're not doing much to upset the balance. Unless you want to pin global warming on Surtr or something, the planet doesn't show many signs of their interference.
The available evidence indicates that they're not doing much to upset the balance. Unless you want to pin global warming on Surtr or something, the planet doesn't show many signs of their interference.
The whole issue with this though is that immortal people are basically mantles. Even with the power to kill them, you don't really kill them; the mantle immediately goes to someone else and a couple years down the line it's "Meet the new Maeve. Same as the old Maeve." In fact, if you thoroughly kill an immortal non-permanently it might take them longer to return than if you really murder the mantle's "host". And if you imprison them, you take them out much longer than in either case - potentially permanently.
That's the whole point of the existence of Demonreach; trapping immortals.
I think i have spoilers i here and I dont know how to do that thing so dont read if you dont want to know stuff
This whole mantle thing has really bent the dresden world. We have the new knight of the cross saying its just the person but he doesnt feel pain. We have mantles dropping left and right in the last two books. I mean really is mab a diety or is she just some gal who became mab. Maybe we got this whole mantle thing messed up or JB messed up with bringing it in. It has to be more then just "in your head" the jewish knight is wrong. one slate was drug addict with not an ounce of juice. His mantle gave him magic strength speed and endurance. With that one example we know hes wrong. so its nore. I dont think you can just take the mantle once a person has it or once mab realized slate betrayed her she could have yanked it back, it didn't happen and the story continued. you might say she was distracted but at the end she let slate keep the mantle until Harry was ready to take it up. I think "mantle" is just a term JB is using to discuss the kind of power his characters possess. Its not something that can be slipped off and on, or is easily tradeable. Which begs the question why is Aurora even dead. Last time I checked it wasnt halloween when they duked it out. The only time immortals can die is halloween. So why is she dead.
No, Harry specifically stabbed Aurora before she could reach the stone table and held her pinned to prevent her from reaching it while she died. IF she had died on it, there would be some Ice Age - sized problems to solve.
It's just that Harry is a) a Starborn, b) used Cold Iron and c) many of his cases happen around Halloween anyway.
“Maeve’s an immortal, Harry. One of the least of the immortals, maybe, but immortal all the same. Chop her up if you want to. Burn her. Scatter her ashes to the winds. But it won’t kill her. She’ll be back. Maybe in months, maybe years, but you can’t just kill her. She’s the Winter Lady.”
I frowned. “ Huh? I killed the Summer Lady just fine.”
Bob made a frustrated sound. “Yeah, but that was because you were in the right place to do it .”
“How’s that?”
“Mab and Titania created that place specifically to be a killing ground for immortals, a place where balances of power are supposed to change. They’ve got to have a location like that for the important fights—otherwise nothing really gets decided. It’s a waste of everyone’s time and cannon fodder.”
Found the quote!