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Topics - Thaumologist

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DFRPG / Items, Armour and Weapons.
« on: March 08, 2012, 12:00:41 PM »
So I was wondering how other groups worked on their PCs having items, and what the costs where.

For example, I have a rogue style shapeshifter (can turn into an insect), who wants a set of lockpicks, or a pack of hairpins, or something so he can attempt to pick locks. How would you cost this? Because I had a few thoughts:
1 FP for a stunt "I own lockpicks", that gives him the ability to pick locks, or a bonus on mechanical ones and the ability to attempt any, or something.
Passing a resource roll, and then just saying he has them.
One of his aspects is "convicted thief", so he could invoke that (once) to have the lockpicks, until he gets caught. And then he can invoke again.


Linked, I wondered about costs to armour and weapons. I don't have the books with me (Term time now, and I didn't bring the books to Uni), so I don't know if it is detailed in them, but does anyone have anything concrete, or is it house rules?

Thanks in advance,

C

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DFRPG / Faerie Court's Soup Kitchen
« on: December 02, 2011, 08:21:50 AM »
I'm currently mapping out a new campaign for my local group (about five/six friends as players), and had an idea I just wanted to run past people on here, to see if it was feasable/usable.

We know that taking food from one of the fae puts you into their debt, or something along those lines.
One of my city's themes is "a beggar on every corner".

If I had a fae running a soup kitchen (IE, free food for the homeless), would it be fair to assume, that at some point, the fae could call in an "army of the unwashed"?

I wouldn't be running this idea with either Winter or Summer (or even the Wild Hunt group), but a minor court looking to gain power, made up primarily of semi-recent changelings (a major part of the backstory for the city).

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