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Messages - ARedthorn

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31
DFRPG / Re: How would you stat Harry's crystal from Turn Coat?
« on: November 30, 2011, 04:11:46 AM »
That's pretty elegant, actually, IMO. In the moment, I like it.
If, however, the OP was looking more for something they could plan on doing, or have in their arsenal/bag-of-literal-tricks/spellbook/etc... considering how useful such a thing could be (powerful, even)... I'd be wary of making it that simple or easy.

32
DFRPG / Re: Who would you recruit into the Einherjar?
« on: November 29, 2011, 10:45:40 PM »
Umm... ok?

1- trying to further refine the image of Einherjar/Vikings-in-general that I was putting forward.

2- trying to contest your statement
Many einherjar would likely not be remotely good or honorable people.
as well as R_C's
I'm thinking of outlaw bikers.  The type who enjoy fighting (basically over nothing).  Hell Angels, Outlaws, Bandidos - and their fellow riders.  Their love of fighting and their disregard of external authority are similar to how the Vikings lived.
without being an arse, by giving benefit of the doubt, and then explaining myself.

3- so much for that. If I came across troll-ish, or like I was talking down to you... sorry. I point to your own complaints about the written word as possible culprits.

Simple form:
Love of fighting? Good. By itself? Not good enough.
Disregard of external authority? Not a deal-breaker, but not really in-character either.
Complete lack of Honor? Definitely a deal-breaker. They have to be driven by something important enough they'd be willing to die repeatedly pursuing a fight they knew they were going to lose...
Lack of 'Goodness'? Probably ok.

Copy?

33
DFRPG / Re: How would you stat Harry's crystal from Turn Coat?
« on: November 29, 2011, 10:38:14 PM »
Or... a difficult-and-long-as-hell thaumaturgical ritual... setting up a strong block on the gem.
+extra shifts for covering multiple people in it's vicinity;
+extra shifts for duration (it had to last the night, at least);
+extra shifts for delay (so the spell wouldn't decay while it was waiting to be triggered);
+maybe 1 or 2 more shifts to set the trigger and allow a delay at all.

I don't recall it obviously having a ward-like reflective function... but any built-in landmines could be done the same way, albeit, again, much increasing the difficulty of the spell.

My only concern with doing it this way is that it creates precedent for players to do massively powerful and difficult stuff off-screen for later... then later, have instant nuke, just add minor effort of will. Worse, precedent perhaps for them to try and do this retroactively.
Thaum can get pretty broken pretty fast- the only thing that really limits it's potential is that it takes the player using it to it's full potential more or less out of the game for a while. If they're willing to do so, or you have a good setup for what you'll allow players to get away with during down-times that you're happy with... cool. Otherwise, this isn't feasible.
The EI rules are the safer way to go in that way.

34
DFRPG / Re: mwahaha players & fae...
« on: November 29, 2011, 10:30:33 PM »
You should definitely bring it up... eventually.

As a sort of similar (but more obvious/straightforward) example, in my campaign, the Wizard in the group had just moved to Seattle... a RCVamp baron (and old rival of her missing-presumed-dead warden father) assumed she was the city's new warden, and had a 'coming out' party for her... cordially invited her and +1 to a banquet (held at his primary place of business) as the guests of honor... every other mover and shaker was there as well. The Baron's intent was just to out her in front of all the local big bads.
This guy is way out of her league, but no one in the city knows that, considering the history between her father and the Baron, he and everyone else is assuming she's much more dangerous than she really is. She and the +1 are just about queasy with discomfort being in a room full of things that could chew them both up for a snack... and doing their best to be as cool and quietly intimidating as possible... and doing a decent job of it.
While she's there, the Baron takes a page out of Marcone's book, and offers her a standing invitation to visit him anytime she wishes, every courtesy, etc etc...


And then my Wizard (soon to be Warden, but not yet)... says he's welcome to visit her home anytime, as well. Almost direct quote. Two other players at the table dropped jaws on the spot... she didn't realize what had happened until I slid 3 fate points across the table as 'an advance.'
To be fair, she had at least 2 aspects related to being a bit of an 'act before you think' kind of character. I told her that she could take the FPs and have no clue what she'd just done, refuse for free- she still says it but realizes what she'd said, or refuse them (paying me) to take it back altogether (ret-con in the category of "would/should've known better"). She took the fate points.
... and it eventually became a major looming threat.

If you want to do something similar- I see nothing wrong with that, but make sure your players are on-board with it somehow. If you don't trust them not to meta-game with it... then find a way to hint at it, at least.

35
DFRPG / Re: Who would you recruit into the Einherjar?
« on: November 29, 2011, 10:10:35 AM »
Define honor.

The Vikings had a code of honor- and a pretty serious one- just one we wouldn't necessarily immediately grasp. More of a dedication/bravery/braggery(was actually a virtue for them) thing. A serious look at their gods will show that- Tyr was their god's king before Odin- only lost the position because he lost his hand... which he sacrificed to bind Fenris (which he didn't need to sacrifice if he'd been willing to renege on a bet).

As for being anti-external authority... that's at least a little shaky... they had a lot of respect for their kings, as long as their kings had respect for them. The Vikings would've hated modern culture, because the leaders of today (which the vikings would've seen as anyone with wealth) weren't taking care of their warriors or their people... so yeah- anti-current-external-authority, but not anarchists- not even vaguely.

Plus I doubt the Valkyrie would care much about political agenda or personal life... they're recruiters for the final battle, not for the next big revolution. The only thing they'd care about is making sure their recruits are willing to fight in it- whatever the reason. Viking-style honor would be perfect, but not necessary... at minimum, sufficient dedication to any cause that could line up....

36
DFRPG / Re: The One Ring DFRPG Stats
« on: November 29, 2011, 09:52:22 AM »
Yes, but we never actually see anyone use that ability except for sauron (before he lost it)... galadriel seems to think she could, but that's unproven. It might be best to leave the more complicated powers off of the stat-block, but make a notation that the powers as listed barely scratch the surface of what the ring SHOULD be capable of.

I also like the idea of Demonic Co-Pilot... the stat-boost when working with the ring seems right to me... and it's an existing mechanic for semi-sentience.

37
DFRPG / Re: Who would you recruit into the Einherjar?
« on: November 28, 2011, 02:29:25 AM »
Well... resident Viking buff to the rescue, I guess...
The Vikings were fatalists... they firmly believed that fate was undeniable, in the grand scheme: not to say there was no free will... it was the broad strokes like when you were going to die that couldn't be changed... so if you were slated to die on the 5th of March next year, you were going to die on the 5th of March whether you spent every day until then jumping out of airplanes without a parachute, or lounging on your couch eating cheetos...
For them, it was an aid to courage- you may as well go into battle, and go for broke being a complete and total badass, cause if you weren't slated to die, nothing could kill you... and if you were, you may as well at least be remembered as a total badass, right?

I'd say that's the big litmus test... because the Einherjar are slated to do the exact same thing again- the battle Odin's saving them up for is a LOSING one... and he knows it, and so do they... but they're on board anyway. I think the Valkyries are interested in any warrior who has the exact kind of courage to dedicate themselves to a losing battle- whatever the reason (be it personal glory or doing what's right). Those who died in the process of pursuing (personal glory or doing what's right or whatever) have already proven themselves dedicated... and those who do so in battle are already proven warriors.

If anything, the losing side in a given battle's likely to have more candidates.... especially in a massacre like Gallipoli or Custer's Last Stand, etc.

Survivors may still stand a chance- after all, it just wasn't their time, and that's no mark against them... but they ARE less likely to be noticed by a valkyrie if they die in a hospital bed... maybe if you made a name for yourself- they might be on the lookout for Medal of Honor winners being hospitalized.

And Odin probably has way way more of them than anyone realizes.

38
DFRPG / Re: Neutral Grounds other than Bars?
« on: November 27, 2011, 01:48:18 PM »
Not a problem. Walt was an Outsider. The place is protected.

39
DFRPG / Re: No True Name - How to cost it?
« on: November 23, 2011, 07:31:15 PM »
Arguably, no... this can be used for the occasional 'freak of nature' but is primarily intended to represent a frankenstien's monster...
So what would the hair, exactly, link to? The monster, or one of the dozen or so corpses he was made out of (depending on what part of the body the bit of hair or skin came from)? Easier to say the spell gets... confused, sort of.

40
DFRPG / Re: No True Name - How to cost it?
« on: November 23, 2011, 06:50:27 PM »
If he's trying to mimic the flavor of Prometheans, then the social penalty is there for a reason... and are almost perfectly appropriate- they'd be able to interact effectively in the short term, but something about prometheans always... just plain disturbed people. If they worked hard at keeping isolated, avoiding social interaction, they could buy time... but one way or another, it always ends in torches and pitchforks. (one variety in particular craved social interaction, and were pretty decent at it, but still came off as 'broken goods' in a big way, and could never actually form non-abusive relationships)

This could arguably just be the effect of an appropriate high-concept... but it needs more, if that's where he wants to go with it.
A flat penalty to all social effects, say, -1 works well IMO... -2 might be a bit heavy, but /shrug.

The only other thing I could think of is some sort of penalty to social consequences (recovering 1 step more slowly, and always being flavored by the 'torches and pitchforks' disquiet caused by not being quite... right, somehow). How does that sound?

41
DFRPG / Re: No True Name - How to cost it?
« on: November 23, 2011, 05:43:41 PM »
I particularly like the idea, myself... I was a fan of promethean, and sad I never got to play it (very few people in my circle thought it was as interesting as I did)... and it can fit reasonably well into dresden while we're at it.

I'm kinda leaning towards it being a wash, myself... the penalties as they are are severe enough to make up for the benefits.

42
DFRPG / Re: Thaumaturgical counterspell?
« on: November 23, 2011, 10:10:56 AM »
Biggest problem I see with counterspelling with Thaum... is speed. Most of the time you need to counterspell something, you're in a bit of a hurry. You don't have time to set up a big (or even minor) ritual to stop the grey-smoke-of-death approaching you.

That said, it seems fairly obvious that thaum counterspelling would be possible, and exactly appropriate for countering, say, a heavy lasting curse....
(click to show/hide)
(Curses short story).

43
DFRPG / Re: item of power - sword of Heimdallr
« on: November 23, 2011, 10:03:44 AM »
As a note- Heimdall(r) is a guardian, traditionally... I mean- there's no reason you have to stick to that if you don't want to... but I think it'd be nice to see some alertness (watchful eye) and endurance (last stand) type benefits from this, not just raw damage. The biggest reason Heimdall was total BA was because he saw everything, and could take it on the chin from ANYONE and throw back.

44
DFRPG / Re: Question about "Weapons"(Attacking) vs "Weapons"(defending)
« on: November 17, 2011, 03:29:16 AM »
Yeah- I've given up on the idea of connecting it to the weapon rating- the flaws in that have become clear- it's less about the weapon, and more about your skill with it... so a general weaponry stunt that improves defense or armor against melee only while wielding a weapon (by a flat amount!) is more what I'm leaning towards.... a better than standard version maybe if it only works using a specific weapon (as opposed to any weapons).
The limitation that it only works against melee (fists/weaponry strikes in close combat, no thrown) is limit enough to make it balanced vs similar stunts.

45
DFRPG / Re: Compelling players with 0 fate points
« on: November 16, 2011, 07:17:39 PM »
eh... again... there's so much negotiating going on with the player at various stages of play (character creation, prior scenes that establish the aspect, and in-the-moment negotiating) that I still don't think of it as forced pretty well no matter what. The player has way too many chances to avoid the issue for him to claim he got forced into it, up to and even including that very scene.

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