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Messages - jstomel

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DFRPG / Re: Killing renfields with magic
« on: September 09, 2014, 06:31:09 PM »
So I checked Blood Rites, and
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Still, I also need to consider that my players do have that black mark against them, and this is a potent display, not only of power, but a willingness to use that power destructively.

I don't think that this counts. The shield didn't kill them, the napalm did, and it was just normal napalm. If a bullet bounces off your shield and kills someone, I don't think it would violate the first law. If I recall, in SK harry douses the chlorofiend in gas and lights it up with a match. This mundane fire burns in in a way that magic fire wouldn't. This may establish that if the source of the fire is mundane then is doesn't count as using "magic". This definitely allows for abuses, but remember that the laws are not about right and wrong.

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DFRPG / Re: Law Talk
« on: September 09, 2014, 05:01:45 PM »
I agree that you can seek knowledge about the outer gates so long as it doesn't come from beyond the outer gates. So using a library that has information about how to fight outsiders is fine, so long as the book isn't from outside.

As for the lawbreaking feats leaving a mark that can be detected by the sight and soulgaze, my understanding is that such things are indicators but may not be completely reliable. Otherwise the wardens would have a much easier job. The Korean warlock that they mentioned confirming guilt by soulgaze in PG was so far over the bend that it was probably fairly easy to see, especially for someone of the Merlin's skill. It is also my understanding that such things are easier to detect the more recently they have been used. In Backup,
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DFRPG / Re: Killing renfields with magic
« on: September 09, 2014, 04:37:18 PM »
I figure I will put in my two cents. This answer specifically applies to how the wardens and white council might view the situation, not the greater universal nature of the laws.

First question is, is there any sign that somebody was a renfield after they are dead? If it isn't obvious to the WC that these were renfields then the point is moot, or the players may have a plot adventure collecting enough evidence to put forward a good defense.

Second question is, the WC knows that renfields are essentially unsalvageable. Would they be more likely to view them as mortals under the control of black magic who deserve protection from the council, or as zombies, animated corpses who are merely an extension of the will of their master? I think that they would come down on the side of renfields being human, barely. OTOH, wardens have fought against BCV before and may be sympathetic to a bunch of newbs using their powers to take out some renfields. Doesn't mean they won't kill you, but they may not high-five each other afterwards. They may even be inclined to look the other way. Vamp dead and a bunch of renfields taken out? Who is to say they were killed with magic if no one looks into it too hard? Some wardens do have a heart, 
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DFRPG / Re: emissary of power quesition
« on: September 03, 2014, 04:21:45 AM »
Think of how vaderung wears two mantles. You could be the emissary of two powers, perhaps even conflicting powers, but maybe not both at once. They could be legally and perhaps metaphysically distinct entities that your character has to juggle. That sounds fun.

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DFRPG / Re: Taggable social consequences
« on: September 02, 2014, 09:41:45 PM »
Do you have something specific in mind?

Now that I think about it, can you tag your own social consequences in physical combat? Like, "You embarrassed me in front of my friends and that makes me so furious I am going to punch you Evan Harder!"

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DFRPG / Re: How do you handle social actions during physical combat?
« on: September 02, 2014, 09:37:16 PM »
I think that one of the important things to keep in mind is that you have to be in the same "space" as someone to affect them. To initiate physical combat you have to be in the same physical space. To initiate social combat, you need to be in the same social space. In order for a conflict to be both physical and social the characters would need to be in both the same physical and social space. So you might be in a physical conflict with a gang leader and use a social attack to undermine his authority over the gang. But just because you are in the same physical space as someone doesn't mean you have the ability to affect them socially.

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DFRPG / Re: Technomancer
« on: September 02, 2014, 08:28:32 PM »
I actually like better the other approach.  You're so old your magic just sours milk, etc.  But the impression I got from the Dresdenverse (or at least Bob) is that magic changes for everybody, not just individuals, although there is also individual variation.  So this approach is a fairly major change for the entire universe, where a magus working with the existing restrictions to minimize the risk (actually understanding tech as it evolves via scholarship, being low conviction, being good at thaumaturgy that blocks hexes, using circles when major work must be done) uses the existing paradigm and, for me, would be more fun because you'd have the "how do you DO that" from other practitioners aspect, including the suspicion that you might not be mortal at all.

While magic might change for everyone, we don't know if it changes all at the same time. I mean, there probably wasn't a single day when every wizard woke up in the morning and found that their magic was frying telegraphs rather than souring milk. Maybe it is a gradual process. We have a technomage in my campaign and the way I am handling it is that the nature of magic is starting to change, but right now it only affects a few individuals. In a century, everyone will be on the new system.

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DFRPG / Re: "Official" Perspective on Lawbreaking
« on: May 24, 2011, 05:41:46 AM »
My view is that there may be a difference between what the universe thinks and what the council thinks. As near as I can tell the universe is not a moral creature in the dresdenverse and the laws of magic have little to nothing to do with "sin". Consider that killing somebody with a gun is fine, but killing somebody with a fireball is not. My understanding from what Harry has said in a few books is that magic is generated by life and using magic to directly destroy life sets up a negative feedback loop that permanently removes some magic from the universe. Presumedly the taint of dark magic is what wells up to fill the void. If you use magic to light a house on fire and that fire then rages out of control and kills some people after you stop pumping magic into it, no lawbreaker stunt. Similarly, if you forzare someone off a building you also get no lawbreaker stunt. What matters is the force of life causing death. However, the council's views on the first law may be more complex. To them the laws of magic don't just represent the physics of how the universe works, they represent a social order that must be maintained. A warlock might be clever enough to avoid direct lawbreaking (for instance, enchanting beer with the force to bring on unnatural lust in any who drank it), but the wardens would hardly care and no one would criticize. Example: Harry's love potion in storm front did not violate the fourth law as far as the universe was concerned (he didn't get another lawbreaker stunt for it), but directly entering someone's brain and tweaking them to love you would certainly violate it because twisting their brain when you were directly connected would also twist your own. The potion acts as a buffer that prevents you from becoming twisted by the act. If the wardens found out you were spreading love potions around, however, you probably wouldn't get a chance to plead your technicality at trial.

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