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The Dresden Files => DFRPG => Topic started by: zenten on August 23, 2011, 09:34:40 PM

Title: 7th law violations and non-spellcasters
Post by: zenten on August 23, 2011, 09:34:40 PM
So, the PCs in my game are getting close to learning stuff about Old Ones and Outsiders.  The question is, what would happen if they did, both in terms of the Lawbreaker power and the wardens.

I know what would happen with the focused practioner.  It's the others that I'm less sure of.

One is a changeling daughter of a high ranking sidhe of the Winter Court.

One is a Knight of the Cross.

One is an RCMP constable (working with a secret taskforce that deals with supernatural crimes), pure mortal template.

One is an emessary of power of a freeholding lord.

One is an ex-biker, also pure mortal template (although who knows how long now that he has a Denarian coin).

The last is a Daoist with a bunch of faith powers.
Title: Re: 7th law violations and non-spellcasters
Post by: The Mighty Buzzard on August 23, 2011, 09:48:28 PM
So, the PCs in my game are getting close to learning stuff about Old Ones and Outsiders.  The question is, what would happen if they did, both in terms of the Lawbreaker power and the wardens.

I know what would happen with the focused practioner.  It's the others that I'm less sure of.

One is a changeling daughter of a high ranking sidhe of the Winter Court.

One is a Knight of the Cross.

One is an RCMP constable (working with a secret taskforce that deals with supernatural crimes), pure mortal template.

One is an emessary of power of a freeholding lord.

One is an ex-biker, also pure mortal template (although who knows how long now that he has a Denarian coin).

The last is a Daoist with a bunch of faith powers.

Depends on if what they learn is any more expansive than that they exist or what's in Lovecraft novels.  If they start doing any serious research on the subject and the Council gets wind of it, expect everyone who doesn't have someone powerful backing them up to gain "The Late" as an aspect ASAFP.  If it's picked up through experience, they'll probably be spared but watched.  Closely.
Title: Re: 7th law violations and non-spellcasters
Post by: Masurao on August 24, 2011, 12:08:26 PM
I would be unfair if the PCs are captured and then exposed to that knowledge through a tedious monologue by the villain, I mean, they would remember some stuff, but not everything, but it is practically the same as Lawbreaking mechanically. And, like Buzzard said, what is learned through experience should mostly be exempt from retribution. (I am assuming they learned it through combating outsiders)

If the knowledge is forced upon you in great quantities, you'd probably NEED to take the Lawbreaker power, whether or not you're a caster, but perhaps you could find someone without scrupules and have them hide that bit of your memory :)
Title: Re: 7th law violations and non-spellcasters
Post by: Rubycon on August 24, 2011, 12:19:54 PM
I always interpreted the laws as something that applies to those who are magic active. Those people are aware enough to how the unsiverse is built that they are aware of the consequences of their doing. So in this view, nonspellslingers are not obligated to obey the Laws nor are they affected by them in terms of Lawbreaker powers.
Or am I totally wrong...?
Title: Re: 7th law violations and non-spellcasters
Post by: DFJunkie on August 24, 2011, 12:25:14 PM
In this case I think you're half wrong.  The Law is "do not seek knowledge or power from beyond the outer gates."  A literal reading of the law would indicate that the intentional acquisition of Outsider knowledge,  even by a non-spell slinger, is enough to get your head chopped off, but no amount of villain's exposition would put you in similar danger.  Now, if a person is told something truly earth-shatteringly dangerous the Wardens might kill them in a carefree, off the books, "oops, he must have slipped and fallen on that sword, what a tragedy" sort of way.

I don't think the Lawbreaker power is assigned unless a character actually employs knowledge or power from Beyond using magic. 
Title: Re: 7th law violations and non-spellcasters
Post by: Masurao on August 24, 2011, 12:43:52 PM
Actually, I believe that for this particular Law, even active research is going to get you the Lawbreaker power. I looked it up for a post some time ago, about Outsider Sponsored Magic. I quote YS244:

Quote
Furthermore, the
Outside’s intentions are so dark, so dire, that the
Seventh Law is the only one on the books that
isn’t conditioned upon casting a spell. Even doing
research on the Outside and its inhabitants is
verboten, let alone actually pulling power from
there.

Title: Re: 7th law violations and non-spellcasters
Post by: DFJunkie on August 24, 2011, 02:30:22 PM
Good call, the wording of the power itself seems to agree with your interpretation.  On YS 182 it says:
Quote
You've sought knowledge from beyond the Outer Gates, or otherwise drawn power from that forbidden source, upsetting the natural balance of the universe.
Title: Re: 7th law violations and non-spellcasters
Post by: Richard_Chilton on August 24, 2011, 03:13:19 PM
If people get knowledge of the outer gates, then for no real reason these guys in Grey Cloaks will show up looking for blood.  You can't reason with them and these fanatics have great powers; they plan to either kill the people with the knowledge or to give them a "trial" (not in front of a real judge and all the defendant's rights get ignored!) then execute them.

Which is why people fear the Grey Cloaks, to the point that the plot that happened in White Night worked.  The base reaction in that book was "So-and-so is missing and probably dead? And there was Grey Cloak around looking for her? Shit! Well, there's nothing we can do.  I wonder what they say she did?"

So the people researching the Outer Gates didn't know the laws of magic? That's too bad for them, just as it was for the warlock at the start of Proven Guilty.  No one spotted his talent in time so no one told him about the laws of magic - but when he broke the laws the Wardens came for him and after his trial he was executed.  Just as they do to everyone who breaks the laws of magic.

Yes, I can hear the "but".  You're thinking "But those laws only apply to people with magic!".  The thing is, you need magic to break the first 6 laws but the 7th law doesn't say you need to work magic in regards to the outer gates - just researching them is enough.

Richard
Title: Re: 7th law violations and non-spellcasters
Post by: zenten on August 24, 2011, 04:01:34 PM
If people get knowledge of the outer gates, then for no real reason these guys in Grey Cloaks will show up looking for blood.  You can't reason with them and these fanatics have great powers; they plan to either kill the people with the knowledge or to give them a "trial" (not in front of a real judge and all the defendant's rights get ignored!) then execute them.

Which is why people fear the Grey Cloaks, to the point that the plot that happened in White Night worked.  The base reaction in that book was "So-and-so is missing and probably dead? And there was Grey Cloak around looking for her? Shit! Well, there's nothing we can do.  I wonder what they say she did?"

So the people researching the Outer Gates didn't know the laws of magic? That's too bad for them, just as it was for the warlock at the start of Proven Guilty.  No one spotted his talent in time so no one told him about the laws of magic - but when he broke the laws the Wardens came for him and after his trial he was executed.  Just as they do to everyone who breaks the laws of magic.

Yes, I can hear the "but".  You're thinking "But those laws only apply to people with magic!".  The thing is, you need magic to break the first 6 laws but the 7th law doesn't say you need to work magic in regards to the outer gates - just researching them is enough.

Richard

Well, the PCs do know about the White Council and the Laws of Magic.  The Sorcerer (I forgot she's upgraded her template since character creation, and she's getting really close to being a full on Wizard) knows enough about them to stay the heck away from them.  And really, if a throwdown were to come between these PCs and a reasonable Warden response my money is actually on the PCs.
Title: Re: 7th law violations and non-spellcasters
Post by: The Mighty Buzzard on August 24, 2011, 04:41:56 PM
Well, the PCs do know about the White Council and the Laws of Magic.  The Sorcerer (I forgot she's upgraded her template since character creation, and she's getting really close to being a full on Wizard) knows enough about them to stay the heck away from them.  And really, if a throwdown were to come between these PCs and a reasonable Warden response my money is actually on the PCs.

A Warden isn't the problem.  It's what happens if the first Warden sent fails or goes missing that's the problem.  Good they may be but if they get the Wardens cheesed off at them it's going to go a lot like:

Quote
"Are you a god?"
"No..."
"Then die!"
Title: Re: 7th law violations and non-spellcasters
Post by: DFJunkie on August 24, 2011, 07:47:27 PM
Also, if they actually tamper with the Gates, rather than simply read about them, they may brass off the Gatekeeper who, per WoJ, is the most dangerous (if not most powerful) member of the Senior Council.
Title: Re: 7th law violations and non-spellcasters
Post by: Richard_Chilton on August 24, 2011, 09:55:53 PM
And really, if a throwdown were to come between these PCs and a reasonable Warden response my money is actually on the PCs.

The thing about the Wardens is that they aren't reasonable - especially with people who threaten the existence of the world.  There's the first wave, then there's the follow up wave of everyone who isn't busy doing something else - because the White Council is all for the continued existence of the world.

Because that's how the Council sees the 7th Law - something that threatens the existence of the world.  It's up there with a call starting "His fourth book and several apprentices are in Chicago" - the Wardens will throw everything they have at it because if they fail the world could be destroyed.  And they'll sure as shooting going to inform the senior council - meaning Gatekeeper and crew might be there too.  All of them fighting their hardest to save the world.

The Wardens are known to show up and say "Don't do X - don't even think about it".  The group that Charity was in got the talk, Mort got the talk, lots of people get the talk.  Perhaps the Gatekeeper will guide a couple of Wardens to visit that sorcerer and say "Don't even think about doing X"?

That might be best - unless you want to leave canon behind.  And if you want to leave canon behind, well if your players are having fun than that all that matters.

Richard
Title: Re: 7th law violations and non-spellcasters
Post by: Veet on August 24, 2011, 11:27:10 PM
...

Yes, I can hear the "but".  You're thinking "But those laws only apply to people with magic!".  The thing is, you need magic to break the first 6 laws but the 7th law doesn't say you need to work magic in regards to the outer gates - just researching them is enough.

Richard

Also I would think that if a person has sought beyond the outer gates one can assume they have magic. The dark powers are always willing to help and all.
Title: Re: 7th law violations and non-spellcasters
Post by: devonapple on August 24, 2011, 11:34:48 PM
Also I would think that if a person has sought beyond the outer gates one can assume they have magic. The dark powers are always willing to help and all.

They would have to be pretty Manfred (http://en.wikipedia.org/wiki/Manfred) to get that far without magic, but a sufficiently charming and ballsy manipulator might get there without actually throwing down like that, but try explaining that to the Wardens.
Title: Re: 7th law violations and non-spellcasters
Post by: zenten on August 25, 2011, 12:53:18 AM
The PCs took out someone with Sponsored Magic (Old Ones).  There was some residual backlash from her death curse which basically left a scene aspect of "Warped by Old Ones magic".  They also have her book, which is both an instruction manual on how to get her Sponsored Magic, and acts as a focus.  They are really, really paranoid about what to do with the book, and I'm curious to see how they'll clean up the mess.
Title: Re: 7th law violations and non-spellcasters
Post by: The Mighty Buzzard on August 25, 2011, 04:30:59 AM
The PCs took out someone with Sponsored Magic (Old Ones).  There was some residual backlash from her death curse which basically left a scene aspect of "Warped by Old Ones magic".  They also have her book, which is both an instruction manual on how to get her Sponsored Magic, and acts as a focus.  They are really, really paranoid about what to do with the book, and I'm curious to see how they'll clean up the mess.

Oh man, if they're anything like me and mine, they're about to get killed to death.  You might want to consider preemptive Warden intervention or let them start catching a glimpse now and then of a gray cloaked figure watching them from a distance.
Title: Re: 7th law violations and non-spellcasters
Post by: vultur on August 27, 2011, 04:35:35 AM
One is a changeling daughter of a high ranking sidhe of the Winter Court.

Depends on whether the changeling has any kind of official or semi-official patronage from the Court. The Council isn't going to want to annoy Winter, but if the character is "just" a changeling...

Changelings aren't going to be under the Laws, but if a Warden thinks they're a serious threat, they can still go after them.

Quote
One is a Knight of the Cross ...
One is an emessary of power of a freeholding lord.

The Council is going to tread lightly here, IMO. I mean, a hotshot Warden, somebody like Harry who's willing to get the Council into major trouble, could still jump in...
Title: Re: 7th law violations and non-spellcasters
Post by: Richard_Chilton on August 28, 2011, 04:27:31 PM
The Council is going to tread lightly here, IMO. I mean, a hotshot Warden, somebody like Harry who's willing to get the Council into major trouble, could still jump in...

Hmmm....

Okay - here's my take on the "why" of the seventh law.  The whys of the other ones are more or less evident, but to ban research on an entire topic - effectively making it a thought crime...

It only makes sense if the White Council believes that when Outer Gates open and the Outer Ones come in means it's game over.  Reality as we know ends.  Billions die and the survivors envy the dead.  That sort of thing.  Note that I'm not sure if this is the case but it makes sense that the White Council believes it to be the case.

So breaking the Seventh Law is threatening the existence of reality.

Let's a White Court Vampire gets caught doing something that breaks the Seventh Law.  If he's opening a gate the Wardens are likely to kill first and worry about later if later exists (and that's a big if), but it's just something that's a maybe.  The Warden who discovers this would probably send word up (using one of those codes that Dresden used in Dead Beat) and the Senior Council would react.  The Council... I can see them sending a messenger to the White King saying (in more diplomatic language) "One of your subjects (Tom in Cleveland) is messing with the Outer Gates.  WTF? Here we thought you wanted to dominate the world, not destroy it.  You want to handle this or is this your way of declaring War on everyone who likes reality as it is?"

And since the White King is firmly against the Outer Ones, he'd handle things...  Well, publicly he's against them - privately he probably uses them, or would if his daughter hadn't taken control of him... But Tom got himself caught (or allowed himself to be framed) and now Tom pays the price.

If the Freeholder Lord is up there with the other major players, how will he react when his envoy is accused of threatening reality as we know it? How will the White Council react when they realise that either He sent an envoy to explore knowledge of the Outer Gates OR He lacks control over His own envoy?

Richard