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Messages - Daddy Warpig

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Thanks for the answer, and the movement!  :D

Also, my incompetence in making a board URL has been fixed: the link above now works.

Again, thanks for the help.

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I just started a media/gaming podcast — Daddy Warpig's Kickass Podcast — and our first two eps are Dresden related (Ghost Story and Cold Days, respectively). (1st ep here.)

What forum is the correct one to announce/publicize them?

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DFRPG / Re: Help w/ 2 Mortal Stunts
« on: December 28, 2011, 11:53:59 PM »
"Do What's Right Here...": Zack excels at convincing people to do the right thing. He gains a +3 bonus to Rapport checks when convincing criminals or suspects to do what is right, such as revealing evidence (on themselves or others), confessing to a crime, or turning themselves in. Restriction: This Stunt doesn't work on creatures with no conscience (including many nonhuman monsters) or no notion of right or wrong (such as psychopaths.)

Notes: +2 is the normal bonus for Stunts, which work in restricted conditions (such as hiding in the crowd). This Stunt is even more restricted than usual, being only useful against things that understand and accept what right and wrong is, so I increased the bonus to +3.

If this is inapplicable, then I'll keep it at +2.

"Give It Up!": Zack's devotion to seeing justice done is imposing. For the purposes of the Threat trapping (Dresden RPG, "Your Story", 133) he can use his Presence instead of Intimidation.

Notes: This second is a pretty stock usage of a Stunt, at least according to "Your Story", 147. I think it passes muster pretty easily.

Thanks for all the comments, UmbraLux and computerking.

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DFRPG / Re: Help w/ 2 Mortal Stunts
« on: December 28, 2011, 10:26:13 PM »
Let's take a step back:

"Freeze, Police": What I'd like to do is to allow Zack to use Presence to scare a crook (or suspected crook or malefactor) into surrendering. I don't know the game well enough to phrase this in mechanics.

"Do What's Right Here...": Again, I'm not sure how to express this mechanically, but it's intended to represent those moments in cop shows where the "good cop" talks the guy into giving up evidence/confessing, or surrendering, even if they don't want to, or it might harm their interests to do so.

If this is best expressed as a bonus to some skill check (Rapport) in certain situations, I'm game. (I'm playing "Deus Ex: Human Revolution" right now, and you have to do this at multiple points.)

I guess my core problem is, I don't really know how Dresden represents talking people into doing things. Social Stress? Once I know that, it may be easier to mechanically describe what I want to do.


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DFRPG / Help w/ 2 Mortal Stunts
« on: December 28, 2011, 09:36:54 PM »
i'm playing a cop, Zack Donovan. These are two Stunts I'd like to use. I'm new to Dresden and could use some feedback to help tune up the mechanics.

"Freeze, Police!": Zack's devotion to justice is intimidating. So long as he's confronting a real or suspected wrongdoer, he can use his Presence instead of Intimidation to Threaten a suspect (Dresden, "Your Story", 133). Threaten is an attack that deals Mental stress.

"Do What's Right Here...": Zack has supreme confidence in his authority, both legal and moral. Even in instances where he lacks legal authority, his desire to see justice done gives him the confidence to talk wrongdoers and suspects into doing what's right. Using Presence, he can talk criminals (or suspected criminals) into surrendering, convince them to confess (or reveal other information), and otherwise listen to him, even when its not in their best interests.

These two Stunts both play into his identity as a police officer. They provide explicit benefits in pursuit of his job, or even in pursuit of justice (such as pursuing a creature that would otherwise be outside of his jurisdiction).

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