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The Dresden Files => DFRPG => Topic started by: Mal_Luck on April 28, 2010, 04:44:21 AM

Title: Duels between mortal Practitioners and the Law of Magic
Post by: Mal_Luck on April 28, 2010, 04:44:21 AM
I'm not sure I've ever seen this discussed. But what happens if two mortals duel to the death under the Accords using Magic as the weapon?

Would the winner get Lawbreaker (First) and have the Wardens wanting to serve his/her head on a platter?

This is probably a "Up to the GM" situation, but I was curious what the rest of you thought.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: Korwin on April 28, 2010, 04:58:31 AM
Good question.

My interpretation:
The winner would get the Lawbreaker stunt.
The Wardens wouldnt get after him.

Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: paul_Harkonen on April 28, 2010, 05:16:32 AM
There are several mentions in the Books (particularly Storm Front) about duels being a special exception to the Laws.  If memory serves (and I'm not sure it does) the biggest concern about Dresden
(click to show/hide)
.  In game terms you may get lawbreaker, but I don't think the Wardens meet you at the end with spells prepped, swords drawn, and a bag for your head.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: mroehler on April 28, 2010, 06:29:06 AM
Yeah, IIRC, under the Accords and the Code Duello, one of the options was Energy, or just straight magic. And duels are always fought to the death. Therefore, it seems like there has to be some kind of provision with the Laws of Magic about the Code Duello.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: Sebastian on April 28, 2010, 06:34:30 AM
It seems very questionable that a duel has to be to the death.

And wouldn't/shouldn't moderately intelligent practioners choose another option, to avoid the problem?
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: Wyrdrune on April 28, 2010, 08:31:11 AM
maybe under code duello the end of the duel is defined by what the duellants agree upon - death, first blood, unconsciousness...
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: SaintAndSinner on April 28, 2010, 11:19:24 AM
Accords are not the same as the Laws of Magic.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: Mal_Luck on April 28, 2010, 12:50:01 PM
Accords are not the same as the Laws of Magic.
But members of the Accords when acting under them must abide by them. Which the White Council are members.

Again I still think this is probably an issue for the GM just interested what other GMs would do.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: Deadmanwalking on April 28, 2010, 01:16:57 PM
Well, first off, aside from
(click to show/hide)
and the White Council, almost nobody who's signed the Accords is human. Klling non-humans doesn't get you Lawbreaker anyway.

Second, I wouldn't be surprised if there are (extremely advanced and powerful) magical ways to avoid getting Lawbreaker. The Archive had a bit of enchanted Mordite to do a Duel of Wills. what makes you think there wouldn't also be something equally odd and powerful to mitigate this problem?
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: Draamal on April 28, 2010, 01:38:19 PM
Like a magic staff or something.  You could even make it black...   :P
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: Deadmanwalking on April 28, 2010, 01:41:18 PM
Like a magic staff or something.  You could even make it black...   :P

Probably a bit less powerful and more limited (it likely only applies in duels, and only to the First Law, for example), but yeah, something like that.  :)
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: Knave on April 28, 2010, 01:52:48 PM
I was under the impression that the Code Duello was for issues between arane nations, not between individuals in the same nation.  Those are expected to be taken care of in house.

So, if The White Council represents all Mortal Practitioners in the accords then it is due a lot of respect, but it has to do everything in its power to stop those criminals who might otherwise compromise its position.

Back to the original question - I don't believe members of the White Council would duel one another, and if they did they would go as far as they could to stop their opponents - not kill them.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: Deadmanwalking on April 28, 2010, 01:58:33 PM
True, but while vanilla mortals aren't signatories, other groups do indeed have human members. I suspect Monoc Securities has more than a few employees who still count as human for First Law purposes, and I'm sure several other supernatural nations do as well (thge Summer and Winter Knights come immediately to mind), so while White Council members aren't going to duel each other under the Unseelie Accords, a human vs. human magical duel is still a possibility.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: Moriden on April 28, 2010, 02:10:23 PM
Quote
Probably a bit less powerful and more limited (it likely only applies in duels, and only to the First Law, for example), but yeah, something like that.  Smiley

If it exists pc's will find a way to get it, and use it.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: Deadmanwalking on April 28, 2010, 02:12:39 PM
If it exists pc's will find a way to get it, and use it.

Sure, once, as part of a formal duel. To get it permanently they need to mug the Archive or someone else in her league. Good luck with that.

They're about as likely to get the Blackstaff itself (which clearly does exist).
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: flymolo on April 28, 2010, 03:46:54 PM
If it exists pc's will find a way to get it, and use it.
Then they will have the converse problem.  They won't have the lawbreaker stunt but WILL have wardens on their ass.
Alternatively, there may be locations that have these properties, which would be somewhat less abusable.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: meh on April 28, 2010, 03:49:11 PM


Have any of your wizards figured out how to animate golems yet?
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: Deadmanwalking on April 28, 2010, 03:51:04 PM

Have any of your wizards figured out how to animate golems yet?

What does that have to do with anything?
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: meh on April 28, 2010, 03:58:55 PM
What does that have to do with anything?

Everything.   

 Killing someone with a mundane artifact that's had magic applied to it doesn't count as a violation of the First Law if there's no magic being applied at kill time.

Heck, the principle applies to entropy curses, too.   If you can figure out how to power one without  Outsider backing, there's nothing in the Laws to stop you.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: Deadmanwalking on April 28, 2010, 04:07:34 PM
Everything.   

 Killing someone with a mundane artifact that's had magic applied to it doesn't count as a violation of the First Law if there's no magic being applied at kill time.

Firstly, that's debatable, since creating Golems almost always involves summoning a spirit to possess them, and using summoned entities to kill does break the Laws.

And secondly, and not debatably, we're talking about a formal duel using energy as a weapon, where golems are certainly not going to be allowed.

Heck, the principle applies to entropy curses, too.   If you can figure out how to power one without  Outsider backing, there's nothing in the Laws to stop you.

And this is just flat-out wrong. The Laws are about intent, if you intend to kill someone it doesn't matter how indirectly you do it, you get Lawbreaker, and the Wardens will kill you if they catch you. Re-read the section on the Laws in YS, ditto the section on Thaumaturgy.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: jhosmer1 on April 28, 2010, 04:09:15 PM
Given the existence of the First Law, I don't think that White Council Wizards would ever duel each other to the death with magic.  It just wouldn't be part of their culture.  

Now, I could see all sorts of duels that don't involve killing to settle things between wizards, and of course they can always duel with swords or weapons.  

(Now I'm reminded of Big Trouble in Little China... "You never could beat me, Egg Chen.")
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: meh on April 28, 2010, 04:15:57 PM
Firstly, that's debatable, since creating Golems almost always involves summoning a spirit to possess them, and using summoned entities to kill does break the Laws.

Then figure out how to change that 'almost'.   Advance your magic tech.  :)

Quote
And secondly, and not debatably, we're talking about a formal duel using energy as a weapon, where golems are certainly not going to be allowed.

And if non-spirit golems are built then  formal duels are obsolete, so you see the point of debate, I'm sure.

Quote
And this is just flat-out wrong. The Laws are about intent, if you intend to kill someone it doesn't matter how indirectly you do it, you get Lawbreaker, and the Wardens will kill you if they catch you. Re-read the section on the Laws in YS, ditto the section on Thaumaturgy.

 If the Laws are about intent, then why was Molly ever brought to trial?  :)

If the Laws work the way you say they work, then there is a huge logical flaw in the concept of Blackstaff.

Witness:

Time A:   I use Blackstaff to zorch a section of railroad over a bridge, leaving it looking ok but fundamentally weak, intending to kill someone on train.

Time A+30minutes:   I lose Blackstaff to someone else.

Time A+2hrs:   Train hits bridge, peeps die.

Do the Laws apply or do they not?
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: Falar on April 28, 2010, 04:19:50 PM
... Because she intended to screw up someone's mind? I mean. It's not like she accidentally compelled him to do something. She looked at both their brains and said, "Aw, to hell with what they're brains are going to do, I'm going to make them do what I want them to do." Oh, yeah, you can say it was for their own good and all that jazz, but when you get it down to brass tacks, she invaded their minds (that's Law 3 for you) and then enthralled them to her decision of what is right and good and just (that's Law 4 for you).
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: meh on April 28, 2010, 04:24:51 PM

So all I need to do is mindream a magical critter like Arianna and then use /her/ magic against your dueling wizard and there's nothing the Laws can do about it.     


That's a reasonable way to create golems, sure, thanks.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: Deadmanwalking on April 28, 2010, 04:25:08 PM
Then figure out how to change that 'almost'.   Advance your magic tech.  :)

Possible, but not easy. And I think the only way you can do that is probably by building what amounts to a magical AI...which means it might not be willing to kill for you.

And if non-spirit golems are built then  formal duels are obsolete, so you see the point of debate, I'm sure.

No, they aren't. And even if they were, look at the title of this thread. If it's not a valid part of dueling, then why are you even bringing it up?

If the Laws are about intent, then why was Molly ever brought to trial?  :)

See YS p. 232-234. In short, I'm not talking about intentions (why you do something), I'm talking about intent (choosing to do it). Molly chose to violate a man's mind, just like someone using a weapon's grade Entropy Curse chooses to kill, neither of their motives matter.

And read p. 296 as well, the Weapon's Grade Entropy Curse breaks both the First AND Seventh Laws, so even with a different power source, it would clearly break the First. Also note that Harry warned those using it that they were breaking the Laws of Magic long before he knew how they were powering it.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: Deadmanwalking on April 28, 2010, 04:27:17 PM
So all I need to do is mindream a magical critter like Arianna and then use /her/ magic against your dueling wizard and there's nothing the Laws can do about it.     


That's a reasonable way to create golems, sure, thanks.

Yes, because it's not like you need to absolutely believe in whatever you do with magic...oh, wait, you do.

So forcing someone to kill with mind control absolutely breaks the First Law as well as the Fourth. You can get around the Fourth by using a non-human monster, but not the First.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: Deadmanwalking on April 28, 2010, 04:32:06 PM
If the Laws work the way you say they work, then there is a huge logical flaw in the concept of Blackstaff.

Witness:

Time A:   I use Blackstaff to zorch a section of railroad over a bridge, leaving it looking ok but fundamentally weak, intending to kill someone on train.

Time A+30minutes:   I lose Blackstaff to someone else.

Time A+2hrs:   Train hits bridge, peeps die.

Do the Laws apply or do they not?

We have no idea how the Blackstaff works (beyond it somehow helping to shield it's bearer from the internal price of breaking the Laws). Using it as an example is thus silly.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: meh on April 28, 2010, 04:35:26 PM
Yes, because it's not like you need to absolutely believe in whatever you do with magic...oh, wait, you do.

mindream can install complete belief /easy/.    And the originating practitioner completely believes in mindreaming nonhuman monsters.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: meh on April 28, 2010, 04:37:22 PM
We have no idea how the Blackstaff works (beyond it somehow helping to shield it's bearer from the internal price of breaking the Laws).

The possibilty of existence of an item that can mask intent from consequence negates the following:

Quote
Using it as an example is thus silly.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: KOFFEYKID on April 28, 2010, 04:38:23 PM
Meh is right, all you have to do is Mindrape some supernat critter, and make it utterly devoted to you, and your protection. Then just have it guard you. No 4th lawbreaker since its not a human, and you can give it commands verbally (without magic) to kill and avoid a 1st lawbreaker.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: Deadmanwalking on April 28, 2010, 04:39:49 PM
mindream can install complete belief /easy/.    And the originating practitioner completely believes in mindreaming nonhuman monsters.


I think you misunderstand, I'm talking about the one using mind-control, not the victim. To program someone (even a monster) to commit murder requires the same commitment to murder as directly killing someone with magic...and thus gives you Lawbreaker (First). Though not Lawbreaker (Fourth) since you're doing it to a monster.

Also, not to spoil anything, but have you read Turn Coat? Instilling complete belief is pretty much impossible.

Though it is, admittedly, gonna be fairly easy to get a Red Court Vampire to kill someone.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: KOFFEYKID on April 28, 2010, 04:41:30 PM
You dont have to program it to kill somebody, you just have to program it to follow your orders. Thats all.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: Falar on April 28, 2010, 04:44:43 PM
You know, I think that even if your GM ruled it wasn't a direct break of the Fourth or First Law to do that, I think the Wardens would more or less be on your case 24/7 once they found out that you were doing something like that. If you can do that to a supernatural creature, whose mind doesn't even work like a human's, it means you have all the more likelihood of pulling it off on a human, whose mind you actually know how works.

Heck, if I were Senior Council, I might have you executed on a suspicion of wrongdoing. Or a well-intentioned mistake that saw the Red Court Vampire you're enthralling as a human and did The Right Thing. And not to mention pulling something like that would probably break the Accords if you pulled it on most connected bad things.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: Deadmanwalking on April 28, 2010, 04:45:35 PM
The possibilty of existence of an item that can mask intent from consequence negates the following:

What? How is using an item we know nothing about as an example NOT useless and silly? For all we know the Blackstaff can't be switched from one owner to another. Or makes unicorns appear on the moon. We have no idea what it does. If I started to use Tiania as a Dresden Files example of anything, it'd be silly, because we don't know shit aboit her. Same deal with the Blackstaff.

Meh is right, all you have to do is Mindrape some supernat critter, and make it utterly devoted to you, and your protection. Then just have it guard you. No 4th lawbreaker since its not a human, and you can give it commands verbally (without magic) to kill and avoid a 1st lawbreaker.

Eh. If you make it so devoted to protecting you it'll kill people, well, there's almost no way you didn't know that was going to happen eventually. Lawbreaker (First), right there.

And, as Falar mentions, there's the whole "The Wardens will kill you." thing.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: meh on April 28, 2010, 04:45:38 PM
I think you misunderstand, I'm talking about the one using mind-control, not the victim. To program someone (even a monster) to commit murder requires the same commitment to murder as directly killing someone with magic...and thus gives you Lawbreaker (First). Though not Lawbreaker (Fourth) since you're doing it to a monster.

So everyone with intent to kill but not applying magic to the victim at the time of victim death is guilty of First law breaking?

Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: meh on April 28, 2010, 04:46:46 PM
For all we know the Blackstaff can't be switched from one owner to another.

We have JB stating in interviews that the WC stole it from the original owner.

Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: luminos on April 28, 2010, 04:48:21 PM
We have JB stating in interviews that the WC stole it from the original owner.



Wait what?  I have to see this interview.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: KOFFEYKID on April 28, 2010, 04:49:05 PM
Nope, no lawbreaker as long as there is no Magic involved in the killing. Thats how it works, period, you cant just suddenly switch and say that you'll get a 1st lawbreaker if a flunky kills something for you. Whats the difference between just hiring a hitman? Almost none at all. Thats why Wardens dont get lawbreakers for beheading warlocks with a sword.

Also, yeah the white council might get uppity about such things, but again, thats something you and your dm are going to have to hash out.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: meh on April 28, 2010, 04:50:01 PM
What? How is using an item we know nothing about as an example NOT useless and silly?

Because asserting that we know nothing about it is false.  We Do know things about it:

With it consequences happen   - undeniable
With it there is intent to make consequences happen  - yes?
With it there is no Law-based prosecution based on intent - undeniable



Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: meh on April 28, 2010, 04:52:16 PM
Nope, no lawbreaker as long as there is no Magic involved in the killing. Thats how it works, period, you cant just suddenly switch and say that you'll get a 1st lawbreaker if a flunky kills something for you. Whats the difference between just hiring a hitman? Almost none at all. Thats why Wardens dont get lawbreakers for beheading warlocks with a sword.

Exactly.   So long as it's a nonhuman flunky, no harm, no foul.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: Deadmanwalking on April 28, 2010, 04:55:17 PM
So everyone with intent to kill but not applying magic to the victim at the time of victim death is guilty of First law breaking?

If you build a magical bomb (literal or metaphorical, and a profgrammed Red Court bodyguard is a damn bomb), that you know might kill people, then yeah, you get Lawbreaker when you create the 'bomb'. You intended a human death. Or didn't care if it occurred. You made magic with death as it's goal. Have Lawbreaker.

We have JB stating in interviews that the WC stole it from the original owner.

Yeah, but maybe it can only be taken from a dead owner? My point is that we don't know jack or shit about it. So using it as an example is ridiculous.

Because asserting that we know nothing about it is false.  We Do know things about it:

With it consequences happen   - undeniable
With it there is intent to make consequences happen  - yes?
With it there is no Law-based prosecution based on intent - undeniable

Sure, we know that. But how is that info relevant? Clearly the Laws change you, clearly the Blackstaff prevents that, but nobody can answer hypotheticals based on their conception of the Laws and the Blackstaff because we don't know how it does any of that. I could come up with rationales, but they'd be pure bullshit, because I have no idea HOW it works.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: Falar on April 28, 2010, 04:56:23 PM
There is the little problem of the rules of the game. The following is taken from Your Story, 239 to 240. Although this is in a discussion of the Third Law, I believe it would apply just as well, if not more so, to the Fourth Law. You'd basically break your mind open trying to do something like that and become a gibbering maniac.

Quote
So, if the Laws of Magic are only supposed to apply to humans, why not run around and peer into the minds of all the nonhuman problems you’re facing? Well, aside from the risk you’ll run afoul of a Warden troubled by your “grey area” activities, there’s not much stopping you—just give us a moment to call the pleasant brawny men with the white vans and straitjackets before you give it a try.

The real problem is this: as a human spellcaster, you only really have the faculties for understanding human thoughts. Try to tap into the mind of a faerie and you could find yourself a few minutes later rocking in the corner and laughing at how everything is made of rainbows. It only gets worse, the nastier or more powerful your target is. Try to read the thoughts of a Red Court vampire and it’s even odds that you’ll shatter your psyche before you learn anything useful—assuming you can even understand whatever strange language their internal monologue is using. Try to read the thoughts of something ancient, and you’ll probably find yourself a mind-wiped puppet in short order.

It’s kind of a disappointment, in the end, for the would-be mind-reader. All the minds he might be allowed to read, he can’t, because he doesn’t speak the language, and all the minds he isn’t allowed to read, he could—at the peril of breaking the Third Law.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: meh on April 28, 2010, 04:58:38 PM
If you build a magical bomb (literal or metaphorical, and a profgrammed Red Court bodyguard is a damn bomb), that you know might kill people, then yeah, you get Lawbreaker when you create the 'bomb'. You intended a human death. Or didn't care if it occurred. You made magic with death as it's goal. Have Lawbreaker.

This would seem to ban lethal wards.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: meh on April 28, 2010, 04:59:09 PM
You'd basically break your mind open trying to do something like that and become a gibbering maniac.


Fair point, well made.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: Deadmanwalking on April 28, 2010, 05:01:36 PM
This would seem to ban lethal wards.

If you expect humans to ever interact with them, yes. Ever notice that Harry carefully warns people about not trying to get into his house?

Lethal Wards on your own home are the definition of a bomb that you have a fair expectation of NEVER harming a human. It's only if you know it's probably gonna that you get Lawbreaker. Lethal Wards on someone else's home as a booby trap? Lawbreaker territory.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: SaintAndSinner on April 28, 2010, 05:01:53 PM
But members of the Accords when acting under them must abide by them. Which the White Council are members.

Again I still think this is probably an issue for the GM just interested what other GMs would do.

All I meant was you need to not confuse breaking the Accords with breaking the Laws of Magic.  Different things.  It looked like some posters might have been getting them confused.  
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: meh on April 28, 2010, 05:10:00 PM
Lethal Wards on your own home are the definition of a bomb that you have a fair expectation of NEVER harming a human. It's only if you know it's probably gonna that you get Lawbreaker. Lethal Wards on someone else's home as a booby trap? Lawbreaker territory.

The other option in this whole debate is a purely consequentialist reading for First Law, with exceptions /possibly/ being granted as an executive pardon not a juristical conclusion.

I think that might actually work better for an RPG, and it allows formal duels to have structure as part of executive power and the a priori granting of pardons.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: Deadmanwalking on April 28, 2010, 05:14:55 PM
The other option in this whole debate is a purely consequentialist reading for First Law, with exceptions /possibly/ being granted as an executive pardon not a juristical conclusion.

I think that might actually work better for an RPG, and it allows formal duels to have structure as part of executive power and the a priori granting of pardons.

Personally, I'm arguing metaphysics, not law. I'm arguing what twists your soul and grants Lawbreaker, not what the Wardens will prosecute.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: meh on April 28, 2010, 05:21:48 PM
Personally, I'm arguing metaphysics, not law. I'm arguing what twists your soul and grants Lawbreaker, not what the Wardens will prosecute.

I got that.   

My point here being that the other possible reading is that everyone is metaphysically contaminated, and the gray Warden cloaks stand as symbol of that.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: Deadmanwalking on April 28, 2010, 05:24:40 PM
I got that.   

My point here being that the other possible reading is that everyone is metaphysically contaminated, and the gray Warden cloaks stand as symbol of that.

Oh, probably. In a philosophical sense nobody's pure. But there's still a difference between gray and black, which the Laws (as portrayed in both the books and game rules) help to distinguish between.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: KOFFEYKID on April 28, 2010, 05:28:50 PM
Whats interesting is you can burn down a building, provided you think that its empty. It could be full of people, and as long as you didn't think there where people in it, you would not get a lawbreaker.

On the other hand, if you know there are people in it, and accidentally set fire to said building, lawbreakers all around.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: Deadmanwalking on April 28, 2010, 05:35:20 PM
Whats interesting is you can burn down a building, provided you think that its empty. It could be full of people, and as long as you didn't think there where people in it, you would not get a lawbreaker.

On the other hand, if you know there are people in it, and accidentally set fire to said building, lawbreakers all around.

Yep. Well, on the first one at least. The second might not net you Lawbreaker if you immediately try your hardest to rescue them (yeah, even if you fail I might give you props for trying). It's all about intent, at least IMO.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: KOFFEYKID on April 28, 2010, 05:48:35 PM
Hmmm, if you play an Insane wizard who believes everybody is a monster of some kind or another, you could conceivably avoid almost every lawbreaker.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: Deadmanwalking on April 28, 2010, 05:49:53 PM
Hmmm, if you play an Insane wizard who believes everybody is a monster of some kind or another, you could conceivably avoid almost every lawbreaker.

Anyone that crazy I'd just give the Lawbreaker stunts to automatically to reflect the nature of their insanity.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: Moriden on April 28, 2010, 06:02:14 PM
Quote
Whats interesting is you can burn down a building, provided you think that its empty. It could be full of people, and as long as you didn't think there where people in it, you would not get a lawbreaker.

this came up in another thread. Iago said and this is one of the times i agree with him, that if you a use magic, and b kill a human you get the stunt regardless of your intent.
However they are intended to be interpreted differently in each persons games so really whatever your st says.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: Moriden on April 28, 2010, 06:03:53 PM
Quote
Anyone that crazy I'd just give the Lawbreaker stunts to automatically to reflect the nature of their insanity.

This makes sense to me. if it is enough part of someones nature that killing with magic wont change them. that is represented by having lawbreaker -2 and not being over there refresh limit. you don't technically have to have actually broken the laws to be built this way. the mechanics are there to be used as building blocks not gospel [weather or not i personally think a system should work that way ].
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: Deadmanwalking on April 28, 2010, 06:05:24 PM
this came up in another thread. Iago said and this is one of the times i agree with him, that if you a use magic, and b kill a human you get the stunt regardless of your intent.
However they are intended to be interpreted differently in each persons games so really whatever your st says.

If this is the thread about conjured weapons, that's not quite what he said. And yeah, this particular example is more or less used on p. 234 in the "Gray Areas" section as something that should vary from game to game.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: Falar on April 28, 2010, 06:09:20 PM
I think if you're playing a wizard who views everyone else as monsters - then you need to get a party of player characters together to take down what is obviously a good villain. ^_^
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: Moriden on April 28, 2010, 06:15:53 PM
i was paraphrasing yes. wasent meant to be an exact restatment.


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I think if you're playing a wizard who views everyone else as monsters - then you need to get a party of player characters together to take down what is obviously a good villain. ^_^

and if the entire party is this kind of "person"?  :p
i could easily see were creature varients with the lawbreaker stunt for this kind of reason. simply vieing murder as part of the cycle. how usefull it would be to them is debatable but still.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: Deadmanwalking on April 28, 2010, 06:18:16 PM
and if the entire party is this kind of "person"?  :p
i could easily see were creature varients with the lawbreaker stunt for this kind of reason. simply vieing murder as part of the cycle. how usefull it would be to them is debatable but still.

Werecreatures don't need Lawbreaker, nor can they get it. Well, not without being spellcasters anyway.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: Falar on April 28, 2010, 06:22:56 PM
Well, if the whole party is that kind of person, then you're probably not running a 'normal' Dresden Files game where you're playing the more-or-less good guys. You're probably playing a villains game. Which is cool, that's something that everyone should be a part of sometime. But then you don't really need to worry about having Lawbreaker stunts and possibly should throw together a different way of approaching things.

Seriously, if your theme of the party is sociopathic people who view everyone else as monsters, then you're not going to end up running into the same things that this system is built for. You're more or less going to have to make your own take of the Fate system and the world as a whole.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: Moriden on April 28, 2010, 06:34:40 PM
thus the "im not sure how useful it would be" say they where biomancer's mechanically though, and latter learned evocation.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: Moriden on April 28, 2010, 06:39:07 PM
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Seriously, if your theme of the party is sociopathic people who view everyone else as monsters, then you're not going to end up running into the same things that this system is built for. You're more or less going to have to make your own take of the Fate system and the world as a whole.

i view the laws as a metaphysical reaction to actions, not morality. so i would enforce it equally weather your a sociopathic monster or a nun. thus id permit you to play the rampant killer. as long as you can still control yourself. [this being expressed as having refresh left in the fate system]. As to weather or not this would be a "normal"{ dresden game. i would probably contend that any game run in the dresdverse is a normal game. there no reason you couldn't tell a story about the vampire wizard war from the red court perspective for example. it would be a very different type of game but still very canonical. if you loose your last refresh you just become one of the
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Id even argue that this distinction makes more sense then a wizard being unplayable because he went one point over a changeable and arbitrary mechanical line
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: KOFFEYKID on April 28, 2010, 06:47:32 PM
Yeah I dont understand why a Red Court Infected with a Refresh Level of 12, a Refresh Adjustment of 7 who becomes a full red court (refresh level 11) would be an NPC.

Aside from the fact that apparently Red Court Vamps are always NPCS.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: Deadmanwalking on April 28, 2010, 06:54:40 PM
Yeah I dont understand why a Red Court Infected with a Refresh Level of 12, a Refresh Adjustment of 7 who becomes a full red court (refresh level 11) would be an NPC.

Aside from the fact that apparently Red Court Vamps are always NPCS.

Because by becoming Red Court you cease to be the person you were before and become a complete monster, and incapable of remaining a normal, functional, PC.

I've got nothing against, say, an all Red Court game, but they do not play well with others and are not acceptable PCs in the vast majority of games. Free will isn't nthe only measure of PC-ness. Most games won't allow a serial pedophile/child murderer, despite that not having any Refresh cost at all, and the character likely being fully possessed of his own will.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: Falar on April 28, 2010, 07:02:40 PM
And I guess I just fall under a very different us and them mentality. You're not the same person once you turn. You've gone monster. You may have memories of your old self and all that jazz, but you're not your old self. The demon that lay in you, trying to get you to turn over control is now totally running the show. He's not sitting their cheering you on to eat a human. He's you now. The hunger half is now all in control. You might be there in some way, shape or form, but you're not even in the copilot seat anymore. You're in the passenger seat. And not even first class, or business. You, sir, are all the way back in coach class, in the middle of an aisle between a fat guy and a lady with an annoying voice who just won't stop talking.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: Moriden on April 28, 2010, 07:36:20 PM
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Most games won't allow a serial pedophile/child murderer, despite that not having any Refresh cost at all, and the character likely being fully possessed of his own will.

A strong argument could be made that such people are "consumed by there nature" actually. alote of research suggests that they cant stop themselves weather they want to or not. so id traet such people as ones who took to many mortal stunts. and ran out of refresh. If you wanted to play a mortal charecter with the compulsion to kill id probably treat it in a similar way, your fighting against it, but if your refresh gose to low. you lost your "free will" and its now to much apart of you to resist.

This is entirely my opinion
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: Moriden on April 28, 2010, 07:41:53 PM
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The hunger half is now all in control.
This actually comes up in regards to red court
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. personally if someone wanted to play a full red court vamp and it fit the rest of the game id allow it, but id also allow  a full demon if you could justify it, and i personally dont put much stock in free will vs nature as a deciding line weather to play.

I kinda have to view it purely as a game balance issue. because if i was stating myself i would very firmly be in the nature camp not the free will one. various forms of ocd, and antisocial disorder make people extremely averse to acting in new or unusual ways. i view acting "improperly" and put a great deal of stock in "tradition and custom" as a grave sin for example. so it takes a great deal to get me to even consider doing something like lieing. In fact the way the Fae are portrayed makes a great deal of sense to me.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: Deadmanwalking on April 28, 2010, 07:50:53 PM
Speaking as a Psych Major, there's an element of truth in what you say regarding child molesters and others with uncontrollable compulsions...but only an element. People, all people, can still choose, some choices are just more difficult than others. Some of them require work, a lot of it, and some people don't choose to break their patterns. Which can be either good or bad depending on the pattern in question. But everyone can do it if they have the strength of will and the motivation.

The FATE system, while by no means an accurate simulation of the human psyche, actually handles this fairly well, via the ability to refuse Compels but only at a cost. But that applies to everyone, not just people with diagnosed disorders or issues. People with those kinds of things just have 'Aspects' that result in more societally inappropriate compels, not necessarily less Fate Points to throw around.
Title: Re: Duels between mortal Practitioners and the Law of Magic
Post by: Moriden on April 28, 2010, 09:02:34 PM
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But that applies to everyone, not just people with diagnosed disorders or issues. People with those kinds of things just have 'Aspects' that result in more societally inappropriate compels, not necessarily less Fate Points to throw around.

Okay for example. For me to even consider lieing i would have to be facing something very compelling. such as lie or go to jail, lie or get your house repossesd. Even in such drastic situations i would be far more likly to word something in a technically truthful manor then to actually lie. and there are several other "taboos" that i am more or less constrained by. to me its this kind of thing that they mean when they say a human can be "constrained by there nature" meaning essentially that a pc who has become an npc can not act outside of its aspects, trouble , and calling. im certainly not argueing that this is a realistic interpretation of the majority of people or that fate is a good model for human behavior simply useing my self as an example of  a verry specific thing.