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Topics - dplanken

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DFRPG / Running water
« on: October 24, 2013, 07:26:04 AM »
What does running water do to thaumathurgy? For example, the wardens sometimes throw big veils over buildings (using thaumathurgy). What would happen if it was a very rainy day? Does running water effect thaumathurgy at all, or is it just evocation?

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DFRPG / Is this enchanted item too powerful?
« on: August 24, 2013, 02:07:16 PM »
Is this enchanted item too powerful or balanced? This is the first time a player took magic in my game, and with that comes enchanted items.

Handmirror that imitates Abby's power to see 1-2 seconds into the future.
Created with A Lore of 4 with a focus item of lore +1 so Lore 5 total.

What we decided it does, is grant a bonus to defense (+5, usuable once a session, not usuable for other players) when someone makes a physical attack. Right now it doesn't cost any action to use, it's a free action.

If he lowers the bonus/power of the enchanted mirror by 1 he can use it twice with a bonus of +4. That seems really powerful to me, if he lowers it to +3 he can he use it 3 times. A bonus to any physical defense of +3, 3 times a session seems imba.

What do you guys think? Is it balanced?

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DFRPG / Intra party conflict and friendly npc's helping in a fight
« on: June 02, 2013, 07:55:04 PM »
I ran my first Dresden Files RPG last week and I have a couple of questions I'm struggling with, I am in need of advice.

First of all, my players love intra conflicts, so right of the bat they initiated social conflict with each other, both mainly using intimidation (the only social skill they have). But does this require Social Conflict, or would a simple Contest or Challenge suffice? They want to be a threat towards each other so I don't want it to just appear as roleplaying "fluff". I want it to have consequences and a real life feel to it. How is this best handled?

Secondly, they have used social conflict on a police officer to get them tear gas and pretty much rob the whole inventory blind for their conflict. She (police officer) conceded due to peer pressure to get only the tear gas and thus risking her career for them. That's where the session ended, but I'm positive they will ask her to help in the fight. And story wise, the police officer would want to do that and it would make sense. But how do you handle an npc in battle? Is she an aspect on the scene they can tag, does she actually fight like the other PC's do?
What if a whole police force surrounds the buildings to help fight the bad guys, how do I deal with it.

Also, like said above, they will acquire tear gas. How is this best resolved. As an environmental gas that attacks anyone in the zone, as a block from attacking or moving, or as a manoeuvre. Or as something else I've missed.

Last of all, I have the feeling my players go a little overboard with intimidating every person around them, does anyone have ideas how to encourage talking and normal interaction besides intimidating?

Thank you!

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