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Messages - Thugorp

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16
DFRPG / Re: Paranet Files preview
« on: May 18, 2012, 11:17:23 PM »
GREAT! Thank you admiralducksauce.

17
DFRPG / Sorry but, what are, "shifts?"
« on: May 18, 2012, 11:07:47 PM »
Hay all, I know that this is probably a stupid questoin, but what are shifts? I kind of thought that this would be explained in the skills section, but I am already to, "Guns," and I have not seen the explanation yet... which is annoying since many of the skills seem to mention them. so ... WHAT ARE THEY!?

18
DFRPG / Re: Paranet Files preview
« on: May 18, 2012, 04:29:41 PM »
Will it be posted on Facebook or on the forums?

19
DFRPG Resource Collection / Re: Custom Spell Compilation Thread
« on: May 18, 2012, 12:51:58 AM »
No I get that, but... lets say I am a vanilla mortal, one that doesn't know about magic. Now lets just say that I am a police detective, in the organized crime devision, who does undercover work. Now it is no streach to imagen that I might have a, Superb Awarness skill. Now if that were true, Could easily, notice that, "the dress is fake/the house is fake," but what does that mean? I have no idea what ectoplasm is. and more over as long as there is energy running threw ectoplasm, it IS what ever it, "looks like," that is to say, I can't disbelive it like I could an illusion, because it IS really there. It has Mass, and feels exactly as normal cloth would,(density is the same, and if it is made of organic fibers will actually have D.N.A.(as in white night, I believe)).

I guess what I am saying is, I don't really think you should be able to, "see threw it," unless you have a way to sense magical energies and there movement.

OR

maybe these should just be Illusions instead of conjurations.

20
DFRPG / Re: Cute Characters in the DFRPG
« on: May 17, 2012, 06:24:00 PM »
These characters are very enjoyable. I would love to see them all written up as a group, or at least with the guest star part and full back-story written in. Also, I would very much enjoy reading Maxwell's wright-up if you would enjoy writing it. :-)

21
DFRPG / Re: A villain for your games...
« on: May 17, 2012, 05:58:42 AM »
Hay Richard a link you posted lead me to this thread, I just wanted to state that I found these two characters truly engaging and reading them very entertaining. Thank you for posting them. :-)

22
DFRPG Resource Collection / Re: Custom Spell Compilation Thread
« on: May 16, 2012, 11:53:27 PM »
devonapple came up with an excellent guide to conjuration some time ago, and now I'd like to use it. If these inspire you to post some conjurations of your own, you can find the guide here: http://www.jimbutcheronline.com/bb/index.php/topic,23613.0.html

Unpeople
Type: Conjuration ritual
Complexity: 30 (method one) or 20 (method two)
Duration: A few days
Effect: Creates five person-like things that walk around and talk. A Great roll is needed to determine that they aren't real.
Notes: This one's a bit creepy. Might take your players by surprise.

Fool's Gold
Type: Conjuration ritual
Complexity: 15 (method one) or 11 (method two)
Duration: one week
Effect: Creates a very small lump of gold. A Legendary roll is needed to determine that it isn't real.
Notes: This is what everyone first thinks of when they hear about conjuration, right?

Flock Of Birds
Type: Conjuration ritual
Complexity: 23 (method one) or 13 (method two)
Duration: one day
Effect: Creates about fifty birds that fly around and sqawk. A Fair roll reveals that they aren't real birds.

Cinderella's Dress
Type: Conjuration ritual
Complexity: 17 (method one) or 11 (method two)
Duration: One day
Effect: Creates a beautiful dress with a sticky aspect of GORGEOUS. A Fantastic roll is needed to determine that it isn't a real dress.
Notes: I'm using a cost of 4 shifts per sticky aspect for this one.

Wizard's Palace
Type: Conjuration ritual
Complexity: 42 (method one) or 30 (method two)
Duration: A wizard's lifetime
Effect: Creates a large, ornate house with over a dozen rooms and all the furniture a man could need. It is immediately obvious that it isn't a real building.
Notes: Watch out: this can be counterspelled.

I have a question,(and sorry ahead if it is dumb... I haven't quite gotten to spell casting yet in Your story) but... what exactly would a, "fake dress / fake house," look like? I mean... I could understand if it was an illussion and they worked like an, "Emperors New Cloths," thing... but isn't a house just an artificial construct in which a person is meant to live? How can one have a full size structure meant to house a person with out being a real house... also... same for the dress... like it is made of some continuous piece of stuff, that covers the all the naughty bits, without use of pants... isn't that a dress?

sorry I realize as I type that this must seem like one of those silly nitpicky posts, but what I guess I am asking is, if a vanilla mortal makes a +5 check against the dress/house what do they see? if not a naked woman or a translucent house then... do they get to see magic like if they had sight?

By the by... I know I seem like a prick, but I ask because I think these spells sound awsome and am thinking about using them in an upcoming game. :-D

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