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DFRPG / Re: Fixing Recovery powers.
« on: June 27, 2014, 01:43:27 PM »But Harry has Listening and First Lawbreaker, both of which he basically never uses. He doesn't get to self-Compel a WASTED ONE REFRESH ON LISTENING Aspect, he just has one less Refresh.
And he'd get more out of Great Lore and Good Endurance than he does out of Good Lore and Great Endurance. But his skills are what they are.
Of course, I'm just giving examples of ways to turn apparent weaknesses in a character build into a narrative-building part of the character.
I mean when you get right down to it, there's almost no reason anyone would want to take a Lawbreaker stunt, unless you're planning to go all-out in breaking that particular law. Though even with that, the more you take it, the more you have to change your aspects to reflect its effect on you. So it's clearly in keeping with the spirit of the rules to take aspects that reflect how your skills and stunts/powers define your character.
You'd be better off doing this with high Discipline. After all, Discipline is important for doing damage. And it's not like self-controlled people can't be loose cannons.
Certainly! It's all up to the player. It all adds to the character and their own personal story. A self-controlled loose cannon can be someone who has utterly rational and carefully-planned reasons for breaking the rules. A very nice twist on the typical "maverick cop" stereotype.
Harry actually concedes ... a lot. He runs away, everytime he runs from a fight? It's a concession. When he passes out, and wakes up a prisoner? That's a concession. When he passes out, out of combat, it's a compel on his consequences.
Yep, this exactly! I try to encourage my players to focus on their aspects over their abilities. Aspects are far more important for seeing how the story goes.