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Messages - Wordmaker

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16
Author Craft / Re: Memory War on Kindle
« on: August 15, 2014, 03:20:22 PM »
Thank you!

17
Author Craft / Memory War on Kindle
« on: August 13, 2014, 01:54:07 PM »
The final chapter of my urban fantasy trilogy, Memory War, is available now on Kindle, with the print release set for September 2nd!  :D

18
DFRPG / Re: FATE tokens from Campaign Coins
« on: July 29, 2014, 03:38:40 PM »
Yep, I've backed for 36 tokens. Can't wait to get them and start using them in our games.

19
I think this is a case of big companies having a dispute. It's going to suck for everyone affected, but it's not any kind of death knell or maliciousness as you'll find some claiming on each side of the argument.

There's a lot about the publishing industry that's still a little outdated. Not so much that the industry is doomed, but for example, we've got stats showing the profits of major publishers going up, while the income of their authors has dwindled. Something's going wrong somewhere, and I think companies need to adapt to the changing industry.

20
DFRPG / Re: Suggested Custom Ruling on Wards
« on: July 18, 2014, 03:41:34 PM »
I agree with Sanctaphrax. I'd happily allow a declaration to be used to have a ward in place, assuming the player(s) hadn't said during the game "I'm gonna go set up my wards".

21
DFRPG / Re: Golem and lightsabers
« on: July 09, 2014, 06:16:16 PM »
The question is, when someone attacks the golem and inflicts consequences, it's your character, not the golem, who has to deal with them.

Say your golem takes the Moderate Consequence "Cracked Head", well in the next scene, your character's the one who has to deal with it. Plus there's the matter of skills. You take Fists as Superb because your golem should be able to fight, but what happens if your character gets into a fight when the golem isn't around?

22
DFRPG / Re: Golem and lightsabers
« on: July 09, 2014, 01:44:04 PM »
That's a very cool way to handle it  :D

23
DFRPG / Re: Golem and lightsabers
« on: July 09, 2014, 01:36:02 PM »
Probably something to run by your GM, first, though. In my games, I'd be wary of allowing an armour spell to last a mortal lifetime. A single point of permanent armour against all physical attacks is probably worth about 1 point of Refresh, so it would be a significant mechanical advantage.

24
DFRPG / Re: Golem and lightsabers
« on: July 09, 2014, 12:11:18 PM »
An item that grants a shield is an Enchanted Item, but for it to give you a permanent shield, and not have a limited amount of charges, you'd need to go for an Item of Power that granted either Toughness powers, or a custom Shield power.

25
Author Craft / Re: And when the going gets tough... what do you do?
« on: July 09, 2014, 11:10:02 AM »
4,500 words in 2.5 hours is 1,800 words an hour. Very doable if you're writing regularly with few distractions. In college I'd come close to that when writing essays. Don't get hung up on someone else's wordcount, especially not when you've got a ton of things going on to make it difficult to get into a flow.

We all have our bad days. After a disappointing book launch last year, I still get into a funk sometimes and don't feel like writing at all. I've only just started getting back into regular writing and it's been a tough slog.

26
DFRPG / Re: the laws of magic
« on: July 09, 2014, 10:38:48 AM »
Our current campaign was formed around the idea that the group was on the run because a couple of them had been falsely accused of breaking the First Law. It's taken them months of work and literally saving the world for the Council to even consider a re-trial, and we've been loving it.

I do agree, though, losing a point of refresh on the Lawbreaker stunt sucks.

Our group keeps two "versions" of the Laws of Magic. First, there's what the Wardens think. To them, even if you accidentially break a Law, or do so indirectly (One of the group is an artificer, he can make magic items. Someone used a magic weapon he'd made to kill someone, so the Wardens found him guilty of breaking the First Law), they'll come for you. But you don't have to take the Lawbreaker stunt. This way we can narrate "Taken Out" results with accidental death if we want, and the character doesn't suffer mechanically.

Then there's the Laws as the universe itself sees them. In this case, if the character willingly chooses to break one of the Laws (like deciding they want to set fire to a guy's head until it melts), then they take the stunt.

It's something you really want to agree ahead of time with your group.

27
DFRPG / Re: Picking up and losing powers mid-session
« on: July 09, 2014, 10:30:42 AM »
I'd be willing to give Fate Points if it happened in-session, but I'd tie them to the character's aspects so effectively it becomes a self-compel.

There's also the option of giving the group a Refresh period after the powers are lost, so everyone gets to top up to their Refresh.

28
DFRPG / Re: Golem and lightsabers
« on: July 09, 2014, 10:23:26 AM »
Good advice on the golems.

As for the lightsaber? Enchanted item slot or an Item of Power. You could work from Warden Swords or the Swords of the Cross as a baseline for abilities and costs.

29
Author Craft / Re: Secret to Succes?
« on: June 29, 2014, 04:49:56 PM »
Well that's it, exactly. No two authors find the same way to get their work done. Whatever fits your needs the best is what you go for. Same goes for your publishing options. Just make sure you learn as much as you can about all the choices available.

30
Author Craft / Re: Secret to Succes?
« on: June 29, 2014, 04:18:07 PM »
There are apps you can get that will let you set a timer, and block your internet access for that period of time. Some writers find that they help a lot with focus. If you do most of your writing from home, that might help get you into the habit.

I also find that having a couple of writer friends who can offer moral support is a good idea. I credit the fact Locked Within even got written with the fact I had wordcount races on Facebook with a friend.

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