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The Dresden Files => DFRPG => Topic started by: Korwin on April 14, 2010, 03:28:08 PM

Title: Some Thaumaturgical Questions
Post by: Korwin on April 14, 2010, 03:28:08 PM
I'm rereading the Thaumaturgical section, and some Questions are popping up...

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If the complexity of the spell is greater than your Lore, your wizard must enter a preparation stage during which he researches the spell further, assembles the necessary components, acquires additional sources of power, and finishes the spell construct.

I assume, if you do that once and need the exact same spell again (like summoning and binding the same creature again) you don’t need to research the spell again.

Should there e a rule for research between sessions? (Like Item creation.)

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Inflicting a mild disease on a fairly hale target—say, Good (+3) Endurance—would be a 13 complexity spell: 7 to match the best Endurance roll possible, 4 for the target’s stress track, and 2 more for the mild consequence.

The goal is to inflict an Mild consequence right? Wouldnt a 11 complexity spell be enough, since if they dont take at least mild consequence they pass out and you can dictate the illness?


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So a curse that acts as a maneuver to put Bad Luck on a target might start from “15 minutes” (about the length of that particular scene), and you could make it last all day by adding five shifts of complexity to the spell.
But only the first tag is free, right? It’s there to be invoked, but doesnt do a thing by itself.

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Make Declarations
As part of preparation, you can use your skills to declare you have access…

Hmm, can a skill be used multiple times for the same ritual for different declaration?

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Accept or Inflict Consequences, page 269
…Actually committing murder on a sentient being as part of a spell grants the wizard all of the shifts for all levels…

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Page 248
There are various sources that a wizard can draw on to power his spells:

Unwilling magical creatures; the deliberate sacrifice of humans or animals.

First magical?
Second, how much shifts would an animal grant?
Third, sacrificing animals isnt against the law, right?



I’ll try an Containment, Summoning and Binding Ritual.
Please tell me if I missed something…



My sample will be an Air-Spirit who is supposed to carry the summoner around.

I’ll give the Spirit
 
What conviction should that being have? I’ll go with Superb +5 for the example…

Containment:
5 + 4 +2 for an Aspect to be on the save side is an +12 complexity containment.

Summoning
Would be the same +12 complexity.

Binding
Binding is a full conflict.
We need (+4 for lucky dice, +4 for stress boxes, +20 for all conditions [inkluding extreme condition], +5 to extend the duration of afternoon to a month) a +33 complexity ritual.

Casting that thing would’nt be that hard, if we play it save (+1 per exchange) and took our time.

Researching it would need many declarations or skipped scenes…


Title: Re: Some Thaumaturgical Questions
Post by: Korwin on April 15, 2010, 07:18:58 AM
Can someone at least control my example?
Should an extreme consequence be in the calculation? (wrote condition instead of consequence in my example)

Title: Re: Some Thaumaturgical Questions
Post by: Ihadris on April 15, 2010, 08:32:11 AM
Hey Korwin, I'm still learning the rules myself but Ill take a fair shot at some of this. I won't answer anything that I'm not too sure on as I don't have the time to look stuff up in the rule book right now.

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I assume, if you do that once and need the exact same spell again (like summoning and binding the same creature again) you don’t need to research the spell again.

You would need to do it again. In terms of game mechanics the preparation and the research is what makes up the difference between your wizards capabilities and the requirement of the spell. You'd still need to make up that difference again to cast the spell. In terms of narrative colour Harry still has to replace items used in rituals, meditate & prepare himself, wait for certain times of day etc all of which are things that can be used during the research phase to help. For example: Contacts roll to get the items, dicipline to meditate and prepare and tagging a scene aspect for the times of day.
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Hmm, can a skill be used multiple times for the same ritual for different declaration?

My first reaction to this is to say no. A player could just repeatedly roll their top skill to meet the requirements of the spell. Perhaps if they could frame it differently?

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First magical?
Second, how much shifts would an animal grant?
Third, sacrificing animals isnt against the law, right?

I don't think it has to be magical.
(click to show/hide)
Further more in the example on page YS:301 it gave +2 bonus as a component. As for the Law, I would say no. The laws seem there to protect "mortals" in the sense of humans and you wouldn't be killing it by magic for the ritual.

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5 + 4 +2 for an Aspect to be on the save side is an +12 complexity containment.
Correct, that is the safes minimum except that 5+4+2=11.
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+20 for all conditions
I remember this being in one of the examples. Just to point out, incase you took it from one of the examples and didnt realise, that it is at 20 due to the extra mild consequence from having such high conviction.

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+33 complexity ritual.

As far as I can see yes it is.

I hope that goes someway to answering your questions. I can try having a go at the others one when I have time to look through the rule book.




Title: Re: Some Thaumaturgical Questions
Post by: Korwin on April 15, 2010, 10:51:47 AM
Hey Korwin, I'm still learning the rules myself but Ill take a fair shot at some of this. I won't answer anything that I'm not too sure on as I don't have the time to look stuff up in the rule book right now.
Thanks for the answers, even if I dont agree, by talking about it many things get clearer.

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You would need to do it again. In terms of game mechanics the preparation and the research is what makes up the difference between your wizards capabilities and the requirement of the spell. You'd still need to make up that difference again to cast the spell. In terms of narrative colour Harry still has to replace items used in rituals, meditate & prepare himself, wait for certain times of day etc all of which are things that can be used during the research phase to help. For example: Contacts roll to get the items, dicipline to meditate and prepare and tagging a scene aspect for the times of day.
My first reaction to this is to say no. A player could just repeatedly roll their top skill to meet the requirements of the spell. Perhaps if they could frame it differently?
You brought up Victor Sells, did he research his spell new after each casting?

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I don't think it has to be magical.
(click to show/hide)
Further more in the example on page YS:301 it gave +2 bonus as a component.
Yeah, I think thats an typo

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As for the Law, I would say no. The laws seem there to protect "mortals" in the sense of humans and you wouldn't be killing it by magic for the ritual.

I was thinking the same.

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Correct, that is the safes minimum except that 5+4+2=11.

Dont you need one more sucesses than the defender?

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I remember this being in one of the examples. Just to point out, incase you took it from one of the examples and didnt realise, that it is at 20 due to the extra mild consequence from having such high conviction.
No I counted. But I missed the extra mild consequence so it would be +22 for the consequences +26 if the target has the stunt for 2 extra mild consequences.

Will reread the example again, I think now I will understand it better.
Title: Re: Some Thaumaturgical Questions
Post by: Ihadris on April 15, 2010, 11:51:44 AM
You brought up Victor Sells, did he research his spell new after each casting?

It details it on YS:301. In game terms you'd only be able to pull the spell off as it is detailed in that example once because much of the difference was met with consequences, including an extreme consequence.

However if you look back to the book he had to wait for the next storm, he had the Beckits involved each time (Re-read the 'Using Help' section on YS: 272), he killed a few rabbits each time (harry sees their corpses hanging up), the entire room was dedicated to creating an ideal atmosphere for the ritual so more then likely had a scene aspect on it.

On top of all of that he would have had to find something to connect the ritual to the intended victims. So in those terms yes he would have had to research some new parts of the spell each time.
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Dont you need one more sucesses than the defender?

So you do. When I read the scentence I thought you were saying that 5+4+2 was 12 but you were adding an extra to be above the chance of them invoking an aspect. Apologies for not taking a bit more time to read it properly.

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No I counted. But I missed the extra mild consequence so it would be +22 for the consequences +26 if the target has the stunt for 2 extra mild consequences.

Yeah. Thats me answering off the top of my head and not checking things again, I forgot the value of the consequences.




Title: Re: Some Thaumaturgical Questions
Post by: Korwin on April 15, 2010, 01:39:55 PM
Reading the example now.

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The target dies instantly as his heart explodes from his chest, assuming that a 32-stress attack does the trick—an extreme, severe, moderate, and mild consequence for a total of 20 shifts, plus 10 shifts to fill up a strong physical stress track (4+3+2+1) plus two more shifts for good measure to ensure a “taken out” result.
In this example its only a strong opposed skill (so no extra mild consequences), but why are 10 shifts needed to fill up the physical stress boxes?
(And Endurance isnt really calculated in...)


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Sells needed to do some significant preparation to cast this.
At the moment (unless I miss something) the rules dont support this.
If Victor takes his time. Only one shift per exchange... OK strike that Victor Sells only has Diciple Fair +2. For him faster is safer...


Title: Re: Some Thaumaturgical Questions
Post by: Korwin on April 15, 2010, 06:31:11 PM
Reading the example now.
In this example its only a strong opposed skill (so no extra mild consequences), but why are 10 shifts needed to fill up the physical stress boxes?
(And Endurance isnt really calculated in...)

I get it now, why Endurance isnt calculated in, its because the difficulty of the Endurance check is allready off the charts...
But why all physical stress boxes need to be filled is still a great question mark for me.
The Ritual need only inflict one more stress than stress boxes are there (consequences are allready accounted for).
The only reason I can imagine at the moment, would be: for flavor, to simulate the brutality of the spell...
Title: Re: Some Thaumaturgical Questions
Post by: iago on April 15, 2010, 09:10:38 PM
Best possible defense roll + Maximum stress track length (4) + mild consequence (2) + moderate consequence (4) + severe consequence (6) + 1 is usually a good yardstick for figuring out how hard it would be to kill someone outright.
Title: Re: Some Thaumaturgical Questions
Post by: Rel Fexive on April 15, 2010, 10:25:55 PM
You brought up Victor Sells, did he research his spell new after each casting?

I think the main thing about this is not to think of it all as "research" (as in "research the spell to use") but to phrase it as "preparation".  If his Lore isn't high enough to just do the spell there and then (because he doesn't fully grasp the underlying principles required, or some such) then he has to check some texts, practice the 'moves' necessary to cast it and get all his ritual components in place before he starts.  When he does it again he still hasn't got the proper know-how to just get on with it even though he's done it before so he has to check he's got it all correct again before he starts.  If he'd been able to try it a few more times who knows, maybe he'd have gotten clued in to those principles (i.e. increased his Lore) and not had to refer to his notes to make someone go pop.  I mean, he only got two or three full-on goes with it (that we know of) before he met his end.

It's like anything - if you don't really know how to do something properly you check the manual or textbook to make sure you get it right, and you keep checking it until you've got it down pat.  This goes double for big powerful killing magic which can fry you if you get it wrong.
Title: Re: Some Thaumaturgical Questions
Post by: iago on April 15, 2010, 10:33:08 PM
It's like anything - if you don't really know how to do something properly you check the manual or textbook to make sure you get it right, and you keep checking it until you've got it down pat.  This goes double for big powerful killing magic which can fry you if you get it wrong.

Airline pilots who've flown thousands of hours still have to go through the preflight checklist every time.

Some tasks just need that kind of preparation, and the time you don't do it could prove fatal.
Title: Re: Some Thaumaturgical Questions
Post by: Korwin on April 16, 2010, 04:46:45 AM
Airline pilots who've flown thousands of hours still have to go through the preflight checklist every time.

Some tasks just need that kind of preparation, and the time you don't do it could prove fatal.

In that case, preparation is really a better name than research.  ;)

How about some of my other questions? *hope*
Title: Re: Some Thaumaturgical Questions
Post by: iago on April 16, 2010, 04:50:39 AM
How about some of my other questions? *hope*

I'm hoping Lenny will get a chance to pop on here and talk about the construction of the rituals. I wasn't as into the nitty gritties of that part of the development process.
Title: Re: Some Thaumaturgical Questions
Post by: Korwin on April 16, 2010, 05:44:14 PM


My sample will be an Air-Spirit who is supposed to carry the summoner around.

I’ll give the Spirit
  • inhuman Strenght
  • Wings
  • Veils aka. Glamours (so nobody is wondering about that flying wizard…)
 
What conviction should that being have? I’ll go with Superb +5 for the example…

Containment:
5 + 4 +2 for an Aspect to be on the save side is an +12 complexity containment.

Summoning
Would be the same +12 complexity.

Binding
Binding is a full conflict.
We need (+4 for lucky dice, +4 for stress boxes, +22 for all conditions [inkluding extreme condition], +5 to extend the duration of afternoon to a month) a +35 complexity ritual.

Casting that thing would’nt be that hard, if we play it save (+1 per exchange) and took our time.

Researching it would need many declarations or skipped scenes…

Another question: How good a workspace for researching Ritual is needed?

Page 140:
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... the quality of a workplace determines the highest possible difficulty of a “question” or project that you can pursue there.
Title: Re: Some Thaumaturgical Questions
Post by: iago on April 16, 2010, 05:47:47 PM
Another question: How good a workspace for researching Ritual is needed?
That's more on the "simple action" level, a single Lore roll, so one step of preparation, not the entire complexity total of a ritual.
Title: Re: Some Thaumaturgical Questions
Post by: Korwin on April 16, 2010, 06:01:37 PM
Page 140 Workspace
Code: [Select]
Lore   -   Arcane Research      -   Arcane Library
Lore   -   Arcane Spellwork &   -   Ritual Arcane Sanctum

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As described in Scholarship (see page 142), the quality of a workplace determines the highest possible difficulty of a “question” or project that you can pursue there.

Page 142
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As such, deeper, dedicated research is something that might happen when you fail a Scholarship check. Provided you are willing to spend time researching (and that the answer can be found), the only questions are how long it will take you and how good a workspace you have access to (usually a library for book things, a laboratory for experimental research, etc.) to discover the answer.
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The quality of these workspaces determines the hardest possible question you can answer within them (so a question of Good difficulty requires a Good library or better).

The description under Scholary Research doesnt really mesh with the description of Ritual Research.

But the table under Resources indicates Workspace is needed, but if its not important for the difficulty of the ritual...
For what do I need the Workspace (Arcane Library, Ritual Arcane Sanctum)? Do I need an Workspace for Item Creation?
Or can I use it like an supplementary skill?
Title: Re: Some Thaumaturgical Questions
Post by: Biff Dyskolos on April 16, 2010, 06:06:57 PM
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Binding
Binding is a full conflict.
We need (+4 for lucky dice, +4 for stress boxes, +20 for all conditions [inkluding extreme condition], +5 to extend the duration of afternoon to a month) a +33 complexity ritual.


I think +4 for stress boxes is wrong. If the target has for stress boxes you need +10 (4+3+2+1) shifts to fill up that stress track.

The +20 for all [consequences] is correct but then you also need 1 extra shift to take them out.

See the description of Victor Sells’ Heart-Exploding Spell on YS:301
Title: Re: Some Thaumaturgical Questions
Post by: Korwin on April 16, 2010, 06:14:48 PM
That was actually one of my questions.
Why do I need to fill up all of the stress boxes?
As I see it, I only need to go over the stress box.

If someone shoots you for 5 damage, you have no more consequences to take and have (theoretically) no stress boxes (of 4) filled you are still taken out...
Title: Re: Some Thaumaturgical Questions
Post by: iago on April 16, 2010, 06:57:44 PM
I think +4 for stress boxes is wrong. If the target has for stress boxes you need +10 (4+3+2+1) shifts to fill up that stress track.

These aren't four separate hits, Biff. This is a single strike that needs to generate a total amount of stress that exceeds the length of the stress track even after consequences, protection, thresholds, and other considerations are factored in, thus forcing a taken out result. In other words, if after all that stuff is subtracted and you still have an amount of stress greater than the highest numbered box on the stress track, the target has to be taken out -- there's no other option. It never even lands on the stress track.
Title: Re: Some Thaumaturgical Questions
Post by: Biff Dyskolos on April 16, 2010, 07:19:06 PM
These aren't four separate hits...

I was not suggesting that there were multiple hits involved. But unless I am reading things wrong the spell is "equivalent to winning a conflict in one roll." And the only example of this (I think) is Victor's Heart-Exploding spell which calculates stress baxes as I suggested.


Create Lasting Changes in People and Things (YS:263)

"Inflicting a permanent, transformative change on someone is perhaps the most complicated spell of this type. Essentially, it is equivalent to winning a conflict in one roll."

Binding (YS:273)

"...this is considered a fully transformative effect and therefore requires enough shifts to take out the demon as if it were a full conflict."

Victor Sells’ Heart-Exploding Spell

"... a 32-stress attack does the trick—an extreme, severe, moderate, and mild consequence for a total of 20 shifts, plus 10 shifts to fill up a strong physical stress track (4+3+2+1) plus two more shifts for good measure to ensure a 'taken out' result."
Title: Re: Some Thaumaturgical Questions
Post by: iago on April 16, 2010, 07:20:24 PM
Huh. Time for Lenny again.

EDIT: Keep in mind, the general target number may still be right. We're only talking about a difference of 5 shifts here -- 5 being one higher than the highest box on a 4-length stress track.  But if the spell lost the 4+3+2+1 rationale, you're still looking at the potential of the target being warded, having some sort of supernaturally extended stress track, or other things, so I still think something that aims in the mid-30s "just to be sure" has merit. But I've lit up the bat-signal.
Title: Re: Some Thaumaturgical Questions
Post by: Ard3 on April 16, 2010, 08:10:22 PM
Note that Victor had (like spell discription says) "too much power and too little sense".

Maybe he wasn't really sure how much power was needed so he just went for overkill.
Title: Re: Some Thaumaturgical Questions
Post by: Biff Dyskolos on April 16, 2010, 08:27:42 PM
Note that Victor had (like spell discription says) "too much power and too little sense".

Maybe he wasn't really sure how much power was needed so he just went for overkill.

That may be so but when referring to the example in the rule book the real question is, was the person who wrote the example sure how much power was needed? 8)
Title: Re: Some Thaumaturgical Questions
Post by: iago on April 16, 2010, 08:44:57 PM
That may be so but when referring to the example in the rule book the real question is, was the person who wrote the example sure how much power was needed? 8)

Three people wrote it in aggregate, and at least two editors besides, so a little confusion may always creep in. This is why I'm looking to get Lenny's attention on this so I can confirm the 4+3+2+1 intent. *My* intent is more like the "make sure it's still at least 5 so it'll exceed the last box of the stress track on a single hit after it's all said and done" but I wasn't the authoritative system architect on this chapter. :)
Title: Re: Some Thaumaturgical Questions
Post by: Biff Dyskolos on April 16, 2010, 08:49:11 PM
... you're still looking at the potential of the target being warded, having some sort of supernaturally extended stress track, or other things, so I still think something that aims in the mid-30s "just to be sure" has merit.

The "just to be sure" factor is a bit hard to quantify. In addition to wards and thresholds, high endurance and stunts can add addition minor consequences which need to be overcome. Creatures with endurance beyond superb may have additional stress boxes too. It's hard to see how a character determines how much research (complexity), and power is required for a spell when the player can't even calculate these things.

Perhaps the Dark Lenny will come and save us from the ambiguity! :)

Title: Re: Some Thaumaturgical Questions
Post by: iago on April 17, 2010, 03:52:24 PM
I've conferred with Lenny and with Clark. The Victor example is wrong -- it's based on an earlier version of a spell that was shown in the text before the example spells, but which since was deleted or revised (we're not sure which without a lot of research).

Victor's spell should break down as follows:

Assume the target has Superb Endurance (human maximum, more or less), and has rolled the best possible on its defense (+4) but without bringing any aspects to boost it beyond that. That's 9 shifts to overcome right there.

This means the target also has a stress track of length 4, two mild consequence slots (due to the extra one that comes with Superb Endurance), one moderate, one severe, and may choose to use its extreme slot as well. 

Natural thresholds won't matter like they might with a targeted evocation or whatnot because the spell likely uses a component that opens a direct conduit to the target (fresh blood or hair; a true name). No defensive benefit there.

It's possible that the target could be magically warded specifically against this sort of thing, but except for Harry, Victor would have no expectation of a warded target, so that doesn't enter into things (and it's possible that the interpretation of magic instead points at the direct conduit getting around that sort of thing too; might depend on what kind of warding magic is brought to bear).

There's also no expectation that the target has some sort of armor or other defense that might apply in the way of supernatural Toughness powers.

The attack stress the spell deals in a single stroke has to beat the best defense (9), all of the consequence slots (2+2+4+6+8 = 22), and then end up with a stress amount that will land somewhere higher than the highest possible box, forcing a taken out result (5, when dealing with a stress track 4 boxes long). 9 + 22 + 5 = 36.

So that's where I'd set the Sure Thing complexity... for a mortal target with no supernatural defensive juju going its way.

I'll double-check with the team to make sure I've summarized this correctly. If I haven't, I'll post another correction. If I have, I'll get it into the book as best as I can. :)
Title: Re: Some Thaumaturgical Questions
Post by: iago on April 18, 2010, 02:27:01 PM
Current draft correction of Victor's spell:

Type: Thaumaturgy, necromancy

Complexity: 36 (based on conflict)

Opposed By: Target’s Endurance, but it hardly matters—there’s not much he can do to come up with that many shifts of power to oppose it.

Effect: The target dies instantly as his heart explodes from his chest, assuming that a 36-stress attack does the trick—an extreme, severe, moderate, and mild consequence for a total of 20 shifts, plus 9 shifts to overcome a best possible Endurance and a +4 roll, plus two more shifts if the target has an extra mild consequence, plus 5 shifts to ensure a “taken out” result due to a hit that lands beyond the end of a stress track of length 4.

Variations: There are all kinds of terrible things you could do with this—inflict more consequences on victims to crank up the power of the spell, cast it on multiple people simultaneously, aim for a complexity in the 40s to make sure it overcomes magical defenses…

Notes: Sells needed to do some significant preparation to cast this. He took an extreme consequence (Power Mad) for 8 shifts, took a severe consequence (Bargain With a Demon) for 6 shifts, took a moderate consequence (Trapped by the Storm) for 4 shifts, inflicted a severe consequence (Emotional Trauma) on his wife and the Beckitts for 12 more shifts, killed a rabbit with a spoon (+2 shifts for the component), and got the rest from other component sources.  Nasty business.
Title: Re: Some Thaumaturgical Questions
Post by: Archmage_Cowl on April 18, 2010, 04:12:42 PM
Thanks for clearing that up. I have a character who wants to try something similar to that in the game and having the idea more understandable is really helpful :)
Title: Re: Some Thaumaturgical Questions
Post by: Korwin on April 22, 2010, 11:21:02 AM
Got an new Question:
The Complexities of Binding Rituals are fairly high. But...

Can you break one Binding Ritual up into more smaller ones?
Then your Ritual needs only to beat the Defending skill without fail.
Repeat until the summoned Creature doesnt want to take any more consequences...

Is there a reason you cant do that?

Title: Re: Some Thaumaturgical Questions
Post by: iago on April 22, 2010, 02:17:21 PM
Got an new Question:
The Complexities of Binding Rituals are fairly high. But...

Can you break one Binding Ritual up into more smaller ones?
Then your Ritual needs only to beat the Defending skill without fail.
Repeat until the summoned Creature doesnt want to take any more consequences...

Is there a reason you cant do that?

How patient do you think the creature will be in between rituals? There's not zero time passing between 'em. Do you think it'll just stand there and wait? :)
Title: Re: Some Thaumaturgical Questions
Post by: Deadmanwalking on April 22, 2010, 02:23:26 PM
How patient do you think the creature will be in between rituals? There's not zero time passing between 'em. Do you think it'll just stand there and wait? :)

If you have it already summoned and trapped in a circle? Sure it will. What else can it do?
Title: Re: Some Thaumaturgical Questions
Post by: iago on April 22, 2010, 02:26:16 PM
If you have it already summoned and trapped in a circle? Sure it will. What else can it do?

Binding is how you trap it in a circle. (Isn't it? Maybe not.)

Hmmm... okay, yeah, I get the point, then. You probably could wear the thing down incrementally with multiple rituals. But each ritual takes more time. Someone going about it that way, I'd probably require more out of them in terms of materials, prep, time investment.
Title: Re: Some Thaumaturgical Questions
Post by: Korwin on April 22, 2010, 05:07:50 PM
I think that would Be still easier than the > 33 Ritual. And it would Be probable the summoned creature would give up, before getting an extreme consequence. Witch it would get automatically with the > 33 Ritual...
Title: Re: Some Thaumaturgical Questions
Post by: Korwin on April 22, 2010, 06:11:45 PM
After further consideration, the Wizard who uses multiple Small Binding Rituals will live saver than the One with the big hammer Ritual.

Extreme consequences will stay until an Major Milestone. How often does a Demon get an Major Milestone?
I think thats an angry Demon...
Title: Re: Some Thaumaturgical Questions
Post by: flymolo on April 22, 2010, 06:53:38 PM
After further consideration, the Wizard who uses multiple Small Binding Rituals will live saver than the One with the big hammer Ritual.

Extreme consequences will stay until an Major Milestone. How often does a Demon get an Major Milestone?
I think thats an angry Demon...


Yeah the binding ritual seems over the top for me.  It seems like the bind to answer questions truthfully, and the bind to serve the caster for all time are the same difficulty, but one the target is more likely to concede to than the other. 

I've got a related question, was there even a binding ritual when Harry summoned Toot in Storm Front?
Title: Re: Some Thaumaturgical Questions
Post by: Korwin on April 22, 2010, 06:58:23 PM
No, I think they got an working deal.
Title: Re: Some Thaumaturgical Questions
Post by: iago on April 22, 2010, 07:03:46 PM
Actually, yeah, that's a point: Summoning and containing in a circle to have a conversation is one thing. Harry made a point that when he summoned Toot, he *did not* bind him, when Morgan came out with the big pointy bit in his hand.  Chauncy's similar, even: he's certainly not bound into service, he's just showing up to have a conversation.  *Kalshazzak* on the other hand was a bound demon, compelled into service.
Title: Re: Some Thaumaturgical Questions
Post by: Korwin on April 23, 2010, 09:19:12 AM
I'm reading the Construct chapter at OW 29 at the moment.
Would it be handled like summoning and binding, or is there another method?

Title: Re: Some Thaumaturgical Questions
Post by: iago on April 23, 2010, 02:20:49 PM
I'm reading the Construct chapter at OW 29 at the moment.
Would it be handled like summoning and binding, or is there another method?

The construct's animated by something. That something is typically a spirit or demon that is summoned and bound into the construct.
Title: Re: Some Thaumaturgical Questions
Post by: Korwin on April 23, 2010, 05:47:40 PM
So straight Summoning and Binding with different flavor?
Title: Re: Some Thaumaturgical Questions
Post by: Wyrdrune on April 24, 2010, 01:57:18 AM
The construct's animated by something. That something is typically a spirit or demon that is summoned and bound into the construct.

if i want to have an AI inhabit the construct, how much would add this up to the complexity?