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DFRPG / Re: Holy Stuff
« on: August 02, 2010, 12:05:46 AM »See, I'd make you bless something actually used as a weapon to get the Catch usage...but I allow anyone with True Faith powers (and only such people) to bless stuff pretty easily and readily (like, as an action in combat, if they want).
So, in your game, my mortal swordsman would need to have someone else with True Faith 'bless' his weapon first? His own faith would be immaterial? Or could he do it himself, so long as he wasn't in combat or otherwise doing it on-the-fly? It's also an Aspect, if that matters.
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Now, if you want to be able to attack with Conviction (as opposed to a combat skill) that's definitely a power of it's own (though one I'd likely allow), or a Fate Point use on Guide My Hand.
Agreed, though I think it would more accurately be a new Stunt for Conviction, since it is explicitly adding a new Trapping to that skill. Opposed by Discipline, you think?