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Messages - Jabberwocky

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31
DFRPG / Re: Fanfic characters
« on: October 28, 2015, 09:16:18 PM »
Feel free to change whatever you deem necessary for your needs. Mutatis mutandis... :-)

32
DFRPG / Re: Fanfic characters
« on: October 28, 2015, 05:54:23 PM »
If you find the idea useful I don't mind what happens to him :-)
https://toonstore.net/Jabberwocky/Reon/

Btw., here's the real man: http://reon.cz/

33
DFRPG / Re: The Take-Out Chain Game
« on: September 26, 2015, 06:43:29 PM »
8 shift Divination take-out that also involves a rabbit.

It has been foretold that you would become a part of a film.

Next: Resources 12 attack while meditating in the remotest part of Tibet.

34
DFRPG / Re: Red Court Infected Drinking from a Nonhuman
« on: February 12, 2015, 06:46:49 AM »
Red + White = Pink. Pink Court Vampire. Emotions, blood, lots of drama and sparkling. Kill it! Kill it with fire!!!

35
DFRPG / Re: Your world?
« on: November 21, 2014, 11:02:11 AM »
The second game I'm running is set in World War 2 Europe.

Then this could be of some interest to you. I'm also planning on using it in my game somehow.
http://en.wikipedia.org/wiki/%C5%A0t%C4%9Bchovice_treasure
http://www.helmutgaensel.com/aindex.htm

36
DFRPG / Re: Your world?
« on: November 20, 2014, 08:09:15 PM »
Prague, Czechia. My players haven't read anything by JB (in fact, neither have I ;D) so I'm free to incorporate or change whatever I like. It's some kind of an alternate reality and the existence of Harry Dresden is unimportant because the events will be almost certainly different. From JB's characters I used Bianca but I changed her a lot. Her name in my game is Bianca da Santa Clara and she's much older, more experienced and generally more dangerous in a subtle and manipulative way. The PCs are currently working for her. I have already my plans for the Red Court, Black Court and White Court, and the Wizard Council. Prague's Warden is secretly a Lawbreaker.

The numerous towers of Prague create a powerful pattern (albeit damaged) that might potentionally make chronomancy possible. In fact, it already had. The source of this energy might be a fallen angel and a fallen demon (I haven't finished this entry, yet) who had crippled each other a long time ago and since then they both lie buried under the city and try to influence its inhabitants (we do have an area called Anděl/Angel and a quarter called Ďáblice/She-Devil here).

The summary of the PC's actions can be found here. TL;DR version: The PCs started investigating something similar as Harry did in Storm Front and during the investigation they met Bianca who manipulated them into helping her against one of her rivals. Currently they investigate a case of a missing boy and it has led them into Prague's National Theatre where they got confronted with the ghosts of the fire of said theatre from 1881.

For more information use the links in my signature or ask :)

37
DFRPG / Re: Medusa
« on: September 18, 2014, 10:28:49 AM »
Sanctaphrax + Taran: Okay, thank you both a lot.

38
DFRPG / Re: Medusa
« on: September 17, 2014, 04:58:45 PM »
Alright, I can see your argument now. Well, that would make her A LOT more formidable. Maybe I will go that way with her. I'm not planning on using her as a direct enemy, more like a (problematic but knowledgeable) source of information at first with a potential twist when the PCs discover the true face of "that annoying nerd". But she should be able to defend herself with drastic means. She's a monster of myth, after all, albeit a young and relatively inexperienced one.

You write:
This way, A medusa can:
Round 1:  'Lock eyes' and invoke for a grapple
Round 2: Do a block at the strength of incite effect+strength bonus + free maneuver OR 1 stress + 2(supernatural Strength).


Three more questions to that:
1) Is this the proper grappling order of rounds? I thought it should go like this:
  • Round 1: Manoeuvre for an aspect.
  • Round 2: Tag the aspect and start a grapple. Establish a block.
  • Round 3 and every round after it: Make an unopposed attack, movement, manoeuvre with 1 shift. Then reroll the grapple at -1.
2) What do you mean by "free manoeuvre"? Any potential still untagged manoeuvres from previous exchanges of grappling?
3) I'm thinking about the skills used. I thought about Conviction for normal stress dealing (this is the pure mental force of the creature) and Intimidation for establishing the grapple block (subduing the victim with your horrific appearance so that they don't avert their eyes).

39
DFRPG / Re: Medusa
« on: September 17, 2014, 03:07:08 PM »
Poor Jahti, really. As soon as she escapes ghouls and manages to settle down a bit in a foreign environment people start discussing the mechanics of cutting her head off and using it as IoP. No wonder she's got such an attitude... ;-)

Anyway, Stone Gaze + Telekinesis is a deadly combo. It just seems a little bit weird. I mean, Inhuman/Supernatural Strength is something connected to your body. Maybe I can imagine it to be connected to something you MOVE with your mind. But this is something different. Stone Gaze is in fact a mental effect that happens to deal physical stress (so I wouldn't allow to use armour against it - the change is happening inside your body). Or I feel it that way at least. But if used the way Taran is suggesting it would be super-effective, that's without question.

40
DFRPG / Re: Medusa
« on: September 17, 2014, 06:03:26 AM »
I was thinking about the fact that a WCV, for example, can start his/her power just by looking at you. A medusa, on the other hand, is limited to you looking at her (or into her eyes). Which you can avoid by not looking at her, using a mirror, a phone, VR goggles, whatever. For that reason I use the additional -1 Improved Gaze option for elder medusae or other petrifiying kinds of monsters, which would put it back to -4 again. It's not according to RAW, it's more like according to what I feel it should be.

As for the grapple - yeah, I agree. First the medusa tries to establish a Locked Eyes (or Peering into the Abyss or whatever suitable name) aspect with her Petrifying Gaze. If successful she can, on the subsequent exchange, tag that aspect and start a grapple with her Locked Eyes (= Incite Restrictive Effect) power.

41
DFRPG / Re: Medusa
« on: September 16, 2014, 10:52:38 AM »
Updated version.

STONE GAZE [-3]
(Incite Effect + At Range + Incite Physical Effect + Incite Restrictive Effect = 4 - 1 for the need of the victim to look at you = 3)

Petrifying Gaze: You can petrify a target within your zone +1 by successfully making prolonged eye contact. Roll your Conviction versus the target’s Discipline to inflict Physical Stress +2 on the target.  If the target continues to engage in conflict with you, you may continue to use this ability. Any consequences the opponent takes must reflect their diminished ability to avoid meeting your gaze in the midst of conflict. Any consequences the opponent takes must reflect your attempts to turn them to stone. You may also use manoeuvres (at Conviction +2) to place Aspects on the target reflecting this conflict. While this attack allows you to petrify at range, your target has the option to avoid engaging you in conflict, which will leave them vulnerable: consider their defenses to be Mediocre (+0) against your other attacks or maneuvers while they are immune to meeting your gaze.
Lock Eyes: Alternatively, you can pit Intimidation against Discipline to start a "grapple" . Treat this as normal grapple but at range and the difficulty of breaking free is +2. Once Locked you stay Locked! Others could block the view, of course, or distract either party enough to stop the attack, but they've got to be careful about being attacked as well!
Speak with Statues: You are able to communicate mentally with the shades of your petrified victims, provided the statues (or at least their heads) are still mostly intact. Such communication is only basic and requires your physical presence. The shades must tell the truth (or what they think is the truth).
Improved Gaze [-1]:  For an additional point of Refresh, you do not require prolonged eye contact. Simply gazing on their body for long enough will do. You may roll your Conviction versus the target’s Athletics to inflict Physical Stress +2 on the target.

42
DFRPG / Re: Medusa
« on: September 16, 2014, 10:02:25 AM »
That "Incite Effect" homerule seems very universal. I didn't know about its existence. The grappling option could manage elegantly what I actually need. I'll give it some thought and maybe redesign the NPC a little bit. The Lesser Domination power could be also designed that way…

I'm also thinking about the result of petrification. Should the effect be reversible or should it be just the death of the victim? I'd prefer the second option. Once the victim is Taken Out the medusa can dictate the outcome (apart from petrification maybe some kind of catatonia) but if she chooses to petrify the victim they're dead.

43
DFRPG / Re: Medusa
« on: September 15, 2014, 06:30:33 PM »
Update: I merged both approaches and added a little bit of my invention. What do you think? Could it work?

44
DFRPG / Re: Medusa
« on: September 15, 2014, 06:29:54 PM »
Gentlemen, I'm trying to stat a medusa NPC for my game. Would you be so kind as to look at it and share your thoughts?
http://toonstore.net/Jabberwocky/jahti/

As for the Stone Gaze power I'm probably going to use some version of this or this. I would like to connect it somehow to her Domination power so that she could force even a resisting opponent to look at her.

Any suggestions? Thanks a lot!

45
DFRPG / Medusa
« on: September 15, 2014, 06:28:35 PM »
With Sanctaphrax's approval I'm starting this topic anew.

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