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DFRPG / Re: Apects / FP system vs. roleplaying
« on: November 02, 2012, 03:38:22 PM »
I understand the time passing being in the hands of the GM but still there are catches. Sometimes you will want the PCs to wait for something and time could just jump forward a bit. That's why I am asking about GM experience with this potential problem. In general, slower flow of game-time is no biggie as it's always possible to say that a few days/weeks/months have passed. The opposite would make me worry more. Regarding the episodic vs. series approach I'm not quite sure now. Sometimes it's a combination of both and you can tell only after some portion of gaming.
I want the campaign to take place in Prague, Czechia which is also our hometown. We all know it here and I personally think that both Prague and the whole Central Europe are a very suitable background for a contemporary urban fantasy. But with your home location you also know most of the events and they should be reflected in the campaign somehow. That's why I'am thinking about the importance of pacing. The setting should be fantasy-modified but also as real-feeling as possible.
Edit: Too slow. I'll address Addicted2aa's answer in my next post.
I want the campaign to take place in Prague, Czechia which is also our hometown. We all know it here and I personally think that both Prague and the whole Central Europe are a very suitable background for a contemporary urban fantasy. But with your home location you also know most of the events and they should be reflected in the campaign somehow. That's why I'am thinking about the importance of pacing. The setting should be fantasy-modified but also as real-feeling as possible.
Edit: Too slow. I'll address Addicted2aa's answer in my next post.