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The Dresden Files => DFRPG => Topic started by: Tush Hog on June 17, 2010, 11:50:49 PM
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I was wondering if you guys think it would be appropriate to have recovery powers for mental stress and consequences?
I see this as being primarily useful for spellcasters. I see someone like the Merlin slinging spells for a long time before tiring. If he had something like Mythic Spellcasting and could shrug off 3 mild mental consequences it would allow him to do it.
What are your thoughts about adding recovery powers for mental stress?
And a secondary question, if I create these powers and make them where they only affect self-inflicted consequences from casting, what would you rate the catch as?
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The game is built and balanced around no mental recovery.
There have been some discussions about low power casting house rules.
You can also take fire-breath for being able to toss off small attacks at will.
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I think the house evocation rules cover that well enough. Personally I'd modify them so they weren't quite as powerful at submerged and higher levels, but I'd never give a PC the ability to heal mental stress and consequences on the fly. That would seriously overpower wizards.
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What are your thoughts about adding recovery powers for mental stress?
The logic tracks, systemically. In the canon, what we've seen is that a lot of powerful wizards seem to have sponsorship.
But the fact is, we really don't know a whole lot about them.
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The logic tracks, systemically. In the canon, what we've seen is that a lot of powerful wizards seem to have sponsorship.
But the fact is, we really don't know a whole lot about them.
Thanks for the reply, Lenny! That's what I was hoping you would say :)
I'm going to be putting a few powers together.