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« on: April 18, 2010, 12:50:39 PM »
I had a similar idea, only using a crafting specialist wizard who has access to Soulfire (Its supposed to be awesome for Creation, and so Ive ruled that it gives you a +1 to Crafting Strength as well, the item of Power listed gives +1 to Lore for the purpose of Crafting)
Here is what I have so far.
"Cain" Tubal Cain
High Aspect: "Put your Heart and Soul into your Craft"
Trouble: "I Guess God Thinks I'm Abel/Able"
Other Aspects: Shock and Awe, I Carry a Big Sword, A World of White or Black, Modern Day Saint, Avenging Angel
Rank Skills
(+5) Lore
(+4) Conviction, Discipline, Endurance
(+3) Weapons, Alertness, Athletics
(+2) Presence, Intimidate, Stealth
(+1) Investigation, Contacts, Resources
Cost Powers and Stunts
-3 Thaumaturgy
-3 Evocation (Spirit, Earth, Fire)
-1 The Sight
-0 Soulgaze
-3 Soulfire
+2 Item of Power (Medallion of Saint Clement)(Discount on Soulfire)
-1 Refinement (4x Enchanted Item Slots)(Via Item of Power)
Specializations:
+1 Spirit Control
+1 Crafting Strength
Rote Spells:
Sword of the Heavens
This spell uses the power of Soulfire to forge a blade with the Spirit of the caster.
Type: Thaumaturgy, Conjuration
Complexity: 4 Shifts
Duration: One Scene, could be longer (until the Sun rises), but its supposed to be something you call from nothingness not have on you at all times.
Effect: This conjures a blade of pure spirit from the creator's soul. It is made of soulfire, and is thus a very powerful weapon indeed. It satisfies any Catch requiring a Holy source of stress, and it ignores one rank of toughness (From Mythic to Supernatural, from Supernatural to Inhuman, and so on).
Description: Motes of Light gather in a pillar growing out of the casters closed fist, becoming solid and more real. The motes flare a searingly white light, and a chime of metal issues forth from the newly created blade. (I have to say that killing with this should *not* trigger the first law. It merely creates an item, what that Item is used for is up to the wielder, plus, he might need to dispense some holy justice on some warlocks)
The Earth Shall Tremble
The ground begins to shake as Cain walks towards his enemies.
Type: Earth Evocation
Power: 4 Shifts
Duration: 2 Exchanges
Effect: The ground shakes at the rising of Cain's anger, this gives him a +3 Bonus to Intimidate for 2 Exchanges.
Plus Others I haven't thought of yet.
Enchanted Items: (12 Slots Open)
Circlet of Hyper-Awareness (+6 Block, 4 Uses, 2 Slots)
Lorica of Peace (Mundane Armor: 2, +3 more Armor, 4 Uses, 3 Slots)
Cloak of Feathers (4 Strength Veil, 4 Exchanges, 3 Uses, 2 Slots. 6 Strength Escape, 4 Uses, 2 Slots.)
Liquid Courage (Stimulant Potion, 4 Uses, 1 Slot)
Healing Salve (Based off of Reiki Healing Spell, 2 Uses, 2 Slots)