1
DFRPG / The problem with Thaumaturgy (house rules review request)
« on: November 06, 2012, 06:21:51 AM »
I have been rereading the books lately, and I realized that I just don't feel like the rules as written represent the danger of Thaumaturgy as its presented in the books. I mean I realize Dresden is supposed to be more of a brawler type, but even Bob (who has been working with wizards for over 1k years or so) makes it pretty clear that more powerful rituals have a real risk of causing harm.
The problem I have is once you get your bonus up +5 rituals never go wrong for the caster unless they get interrupted. I was thinking that maybe a way to counter this would be to introduce penalty to each roll based off the total complexity of the ritual being attempted. For example -1 per 10 or 5 points of complexity.
I was also thinking that maybe it would mean that I would have to set a base time per roll, and allow people to speed it up at increased risk or slow it down for less risk. Also I was thinking that declarations could now be used not only to meet complexity higher than Lore + modifiers rating, but also to help reduce the penalty some. (the -1 per 5 makes more sense to me if I add this stuff in)
For example under this system when Harry wanted to use Little Chicago to search for black magic Little Chicago was used to do something more complex than his lore skill would allow and his purification efforts were done to reduce the penalty to each roll.
I was also thinking this would set the stage for me figuring out rules to build more concrete rules for permanent props used to boost ritual magic. The idea being to give mechanics for things like Little Chicago, Dresden's ever improving quality on his floor ring, and such beyond just being a declaration.
(this is still very much a work in progress and I am not sure how I would handle it but I was thinking it would be that permanent props could serve to help meet complexity totals for appropriate spells ie you would have your lore, focus items, + props to determine base number before you start making declarations)
This all very much in flux but I know we have some great minds on this board so I figured I would ask for peoples thoughts on it.
The problem I have is once you get your bonus up +5 rituals never go wrong for the caster unless they get interrupted. I was thinking that maybe a way to counter this would be to introduce penalty to each roll based off the total complexity of the ritual being attempted. For example -1 per 10 or 5 points of complexity.
I was also thinking that maybe it would mean that I would have to set a base time per roll, and allow people to speed it up at increased risk or slow it down for less risk. Also I was thinking that declarations could now be used not only to meet complexity higher than Lore + modifiers rating, but also to help reduce the penalty some. (the -1 per 5 makes more sense to me if I add this stuff in)
For example under this system when Harry wanted to use Little Chicago to search for black magic Little Chicago was used to do something more complex than his lore skill would allow and his purification efforts were done to reduce the penalty to each roll.
I was also thinking this would set the stage for me figuring out rules to build more concrete rules for permanent props used to boost ritual magic. The idea being to give mechanics for things like Little Chicago, Dresden's ever improving quality on his floor ring, and such beyond just being a declaration.
(this is still very much a work in progress and I am not sure how I would handle it but I was thinking it would be that permanent props could serve to help meet complexity totals for appropriate spells ie you would have your lore, focus items, + props to determine base number before you start making declarations)
This all very much in flux but I know we have some great minds on this board so I figured I would ask for peoples thoughts on it.